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83 changed files with 1564 additions and 3946 deletions

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@ -131,7 +131,6 @@
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="booster.h" />
<ClInclude Include="array2d.h" /> <ClInclude Include="array2d.h" />
<ClInclude Include="array3d.h" /> <ClInclude Include="array3d.h" />
<ClInclude Include="blockinfo.h" /> <ClInclude Include="blockinfo.h" />
@ -148,7 +147,6 @@
<ClInclude Include="world.h" /> <ClInclude Include="world.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="booster.cpp" />
<ClCompile Include="blockinfo.cpp" /> <ClCompile Include="blockinfo.cpp" />
<ClCompile Include="boostinfo.cpp" /> <ClCompile Include="boostinfo.cpp" />
<ClCompile Include="bullet.cpp" /> <ClCompile Include="bullet.cpp" />

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@ -54,9 +54,6 @@
<ClInclude Include="transformation.h"> <ClInclude Include="transformation.h">
<Filter>Fichiers d%27en-tête</Filter> <Filter>Fichiers d%27en-tête</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="booster.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="boostinfo.h"> <ClInclude Include="boostinfo.h">
<Filter>Fichiers d%27en-tête</Filter> <Filter>Fichiers d%27en-tête</Filter>
</ClInclude> </ClInclude>
@ -86,9 +83,6 @@
<ClCompile Include="transformation.cpp"> <ClCompile Include="transformation.cpp">
<Filter>Fichiers sources</Filter> <Filter>Fichiers sources</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="booster.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="boostinfo.cpp"> <ClCompile Include="boostinfo.cpp">
<Filter>Fichiers sources</Filter> <Filter>Fichiers sources</Filter>
</ClCompile> </ClCompile>

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@ -1,39 +0,0 @@
#include "booster.h"
Booster::Booster()
{
}
Booster::Booster(Vector3f tpos, BOOST_TYPE ttype, uint64_t id): m_id(id), pos(tpos), type(ttype){}
Booster::~Booster()
{
}
Vector3f Booster::GetPosition()
{
return pos;
}
BOOST_TYPE Booster::GetType()
{
return type;
}
uint64_t Booster::GetId() const
{
return m_id;
}
bool Booster::GetAvailability()
{
return available;
}
void Booster::SetAvailability(bool value)
{
available = value;
modified = true;
}

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@ -1,23 +0,0 @@
#ifndef BOOSTER_H__
#define BOOSTER_H__
#include "define.h"
#include "vector3.h"
class Booster {
public:
Booster();
Booster(Vector3f tpos, BOOST_TYPE ttype, uint64_t id);
~Booster();
Vector3f GetPosition();
BOOST_TYPE GetType();
uint64_t GetId() const;
bool GetAvailability();
void SetAvailability(bool value);
bool modified = true;
private:
Vector3f pos;
BOOST_TYPE type;
uint64_t m_id;
bool available = true;
};
#endif

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@ -3,45 +3,19 @@
Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {} Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id) : m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id) {} Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {}
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id, bool canhurt): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id), m_canhurt(canhurt) {}
Bullet::~Bullet() {} Bullet::~Bullet() {}
bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) { bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer) {
int max = 100 / perframe; int max = 100 / perframe;
Player* shooter = nullptr; float damage = 0.057f;
float damage = 0.098f;
if (mapPlayer.count(m_shooter_id)) {
shooter = mapPlayer.at(m_shooter_id);
damage = shooter->boostdamage ? 0.123f : 0.098f;
}
for (int x = 0; x < max; ++x) { for (int x = 0; x < max; ++x) {
m_currentpos += m_velocity * elapsedtime; m_currentpos += m_velocity * elapsedtime;
for (auto& [key, player] : mapPlayer) { for (auto& [key, player] : mapPlayer) {
if (key == m_shooter_id) if ((m_currentpos - player->GetPosition()).Length() < .4f) {
continue; player->InflictDamage(damage);
bool hit = false;
if ((m_currentpos - player->GetPosition()).Length() < 1.5f) {
hit = true;
}
else if ((m_currentpos - player->GetPOV()).Length() < .7f) {
damage *= 2; // HEADSHOT!
hit = true;
}
if (hit && !player->AmIDead()) {
if (m_canhurt && !player->boostinvincible)
player->InflictDamage(damage);
player->m_hit = true;
if (player->AmIDead())
player->Killer = m_shooter_id;
return true; return true;
} }
} }
@ -49,17 +23,7 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere
if (!world->ChunkAt(m_currentpos)) if (!world->ChunkAt(m_currentpos))
return true; return true;
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) { else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
if (m_canhurt) { world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
if (chunkmod) {
using namespace netprot;
*chunkmod = new ChunkMod();
(*chunkmod)->old_b_type = world->BlockAt(m_currentpos);
(*chunkmod)->b_type = BTYPE_AIR;
(*chunkmod)->pos = m_currentpos;
}
world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
}
return true; return true;
} }
else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true; else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
@ -83,6 +47,6 @@ Vector3f Bullet::getVel() const {
return m_velocity; return m_velocity;
} }
//uint64_t Bullet::getTeamID(){ uint64_t Bullet::getTeamID(){
// return m_tid; return m_tid;
//} }

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@ -5,7 +5,7 @@
#include "define.h" #include "define.h"
#include "vector3.h" #include "vector3.h"
#include "player.h" #include "player.h"
#include "netprotocol.h"
class World; class World;
class Player; class Player;
@ -14,22 +14,19 @@ class Bullet {
public: public:
Bullet(Vector3f pos, Vector3f dir); Bullet(Vector3f pos, Vector3f dir);
Bullet(Vector3f pos, Vector3f dir, uint64_t tid); Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
Bullet(Vector3f pos, Vector3f dir, uint64_t tid, bool canhurt);
~Bullet(); ~Bullet();
bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod); bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer);
void Transpose(int& x, int& z); void Transpose(int& x, int& z);
Vector3f getPos() const; Vector3f getPos() const;
Vector3f getVel() const; Vector3f getVel() const;
//uint64_t getTeamID(); uint64_t getTeamID();
private: private:
Vector3f m_startpos, Vector3f m_startpos,
m_currentpos, m_currentpos,
m_velocity; m_velocity;
uint64_t m_shooter_id = 0; uint64_t m_tid = 0;
bool m_canhurt = true;
}; };

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@ -1,86 +1,54 @@
#include "chunk.h" #include "chunk.h"
#include "world.h" #include "world.h"
#include <random>
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) { Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
//std::ostringstream pos; // V<EFBFBD>rifie l'existence d'un fichier .chunk avec sa position. //std::ostringstream pos; // Vérifie l'existence d'un fichier .chunk avec sa position.
//pos << CHUNK_PATH << x << '_' << y << ".chunk"; //pos << CHUNK_PATH << x << '_' << y << ".chunk";
//std::ifstream input(pos.str(), std::fstream::binary); //std::ifstream input(pos.str(), std::fstream::binary);
//if (input.fail()) { //if (input.fail()) {
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed); OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
int ratio = 0;
ratio = x * y % 7;
m_blocks.Reset(BTYPE_AIR); m_blocks.Reset(BTYPE_AIR);
#pragma region Montagnes et Grass des montagnes for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
float xnoiz, ynoiz; float xnoiz, ynoiz;
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.; xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.;
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.; ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.;
double height = 0; double height = 0;
for (int x = 0; x < 39; ++x) { for (int x = 0; x < 39; ++x) {
height += simplex.eval(xnoiz, ynoiz); height += simplex.eval(xnoiz, ynoiz);
height *= .79; height *= .79;
xnoiz *= 1.1305; xnoiz *= 1.139;
ynoiz *= 1.1305; ynoiz *= 1.139;
} }
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.); height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
height /= (CHUNK_SIZE_Y / 1.9); height /= (CHUNK_SIZE_Y / 1.9);
height += 15.; height += 15.;
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
}
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
float xnoiz, ynoiz;
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
if (iy < 20) if (GetBlock(ix, iy, iz) == BTYPE_AIR)
{ SetBlock(ix, iy, iz, BTYPE_GREENGRASS, nullptr);
//std::cout << "" << ynoiz << std::endl;
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
}
else if (iy == 20 || iy == 21) {
double fractionalPart = ynoiz - static_cast<int>(ynoiz);
if (iy == 20) {
if (fractionalPart < 0.3) {
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
}
else {
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
}
}
else if (iy == 21) {
if (fractionalPart < 0.6) {
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
}
else {
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
}
}
}
else
{
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
}
} }
} }
#pragma endregion for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
#pragma region Lacs
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
for (int iy = 0; iy < 13; ++iy) { for (int iy = 0; iy < 13; ++iy) {
if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) { if (GetBlock(ix, iy, iz) == BTYPE_AIR)
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
}
else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
}
} }
} }
#pragma endregion
//int rnd = rand() % 15; int rnd = rand() % 15;
if (ratio == 1) if (rnd == 4)
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
for (int iy = 0; iy < 14; ++iy) { for (int iy = 0; iy < 14; ++iy) {
@ -89,16 +57,16 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
Structure(ix, iy, iz, 2); Structure(ix, iy, iz, 2);
} }
} }
if (ratio == 3) if (rnd == 3)
for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) { for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
for (int iy = 0; iy < 14; ++iy) { for (int iy = 0; iy < 14; ++iy) {
if (iz == 4) if (iz == 4)
if (GetBlock(ix, iy, iz) == BTYPE_AIR) if (GetBlock(ix, iy, iz) == BTYPE_AIR)
Structure(ix, iy, iz, 1); Structure(ix, iy, iz, 2);
} }
} }
if (ratio == 5) if (rnd == 6)
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
for (int iy = 0; iy < 14; ++iy) { for (int iy = 0; iy < 14; ++iy) {
@ -109,146 +77,38 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
} }
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
// float xnoiz, ynoiz;
// xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.;
// ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.;
// bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
// for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
// if (GetBlock(ix, iy, iz) == BTYPE_AIR)
// if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
// if (tree) {
// for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i)
// SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
// break;
// }
// }
/* }
else {
input.seekg(0, std::ios_base::end);
int size = input.tellg();
input.seekg(0, std::ios_base::beg);
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
input.read(data, size);
input.close();
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
#pragma region Arbre for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
double valeurRnd = 0; for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
int treeheight = 10; m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
int lastTreeX = -1; }*/
int lastTreeZ = -1;
int minDistanceBetweenTrees = 10; // Définir la distance minimale entre les arbres
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) {
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
if (GetBlock(ix, 0, iz) != BTYPE_ICE) {
float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
double height = 0;
for (int i = 0; i < 39; ++i) {
height += simplex.eval(xnoiz, ynoiz);
height *= .79;
xnoiz *= 1.1305;
ynoiz *= 1.1305;
}
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
height /= (CHUNK_SIZE_Y / 1.9);
height += 15.;
if (GetBlock(ix, (int)height, iz) == BTYPE_GRASS || (GetBlock(ix, (int)height, iz) == BTYPE_METAL)) {
valeurRnd = simplex.eval(xnoiz, ynoiz);
int distanceThreshold = 20;
// Vérifie si l'emplacement n'est pas à l'intérieur des lacs
bool isInsideLake = false;
for (int iy = 0; iy < 13; ++iy) {
if (GetBlock(ix, iy, iz) == BTYPE_ICE) {
isInsideLake = true;
break;
}
}
if (!isInsideLake && ((valeurRnd > -0.4 && valeurRnd < -0.38) || (valeurRnd > -0.35 && valeurRnd < -0.31)
|| (valeurRnd > 0.3 && valeurRnd < 0.32) || (valeurRnd > 0.37 && valeurRnd < 0.39))
) {
if (lastTreeX == -1 || abs(ix - lastTreeX) > minDistanceBetweenTrees || abs(iz - lastTreeZ) > minDistanceBetweenTrees) {
if (valeurRnd < 0.1)
treeheight = 10;
else {
treeheight = valeurRnd * 20;
if (treeheight < 5)
treeheight = 5;
}
PlaceTree(ix, height, iz, treeheight);
lastTreeX = ix;
lastTreeZ = iz;
}
}
}
}
}
}
#pragma endregion
//else {
// input.seekg(0, std::ios_base::end);
// int size = input.tellg();
// input.seekg(0, std::ios_base::beg);
// char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
// input.read(data, size);
// input.close();
// for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
// for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
// m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
//}*/
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
// float xnoiz, ynoiz;
// xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
// ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
// float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
// for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
// if (iy < 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
// SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Collines
// }
// else if (iy >= 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
// SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Grass des collines
// }
// }
// }
} }
void Chunk::PlaceTree(int x, int y, int z, int height) {
// Vérifie si les coordonnées x, y, z sont dans les limites du chunk
if (x < 0 || x >= CHUNK_SIZE_X || y < 0 || y >= CHUNK_SIZE_Y || z < 0 || z >= CHUNK_SIZE_Z) {
// Coordonnées hors limites du chunk, sortie anticipée pour éviter tout accès non valide
return;
}
// Place la tige de l'arbre
for (int iy = 0; iy < height + 1; ++iy) {
if (y + iy < CHUNK_SIZE_Y) { // Vérifie si la hauteur est à l'intérieur des limites du chunk
SetBlock(x, y + iy, z, BTYPE_DIRT, nullptr);
}
}
// Place les feuilles de l'arbre
int foliageHeight = height / 2;
for (int dy = 0; dy < foliageHeight; ++dy) {
for (int dx = -4; dx <= 4; ++dx) {
for (int dz = -4; dz <= 4; ++dz) {
// Vérifie que les coordonnées se trouvent à l'intérieur des limites du chunk
if (x + dx >= 0 && x + dx < CHUNK_SIZE_X && y + height + dy >= 0 && y + height + dy < CHUNK_SIZE_Y &&
z + dz >= 0 && z + dz < CHUNK_SIZE_Z) {
// Vérifie si le bloc est à une distance acceptable du centre des feuilles pour les placer
double distanceSquared = dx * dx + dy * dy + dz * dz;
if (distanceSquared < 20) {
SetBlock(x + dx, y + height + dy, z + dz, BTYPE_GREENGRASS, nullptr);
}
}
}
}
}
}
Chunk::~Chunk() { Chunk::~Chunk() {
/*if (m_isModified) { /*if (m_isModified) {
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
@ -275,7 +135,7 @@ void Chunk::RemoveBlock(int x, int y, int z, World* world) {
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) { void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
m_blocks.Set(x, y, z, type); m_blocks.Set(x, y, z, type);
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<EFBFBD>rifier les chunks voisines. if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas vérifier les chunks voisines.
m_isDirty = true; m_isDirty = true;
} }
@ -303,10 +163,6 @@ void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; } void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
bool Chunk::IsDirty() const { return m_isDirty; } bool Chunk::IsDirty() const { return m_isDirty; }
void Chunk::MakeDirty() { m_isDirty = true; } void Chunk::MakeDirty() { m_isDirty = true; }
@ -318,8 +174,28 @@ void Chunk::MakeModified() { m_isModified = true; }
void Chunk::Structure(int x, int y, int z,int height) void Chunk::Structure(int x, int y, int z,int height)
{ {
for (int i = 0; i < height; i++) for (int i = 0; i < height; i++)
{ {
SetBlock(x, i + y, z, BTYPE_GRASS, nullptr); SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
} }
} }

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@ -27,7 +27,6 @@ class Chunk {
BlockType GetBlock(int x, int y, int z); BlockType GetBlock(int x, int y, int z);
void CheckNeighbors(unsigned int x, unsigned int z, World* world); void CheckNeighbors(unsigned int x, unsigned int z, World* world);
void GetPosition(unsigned int& x, unsigned int& y) const; void GetPosition(unsigned int& x, unsigned int& y) const;
void PlaceTree(int x, int y, int z, int height);
void Structure(int x, int y, int z, int height); void Structure(int x, int y, int z, int height);
bool IsDirty() const; bool IsDirty() const;

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@ -31,27 +31,27 @@
#define TEXTURE_SIZE 512 #define TEXTURE_SIZE 512
#define MAX_BULLETS 512 #define MAX_BULLETS 512
#define NB_BOOST 2
#define TIME_SPEED_BOOST 10 //secondes #define TIME_SPEED_BOOST 10 //secondes
#define TIME_DAMAGE_BOOST 10 //secondes #define TIME_DAMAGE_BOOST 10 //secondes
#define TIME_INVINCIBLE_BOOST 4 //secondes #define TIME_INVINCIBLE_BOOST 4 //secondes
#define STRENGTH_SPEED_BOOST 1000 //Pourcentage #define STRENGTH_SPEED_BOOST 10 //Pourcentage
#define BULLET_TIME .2 //secondes #define BULLET_TIME .1
#define SYNC_ACC 600 // ms
#define CMOD_ACC 1000 // ms
typedef uint8_t BlockType; typedef uint8_t BlockType;
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST }; enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
typedef uint8_t BoostType; typedef uint8_t BoostType;
enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST }; enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
//anim
enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40}; enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST}; enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
typedef uint64_t Timestamp; typedef uint64_t Timestamp;
enum Resolution {
HD = 0, // 1280x720 (High Definition)
FHD, // 1920x1080 (Full HD)
QHD, // 2560x1440 (Quad HD)
UHD // 3840x2160 (Ultra HD)
};
#ifdef _WIN32 #ifdef _WIN32
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject #pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
@ -81,7 +81,6 @@ typedef uint64_t Timestamp;
#include <arpa/inet.h> #include <arpa/inet.h>
#include <netinet/in.h> #include <netinet/in.h>
#include <cstring> #include <cstring>
#include <poll.h>
#define flag_t unsigned int #define flag_t unsigned int
#define addrlen_t unsigned int #define addrlen_t unsigned int

