SQC-15_online #1
@ -1123,11 +1123,11 @@ int Engine::GetCountdown(float elapsedTime) {
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void Engine::Render(float elapsedTime) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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m_time_SplashScreen += elapsedTime;
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/*m_time_SplashScreen += elapsedTime;
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if (m_time_SplashScreen < 2) {
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DrawSplachScreen();
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}
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else if (m_gamestate == GameState::PLAY)
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else */if (m_gamestate == GameState::PLAY)
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{
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HideCursor();
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CenterMouse(); //D<>placement de centermouse dans l'action de jouer
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