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@ -29,13 +29,13 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
Keys keys = in->keys; Keys keys = in->keys;
uint8_t keys8 = // Reste un bit. uint8_t keys8 = // Reste un bit.
(keys.forward ? 0b10000000 : 0) | keys.forward & 0b10000000 |
(keys.backward ? 0b01000000 : 0) | keys.backward & 0b01000000 |
(keys.left ? 0b00100000 : 0) | keys.left & 0b00100000 |
(keys.right ? 0b00010000 : 0) | keys.right & 0b00010000 |
(keys.jump ? 0b00001000 : 0) | keys.jump & 0b00001000 |
(keys.shoot ? 0b00000100 : 0) | keys.shoot & 0b00000100 |
(keys.block ? 0b00000010 : 0); keys.block & 0b00000010;
memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t)); memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
@ -90,14 +90,14 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
States states = out->states; States states = out->states;
uint8_t states8 = uint8_t states8 =
(states.jumping ? 0b10000000 : 0) | states.jumping & 0b10000000 |
(states.shooting ? 0b01000000 : 0) | states.shooting & 0b01000000 |
(states.hit ? 0b00100000 : 0) | states.hit & 0b00100000 |
(states.powerup ? 0b00010000 : 0) | states.powerup & 0b00010000 |
(states.dead ? 0b00001000 : 0) | states.dead & 0b00001000 |
(states.still ? 0b00000100 : 0) | states.still & 0b00000100 |
(states.jumpshot ? 0b00000010 : 0) | states.jumpshot & 0b00000010 |
(states.running ? 0b00000001 : 0); states.running & 0b00000001;
memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t)); memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
@ -181,6 +181,8 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + 1, ammo8, sizeof(uint16_t)); memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + 1, ammo8, sizeof(uint16_t));
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 1, &sync->hp, sizeof(uint8_t));
uint32_t vec[3]; uint32_t vec[3];
memcpy(vec, &sync->position, sizeof(Vector3f)); // Pour d<>naturer les floats. memcpy(vec, &sync->position, sizeof(Vector3f)); // Pour d<>naturer les floats.
@ -198,28 +200,9 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
(uint8_t)((vec[2] >> 8) & 0xFF), (uint8_t)((vec[2] >> 8) & 0xFF),
(uint8_t)(vec[2] & 0xFF) }; (uint8_t)(vec[2] & 0xFF) };
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 1, vec8, sizeof(uint32_t) * 3); memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 2, vec8, sizeof(uint32_t) * 3);
uint32_t hp; *buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2;
memcpy(&hp, &sync->hp, sizeof(float));
uint8_t hp8[4] = {
(uint8_t)((hp >> 24) & 0xFF),
(uint8_t)((hp >> 16) & 0xFF),
(uint8_t)((hp >> 8) & 0xFF),
(uint8_t)(hp & 0xFF) };
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 1, hp8, sizeof(float));
Boosts boost = sync->boost;
uint8_t boost8 = // Reste 6 bits.
(boost.invincible ? 0b10000000 : 0) |
(boost.damage ? 0b01000000 : 0);
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 5 + sizeof(uint16_t) + 1, &boost8, sizeof(uint8_t));
*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 5 + sizeof(uint16_t) + sizeof(float) + 2;
} }
void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) { void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
@ -227,8 +210,7 @@ void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
size_t namesize = std::strlen(tinfo->name) + 1; size_t namesize = std::strlen(tinfo->name) + 1;
strcpy(*buf + 1, namesize, tinfo->name); memcpy(*buf + 1, &tinfo->name, namesize);
uint64_t tid = tinfo->id; uint64_t tid = tinfo->id;
uint8_t tid8[sizeof(uint64_t)] = { uint8_t tid8[sizeof(uint64_t)] = {
(uint8_t)((tid >> 56) & 0xFF), (uint8_t)((tid >> 56) & 0xFF),
@ -251,8 +233,7 @@ void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
size_t namesize = std::strlen(linfo->name) + 1; size_t namesize = std::strlen(linfo->name) + 1;
strcpy(*buf + 1, namesize, linfo->name); memcpy(*buf + 1, &linfo->name, namesize);
uint64_t sid = linfo->sid; uint64_t sid = linfo->sid;
uint8_t sid8[sizeof(uint64_t)] = { uint8_t sid8[sizeof(uint64_t)] = {
(uint8_t)((sid >> 56) & 0xFF), (uint8_t)((sid >> 56) & 0xFF),
@ -289,8 +270,7 @@ void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
size_t namesize = std::strlen(pinfo->name) + 1; size_t namesize = std::strlen(pinfo->name) + 1;
strcpy(*buf + 1, namesize, pinfo->name); memcpy(*buf + 1, &pinfo->name, namesize);
uint64_t id = pinfo->id; uint64_t id = pinfo->id;
uint8_t id8[sizeof(uint64_t)] = { uint8_t id8[sizeof(uint64_t)] = {
(uint8_t)((id >> 56) & 0xFF), (uint8_t)((id >> 56) & 0xFF),
@ -417,157 +397,11 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
size_t messize = std::strlen(chat->mess) + 1; size_t messize = std::strlen(chat->mess) + 1;
strcpy(*buf + 1 + sizeof(uint64_t) * 3, messize, chat->mess); memcpy(*buf + 1 + sizeof(uint64_t) * 3, &chat->mess, messize);
*buflen = messize + sizeof(uint64_t) * 3 + 2; *buflen = messize + sizeof(uint64_t) * 3 + 2;
} }
void netprot::Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen) {
*buf[0] = (char)netprot::PACKET_TYPE::CHUNKMOD;
uint32_t vec[3];
memcpy(vec, &chmod->pos, sizeof(Vector3f)); // Pour d<>naturer les floats.
uint8_t vec8[3 * sizeof(uint32_t)] = {
(uint8_t)((vec[0] >> 24) & 0xFF),
(uint8_t)((vec[0] >> 16) & 0xFF),
(uint8_t)((vec[0] >> 8) & 0xFF),
(uint8_t)(vec[0] & 0xFF),
(uint8_t)((vec[1] >> 24) & 0xFF),
(uint8_t)((vec[1] >> 16) & 0xFF),
(uint8_t)((vec[1] >> 8) & 0xFF),
(uint8_t)(vec[1] & 0xFF),
(uint8_t)((vec[2] >> 24) & 0xFF),
(uint8_t)((vec[2] >> 16) & 0xFF),
(uint8_t)((vec[2] >> 8) & 0xFF),
(uint8_t)(vec[2] & 0xFF) };
memcpy(*buf + 1, vec8, sizeof(uint32_t) * 3);
memcpy(*buf + sizeof(uint32_t) * 3 + 1, &chmod->b_type, sizeof(BlockType));
memcpy(*buf + sizeof(uint32_t) * 3 + 2, &chmod->old_b_type, sizeof(BlockType));
*buflen = sizeof(uint32_t) * 3 + 3;
}
void netprot::Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen) {
*buf[0] = (char)netprot::PACKET_TYPE::BULLET;
uint64_t tstamp = bull->tstamp;
uint8_t ts8[sizeof(uint64_t)] = {
(uint8_t)((tstamp >> 56) & 0xFF),
(uint8_t)((tstamp >> 48) & 0xFF),
(uint8_t)((tstamp >> 40) & 0xFF),
(uint8_t)((tstamp >> 32) & 0xFF),
(uint8_t)((tstamp >> 24) & 0xFF),
(uint8_t)((tstamp >> 16) & 0xFF),
(uint8_t)((tstamp >> 8) & 0xFF),
(uint8_t)(tstamp & 0xFF)
};
memcpy(*buf + 1, ts8, sizeof(uint64_t));
uint64_t tid = bull->id;
uint8_t tid8[sizeof(uint64_t)] = {
(uint8_t)((tid >> 56) & 0xFF),
(uint8_t)((tid >> 48) & 0xFF),
(uint8_t)((tid >> 40) & 0xFF),
(uint8_t)((tid >> 32) & 0xFF),
(uint8_t)((tid >> 24) & 0xFF),
(uint8_t)((tid >> 16) & 0xFF),
(uint8_t)((tid >> 8) & 0xFF),
(uint8_t)(tid & 0xFF)
};
memcpy(*buf + 1 + sizeof(uint64_t), tid8, sizeof(uint64_t));
uint32_t vec[3];
memcpy(vec, &bull->pos, sizeof(Vector3f)); // Pour d<>naturer les floats.
uint8_t vec8[3 * sizeof(uint32_t)] = {
(uint8_t)((vec[0] >> 24) & 0xFF),
(uint8_t)((vec[0] >> 16) & 0xFF),
(uint8_t)((vec[0] >> 8) & 0xFF),
(uint8_t)(vec[0] & 0xFF),
(uint8_t)((vec[1] >> 24) & 0xFF),
(uint8_t)((vec[1] >> 16) & 0xFF),
(uint8_t)((vec[1] >> 8) & 0xFF),
(uint8_t)(vec[1] & 0xFF),
(uint8_t)((vec[2] >> 24) & 0xFF),
(uint8_t)((vec[2] >> 16) & 0xFF),
(uint8_t)((vec[2] >> 8) & 0xFF),
(uint8_t)(vec[2] & 0xFF) };
memcpy(*buf + 1 + sizeof(uint64_t) * 2, vec8, sizeof(uint32_t) * 3);
memcpy(vec, &bull->dir, sizeof(Vector3f)); // Pour d<>naturer les floats.
uint8_t dir8[3 * sizeof(uint32_t)] = {
(uint8_t)((vec[0] >> 24) & 0xFF),
(uint8_t)((vec[0] >> 16) & 0xFF),
(uint8_t)((vec[0] >> 8) & 0xFF),
(uint8_t)(vec[0] & 0xFF),
(uint8_t)((vec[1] >> 24) & 0xFF),
(uint8_t)((vec[1] >> 16) & 0xFF),
(uint8_t)((vec[1] >> 8) & 0xFF),
(uint8_t)(vec[1] & 0xFF),
(uint8_t)((vec[2] >> 24) & 0xFF),
(uint8_t)((vec[2] >> 16) & 0xFF),
(uint8_t)((vec[2] >> 8) & 0xFF),
(uint8_t)(vec[2] & 0xFF) };
memcpy(*buf + 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 3, dir8, sizeof(uint32_t) * 3);
*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 6;
}
void netprot::Serialize(PickupMod* pmod, char* buf[], uint32_t* buflen) {
*buf[0] = (char)netprot::PACKET_TYPE::PICKUPMOD;
uint64_t id = pmod->id;
uint8_t id8[sizeof(uint64_t)] = { (uint8_t)((id >> 56) & 0xFF),
(uint8_t)((id >> 48) & 0xFF),
(uint8_t)((id >> 40) & 0xFF),
(uint8_t)((id >> 32) & 0xFF),
(uint8_t)((id >> 24) & 0xFF),
(uint8_t)((id >> 16) & 0xFF),
(uint8_t)((id >> 8) & 0xFF),
(uint8_t)(id & 0xFF) };
memcpy(*buf + 1, id8, sizeof(uint64_t));
uint32_t vec[3];
memcpy(vec, &pmod->pos, sizeof(Vector3f)); // Pour d<>naturer les floats.
uint8_t vec8[3 * sizeof(uint32_t)] = {
(uint8_t)((vec[0] >> 24) & 0xFF),
(uint8_t)((vec[0] >> 16) & 0xFF),
(uint8_t)((vec[0] >> 8) & 0xFF),
(uint8_t)(vec[0] & 0xFF),
(uint8_t)((vec[1] >> 24) & 0xFF),
(uint8_t)((vec[1] >> 16) & 0xFF),
(uint8_t)((vec[1] >> 8) & 0xFF),
(uint8_t)(vec[1] & 0xFF),
(uint8_t)((vec[2] >> 24) & 0xFF),
(uint8_t)((vec[2] >> 16) & 0xFF),
(uint8_t)((vec[2] >> 8) & 0xFF),
(uint8_t)(vec[2] & 0xFF) };
memcpy(*buf + sizeof(uint64_t) + 2, vec8, sizeof(uint32_t) * 3);
Boosts boost = pmod->boost;
uint8_t boost8 = // Reste 5 bits.
(boost.invincible ? 0b10000000 : 0) |
(boost.damage ? 0b01000000 : 0) |
(boost.hp ? 0b00100000 : 0);
memcpy(*buf + sizeof(uint64_t) + sizeof(uint32_t) * 3 + 1, &boost8, sizeof(uint8_t));
memcpy(*buf + 2 + sizeof(uint64_t) + sizeof(uint32_t) * 3, &pmod->available, sizeof(bool));
*buflen = 2 + sizeof(uint64_t) + sizeof(uint32_t) * 3 + 3;
}
void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) { void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG; *buf[0] = (char)netprot::PACKET_TYPE::ERRLOG;
@ -582,8 +416,7 @@ void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
bool netprot::Deserialize(Input* in, char* buf, uint32_t *buflen) {
bool netprot::Deserialize(Input* in, char* buf, uint32_t* buflen) {
if (*buflen <= sizeof(Input)) if (*buflen <= sizeof(Input))
return false; return false;
@ -643,7 +476,7 @@ bool netprot::Deserialize(Input* in, char* buf, uint32_t* buflen) {
return true; return true;
} }
bool netprot::Deserialize(Output* out, char* buf, uint32_t* buflen) { bool netprot::Deserialize(Output* out, char* buf, uint32_t *buflen) {
if (*buflen <= sizeof(Output)) if (*buflen <= sizeof(Output))
return false; return false;
@ -675,12 +508,10 @@ bool netprot::Deserialize(Output* out, char* buf, uint32_t* buflen) {
out->states.jumping = states & 0b10000000; out->states.jumping = states & 0b10000000;
out->states.shooting = states & 0b01000000; out->states.shooting = states & 0b01000000;
out->states.hit = states & 0b00100000; out->states.hit = states & 0b00100000;
out->states.powerup = states & 0b00010000; out->states.dead = states & 0b00010000;
out->states.dead = states & 0b00001000; out->states.still = states & 0b00001000;
out->states.still = states & 0b00000100; out->states.jumpshot = states & 0b00000100;
out->states.jumpshot = states & 0b00000010; out->states.running = states & 0b00000010;
out->states.running = states & 0b00000001;
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 }; uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12); memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
@ -722,7 +553,7 @@ bool netprot::Deserialize(Output* out, char* buf, uint32_t* buflen) {
return true; return true;
} }
bool netprot::Deserialize(Sync* sync, char* buf, uint32_t* buflen) { bool netprot::Deserialize(Sync* sync, char* buf, uint32_t *buflen) {
if (*buflen <= sizeof(Sync)) if (*buflen <= sizeof(Sync))
return false; return false;
@ -761,9 +592,10 @@ bool netprot::Deserialize(Sync* sync, char* buf, uint32_t* buflen) {
(uint16_t)diff[0] << 8 | (uint16_t)diff[0] << 8 |
(uint16_t)diff[1]; (uint16_t)diff[1];
memcpy(&sync->hp, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t));
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 }; uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12); memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12);
uint32_t vec[3] = { uint32_t vec[3] = {
(uint32_t)subvec[0] << 24 | (uint32_t)subvec[0] << 24 |
(uint32_t)subvec[1] << 16 | (uint32_t)subvec[1] << 16 |
@ -780,28 +612,12 @@ bool netprot::Deserialize(Sync* sync, char* buf, uint32_t* buflen) {
memcpy(&sync->position, vec, sizeof(uint32_t) * 3); memcpy(&sync->position, vec, sizeof(uint32_t) * 3);
uint8_t hp8[4]; *buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2;
memcpy(&hp8, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t)], sizeof(uint32_t));
uint32_t hp = (uint32_t)hp8[0] << 24 |
(uint32_t)hp8[1] << 16 |
(uint32_t)hp8[2] << 8 |
(uint32_t)hp8[3];
memcpy(&sync->hp, &hp, sizeof(float));
uint8_t boost = 0;
memcpy(&boost, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 5 + sizeof(uint16_t)], sizeof(uint8_t));
sync->boost.invincible = boost & 0b10000000;
sync->boost.damage = boost & 0b01000000;
*buflen = 2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 5 + sizeof(uint16_t) + sizeof(float);
return true; return true;
} }
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen) { bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t *buflen) {
if (*buflen <= sizeof(LoginInfo)) if (*buflen <= sizeof(LoginInfo))
return false; return false;
@ -810,7 +626,7 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen) {
if (namesize > 32) if (namesize > 32)
return false; return false;
strcpy(tinfo->name, namesize, &buf[1]); memcpy(&tinfo->name, &buf[1], namesize);
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t)); memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
@ -829,7 +645,7 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen) {
return true; return true;
} }
bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen) { bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t *buflen) {
if (*buflen <= sizeof(LoginInfo)) if (*buflen <= sizeof(LoginInfo))
return false; return false;
@ -838,7 +654,7 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen) {
if (namesize > 32) if (namesize > 32)
return false; return false;
strcpy(linfo->name, namesize, &buf[1]); memcpy(&linfo->name, &buf[1], namesize);
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t)); memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
@ -868,7 +684,7 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen) {
return true; return true;
} }
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen) { bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t *buflen) {
if (*buflen <= sizeof(PlayerInfo)) if (*buflen <= sizeof(PlayerInfo))
return false; return false;
@ -877,7 +693,7 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen) {
if (namesize > 32) if (namesize > 32)
return false; return false;
strcpy(pinfo->name, namesize, &buf[1]); memcpy(&pinfo->name, &buf[1], namesize);
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t)); memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
@ -907,7 +723,7 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen) {
return true; return true;
} }
bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen) { bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t *buflen) {
if (*buflen <= sizeof(GameInfo)) if (*buflen <= sizeof(GameInfo))
return false; return false;
@ -950,7 +766,7 @@ bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen) {
return true; return true;
} }
bool netprot::Deserialize(Chat* chat, char* buf, uint32_t* buflen) { bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) {
if (*buflen <= sizeof(Chat)) if (*buflen <= sizeof(Chat))
return false; return false;
@ -990,119 +806,19 @@ bool netprot::Deserialize(Chat* chat, char* buf, uint32_t* buflen) {
(uint64_t)dstt[6] << 8 | (uint64_t)dstt[6] << 8 |
(uint64_t)dstt[7]; (uint64_t)dstt[7];
size_t messsize = std::strlen(&buf[sizeof(uint64_t) * 3]) + 1; size_t messsize = std::strlen(buf + sizeof(uint64_t) * 3) + 1;
if (messsize > 140) if (messsize > 140)
return false; return false;
char* ciboire = &buf[1 + sizeof(uint64_t) * 3]; memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
strcpy(chat->mess, 140, ciboire);
//*buflen = messsize + sizeof(uint64_t) * 3 + 1;
*buflen = messsize + sizeof(uint64_t) * 3 + 2;
return true; return true;
} }
bool netprot::Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen) { bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) {
if (*buflen <= sizeof(ChunkMod))
return false;
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
memcpy(subvec, &buf[1], sizeof(uint8_t) * 12);
uint32_t vec[3] = {
(uint32_t)subvec[0] << 24 |
(uint32_t)subvec[1] << 16 |
(uint32_t)subvec[2] << 8 |
(uint32_t)subvec[3],
(uint32_t)subvec[4] << 24 |
(uint32_t)subvec[5] << 16 |
(uint32_t)subvec[6] << 8 |
(uint32_t)subvec[7],
(uint32_t)subvec[8] << 24 |
(uint32_t)subvec[9] << 16 |
(uint32_t)subvec[10] << 8 |
(uint32_t)subvec[11] };
memcpy(&chmod->pos, vec, sizeof(uint32_t) * 3);
memcpy(&chmod->b_type, &buf[1 + sizeof(uint8_t) * 12], sizeof(BlockType));
memcpy(&chmod->old_b_type, &buf[2 + sizeof(uint8_t) * 12], sizeof(BlockType));
*buflen = sizeof(uint32_t) * 3 + 3;
return true;
}
bool netprot::Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen) {
if (*buflen <= sizeof(BulletAdd))
return false;
uint8_t tst[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(tst, &buf[1], sizeof(uint64_t));
bull->tstamp =
(uint64_t)tst[0] << 56 |
(uint64_t)tst[1] << 48 |
(uint64_t)tst[2] << 40 |
(uint64_t)tst[3] << 32 |
(uint64_t)tst[4] << 24 |
(uint64_t)tst[5] << 16 |
(uint64_t)tst[6] << 8 |
(uint64_t)tst[7];
memcpy(tst, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
bull->id =
(uint64_t)tst[0] << 56 |
(uint64_t)tst[1] << 48 |
(uint64_t)tst[2] << 40 |
(uint64_t)tst[3] << 32 |
(uint64_t)tst[4] << 24 |
(uint64_t)tst[5] << 16 |
(uint64_t)tst[6] << 8 |
(uint64_t)tst[7];
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
uint32_t vec[3] = {
(uint32_t)subvec[0] << 24 |
(uint32_t)subvec[1] << 16 |
(uint32_t)subvec[2] << 8 |
(uint32_t)subvec[3],
(uint32_t)subvec[4] << 24 |
(uint32_t)subvec[5] << 16 |
(uint32_t)subvec[6] << 8 |
(uint32_t)subvec[7],
(uint32_t)subvec[8] << 24 |
(uint32_t)subvec[9] << 16 |
(uint32_t)subvec[10] << 8 |
(uint32_t)subvec[11] };
memcpy(&bull->pos, vec, sizeof(uint32_t) * 3);
memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint8_t) * 12], sizeof(uint8_t) * 12);
uint32_t dir[3] = {
(uint32_t)subvec[0] << 24 |
(uint32_t)subvec[1] << 16 |
(uint32_t)subvec[2] << 8 |
(uint32_t)subvec[3],
(uint32_t)subvec[4] << 24 |
(uint32_t)subvec[5] << 16 |
(uint32_t)subvec[6] << 8 |
(uint32_t)subvec[7],
(uint32_t)subvec[8] << 24 |
(uint32_t)subvec[9] << 16 |
(uint32_t)subvec[10] << 8 |
(uint32_t)subvec[11] };
memcpy(&bull->dir, dir, sizeof(uint32_t) * 3);
*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint8_t) * 24;
return true;
}
bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen) {
if (*buflen <= sizeof(ErrorLog)) if (*buflen <= sizeof(ErrorLog))
return false; return false;
@ -1119,53 +835,6 @@ bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen) {
return true; return true;
} }
bool netprot::Deserialize(PickupMod* pmod, char* buf, uint32_t* buflen) {
if (*buflen <= sizeof(PickupMod))
return false;
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[1], sizeof(uint64_t));
pmod->id =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
memcpy(subvec, &buf[2 + sizeof(uint64_t)], sizeof(uint8_t) * 12);
uint32_t vec[3] = {
(uint32_t)subvec[0] << 24 |
(uint32_t)subvec[1] << 16 |
(uint32_t)subvec[2] << 8 |
(uint32_t)subvec[3],
(uint32_t)subvec[4] << 24 |
(uint32_t)subvec[5] << 16 |
(uint32_t)subvec[6] << 8 |
(uint32_t)subvec[7],
(uint32_t)subvec[8] << 24 |
(uint32_t)subvec[9] << 16 |
(uint32_t)subvec[10] << 8 |
(uint32_t)subvec[11] };
memcpy(&pmod->pos, vec, sizeof(uint32_t) * 3);
uint8_t boosts = 0;
memcpy(&boosts, &buf[1 + sizeof(uint64_t) + sizeof(uint32_t) * 3], sizeof(uint8_t));
pmod->boost.invincible = boosts & 0b10000000;
pmod->boost.damage = boosts & 0b01000000;
pmod->boost.hp = boosts & 0b00100000;
memcpy(&pmod->available, &buf[2 + sizeof(uint64_t) + sizeof(uint32_t) * 3], sizeof(bool));
*buflen = 3 + sizeof(uint64_t) + sizeof(uint32_t) * 3;
return true;
}
netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) { netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
@ -1176,7 +845,7 @@ netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
return (netprot::PACKET_TYPE)buf[0]; return (netprot::PACKET_TYPE)buf[0];
} }
netprot::Packet netprot::getPack(char* buf, uint32_t* buflen) { netprot::Packet netprot::getPack(char* buf, uint32_t *buflen) {
Packet pck = { nullptr, PACKET_TYPE::ERR }; Packet pck = { nullptr, PACKET_TYPE::ERR };
Input* in = nullptr; Input* in = nullptr;
Output* out = nullptr; Output* out = nullptr;
@ -1242,7 +911,9 @@ netprot::Packet netprot::getPack(char* buf, uint32_t* buflen) {
return pck; return pck;
} }
netprot::Packet netprot::getPack(netprot::Buffer* buf) { return netprot::getPack(buf->ptr, &buf->len); } netprot::Packet netprot::getPack(netprot::Buffer* buf) {
return netprot::getPack(buf->ptr, &buf->len);
}
bool netprot::emptyPack(netprot::Packet pck) { bool netprot::emptyPack(netprot::Packet pck) {
switch (pck.type) { switch (pck.type) {
@ -1279,12 +950,13 @@ netprot::Packet netprot::makePack(void* ptr, PACKET_TYPE type) {
return pck; return pck;
} }
void netprot::recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck) { std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf) {
int len = buf->tmp ? buf->tmp - buf->ptr : 0, std::vector<char*> lsPck;
int len = buf->tmp? buf->tmp - buf->ptr: 0,
end = 0; end = 0;
char* cursor = buf->tmp ? buf->tmp : nullptr, char * cursor = buf->tmp ? buf->tmp: nullptr ,
* next = buf->tmp ? buf->tmp + 1 : buf->ptr, * next = buf->tmp ? buf->tmp + 1: buf->ptr,
* last = buf->tmp ? buf->tmp : buf->ptr; * last = buf->tmp ? buf->tmp: buf->ptr;
bool ended = true; bool ended = true;
struct pollfd fds[1]; struct pollfd fds[1];
@ -1295,15 +967,15 @@ void netprot::recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck) {
if (!poll(fds, 1, 0)) { if (!poll(fds, 1, 0)) {
if (ended) if (ended)
buf->tmp = nullptr; buf->tmp = nullptr;
return; return lsPck;
} }
int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0); int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité. if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
if (ended) if (ended)
buf->tmp = nullptr; buf->tmp = nullptr;
return; return lsPck;
} }
len += bytes; len += bytes;
end = len; end = len;
@ -1326,14 +998,24 @@ void netprot::recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck) {
cmp = memcmp(cursor, Footer, sizeof(uint32_t)); cmp = memcmp(cursor, Footer, sizeof(uint32_t));
if (cmp == 0) { if (cmp == 0) {
lsPck->push_back(last); if (!outbuf) {
cursor += sizeof(uint32_t); lsPck.push_back(last);
last = cursor; cursor += sizeof(uint32_t);
next = cursor + 1; last = cursor;
next = cursor + 1;
}
else {
memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
lsPck.push_back(&outbuf->ptr[cursor - last]);
cursor += sizeof(uint32_t);
last = cursor;
next = cursor + 1;
}
} }
} }
else { else {
buf->tmp = last; if (!outbuf)
buf->tmp = last;
cursor = &buf->ptr[len]; cursor = &buf->ptr[len];
next = cursor + 1; next = cursor + 1;
break; break;
@ -1342,7 +1024,8 @@ void netprot::recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck) {
} }
} }
void netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck) { std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* outbuf) {
std::vector<char*> lsPck;
int len = buf->tmp ? buf->tmp - buf->ptr : 0, int len = buf->tmp ? buf->tmp - buf->ptr : 0,
end = 0; end = 0;
char* cursor = buf->tmp ? buf->tmp : nullptr, char* cursor = buf->tmp ? buf->tmp : nullptr,
@ -1360,14 +1043,14 @@ void netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vec
if (!poll(fds, 1, 0)) { if (!poll(fds, 1, 0)) {
if (ended) if (ended)
buf->tmp = nullptr; buf->tmp = nullptr;
return; return lsPck;
} }
int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen); int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen);
if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité. if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
if (ended) if (ended)
buf->tmp = nullptr; buf->tmp = nullptr;
return; return lsPck;
} }
len += bytes; len += bytes;
end = len; end = len;
@ -1391,14 +1074,24 @@ void netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vec
cmp = memcmp(cursor, Footer, sizeof(uint32_t)); cmp = memcmp(cursor, Footer, sizeof(uint32_t));
if (cmp == 0) { if (cmp == 0) {
lsPck->push_back(last); if (!outbuf) {
cursor += sizeof(uint32_t); lsPck.push_back(last);
last = cursor; cursor += sizeof(uint32_t);
next = cursor + 1; last = cursor;
next = cursor + 1;
}
else {
memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
lsPck.push_back(&outbuf->ptr[cursor - last]);
cursor += sizeof(uint32_t);
last = cursor;
next = cursor + 1;
}
} }
} }
else { else {
buf->tmp = last; if (!outbuf)
buf->tmp = last;
cursor = &buf->ptr[len]; cursor = &buf->ptr[len];
next = cursor + 1; next = cursor + 1;
break; break;

View File

@ -12,14 +12,14 @@ namespace netprot {
ERR, INPUT, OUTPUT, SYNC, ERR, INPUT, OUTPUT, SYNC,
TEAMINF, SELFINF, PLAYINF, LOGINF, TEAMINF, SELFINF, PLAYINF, LOGINF,
CHUNKMOD, PLAYERMOD, PICKUPMOD, CHUNKMOD, PLAYERMOD, PICKUPMOD,
GAMEINFO, ENDINFO , BULLET, GAMEINFO, ENDINFO , CHAT, ERRLOG,
CHAT, ERRLOG, LAST_PACK LAST_PACK
}; };
/* Structures */ /* Structures */
struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean. struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
char *ptr = new char[BUFFER_LENGTH] { 1 }, *tmp = nullptr; char* ptr = new char[BUFFER_LENGTH] { 1 }, * tmp = nullptr;
uint32_t len = BUFFER_LENGTH; uint32_t len = BUFFER_LENGTH;
~Buffer() { delete[] ptr; } ~Buffer() { delete[] ptr; }
@ -27,7 +27,7 @@ namespace netprot {
}; };
struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread. struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread.
void *ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile. void* ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
PACKET_TYPE type = PACKET_TYPE::ERR; PACKET_TYPE type = PACKET_TYPE::ERR;
}; };
@ -38,30 +38,24 @@ namespace netprot {
/* Sous-structures */ /* Sous-structures */
struct Keys { struct Keys {
bool forward = false, bool forward,
backward = false, backward,
left = false, left,
right = false, right,
jump = false, jump,
shoot = false, shoot,
block = false; block;
}; };
struct States { struct States {
bool jumping = false, bool jumping,
shooting = false, shooting,
hit = false, hit,
powerup = false, powerup,
dead = false, dead,
still = false, still,
jumpshot = false, jumpshot,
running = false; running;
};
struct Boosts {
bool invincible = false,
damage = false,
hp = false;
}; };
/* Structures de paquets */ /* Structures de paquets */
@ -86,38 +80,37 @@ namespace netprot {
uint64_t sid = 0; uint64_t sid = 0;
uint32_t timer = 0; uint32_t timer = 0;
uint16_t ammo = 0; uint16_t ammo = 0;
Boosts boost; uint8_t hp = 0;
float hp = 0;
Vector3f position; Vector3f position;
Sync() {} Sync() {}
Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position), boost(sync->boost) {} Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {}
}; };
struct TeamInfo { // cli <-> srv TCP once struct TeamInfo { // cli <-> srv TCP once
char *name = new char[32]; char name[32];
uint64_t id = 0; uint64_t id = 0;
TeamInfo() {} TeamInfo() {}
TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(name, 32, tem->name); } TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(tem->name, name); }
~TeamInfo() { delete[] name; }
}; };
struct LoginInfo { // cli <-> srv TCP once struct LoginInfo { // cli <-> srv TCP once
char *name = new char[32]; char name[32];
uint64_t sid = 0, uint64_t sid = 0,
tid = 0; tid = 0;
LoginInfo() {} LoginInfo() {}
LoginInfo(LoginInfo* log): sid(log->sid), tid(log->tid) { strcpy(name, 32, log->name); } LoginInfo(LoginInfo* ply): sid(ply->sid), tid(ply->tid) { strcpy(ply->name, name); }
~LoginInfo() { delete[] name; }
}; };
struct PlayerInfo { // cli <-> srv TCP once struct PlayerInfo { // cli <-> srv TCP once
char *name = new char[32]; char name[32];
uint64_t id = 0, uint64_t id = 0,
tid = 0; tid = 0;
PlayerInfo() {} PlayerInfo() {}
PlayerInfo(PlayerInfo* ply) : id(ply->id), tid(ply->tid) { strcpy(name, 32, ply->name); }; PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) {
PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { strcpy(name, 32, strname.c_str()); } strcpy(log->name, name);
~PlayerInfo() { delete[] name; } };
PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { memcpy((void*)strname.c_str(), name, strname.length());
}
}; };
struct GameInfo { // cli <-> srv TCP event (before game start)/ once struct GameInfo { // cli <-> srv TCP event (before game start)/ once
@ -128,42 +121,20 @@ namespace netprot {
GameInfo(GameInfo* gam) : seed(gam->seed), countdown(gam->countdown), gameType(gam->gameType) {} GameInfo(GameInfo* gam) : seed(gam->seed), countdown(gam->countdown), gameType(gam->gameType) {}
}; };
struct PickupMod {
uint64_t id;
Vector3f pos;
Boosts boost;
bool available = true;
PickupMod() {}
PickupMod(PickupMod* pmod) : id(pmod->id), pos(pmod->pos), boost(pmod->boost), available(pmod->available) {}
};
struct Chat { // cli <-> srv TCP event struct Chat { // cli <-> srv TCP event
uint64_t src_id = 0, uint64_t src_id = 0,
dest_id = 0, dest_id = 0,
dest_team_id = 0; dest_team_id = 0;
char *mess = new char[140]; // Good 'nough for twitr, good 'nough for me. char mess[140]; // Good 'nough for twitr, good 'nough for me.
Chat() {} Chat() {}
Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(mess, 140, cha->mess); } Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); }
~Chat() { delete[] mess; }
};
struct ChunkMod {
Vector3f pos;
BlockType b_type, old_b_type;
};
struct BulletAdd {
Timestamp tstamp;
Vector3f pos, dir;
uint64_t id;
}; };
struct ErrorLog { // srv -> cli TCP event struct ErrorLog { // srv -> cli TCP event
char *mess = new char[140]; char mess[140];
bool is_fatal = false; bool is_fatal;
ErrorLog() {}; ErrorLog() {};
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(mess, 140, err->mess); } ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); }
~ErrorLog() { delete[] mess; }
}; };
/* Fonctions */ /* Fonctions */
@ -176,9 +147,6 @@ namespace netprot {
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv
void Serialize(PickupMod* chmod, char* buf[], uint32_t* buflen); // srv
void Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen); // srv
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
@ -189,9 +157,6 @@ namespace netprot {
bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli
bool Deserialize(PickupMod* chmod, char* buf, uint32_t* buflen); // cli
bool Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen); // cli
bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
PACKET_TYPE getType(char* buf, uint32_t buflen); PACKET_TYPE getType(char* buf, uint32_t buflen);
@ -211,8 +176,8 @@ namespace netprot {
template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf); template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad); template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
void recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck); std::vector<char*> recvPacks(SOCKET sock, Buffer* buf, Buffer* oufbuf = nullptr);
void recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck); std::vector<char*> recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* oufbuf = nullptr);
/* Templates */ /* Templates */

View File

@ -4,72 +4,61 @@
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) { Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
m_velocity = Vector3f(0, 0, 0); m_velocity = Vector3f(0, 0, 0);
m_airborne = true; m_airborne = true;
m_hp = 1.0f; m_hp = 1.0f; //TODO: Remettre <20> 1.0f
m_sensitivity = 0.5f;
m_username = "Zelda Bee-Bop56"; m_username = "Zelda Bee-Bop56";
} }
Player::~Player() {} Player::~Player() {}
void Player::TurnLeftRight(float value, float sensitivity) { void Player::TurnLeftRight(float value) {
m_rotY += value * sensitivity; m_rotY += value;
if (m_rotY > 360) m_rotY = 0; if (m_rotY > 360) m_rotY = 0;
else if (m_rotY < -360) m_rotY = 0; else if (m_rotY < -360) m_rotY = 0;
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
float xrotrad = (m_rotX / 57.2957795056f);
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
-sin(xrotrad),
cos(xrotrad) * -cos(yrotrad));
m_direction.Normalize();
} }
void Player::TurnTopBottom(float value, float sensitivity) { void Player::TurnTopBottom(float value) {
m_rotX += value * sensitivity; m_rotX += value;
if (m_rotX > 80) m_rotX = 80; if (m_rotX > 80) m_rotX = 80;
else if (m_rotX < -80) m_rotX = -80; else if (m_rotX < -80) m_rotX = -80;
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
float xrotrad = (m_rotX / 57.2957795056f);
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
-sin(xrotrad),
cos(xrotrad) * -cos(yrotrad));
m_direction.Normalize();
} }
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) { Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
Vector3f delta = Vector3f(0, 0, 0); Vector3f delta = Vector3f(0, 0, 0);
Vector3f dir = m_direction; float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
float xrotrad = (m_rotX / 57.2957795056f);
dir.y = 0; m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
-sin(xrotrad),
cos(xrotrad) * -cos(yrotrad));
m_direction.Normalize();
if (front) { if (front) {
delta += dir; delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
} }
else if (back) { else if (back) {
delta -= dir; delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
} }
if (left) { if (left) {
delta.x += dir.z; delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
delta.z += -dir.x; delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
} }
else if (right) { else if (right) {
delta.x -= dir.z; delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
delta.z -= -dir.x; delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
} }
delta.Normalize(); delta.Normalize();
delta.x *= .6f; delta.x *= .6f;
delta.z *= .6f; delta.z *= .6f;
if ((jump || shoot) && !m_airborne) { if ((jump || shoot ) && !m_airborne) {
delta.y += jump ? .32f : shoot ? .1f : 0.f; delta.y += jump? .32f: shoot? .1f : 0.f;
m_airborne = true; m_airborne = true;
} }
if (boostspeed) if (boostspeed)
@ -79,7 +68,7 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
} }
if (shoot) // Recoil! if (shoot) // Recoil!
TurnTopBottom(-1, 1.0f); TurnTopBottom(-1);
return delta; return delta;
} }
@ -123,18 +112,32 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z); bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z);
bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z); bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z); bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) { if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
m_velocity.y += .04f; if (input.x > 0)
input.x = m_velocity.x = 0.5f;
else
input.x = m_velocity.x = -0.5f;
m_velocity.y = 0.3;
m_velocity.z *= .5f;
}
else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
input.x = m_velocity.x = 0;
m_velocity.z *= .5f; m_velocity.z *= .5f;
m_velocity.x *= .5f;
} }
bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z); bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z);
bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z); bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z);
bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z); bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z);
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) { if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
m_velocity.y += .04f; if (input.z > 0)
m_velocity.z *= .5f; input.z = m_velocity.z = 0.5f;
else
input.z = m_velocity.z = -0.5f;
m_velocity.y = 0.3;
m_velocity.x *= .5f;
}
else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
input.z = m_velocity.z = 0;
m_velocity.x *= .5f; m_velocity.x *= .5f;
} }
@ -142,8 +145,8 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
/* Gestion de la friction */ /* Gestion de la friction */
if (!m_airborne) { if (!m_airborne) {
m_velocity.x += input.x * (boostspeed ? 2.5f : 2.f) * elapsedTime; m_velocity.x += input.x * 2.f * elapsedTime;
m_velocity.z += input.z * (boostspeed ? 2.5f : 2.f) * elapsedTime; m_velocity.z += input.z * 2.f * elapsedTime;
if (input.x == 0.f) if (input.x == 0.f)
m_velocity.x *= .8f; m_velocity.x *= .8f;
@ -161,7 +164,7 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
/* Fin gestion de la friction */ /* Fin gestion de la friction */
float vy = m_velocity.y; float vy = m_velocity.y;
m_velocity.y = boostspeed ? 0.f: 1.f; // Padding pour limiter le x et z lors du Normalize(). m_velocity.y = 1.f; // Padding pour limiter le x et z lors du Normalize().
if (m_velocity.Length() >= 1.f) m_velocity.Normalize(); // Limiteur de vitesse en x/z. if (m_velocity.Length() >= 1.f) m_velocity.Normalize(); // Limiteur de vitesse en x/z.
m_velocity.y = 0; m_velocity.y = 0;
if (m_velocity.Length() < .005f) m_velocity.Zero(); // Threshold en x/z. if (m_velocity.Length() < .005f) m_velocity.Zero(); // Threshold en x/z.
@ -188,51 +191,33 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
return snd; return snd;
} }
void Player::Put(Vector3f pos) {
m_position = pos;
}
void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const { void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
transformation.ApplyRotation(-m_rotX, 1, 0, 0); transformation.ApplyRotation(-m_rotX, 1, 0, 0);
transformation.ApplyRotation(-m_rotY, 0, 1, 0); transformation.ApplyRotation(-m_rotY, 0, 1, 0);
if (rel) transformation.ApplyTranslation(-GetPOV()); if (rel) transformation.ApplyTranslation(-GetPOV());
} if (!rot) {
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
uint64_t Player::TakeBooster(std::unordered_map<uint64_t, Booster*> booster_table, float elapsedtime) transformation.ApplyRotation(-m_rotY, 0, 1, 0);
{
uint64_t boostid = 0;
Vector3f playerpos = GetPosition();
for (auto& [key, booster]: booster_table) {
Vector3f pos = booster->GetPosition();
if (booster->GetAvailability() && abs(playerpos.x - pos.x) <= 0.5f && abs(playerpos.y - pos.y) <= 1.0f && abs(playerpos.z - pos.z) <= 0.5f)
{
boostid = booster->GetId();
GetBooster(booster->GetType(), elapsedtime);
booster->SetAvailability(false);
break;
}
} }
return boostid;
} }
void Player::GetBooster(BOOST_TYPE boosttype, float elapsedtime) void Player::GetBooster(Booster boosttype)
{ {
if (boosttype == BTYPE_SPEED) if (boosttype == SPEED)
{ {
boostspeed = true; boostspeed = true;
timeboostspeed = 0; timeboostspeed = 0;
} }
if (boosttype == BTYPE_HEAL) if (boosttype == HEAL)
{ {
m_hp = 1.0f; m_hp = 100;
} }
if (boosttype == BTYPE_DAMAGE) if (boosttype == DAMAGE)
{ {
boostdamage = true; boostdamage = true;
timeboostdamage = 0; timeboostdamage = 0;
} }
if (boosttype == BTYPE_INVINCIBLE) if (boosttype == INVINCIBLE)
{ {
boostinvincible = true; boostinvincible = true;
boostinvincible = 0; boostinvincible = 0;
@ -243,28 +228,26 @@ void Player::RemoveBooster(float elapsedtime)
if (boostspeed) if (boostspeed)
{ {
timeboostspeed += elapsedtime; timeboostspeed += elapsedtime;
if (timeboostspeed >= TIME_SPEED_BOOST && boostspeed == true) if (timeboostspeed >= TIME_SPEED_BOOST)
boostspeed = false; boostspeed = false;
} }
if (boostdamage) if (boostdamage)
{ {
if (timeboostdamage >= TIME_DAMAGE_BOOST && boostdamage == true) timeboostdamage += elapsedtime;
if (timeboostdamage >= TIME_DAMAGE_BOOST)
boostdamage = false; boostdamage = false;
} }
if (boostinvincible) if (boostinvincible)
{ {
if (timeboostinvincible >= TIME_INVINCIBLE_BOOST && boostinvincible == true) timeboostinvincible += elapsedtime;
if (timeboostinvincible >= TIME_INVINCIBLE_BOOST)
boostinvincible = false; boostinvincible = false;
} }
} }
void Player::SetDirection(Vector3f dir) { m_direction = dir; } void Player::SetDirection(Vector3f dir) { m_direction = dir; }
void Player::Move(Vector3f diff) { m_position -= diff; }
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); } Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
Vector3f Player::GetPositionAbs() const { return m_position; }
Vector3f Player::GetVelocity() const { return m_velocity; } Vector3f Player::GetVelocity() const { return m_velocity; }
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); } Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
@ -273,42 +256,31 @@ Vector3f Player::GetDirection() const { return m_direction; }
std::string Player::GetUsername() const { return m_username; } std::string Player::GetUsername() const { return m_username; }
void Player::SetUsername(std::string username) {
m_username = username;
}
float Player::GetSensitivity() const {
return m_sensitivity;
}
void Player::SetSensitivity(float sensitivity) {
m_sensitivity = sensitivity;
}
float Player::GetHP() const { return m_hp; } float Player::GetHP() const { return m_hp; }
void Player::SetHP(float hp) {
m_hp = hp;
}
void Player::Teleport(int& x, int& z) { void Player::Teleport(int& x, int& z) {
m_position.x -= x * CHUNK_SIZE_X; m_position.x -= x * CHUNK_SIZE_X;
m_position.z -= z * CHUNK_SIZE_Z; m_position.z -= z * CHUNK_SIZE_Z;
} }
bool Player::GetIsAirborne() const { return m_airborne; } bool Player::AmIDead()
{
bool Player::AmIDead() { return m_hp <= 0; } return m_hp <= 0;
void Player::InflictDamage(float hitPoints) {
m_hp -= hitPoints;
if (m_hp < 0)
m_hp == 0;
} }
int Player::getScore() const { return m_score; }
void Player::addPoint() { ++m_score; } void Player::InflictDamage(float hitPoints)
{
m_hp -= hitPoints;
if (AmIDead())
{ // Quand le joueur est mort.
}
}
uint64_t Player::getId() const { return id; } uint64_t Player::getId() const { return id; }

View File

@ -2,11 +2,8 @@
#define PLAYER_H__ #define PLAYER_H__
#include <cmath> #include <cmath>
#include <unordered_map>
#include "transformation.h" #include "transformation.h"
#include "vector3.h" #include "vector3.h"
#include "booster.h"
#include "define.h"
class World; class World;
@ -14,51 +11,30 @@ class World;
class Player { class Player {
public: public:
enum Sound { NOSOUND, STEP, FALL }; enum Sound { NOSOUND, STEP, FALL };
//enum BoosterType { SPEED, HEAL, DAMAGE, INVINCIBLE }; enum Booster { SPEED, HEAL, DAMAGE, INVINCIBLE };
Player(const Vector3f& position, float rotX = 0, float rotY = 0); Player(const Vector3f& position, float rotX = 0, float rotY = 0);
~Player(); ~Player();
void TurnLeftRight(float value, float sensitivity); void TurnLeftRight(float value);
void TurnTopBottom(float value, float sensitivity); void TurnTopBottom(float value);
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime); Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime); Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
uint64_t TakeBooster(std::unordered_map<uint64_t, Booster*> booster_table, float elapsedTime); void GetBooster(Booster boosttype);
void GetBooster(BOOST_TYPE boosttype, float elapsedTime);
void RemoveBooster(float elapsedtime); void RemoveBooster(float elapsedtime);
void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const; void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
void SetDirection(Vector3f dir); void SetDirection(Vector3f dir);
void Move(Vector3f diff);
Vector3f GetPosition() const; Vector3f GetPosition() const;
Vector3f GetPositionAbs() const;
Vector3f GetDirection() const; Vector3f GetDirection() const;
Vector3f GetVelocity() const; Vector3f GetVelocity() const;
Vector3f GetPOV() const; Vector3f GetPOV() const;
std::string GetUsername() const; std::string GetUsername() const;
void SetUsername(std::string username);
float GetSensitivity() const;
void SetSensitivity(float sensitivity);
float GetHP() const; float GetHP() const;
void SetHP(float hp);
void Teleport(int& x, int& z); void Teleport(int& x, int& z);
bool GetIsAirborne() const;
bool AmIDead(); bool AmIDead();
void InflictDamage(float hitPoints); void InflictDamage(float hitPoints);
int getScore() const;
void addPoint();
uint64_t Killer = 0;
std::string m_username;
bool m_hit = false;
bool Eulogy = false;
bool boostspeed = false;
bool boostdamage = false;
bool boostinvincible = false;
void Put(Vector3f pos);
private: private:
uint64_t getId() const; uint64_t getId() const;
@ -68,8 +44,8 @@ protected:
Vector3f m_velocity; Vector3f m_velocity;
Vector3f m_direction; Vector3f m_direction;
std::string m_username;
uint64_t id = 0; uint64_t id = 0;
int m_score = 0;
float m_rotX = 0; float m_rotX = 0;
float m_rotY = 0; float m_rotY = 0;
@ -77,11 +53,15 @@ protected:
float timeboostspeed; float timeboostspeed;
float timeboostdamage; float timeboostdamage;
float timeboostinvincible; float timeboostinvincible;
float m_sensitivity;
float m_hp; float m_hp;
bool m_airborne; bool m_airborne;
bool boostspeed;
bool boostdamage;
bool boostinvincible;
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now); Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
}; };

View File

@ -49,6 +49,8 @@ void World::RemoveChunk(int nbReduit)
if (x > WORLD_SIZE_X - nbReduit) if (x > WORLD_SIZE_X - nbReduit)
chk = m_chunks.Remove(x, y); chk = m_chunks.Remove(x, y);
// TODO: MakeDirty() les voisins pour qu'ils se redessinent.
if (!chk) if (!chk)
continue; continue;
@ -165,27 +167,33 @@ void World::GetScope(unsigned int& x, unsigned int& y) {
void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) { void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
UpdateWorld(player_pos, blockinfo); UpdateWorld(player_pos, blockinfo);
//TransposeWorld(player_pos, bullets);
} }
//
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
// if (updates == 0 && ChunkAt(chx, 1, chy) &&
// ChunkAt(chx, 1, chy)->IsDirty()) {
// ChunkAt(chx, 1, chy)->Update(blockinfo, this);
// updates = FRAMES_UPDATE_CHUNKS;
// }
//
//}
netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) { void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
Vector3f currentPos = player_pos; Vector3f currentPos = player_pos;
Vector3f currentBlock = currentPos; Vector3f currentBlock = currentPos;
Vector3f ray = player_dir; Vector3f ray = player_dir;
BlockType oldbtype;
netprot::ChunkMod* cmod = nullptr;
bool found = false; bool found = false;
if (block) return cmod; if (block) return;
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) { while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
currentBlock += ray / 10.f; currentBlock += ray / 10.f;
BlockType bt = BlockAt(currentBlock); BlockType bt = BlockAt(currentBlock);
if (bt != BTYPE_AIR) { if (bt != BTYPE_AIR)
found = true; found = true;
oldbtype = bt;
}
} }
if (found) if (found)
@ -211,30 +219,21 @@ netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3
(By == PyA || (By == PyA ||
By == PyB || By == PyB ||
By == PyC) && By == PyC) &&
Bz == Pz)) { Bz == Pz))
found = true; found = true;
oldbtype = bt;
}
} }
} }
} }
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) { if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
if (net) {
cmod = new netprot::ChunkMod();
cmod->old_b_type = oldbtype;
cmod->b_type = blockType;
cmod->pos = currentBlock;
}
int bx = (int)currentBlock.x % CHUNK_SIZE_X; int bx = (int)currentBlock.x % CHUNK_SIZE_X;
int by = (int)currentBlock.y % CHUNK_SIZE_Y; int by = (int)currentBlock.y % CHUNK_SIZE_Y;
int bz = (int)currentBlock.z % CHUNK_SIZE_Z; int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this); ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
ChunkAt(currentBlock)->MakeModified(); ChunkAt(currentBlock)->MakeModified();
block = true; block = true;
} }
return cmod;
} }
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) { void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
@ -255,6 +254,7 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]
int side = 0; int side = 0;
int threads = 0; int threads = 0;
std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS]; std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
//std::future<void> delThList[THREADS_DELETE_CHUNKS];
if (frameGenerate > 0) --frameGenerate; if (frameGenerate > 0) --frameGenerate;
if (frameUpdate > 0) --frameUpdate; if (frameUpdate > 0) --frameUpdate;
@ -345,6 +345,101 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]
side = 0; side = 0;
threads = 0; threads = 0;
//if (!frameUpdate)
// while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2) {
// int tx = -side, ty = -side;
// for (; tx <= side; ++tx) {
// if (frameUpdate)
// break;
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
// if (ChunkAt(chx, 1, chy) &&
// ChunkAt(chx, 1, chy)->IsDirty()) {
// updateThList[threads++] =
// std::async(std::launch::async,
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
// }
// }
// for (; ty <= side; ++ty) {
// if (frameUpdate)
// break;
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
// if (ChunkAt(chx, 1, chy) &&
// ChunkAt(chx, 1, chy)->IsDirty()) {
// updateThList[threads++] =
// std::async(std::launch::async,
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
// }
// }
// for (; tx >= -side; --tx) {
// if (frameUpdate)
// break;
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
// if (ChunkAt(chx, 1, chy) &&
// ChunkAt(chx, 1, chy)->IsDirty()) {
// updateThList[threads++] =
// std::async(std::launch::async,
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
// }
// }
// for (; ty >= -side; --ty) {
// if (frameUpdate)
// break;
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
// if (ChunkAt(chx, 1, chy) &&
// ChunkAt(chx, 1, chy)->IsDirty()) {
// updateThList[threads++] =
// std::async(std::launch::async,
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
// }
// }
// if (frameUpdate)
// break;
// ++side;
// }
//if (threads > 0) {
// for (int i = 0; i < threads; ++i) {
// updateThList[i].wait();
// Chunk* chunk = updateThList[i].get();
// chunk->FlushMeshToVBO();
// }
//}
threads = 0;
//int del = THREADS_DELETE_CHUNKS;
//while (!m_tbDeleted.empty() && del--) { // Moins rapide que le bout en dessous, mais -beaucoup- plus stable.
// m_tbDeleted.back()->FlushVBO();
// m_tbDeleted.back()->~Chunk();
// m_tbDeleted.pop_back();
//}
/*while (!m_tbDeleted.empty() && !frameDelete) {
if (m_tbDeleted.back()) {
m_tbDeleted.back()->FlushVBO();
delThList[threads] =
std::async(std::launch::async,
[](Chunk* chunk) { delete chunk; }, m_tbDeleted.back());
m_tbDeleted.pop_back();
if (++threads > THREADS_DELETE_CHUNKS) frameDelete = FRAMES_DELETE_CHUNKS;
}
else m_tbDeleted.pop_back();
}*/
/*for (int x = 0; x < threads; ++x) {
delThList[x].wait();
delThList[x].get();
}*/
} }
int World::GettbDeleted() const { return m_tbDeleted.size(); } int World::GettbDeleted() const { return m_tbDeleted.size(); }

View File

@ -11,7 +11,6 @@
#include "array2d.h" #include "array2d.h"
#include "bullet.h" #include "bullet.h"
#include "chunk.h" #include "chunk.h"
#include "netprotocol.h"
class Chunk; class Chunk;
class Bullet; class Bullet;
@ -38,7 +37,7 @@ public:
void GetScope(unsigned int& x, unsigned int& y); void GetScope(unsigned int& x, unsigned int& y);
netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net); void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos); void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
void CleanUpWorld(int& deleteframes, bool clear); void CleanUpWorld(int& deleteframes, bool clear);
int GettbDeleted() const; int GettbDeleted() const;

View File

@ -2,28 +2,26 @@
Connection::Connection(SOCKET sock, Connection::Connection(SOCKET sock,
sockaddr_in sockaddr, sockaddr_in sockaddr,
LoginInfo *log, LoginInfo log,
PlayerInfo *play) : PlayerInfo play):
m_sock(sock), m_sock(sock),
m_addr(sockaddr), m_addr(sockaddr),
m_loginfo(*log), m_loginfo(log),
m_playinfo(*play) { m_playinfo(play) {
} }
Connection::~Connection() { Connection::~Connection() { closesocket(m_sock); }
delete player;
closesocket(m_sock); }
uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; } uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; }
uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; } uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
std::string Connection::GetName() const { return m_loginfo.name; } std::string Connection::GetName() const { return m_loginfo.name; }
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); } void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); }
Output* Connection::getOutput(Timestamp time) { Output* Connection::getOutput(Timestamp time) {
auto out = m_output_manifest.find(time); auto out = m_output_manifest.find(time);
@ -52,196 +50,70 @@ sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
void Connection::getPacks(SOCKET sock) { void Connection::getPacks(SOCKET sock) {
std::vector<char*> lsPck; std::vector<char*> lsPck;
Input in; Input in;
Sync sync; while (true) {
recvPacksFrom(sock, &m_buf, m_addr, &lsPck); lsPck = recvPacksFrom(sock, &m_buf, m_addr);
for (auto& pck : lsPck) {
uint32_t bsize = m_buf.len - (pck - m_buf.ptr); for (auto& pck : lsPck) {
switch (netprot::getType(pck, 1)) { uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
using enum netprot::PACKET_TYPE; switch (netprot::getType(pck, 1)) {
case INPUT: using enum netprot::PACKET_TYPE;
if (player->AmIDead()) case INPUT:
if (Deserialize(&in, pck, &bsize))
m_input_manifest[in.timestamp] = in;
break; break;
else if (Deserialize(&in, pck, &bsize)) { default: break;
m_input_manifest[in.timestamp] = in;
m_input_vector.push_back(in);
} }
break;
case SYNC:
if (Deserialize(&sync, pck, &bsize))
m_nsync = true;
break;
default: break;
} }
lsPck.clear();
} }
lsPck.clear();
} }
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) { void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns) {
static int outs = 0; while (m_last_out < m_output_manifest.size()) {
static Timestamp last = 0; Output out = m_output_manifest.at(m_last_out++);
static uint32_t lasttimer = timer;
if (m_output_vector.empty() && player->AmIDead()) {
if (timer != lasttimer) {
lasttimer = timer;
Sync sync;
sync.timestamp = sync.sid = m_loginfo.sid;
sync.hp = 0;
sync.ammo = -1;
sync.timer = timer;
sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
}
}
while (!m_output_vector.empty()) {
Output out = m_output_vector.front();
for (auto& [key, conn] : conns) { for (auto& [key, conn] : conns) {
if (m_playinfo.id == conn->GetHash(false)) if (m_playinfo.id == conn->GetHash(true))
continue; continue;
sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr()); sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
} }
++outs;
[[unlikely]] if (last == 0) // !
last = out.timestamp;
outs += out.timestamp + last;
static bool syncdead = false;
bool dead = player->AmIDead();
if (outs >= SYNC_ACC || (!syncdead && dead)) {
Sync sync;
outs -= SYNC_ACC;
sync.timestamp = out.timestamp;
sync.position = out.position;
sync.sid = m_loginfo.sid;
sync.timer = timer;
sync.timestamp = out.timestamp;
sync.ammo = -1;
sync.hp = player->GetHP();
if (dead) {
sync.timestamp = m_loginfo.sid;
syncdead = true;
}
sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
}
m_output_vector.pop_front();
} }
} }
Timestamp Connection::Run(World* world, std::unordered_map<uint64_t, Booster*> boosters) { void Connection::Run(World* world) {
Input in, last; Input in, last;
Output out; Output out;
Timestamp tstamp = 0;
float el; float el;
bool dead = player->AmIDead(); if (m_input_manifest.size() < 2)
return;
if (m_input_manifest.size() < 2 && !dead) while (m_last_in < m_input_manifest.size()) {
return tstamp; in = m_input_manifest.at(m_last_in + 1);
last = m_input_manifest.at(m_last_in);
while (m_last_in < m_input_vector.size() - 1 || dead) { el = (float)(in.timestamp - last.timestamp) / 1000.;
if (!dead) { player.get()->SetDirection(in.direction);
in = m_input_vector.at(m_last_in + 1); player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,
last = m_input_vector.at(m_last_in); in.keys.backward,
if (in.timestamp <= m_tstamp) { in.keys.left,
++m_last_in; in.keys.right,
continue; in.keys.jump, false, el), world, el);
}
el = (double)(in.timestamp - last.timestamp) / 1000.;
if (m_shoot_acc > 0.) {
m_shoot_acc -= el;
if (m_shoot_acc < 0.)
m_shoot_acc = 0.;
}
player->SetDirection(in.direction);
}
else {
el = 1. / 60.;
in = Input();
}
player->ApplyPhysics(player->GetInput(in.keys.forward,
in.keys.backward,
in.keys.left,
in.keys.right,
in.keys.jump, false, el),
world, el);
player->TakeBooster(boosters, el); out.position = player.get()->GetPosition();
if (player->GetPosition().y < -20.) {
player->InflictDamage(9000.);
player->Killer = GetHash(true);
}
out.states.jumping = player->GetIsAirborne();
Vector3f horSpeed = player->GetVelocity();
horSpeed.y = 0;
out.states.running = horSpeed.Length() > .2f;
out.states.still = !out.states.running && !out.states.jumping;
out.states.hit = player->m_hit;
player->m_hit = false;
if (player->AmIDead()) {
in.keys.shoot = false;
in.keys.block = false;
out.states.dead = true;
}
static bool toggle = false;
if (in.keys.block) {
if (!toggle) {
toggle = true;
bool block = false;
ChunkMod* cmod = world->ChangeBlockAtCursor(BLOCK_TYPE::BTYPE_METAL,
player->GetPosition(),
player->GetDirection(),
block, true);
if (cmod)
ChunkDiffs.push_back(std::move(cmod));
}
}
else toggle = false;
out.states.shooting = in.keys.shoot;
if (out.states.jumping && out.states.shooting)
out.states.jumpshot = true;
else out.states.jumpshot = false;
if (in.keys.shoot && m_shoot_acc <= 0.) {
Bullets.emplace_back(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true)));
m_shoot_acc = BULLET_TIME;
}
out.position = player->GetPositionAbs();
out.direction = in.direction; out.direction = in.direction;
out.timestamp = in.timestamp; out.timestamp = in.timestamp;
out.id = m_playinfo.id; out.id = m_playinfo.id;
m_output_manifest[out.timestamp] = out; m_output_manifest[out.timestamp] = out;
m_output_vector.push_back(out);
m_tstamp = tstamp = out.timestamp;
if (!dead) ++m_last_in;
++m_last_in;
dead = false;
} }
return tstamp;
} }
void Connection::CleanInputManifest(Timestamp time) { void Connection::CleanInputManifest(Timestamp time) {
// auto wat = m_input_manifest.find(time); auto wat = m_input_manifest.find(time);
// while (wat != m_input_manifest.begin()) while (wat != m_input_manifest.begin())
// m_input_manifest.erase(wat--); m_input_manifest.erase(wat--);
} }
Timestamp Connection::GetTStamp() const { return m_tstamp; }

View File

@ -16,11 +16,11 @@ public:
Connection( Connection(
SOCKET sock, SOCKET sock,
sockaddr_in sockaddr, sockaddr_in sockaddr,
LoginInfo *log, LoginInfo log,
PlayerInfo *play); PlayerInfo play);
~Connection(); ~Connection();
Player* player = nullptr; std::unique_ptr<Player> player = nullptr;
uint64_t GetHash(bool self = true) const; uint64_t GetHash(bool self = true) const;
uint64_t GetTeamHash() const; uint64_t GetTeamHash() const;
@ -34,29 +34,16 @@ public:
sockaddr_in* getAddr() const; sockaddr_in* getAddr() const;
void getPacks(SOCKET sock); void getPacks(SOCKET sock);
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer); void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns);
Timestamp Run(World* world, std::unordered_map<uint64_t, Booster*> boosters); void Run(World* world);
void CleanInputManifest(Timestamp time); void CleanInputManifest(Timestamp time);
bool m_nsync = true;
std::vector<Bullet*> Bullets;
std::vector<ChunkMod*> ChunkDiffs;
Timestamp GetTStamp() const;
private: private:
std::unordered_map<Timestamp, Input> m_input_manifest; std::unordered_map<Timestamp, Input> m_input_manifest;
std::vector<Input> m_input_vector;
std::unordered_map<Timestamp, Output> m_output_manifest; std::unordered_map<Timestamp, Output> m_output_manifest;
std::deque<Output> m_output_vector;
std::unordered_map<Timestamp, Chat> m_chatlog; std::unordered_map<Timestamp, Chat> m_chatlog;
float m_shoot_acc = 0;
Timestamp m_tstamp = 0;
SOCKET m_sock; SOCKET m_sock;
sockaddr_in m_addr; sockaddr_in m_addr;
LoginInfo m_loginfo; LoginInfo m_loginfo;

View File

@ -11,21 +11,4 @@
#define ID_LIST_SIZE 127 #define ID_LIST_SIZE 127
#define SRV_MANUAL_SETUP true #define SRV_MANUAL_SETUP true
// @ = Dead guy, $ = Killer.
const std::vector<std::string> DEATHMESSAGES = { "@ has gone to meet their maker.",
"@ has bit the dust, if you know what I mean.",
"@ has ceased to be.",
"@ is no more.",
"@ is like, super dead.",
"Requiescat In Pace, @.",
"So long, @, and thanks for all the lols!",
"@ has a bad case of being dead.",
"@ has finally seen the light!",
"$ sees dead people; in this case they see a dead @.",
"Thought @ was hot; guess what? He's not. He is dead, dead, dead.",
"@ did not want to live forever.",
"$ made @ die for their country.",
"$ has become death, destroyer of @.",
"$ did not make @ feel lucky." };
#endif #endif

View File

@ -3,11 +3,6 @@
int main() { int main() {
std::unique_ptr<Server> server = std::make_unique<Server>(); std::unique_ptr<Server> server = std::make_unique<Server>();
if (server->Init() == 0) if (server->Init() == 0)
while (server->Ready() == 0) { if (server->Ready() == 0)
server->Run(); server->Run();
if (!server->NewGameRequested())
break;
server->Cleanup();
}
server->DeInit();
} }

View File

@ -17,11 +17,10 @@ Server::~Server() {
if (m_sock_udp) if (m_sock_udp)
closesocket(m_sock_udp); closesocket(m_sock_udp);
if (m_sock_tcp) if (m_sock_tcp)
closesocket(m_sock_tcp); closesocket(m_sock_tcp);
for (const auto& [key, player] : m_conns) for (const auto& [key, player] : m_players)
closesocket(player->getSock()); closesocket(player->getSock());
m_conns.clear(); m_players.clear();
delete m_world;
#ifdef _WIN32 #ifdef _WIN32
WSACleanup(); WSACleanup();
#endif #endif
@ -69,28 +68,25 @@ int Server::Init() {
} }
int Server::Ready() { int Server::Ready() {
int nbrjoueurs = 0, int nbrjoueurs = 0,
nbrconn = 0; nbrconn = 0;
bool readystart = false; bool readystart = false;
do { do {
Log("Entrez la duree de la partie: ", false, false); Log("Entrez la duree de la partie: ", false, false);
std::cin.getline(m_buf.ptr, BUFFER_LENGTH); std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try { try {
m_game.countdown = std::stoi(m_buf.ptr); m_game.countdown = std::stoi(m_buf.ptr);
} } catch(const std::exception& e) {
catch (const std::exception& e) {
Log(e.what(), true, false); Log(e.what(), true, false);
m_game.countdown = 0; m_game.countdown = 0;
} }
} while (m_game.countdown < 1); } while (m_game.countdown < 1);
// m_game.seed = 9370707;
do { do {
Log("Entrez le seed de la partie: ", false, false); Log("Entrez le seed de la partie: ", false, false);
std::cin.getline(m_buf.ptr, BUFFER_LENGTH); std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try { try {
m_game.seed = std::stoi(m_buf.ptr); m_game.seed = std::stoi(m_buf.ptr);
} } catch(const std::exception& e) {
catch (const std::exception& e) {
Log(e.what(), true, false); Log(e.what(), true, false);
m_game.seed = 0; m_game.seed = 0;
} }
@ -98,27 +94,16 @@ int Server::Ready() {
do { do {
Log("Entrez le nombre de joueurs: ", false, false); Log("Entrez le nombre de joueurs: ", false, false);
std::cin.getline(m_buf.ptr, BUFFER_LENGTH); std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try { try {
nbrjoueurs = std::stoi(m_buf.ptr); nbrjoueurs = std::stoi(m_buf.ptr);
} } catch(const std::exception& e) {
catch (const std::exception& e) {
Log(e.what(), true, false); Log(e.what(), true, false);
nbrjoueurs = 0; nbrjoueurs = 0;
} }
if (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS) if (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS)
Log("Nombre de joueurs invalide.", true, false); Log("Nombre de joueurs invalide.", true, false);
} while (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS); } while (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS);
do {
Log("Entrez le nombre de boosters: ", false, false);
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try {
m_boostcount = std::stoi(m_buf.ptr);
}
catch (const std::exception& e) {
Log(e.what(), true, false);
m_boostcount = -1;
}
} while (m_boostcount < 0);
m_game.gameType = 1; m_game.gameType = 1;
if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) { if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
@ -127,9 +112,9 @@ int Server::Ready() {
} }
buildIdList(ID_LIST_SIZE); buildIdList(ID_LIST_SIZE);
Log("A l'ecoute sur le port: " + std::to_string(SRV_PORT), false, false); Log("A l'ecoute sur le port: " + std::to_string(SRV_PORT), false, false);
while (!readystart) { while (!readystart) {
sockaddr_in sockad; sockaddr_in sockad;
addrlen_t addrlen = sizeof(sockad); addrlen_t addrlen = sizeof(sockad);
@ -142,14 +127,14 @@ int Server::Ready() {
str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port)); str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) { if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
PlayerInfo* play = new PlayerInfo(); PlayerInfo play;
m_buf.len = BUFFER_LENGTH; m_buf.len = BUFFER_LENGTH;
Packet pck = getPack(&m_buf); Packet pck = getPack(&m_buf);
if (pck.type != PACKET_TYPE::LOGINF) { if (pck.type != PACKET_TYPE::LOGINF) {
Log("Paquet invalide.", true, false); Log("Paquet invalide.", true, false);
if (pck.type != PACKET_TYPE::ERR) if (pck.type != PACKET_TYPE::ERR)
netprot::emptyPack(pck); netprot::emptyPack(pck);
continue; // Passer au prochain appel si c'est pas un LoginInfo ou un LoginInfo invalide qui rentre. continue; // Passer au prochain appel si c'est pas un LoginInfo ou un LoginInfo invalide qui rentre.
} }
LoginInfo* log = (LoginInfo*)pck.ptr; LoginInfo* log = (LoginInfo*)pck.ptr;
@ -159,36 +144,33 @@ int Server::Ready() {
Log(str.append(" Nom: ").append(log->name), false, false); Log(str.append(" Nom: ").append(log->name), false, false);
str.clear(); str.clear();
Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false);
sendPack<LoginInfo>(sock, log, &m_buf);
play.id = getUniqueId();
strcpy(play.name, log->name);
play.tid = log->tid;
sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad); sendPack<GameInfo>(sock, &m_game, &m_buf);
Connection* conn = new Connection(sock, sockad, *log, play);
play->id = getUniqueId(); for (auto& [key, player] : m_players) {
play->tid = log->tid; sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s
strcpy(play->name, 32, log->name); sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur.
}
Log(str.append(play->name).append(" SID: [").append(std::to_string(log->sid)).append("]") m_players[log->sid] = std::move(conn);
.append(" ID: [").append(std::to_string(play->id)).append("]")
.append(" TID: [").append(std::to_string(play->tid)).append("]"), false, false);
play->tid = log->tid;
sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad); delete log;
Connection* conn = new Connection(sock, sockad, log, play);
m_conns[log->sid] = conn;
if (++nbrconn >= nbrjoueurs) if (++nbrconn >= nbrjoueurs)
readystart = true; readystart = true;
} }
} }
} }
for (auto& [keyin, playin] : m_conns) // Not pretty, but it works.
for (auto& [keyout, playout] : m_conns) {
if (keyin == keyout)
continue;
sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
}
return 0; return 0;
} }
@ -197,326 +179,65 @@ void Server::Run() {
Input in; Input in;
sockaddr_in sockad; sockaddr_in sockad;
addrlen_t socklen = sizeof(sockad); addrlen_t socklen = sizeof(sockad);
Log("Debut de la partie...", false, false); Log("Debut de la partie...", false, false);
int players = m_conns.size(); int players = m_players.size();
m_world = new World(); m_world = new World();
m_world->SetSeed(m_game.seed); m_world->SetSeed(m_game.seed);
m_world->GetChunks().Reset(nullptr); m_world->GetChunks().Reset(nullptr);
m_world->BuildWorld(); m_world->BuildWorld();
for (auto& [key, conn] : m_conns) { // Creation des instances de joueurs et premier sync. for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
if (!conn) { conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f));
m_conns.erase(key);
continue;
}
int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 4,
y = (rand() % (CHUNK_SIZE_Z * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Z * WORLD_SIZE_Y / 2)) / 4;
conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
conn->player->m_username = conn->GetName();
m_players[key] = conn->player;
Sync sync; Sync sync;
sync.position = conn->player->GetPositionAbs(); sync.position = conn->player->GetPosition();
sync.hp = conn->player->GetHP(); sync.hp = conn->player->GetHP();
sync.sid = key; sync.sid = key;
sync.ammo = 0; sync.ammo = 0;
sync.timestamp = 0; sync.timestamp = 0;
sync.timer = m_game.countdown; sync.timer = m_game.countdown;
sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr()); sendPack<Sync>(conn->getSock(), &sync, &m_buf);
}
int timer = m_game.countdown, timer_acc = 0, deadplayers = 0;
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
Timestamp last = 0;
std::vector<Chat*> chatlog;
std::vector<ChunkMod*> chunkdiffs;
std::vector<Bullet*> bullets;
std::vector<std::vector<Bullet*>::iterator> bullit;
std::vector<BulletAdd*> netbull;
std::vector<PickupMod*> netboosters;
std::vector<char*> lsPck;
int max = 0;
for (int64_t x = 0; x < m_boostcount; ++x) {
Vector3f pos = Vector3f(rand() % (WORLD_SIZE_X * CHUNK_SIZE_X) + .5f, rand() % CHUNK_SIZE_Y + .5f, rand() % (WORLD_SIZE_Y * CHUNK_SIZE_Z) + .5f);
if (m_world->BlockAt(pos) == BTYPE_AIR && m_world->BlockAt(Vector3f(pos.x, pos.y - 2, pos.z)) != BTYPE_AIR) {
Booster* boost = new Booster(pos, (BOOST_TYPE)(rand() % BTYPE_BOOST_LAST), getUniqueId());
m_boosters[boost->GetId()] = boost;
}
else --x;
if (++max > 100000)
break;
} }
Chat* startchat = new Chat(); while (!endgame) {
startchat->src_id = 0; for (auto& [key, conn] : m_players) {
char startmess[] = "How would -YOU- like to die today, motherf-words?"; conn->getPacks(m_sock_udp);
float endtime = 0.; conn->Run(m_world);
strcpy(startchat->mess, 140, startmess); conn->sendPacks(m_sock_udp, m_players);
chatlog.emplace_back(startchat);
while (!endgame && endtime < 1.) {
using namespace std::chrono;
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
if (last == 0)
last = tstamp;
timer_acc += tstamp - last;
if (timer_acc >= 1000) {
while (timer_acc >= 1000)
timer_acc -= 1000;
if (!endgame)
--timer;
std::string str = "Timer: ";
Log(str.append(std::to_string(timer)), false, false);
} }
last = tstamp;
for (auto& [key, conn] : m_conns) {
/* In */
Input in; Sync sync;
recvPacks(m_sock_udp, &m_buf, &lsPck);
for (auto& pck : lsPck) {
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
switch (netprot::getType(pck, 1)) {
using enum netprot::PACKET_TYPE;
case INPUT:
if (Deserialize(&in, pck, &bsize)) {
if (m_conns.count(in.sid))
m_conns[in.sid]->AddInput(in);
}
break;
case SYNC:
if (Deserialize(&sync, pck, &bsize)) {}
break;
default: break;
}
}
if (!lsPck.empty())
lsPck.clear();
/* Process */
if (conn->m_nsync) {
Timestamp tstamp = conn->Run(m_world, m_boosters);
if (conn->player->AmIDead() && !conn->player->Eulogy) {
Chat* chat = new Chat();
chat->dest_id = chat->dest_team_id = chat->src_id = 0;
Player* murderer = m_conns.at(conn->player->Killer)->player;
if (murderer != conn->player)
murderer->addPoint();
std::string killer = murderer->GetUsername();
std::string mess = getDeathMessage(conn->player->GetUsername(), killer);
strcpy(chat->mess, 140, mess.c_str());
chatlog.emplace_back(chat);
++deadplayers;
conn->player->Eulogy = true;
conn->m_nsync = false;
}
else {
for (auto& chmo : conn->ChunkDiffs)
chunkdiffs.emplace_back(std::move(chmo));
if (!conn->ChunkDiffs.empty())
conn->ChunkDiffs.clear();
for (auto& bull : conn->Bullets) {
bullets.emplace_back(bull);
BulletAdd* nbul = new BulletAdd();
nbul->pos = bull->getPos();
nbul->dir = bull->getVel();
nbul->id = key;
nbul->tstamp = tstamp;
netbull.emplace_back(std::move(nbul));
}
if (!conn->Bullets.empty())
conn->Bullets.clear();
}
}
/* Out */
conn->sendPacks(m_sock_udp, m_conns, timer);
if ((deadplayers == players - 1 && deadplayers != 0) || timer < 0) {
if (!endgame) {
Chat* gameover = new Chat();
gameover->dest_id = gameover->dest_team_id = gameover->src_id = 0;
std::string winner, winmess;
int score = 0;
bool plural = false;
for (auto& [key, conn] : m_conns) {
if (conn->player->getScore() > score) {
winner = conn->player->GetUsername();
score = conn->player->getScore();
plural = false;
}
else if (conn->player->getScore() == score) {
winner = winner.append(" and ").append(conn->player->GetUsername());
plural = true;
}
}
winmess = "And the winner";
if (!plural)
winmess = winmess.append(" is ");
else winmess = winmess.append("s are ");
winmess = winmess.append(winner).append(" with ").append(std::to_string(score)).append(" point");
if (score > 1)
winmess = winmess.append("s.");
else winmess = winmess.append(".");
strcpy(gameover->mess, 140, winmess.c_str());
chatlog.emplace_back(gameover);
}
endgame = true;
endtime += .001;
}
}
int max = 0;
for (auto& [key, booster] : m_boosters) {
if (booster->modified) {
PickupMod pmod;
pmod.available = booster->GetAvailability();
pmod.id = booster->GetId();
pmod.pos = booster->GetPosition();
Boosts boost;
switch (booster->GetType()) {
case BTYPE_DAMAGE:
boost.damage = true;
break;
case BTYPE_HEAL:
boost.hp = true;
break;
case BTYPE_INVINCIBLE:
boost.invincible = true;
break;
default: continue;
}
pmod.boost = boost;
booster->modified = false;
for (auto& [key, conn] : m_conns)
sendPackTo<PickupMod>(m_sock_udp, &pmod, &m_buf, conn->getAddr());
max++;
if (max > 5)
break;
}
}
for (auto& bull : netbull) {
for (auto& [key, conn] : m_conns)
if (bull->id != conn->GetHash(false)) // Pour pas repitcher au joueur sa propre balle.
sendPackTo<BulletAdd>(m_sock_udp, bull, &m_buf, conn->getAddr());
delete bull;
}
if (!netbull.empty())
netbull.clear();
for (auto bull = bullets.begin(); bull != bullets.end(); ++bull) {
ChunkMod* cmod = nullptr;
Bullet* bullet = *bull;
if (bullet->Update(m_world, (1. / 60.), 50, m_players, &cmod)) {
if (cmod)
chunkdiffs.emplace_back(cmod);
bullit.push_back(bull);
}
}
for (auto& bull : bullit) {
delete* bull;
bullets.erase(bull);
}
if (!bullit.empty())
bullit.clear();
for (auto& chat : chatlog) {
Log(chat->mess, false, false);
for (auto& [key, conn] : m_conns)
sendPackTo<Chat>(m_sock_udp, chat, &m_buf, conn->getAddr());
delete chat;
}
if (!chatlog.empty())
chatlog.clear();
for (auto& chmo : chunkdiffs) {
for (auto& [key, conn] : m_conns)
sendPackTo<ChunkMod>(m_sock_udp, chmo, &m_buf, conn->getAddr());
delete chmo;
}
if (!chunkdiffs.empty())
chunkdiffs.clear();
} }
Chat end; //while (true) {
end.src_id = 0; // if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
char endmess[] = "Game over, man. Game over."; // Packet pck = getPack(&m_buf);
strcpy(end.mess, 140, endmess); // switch (pck.type) {
// using enum netprot::PACKET_TYPE;
// case ERR: std::puts("ERROR!"); break;
// case INPUT: std::puts("INPUT!"); break;
// case OUTPUT: std::puts("OUTPUT!"); break;
// case SYNC: std::puts("SYNC!"); break;
// case TEAMINF: std::puts("TEAMINF!"); break;
// case SELFINF: std::puts("SELFINF!"); break;
// case PLAYINF: std::puts("PLAYINF!"); break;
// case LOGINF: std::puts("LOGINF!"); break;
// case CHUNKMOD: std::puts("CHUNKMOD!"); break;
// case PLAYERMOD: std::puts("PLAYERMOD!"); break;
// case PICKUPMOD: std::puts("PICKUPMOD!"); break;
// case GAMEINFO: std::puts("GAMEINFO!"); break;
// case ENDINFO: std::puts("ENDINFO!"); break;
// case CHAT: std::puts("CHAT!"); break;
// case ERRLOG: std::puts("ERRLOG!"); break;
// case LAST_PACK: [[falltrough]];
// default: std::puts("wtf?!"); break;
// }
// netprot::emptyPack(pck);
// }
//}
for (auto& [key, conn] : m_conns) {
std::string str = conn->player->GetUsername();
Log(str.append(" ").append(std::to_string(conn->player->getScore())), false, false);
}
for (auto& [key, conn] : m_conns)
sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr());
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
char* ch = new char[2];
std::cout << "Nouvelle partie? [o/N] ";
std::cin.getline(ch, 2);
std::cout << std::endl;
m_exit = true;
if (ch[0] == 'o' || ch[0] == 'O')
m_exit = false;
delete[] ch;
} }
void Server::Cleanup() {
for (auto& [key, conn] : m_conns)
delete conn;
m_conns.clear();
m_players.clear();
delete m_world;
m_world = nullptr;
}
void Server::DeInit() {
if (m_logfile.is_open())
m_logfile.close();
if (m_sock_udp)
closesocket(m_sock_udp);
if (m_sock_tcp)
closesocket(m_sock_tcp);
#ifdef _WIN32
WSACleanup();
#endif
}
bool Server::NewGameRequested() const { return !m_exit; }
inline std::string Server::LogTimestamp() { inline std::string Server::LogTimestamp() {
time_t rawtime; time_t rawtime;
tm timeinfo; tm timeinfo;
@ -539,13 +260,13 @@ inline std::string Server::LogTimestamp() {
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) { void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
switch (m_log) { switch (m_log) {
using enum LOG_DEST; // C++20! using enum LOG_DEST; // C++20!
case LOGFILE: case LOGFILE:
m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
break; break;
case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!) case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!)
default: default:
std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
break; break;
} }
if (is_fatal) { if (is_fatal) {
@ -555,11 +276,10 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
closesocket(m_sock_udp); closesocket(m_sock_udp);
if (m_sock_tcp) if (m_sock_tcp)
closesocket(m_sock_tcp); closesocket(m_sock_tcp);
for (const auto& [key, player] : m_conns) for (const auto& [key, player] : m_players) {
closesocket(player->getSock()); closesocket(player->getSock());
}
delete m_world; m_players.clear();
m_conns.clear();
#ifdef _WIN32 #ifdef _WIN32
WSACleanup(); WSACleanup();
#endif #endif
@ -573,7 +293,7 @@ void Server::buildIdList(size_t size) {
srand(time(NULL)); srand(time(NULL));
do lst.insert(((uint64_t)rand() << 32 | rand())); do lst.insert(((uint64_t)rand() << 32 | rand()));
while (lst.size() < size); while (lst.size() < size);
m_ids = std::vector<uint64_t>(lst.begin(), lst.end()); m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
} }
@ -582,34 +302,3 @@ uint64_t Server::getUniqueId() {
m_ids.pop_back(); m_ids.pop_back();
return id; return id;
} }
std::string Server::getDeathMessage(std::string username, std::string killer) const {
std::string mess;
std::string temp = DEATHMESSAGES.at(rand() % DEATHMESSAGES.size());
size_t ind = temp.find('@');
size_t indk = temp.find('$');
bool bypass = false;
if (indk == std::string::npos)
bypass = true;
if (ind < indk || bypass) {
mess.append(temp.substr(0, ind));
mess.append(username);
if (!bypass) {
mess.append(temp.substr(ind + 1, indk - 1));
mess.append(killer);
mess.append(temp.substr(indk + 1));
}
else mess.append(temp.substr(ind + 1));
}
else {
mess.append(temp.substr(0, indk));
mess.append(killer);
mess.append(temp.substr(indk + 1, ind - 1));
mess.append(username);
mess.append(temp.substr(ind + 1));
}
return mess;
}

View File

@ -1,7 +1,6 @@
#ifndef SERVER_H__ #ifndef SERVER_H__
#define SERVER_H__ #define SERVER_H__
#include <cstdlib>
#include <fstream> #include <fstream>
#include <vector> #include <vector>
#include <set> #include <set>
@ -24,9 +23,6 @@ public:
int Init(); int Init();
int Ready(); int Ready();
void Run(); void Run();
void Cleanup();
void DeInit();
bool NewGameRequested() const;
private: private:
@ -40,24 +36,19 @@ private:
Buffer m_buf; Buffer m_buf;
std::unordered_map<uint64_t, Player*> m_players; std::unordered_map<uint64_t, Connection*> m_players;
std::unordered_map<uint64_t, Connection*> m_conns;
std::unordered_map<Timestamp, Chat> m_chatlog; std::unordered_map<Timestamp, Chat> m_chatlog;
std::unordered_map<uint64_t, Booster*> m_boosters;
std::vector<uint64_t> m_ids; std::vector<uint64_t> m_ids;
GameInfo m_game; GameInfo m_game;
World* m_world = nullptr; World* m_world = nullptr;
bool m_exit = true; const bool m_manual_setup = SRV_MANUAL_SETUP;
int64_t m_boostcount = -1;
std::string LogTimestamp(); std::string LogTimestamp();
void Log(std::string str, bool is_error, bool is_fatal); void Log(std::string str, bool is_error, bool is_fatal);
void buildIdList(size_t size); void buildIdList(size_t size);
uint64_t getUniqueId(); uint64_t getUniqueId();
std::string getDeathMessage(std::string username, std::string killer) const;
}; };

View File

@ -20,6 +20,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="audio.h" /> <ClInclude Include="audio.h" />
<ClInclude Include="booster.h" />
<ClInclude Include="connector.h" /> <ClInclude Include="connector.h" />
<ClInclude Include="define.h" /> <ClInclude Include="define.h" />
<ClInclude Include="engine.h" /> <ClInclude Include="engine.h" />
@ -37,6 +38,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="audio.cpp" /> <ClCompile Include="audio.cpp" />
<ClCompile Include="booster.cpp" />
<ClCompile Include="connector.cpp" /> <ClCompile Include="connector.cpp" />
<ClCompile Include="engine.cpp" /> <ClCompile Include="engine.cpp" />
<ClCompile Include="main.cpp" /> <ClCompile Include="main.cpp" />
@ -194,7 +196,7 @@
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Console</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation> <GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>

View File

@ -53,6 +53,9 @@
<ClInclude Include="remoteplayer.h"> <ClInclude Include="remoteplayer.h">
<Filter>Fichiers d%27en-tête</Filter> <Filter>Fichiers d%27en-tête</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="booster.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="settings.h"> <ClInclude Include="settings.h">
<Filter>Fichiers d%27en-tête</Filter> <Filter>Fichiers d%27en-tête</Filter>
</ClInclude> </ClInclude>
@ -100,6 +103,9 @@
<ClCompile Include="remoteplayer.cpp"> <ClCompile Include="remoteplayer.cpp">
<Filter>Fichiers sources</Filter> <Filter>Fichiers sources</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="booster.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="settings.cpp"> <ClCompile Include="settings.cpp">
<Filter>Fichiers sources</Filter> <Filter>Fichiers sources</Filter>
</ClCompile> </ClCompile>

View File

@ -2,40 +2,26 @@
Audio::Audio() { Audio::Audio() {
m_engine = irrklang::createIrrKlangDevice(); m_engine = irrklang::createIrrKlangDevice();
m_engine->setDopplerEffectParameters(1); m_engine->setDopplerEffectParameters(10);
m_engine->setRolloffFactor(1); m_engine->setRolloffFactor(2);
m_engine->setDefault3DSoundMinDistance(1); m_engine->setDefault3DSoundMinDistance(.1);
m_engine->setDefault3DSoundMaxDistance(1000); m_engine->setDefault3DSoundMaxDistance(1000);
} }
Audio::Audio(const char * music, const char* menumusic) { Audio::Audio(const char * music) {
m_engine = irrklang::createIrrKlangDevice(); m_engine = irrklang::createIrrKlangDevice();
m_engine->setDopplerEffectParameters(1); m_engine->setDopplerEffectParameters(1);
m_engine->setRolloffFactor(1); m_engine->setRolloffFactor(2);
m_engine->setDefault3DSoundMinDistance(1); m_engine->setDefault3DSoundMinDistance(.1);
m_engine->setDefault3DSoundMaxDistance(100); m_engine->setDefault3DSoundMaxDistance(1000);
m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING); m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
m_menumusic = m_engine->play2D(menumusic, true, true, true, irrklang::ESM_STREAMING);
m_music->setVolume(.5);
m_menumusic->setVolume(.5);
m_mainvolume = 0.5f;
m_engine->setSoundVolume(m_mainvolume);
m_sfxvolume = 0.5f;
} }
Audio::~Audio() { Audio::~Audio() {
if (m_music) m_music->drop(); if (m_music) m_music->drop();
if (m_menumusic) m_menumusic->drop();
if (m_engine) m_engine->drop(); if (m_engine) m_engine->drop();
} }
void Audio::playSound(const char* name, float volume = 1.) {
irrklang::ISound* sfx = m_engine->play2D(name, false, true);
sfx->setVolume(volume);
sfx->setIsPaused(false);
m_sfxes.push_back(sfx);
}
void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) { void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
m_engine->setListenerPosition(irrklang::vec3df(pos.x, pos.y, pos.z), m_engine->setListenerPosition(irrklang::vec3df(pos.x, pos.y, pos.z),
irrklang::vec3df(dir.x, dir.y, dir.z), irrklang::vec3df(dir.x, dir.y, dir.z),
@ -43,10 +29,9 @@ void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
} }
irrklang::ISound* Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped = false, float volume = 1) { irrklang::ISound* Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped = false, float volume = 1) {
sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, true, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true); sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, false, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true);
sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z)); sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z));
sound->setVolume(volume); sound->setVolume(volume);
sound->setIsPaused(false);
return sound; return sound;
} }
@ -60,76 +45,10 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
// m_music = m_engine->play2D(music, false, false, false, irrklang::ESM_STREAMING); // m_music = m_engine->play2D(music, false, false, false, irrklang::ESM_STREAMING);
//} //}
void Audio::CleanupSFX() { void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
while (!m_sfxes.empty()) {
irrklang::ISound* sfx = m_sfxes.back();
if (sfx->isFinished()) {
sfx->drop(); // drop() fait deja la job du delete sfx.
}
else break;
m_sfxes.pop_back();
}
}
void Audio::ToggleMusicState(GameState state) {
if (m_music_on) {
switch (state) {
case PLAY:
m_music->setIsPaused(false);
m_menumusic->setIsPaused(true);
break;
case PAUSE:
m_music->setIsPaused(true);
m_menumusic->setIsPaused(true);
break;
default:
m_music->setIsPaused(true);
m_menumusic->setIsPaused(false);
break;
}
}
else {
m_music->setIsPaused(true);
m_menumusic->setIsPaused(true);
}
}
void Audio::SetMusic(bool ison, GameState state) {
m_music_on = state;
if (!state) {
m_music->setIsPaused(true);
m_menumusic->setIsPaused(true);
}
else ToggleMusicState(state);
}
bool Audio::GetMusic() {
return m_music_on;
}
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); } void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
float Audio::GetMusicVolume() const { float Audio::GetMusicVolume() const {
return m_music->getVolume(); return m_music->getVolume();
} }
void Audio::SetMusicVolume(float volume) {
m_music->setVolume(volume);
m_menumusic->setVolume(volume);
}
float Audio::GetMainVolume() const {
return m_engine->getSoundVolume();
}
void Audio::SetMainVolume(float volume) {
m_engine->setSoundVolume(volume);
}
float Audio::GetSfxVolume() const {
return m_sfxvolume;
}
void Audio::SetSfxVolume(float volume) {
m_sfxvolume = volume;
}

View File

@ -15,46 +15,26 @@
class Audio { class Audio {
private: private:
irrklang::ISound* m_music; irrklang::ISound* m_music;
irrklang::ISound* m_menumusic;
float m_mainvolume;
float m_sfxvolume;
bool m_music_on = true;
std::vector<irrklang::ISound*> m_sfxes;
public: public:
Audio(); Audio();
Audio(const char* music, const char* menumusic); Audio(const char* music);
~Audio(); ~Audio();
irrklang::ISoundEngine* m_engine; irrklang::ISoundEngine* m_engine;
void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed); void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed);
irrklang::ISound* Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped, float volume); irrklang::ISound* Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped, float volume);
void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume); void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);
//void PlaySong(const char* music); //void PlaySong(const char* music);
void CleanupSFX(); void ToggleMusicState();
void ToggleMusicState(GameState state);
void playSound(const char* sound, float volume);
void SetMusic(bool ison, GameState state);
bool GetMusic();
void PauseEngine(); void PauseEngine();
float GetMainVolume() const;
void SetMainVolume(float volume);
float GetMusicVolume() const; float GetMusicVolume() const;
void SetMusicVolume(float volume);
float GetSfxVolume() const;
void SetSfxVolume(float volume);
}; };
#endif // AUDIO_H__ #endif // AUDIO_H__

46
SQCSim2021/booster.cpp Normal file
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@ -0,0 +1,46 @@
#include "booster.h";
void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran)
{
//
//Vector3f playerToQuad = m_player.GetPosition() - m_position;
//playerToQuad.Normalize();
//Vector3f targetPosition = m_player.GetPosition() + playerToQuad * 10.0f;
//Matrix4f rotationMatrix;
//rotationMatrix.SetLookAt(m_position, targetPosition, Vector3f(0, 1, 0));
//glMultMatrixf(rotationMatrix.GetInternalValues());
float x = pos.x;
float y = pos.y;
float z = pos.z;
float width = 1.0f;
float height = 1.0f;
//Pt override les collisions.. a ce point la je sais pas quoi faire
//Matrix4 mat4 = tran.GetMatrix();
//mat4 VP = pMatrix * vMatrix;
//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31());
//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32());
//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width);
//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width);
//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width);
//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width);
//tran.ApplyTranslation(m_position);
float u, v, w, h;
//glDisable(GL_DEPTH_TEST);
shader.Use();
textureAtlas.Bind();
textureAtlas.TextureIndexToCoord(8, u, v, w, h);
//glLoadIdentity();
glLoadMatrixf(tran.GetMatrix().GetInternalValues());
glBegin(GL_QUADS);
glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0);
glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0);
glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0);
glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0);
glEnd();
shader.Disable();
//tran.ApplyTranslation(-m_position);
//glEnable(GL_DEPTH_TEST);
}

14
SQCSim2021/booster.h Normal file
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@ -0,0 +1,14 @@
#ifndef BOOSTER_H__
#define BOOSTER_H__
#include "define.h"
#include "textureatlas.h"
#include "shader.h"
#include "../SQCSim-common/vector3.h"
#include "../SQCSim-common/transformation.h"
class Booster {
public:
void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran);
};
#endif

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@ -28,7 +28,6 @@ include_directories(
add_library(SQCSim-common add_library(SQCSim-common
"${SQCSIM_COMMON_DIR}boostinfo.cpp"
"${SQCSIM_COMMON_DIR}blockinfo.cpp" "${SQCSIM_COMMON_DIR}blockinfo.cpp"
"${SQCSIM_COMMON_DIR}bullet.cpp" "${SQCSIM_COMMON_DIR}bullet.cpp"
"${SQCSIM_COMMON_DIR}chunk.cpp" "${SQCSIM_COMMON_DIR}chunk.cpp"
@ -41,7 +40,6 @@ add_library(SQCSim-common
add_executable(SQCSim-client add_executable(SQCSim-client
"../audio.cpp" "../audio.cpp"
"../booster.cpp"
"../connector.cpp" "../connector.cpp"
"../engine.cpp" "../engine.cpp"
"../mesh.cpp" "../mesh.cpp"

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@ -65,15 +65,20 @@ int Connector::Connect(const char* srv_addr, std::string name) {
netprot::Buffer bf; netprot::Buffer bf;
netprot::LoginInfo log; netprot::LoginInfo log;
strcpy(log.name, 32, name.c_str()); strcpy(log.name, name.c_str());
netprot::sendPack(m_sock_tcp, &log, &bf); netprot::sendPack(m_sock_tcp, &log, &bf);
//using namespace std::chrono_literals;
//std::this_thread::sleep_for(100ms);
memset(bf.ptr, '\0', BUFFER_LENGTH);
bool ready = false; bool ready = false;
int errors = 0; int errors = 0;
std::vector<char*> lsPck; std::vector<char*> lsPck;
while (!ready) { while (!ready) {
netprot::recvPacks(m_sock_udp, &bf, &lsPck); lsPck = netprot::recvPacks(m_sock_tcp, &bf);
for (auto& pck : lsPck) { for (auto& pck : lsPck) {
uint32_t bsize = bf.len - (pck - bf.ptr); uint32_t bsize = bf.len - (pck - bf.ptr);
@ -92,10 +97,7 @@ int Connector::Connect(const char* srv_addr, std::string name) {
pl = new netprot::PlayerInfo(); pl = new netprot::PlayerInfo();
if (!netprot::Deserialize(pl, pck, &bsize)) if (!netprot::Deserialize(pl, pck, &bsize))
++errors; ++errors;
else { else m_players[pl->id] = pl;
m_players[pl->id] = pl;
std::cout << "A challenger appears! " << pl->name << std::endl;
}
break; break;
case TEAMINF: case TEAMINF:
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams. // TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.

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@ -25,40 +25,16 @@
#define BULLET_UPDATES_PER_FRAME 20 #define BULLET_UPDATES_PER_FRAME 20
#define BASE_WIDTH 1280 #define BASE_WIDTH 640
#define BASE_HEIGHT 720 #define BASE_HEIGHT 480
#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/" #define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
#define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/" #define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/"
//1 = jump shoot sans anim, 2 = jump shoot avec anim
#define ANIM_PATH_JSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
#define ANIM_PATH_JSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
//1 = shoot sans anim, 2 = shoot avec anim
#define ANIM_PATH_SSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGShooting/"
#define ANIM_PATH_SSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
#define TEXTURE_PATH "./media/textures/" #define TEXTURE_PATH "./media/textures/"
#define SHADER_PATH "./media/shaders/" #define SHADER_PATH "./media/shaders/"
#define AUDIO_PATH "./media/audio/" #define AUDIO_PATH "./media/audio/"
#define CHUNK_PATH "./media/chunks/" #define CHUNK_PATH "./media/chunks/"
#define MENU_ITEM_PATH "./media/menu_items/"
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/" #define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
enum GameState {
MAIN_MENU,
SPLASH,
LOBBY,
OPTIONS,
PLAY,
PAUSE
};
enum Resolution {
HD = 0, // 1280x720 (High Definition)
FHD, // 1920x1080 (Full HD)
QHD, // 2560x1440 (Quad HD)
UHD, // 3840x2160 (Ultra HD)
};
#endif // DEFINE_H__ #endif // DEFINE_H__

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@ -5,7 +5,6 @@
#include <chrono> #include <chrono>
#include <cmath> #include <cmath>
#include <unordered_map> #include <unordered_map>
#include <set>
#include "../SQCSim-common/array2d.h" #include "../SQCSim-common/array2d.h"
#include "../SQCSim-common/blockinfo.h" #include "../SQCSim-common/blockinfo.h"
#include "../SQCSim-common/boostinfo.h" #include "../SQCSim-common/boostinfo.h"
@ -14,7 +13,6 @@
#include "../SQCSim-common/world.h" #include "../SQCSim-common/world.h"
#include "../SQCSim-common/transformation.h" #include "../SQCSim-common/transformation.h"
#include "../SQCSim-common/player.h" #include "../SQCSim-common/player.h"
#include "../SQCSim-common/booster.h"
#include "define.h" #include "define.h"
#include "openglcontext.h" #include "openglcontext.h"
#include "texture.h" #include "texture.h"
@ -25,15 +23,16 @@
#include "connector.h" #include "connector.h"
#include "renderer.h" #include "renderer.h"
#include "remoteplayer.h" #include "remoteplayer.h"
#include "booster.h"
#include "settings.h" #include "settings.h"
class Engine : public OpenglContext { class Engine : public OpenglContext {
public: public:
Engine(); Engine();
virtual ~Engine(); virtual ~Engine();
virtual void DrawMenu();
virtual void DrawPause();
virtual void DrawSplachScreen();
virtual void Init(); virtual void Init();
virtual void DeInit(); virtual void DeInit();
virtual void LoadResource(); virtual void LoadResource();
@ -42,158 +41,91 @@ public:
virtual void KeyPressEvent(unsigned char key); virtual void KeyPressEvent(unsigned char key);
virtual void KeyReleaseEvent(unsigned char key); virtual void KeyReleaseEvent(unsigned char key);
virtual void MouseMoveEvent(int x, int y); virtual void MouseMoveEvent(int x, int y);
virtual void MousePressEvent(const MOUSE_BUTTON& button, int x, int y); virtual void MousePressEvent(const MOUSE_BUTTON &button, int x, int y);
virtual void MouseReleaseEvent(const MOUSE_BUTTON& button, int x, int y); virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
private: private:
int GetFps(float elapsedTime) const; int GetFps(float elapsedTime) const;
int GetCountdown(float elapsedTime); int GetCountdown(float elapsedTime);
int GetOptionsChoice();
bool StartMultiplayerGame();
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true); bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
void ChangeResolution(Resolution resolution);
void InstantDamage(); void InstantDamage();
void SystemNotification(std::string systemLog); void SystemNotification(std::string systemLog);
void KillNotification(Player killer, Player killed); void KillNotification(Player killer, Player killed);
void DisplayNotification(std::string message); void DisplayNotification(std::string message);
void ProcessNotificationQueue();
void DisplayCrosshair(); void DisplayCrosshair();
void DisplayPovGun(); void DisplayPovGun();
void DisplayCurrentItem(); void DisplayCurrentItem();
void DisplayHud(int timer); void DisplayHud(int timer);
void DrawHud(float elapsedTime, BlockType bloc);
void DisplayInfo(float elapsedTime, BlockType bloc); void DisplayInfo(float elapsedTime, BlockType bloc);
void DisplaySingleOrMultiplayerMenu();
void DisplaySplashScreen(); void DrawHud(float elapsedTime, BlockType bloc);
void DisplayMainMenu();
void DrawButtonBackgrounds(float centerX, float centerY, int iterations);
void DrawMainMenuButtons(float centerX, float centerY);
void DrawSingleMultiButtons(float centerX, float centerY);
void DisplayLobbyMenu(float elapsedTime);
void SetPlayerUsername(float elapsedTime);
void SetServerAddress(float elapsedTime);
void DisplayPauseMenu(float elapsedTime);
void DisplayOptionsMenu();
void DisplayAudioMenu(float centerX, float centerY);
void DisplayGraphicsMenu(float centerX, float centerY);
void DisplayGameplayMenu(float centerX, float centerY);
void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue);
void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value);
void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue);
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
void ProcessNotificationQueue();
char SimulateKeyboard(unsigned char key);
void HandlePlayerInput(float elapsedTime);
Audio m_audio = Audio(AUDIO_PATH "music01.wav", AUDIO_PATH "menumusic01.wav");
irrklang::ISound* m_powpow, * m_scream;
irrklang::ISound* m_whoosh[MAX_BULLETS];
Bullet* m_bullets[MAX_BULLETS];
//Menu
Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
World m_world = World();
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
Renderer m_renderer = Renderer();
Connector m_conn;
Shader m_shader01;
BlockInfo* m_blockinfo[BTYPE_LAST]; BlockInfo* m_blockinfo[BTYPE_LAST];
BoostInfo* m_boostinfo[BTYPE_BOOST_LAST]; BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
GameState m_gamestate = GameState::SPLASH;
Shader m_shader01;
Skybox m_skybox;
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST); TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
TextureAtlas::TextureIndex texBoostHeal; World m_world = World();
Renderer m_renderer = Renderer();
Booster m_booster = Booster();
Texture m_textureCrosshair; Texture m_textureCrosshair;
Texture m_textureFont; Texture m_textureFont;
Texture m_textureGun; Texture m_textureGun;
Texture m_texturePovGun; Texture m_texturePovGun;
Texture m_textureSkybox; Texture m_textureSkybox;
Texture m_textureSoloMultiMenu;
Texture m_textureSoloText;
Texture m_textureMultiText;
Texture m_textureTitle;
Texture m_textureLobbyMenu; TextureAtlas::TextureIndex texBoostHeal;
Texture m_textureMainMenu;
Texture m_textureOptionsMenu;
Texture m_texturePauseMenu;
Texture m_textureSplashScreen;
Texture m_textureHd; Skybox m_skybox;
Texture m_textureFhd; Audio m_audio = Audio(AUDIO_PATH "start.wav");
Texture m_textureQhd;
Texture m_textureUhd;
Texture m_textureLobbyServer; irrklang::ISound* m_powpow,
Texture m_textureLobbyIdentify; * m_scream;
Texture m_textureCheck; irrklang::ISound *m_whoosh[MAX_BULLETS];
Texture m_textureChecked;
Texture m_texturePauseResume; Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
Texture m_texturePauseMainMenu; Settings m_parameters = Settings(m_audio);
Bullet* m_bullets[MAX_BULLETS];
Texture m_textureOptAudio; std::unordered_map<uint64_t, Player*> m_players;
Texture m_textureOptBack; netprot::Buffer m_buf, m_bufout;
Texture m_textureOptGameplay; std::chrono::high_resolution_clock::time_point m_startTime;
Texture m_textureOptGraphics;
Texture m_textureOptMain;
Texture m_textureOptMusic;
Texture m_textureOptOptions;
Texture m_textureOptResolution;
Texture m_textureOptSensitivity;
Texture m_textureOptSfx;
Texture m_textureMenuBack; //Menu
Texture m_textureMenuMulti; enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE };
Texture m_textureMenuOptions; GameState m_gamestate = GameState::MAIN_MENU;
Texture m_textureMenuPlay; Texture MenuTitleTexture;
Texture m_textureMenuQuit; Texture MenuBGTexture;
Texture m_textureMenuSingle; Texture MenuStartTexture;
Texture m_textureMenuTitle; Texture MenuQuitTexture;
Texture MenuOptionsTexture;
Texture PauseBGTexture;
Texture SplachScreenTexture;
Settings m_options = Settings(m_audio);
Resolution m_resolution = HD;
float m_splashTime = 2.0f;
float m_scale; float m_scale;
float m_time = 0; float m_time = 0;
float m_time_SplashScreen = 0;
float m_titleX = 0; float m_titleX = 0;
float m_titleY = 0; float m_titleY = 0;
int m_renderCount = 0; int m_renderCount = 0;
int m_countdown = COUNTDOWN; int m_countdown = COUNTDOWN;
int m_nbReductionChunk = 4; int m_nbReductionChunk = 4;
int m_timerReductionChunk = 30; int m_timerReductionChunk = 30;
float m_mainvolume;
float m_musicvolume;
float m_sfxvolume;
float m_sensitivity;
int m_selectedOption = 0;
bool m_selectedOptAudioMainBar = false;
bool m_selectedOptAudioMusicBar = false;
bool m_selectedOptAudioSfxBar = false;
bool m_selectedGameplaySensitivityBar = false;
bool m_damage = false; bool m_damage = false;
bool m_wireframe = false; bool m_wireframe = false;
@ -206,26 +138,7 @@ private:
bool m_resetcountdown = false; bool m_resetcountdown = false;
bool m_soloMultiChoiceMade = false; bool m_soloMultiChoiceMade = false;
bool m_stopcountdown = false; bool m_stopcountdown = false;
bool m_selectedPlayOptions = false;
bool m_selectedOptions = false;
bool m_selectedQuit = false;
std::string m_currentInputString;
std::string m_username;
std::string m_serverAddr;
char m_inputChar = 0;
bool m_invalidChar = false;
bool m_charChanged = false;
bool m_settingUsername = false;
bool m_settingServer = false;
bool m_selectedSinglePlayer = false;
bool m_selectedMultiPlayer = false;
bool m_singleReady = false;
bool m_multiReady = false;
bool m_key1 = false; bool m_key1 = false;
bool m_key2 = false; bool m_key2 = false;
@ -235,34 +148,20 @@ private:
bool m_keyA = false; bool m_keyA = false;
bool m_keyS = false; bool m_keyS = false;
bool m_keyD = false; bool m_keyD = false;
bool m_keyEnter = false;
bool m_keySpace = false; bool m_keySpace = false;
bool m_keyShift = false;
bool m_keyBackspace = false;
bool m_mouseL = false; bool m_mouseL = false;
bool m_mouseR = false; bool m_mouseR = false;
bool m_mouseC = false; bool m_mouseC = false;
bool m_mouseWU = false; bool m_mouseWU = false;
bool m_mouseWD = false; bool m_mouseWD = false;
//Pour trouver ou est la souris
float m_mousemx = 0; float m_mousemx = 0;
float m_mousemy = 0; float m_mousemy = 0;
bool m_networkgame = false; bool m_networkgame = false;
netprot::PlayerInfo m_pinfo;
Connector m_conn; RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
std::deque<netprot::ChunkMod*> m_chunkmod_manifest;
std::chrono::high_resolution_clock::time_point m_startTime;
std::unordered_map<uint64_t, Player*> m_players;
std::set<uint64_t> m_deadplayers;
netprot::Buffer m_buf, m_bufout;
netprot::ChunkMod* m_chunkmod = nullptr;
std::unordered_map<uint64_t, Booster*> m_boosters;
std::set<uint64_t> m_boost_manifest;
std::unordered_map<uint64_t, netprot::Sync> m_syncs;
std::string m_messageNotification = ""; std::string m_messageNotification = "";
}; };
#endif // ENGINE_H__ #endif // ENGINE_H__

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@ -16,8 +16,8 @@ bool OpenglContext::Start(const std::string& title, int width, int height, bool
m_fullscreen = fullscreen; m_fullscreen = fullscreen;
InitWindow(width, height); InitWindow(width, height);
LoadResource();
Init(); Init();
LoadResource();
sf::Clock clock; sf::Clock clock;

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@ -53,9 +53,9 @@ protected:
void ShowCrossCursor() const; void ShowCrossCursor() const;
bool m_istarted = false; bool m_istarted = false;
void InitWindow(int width, int height);
private: private:
void InitWindow(int width, int height);
MOUSE_BUTTON ConvertMouseButton(sf::Mouse::Button button) const; MOUSE_BUTTON ConvertMouseButton(sf::Mouse::Button button) const;
private: private:

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@ -8,11 +8,15 @@
RemotePlayer::RemotePlayer(netprot::PlayerInfo* pinfo) : m_pinfo(*pinfo), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous(), m_texture_front(), Player(Vector3f(0, 0, 0)) { RemotePlayer::RemotePlayer(netprot::PlayerInfo pinfo) : m_pinfo(pinfo), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous(), m_texture_front(), Player(Vector3f(0, 0, 0)){
LoadTexture(m_texture_front, TEXTURE_PATH "AssetOtherPlayer/FinalPNGStanding/BlueFrontRight.png", false, false);
} }
RemotePlayer::RemotePlayer(netprot::PlayerInfo* pinfo, const Vector3f& pos) : m_pinfo(*pinfo), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous(), m_texture_front(), Player(pos) { RemotePlayer::RemotePlayer(netprot::PlayerInfo pinfo, const Vector3f& pos) : m_pinfo(pinfo), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous(), m_texture_front(), Player(pos) {
LoadTexture(m_texture_front, TEXTURE_PATH "AssetOtherPlayer/FinalPNGStanding/BlueFrontRight.png", false, false);
} }
@ -24,286 +28,103 @@ RemotePlayer::~RemotePlayer()
void RemotePlayer::Init() void RemotePlayer::Init()
{ {
} }
void RemotePlayer::Feed(const netprot::Output out) { void RemotePlayer::Feed(const netprot::Output out) {
m_position = Vector3f(out.position); //current.position = out.position;
m_direction = Vector3f(out.direction); //current.direction = out.direction;
current.states = out.states; //current.states = out.states;
//current.id = out.id;
//if (current.position != previous.position)
//{
// Vector3f positionDelta = current.position - previous.position;
// m_position = current.position + positionDelta;
// m_direction = current.direction;
//}
//if(current.direction != previous.direction)
//{
// m_direction = current.direction;
// current.direction = current.direction;
//}
//if (current.states.shooting) {
// m_animstate = Anim::SHOOTING;
//}
//else if (current.states.jumping) {
// m_animstate = Anim::JUMPING;
//}
//else if (current.states.dead) {
// m_animstate = Anim::DEAD;
//}
//else if(current.states.powerup){
// m_animstate = Anim::POWERUP;
//}
//else if (current.states.still) {
// m_animstate = Anim::STILL;
//}
//else if (current.states.running) {
// m_animstate = Anim::RUNNING;
//}
//previous.direction = current.direction;
//previous.position = current.position;
//previous.states = current.states;
//previous.id = current.id;
} }
void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime)
void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime, Player& camera)
{ {
float x = GetPosition().x;
float y = GetPosition().y;
float z = GetPosition().z;
float width = 1.f; float width = 1.f;
float height = 1.7f; float height = 1.7f;
Vector3f DiffCam = GetPosition() - camera.GetPosition();
Vector3f UpCam = Vector3f(0.f, 1.f, 0.f);
Vector3f CrossA = DiffCam.Cross(UpCam);
Vector3f CrossB = DiffCam.Cross(CrossA);
CrossA.Normalize();
CrossB.Normalize();
Vector3f playerPosition = GetPosition() + Vector3f(0.f, -.75f, 0.f);
Vector3f v2 = (playerPosition + CrossA * 0.5 * width + CrossB * 0.5 * height);
Vector3f v1 = (playerPosition - CrossA * 0.5 * width + CrossB * 0.5 * height);
Vector3f v3 = (playerPosition + CrossA * 0.5 * width - CrossB * 0.5 * height);
Vector3f v4 = (playerPosition - CrossA * 0.5 * width - CrossB * 0.5 * height);
Vector3f angleRemote = GetDirection();
Vector3f angleCam = (v1 - v2).Cross(v3 - v2);
angleCam.y = 0;
angleRemote.y = 0;
angleCam.Normalize();
angleRemote.Normalize();
float angle = angleRemote.Dot(angleCam);
int index = 0;
angle = -angle;
Vector3f side = angleRemote.Cross(angleCam);
side = -side;
static float time = 0.f;
static bool Shooting = false;
bool isLeft = side.y > 0;
time += elapsedTime;
if (time >= 0.05)
{
time -= 0.05;
Shooting = !Shooting;
}
//std::cout << "shooting : " << current.states.shooting << " jumping : " << current.states.jumping << " jumpshot : " << current.states.jumpshot << " running : " << current.states.running << " still : " << current.states.still << " dead : " << current.states.dead << " hit : " << current.states.hit << std::endl; //Matrix4 mat4 = tran.GetMatrix();
//mat4 VP = pMatrix * vMatrix;
if (angle >= 0.75) //Face - side positif //Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31());
{ //Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32());
if (current.states.shooting) {
if (Shooting)
index = 17;
else
index = 9;
}
else if (current.states.jumpshot) {
if (Shooting)
index = 41;
else
index = 33;
}
else if (current.states.jumping)
index = 25;
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
index = 0;
}
else if (angle >= 0.25 && isLeft) //Frontleft
{
if (current.states.shooting) {
if (Shooting)
index = 18;
else
index = 10;
}
else if (current.states.jumpshot) {
if (Shooting)
index = 42;
else
index = 34;
}
else if (current.states.jumping)
index = 26;
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
index = 1;
}
else if (angle >= -0.25 && isLeft) //ProfileLeft
{
if (current.states.shooting) {
if (Shooting)
index = 20;
else
index = 12;
}
else if (current.states.jumpshot) {
if (Shooting)
index = 44;
else
index = 36;
}
else if (current.states.jumping)
index = 28;
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
index = 3;
}
else if (angle >= -0.75 && isLeft) //BackLeft
{
if (current.states.shooting) {
if (Shooting)
index = 22;
else
index = 14;
}
else if (current.states.jumpshot) {
if (Shooting)
index = 46;
else
index = 38;
}
else if (current.states.jumping)
index = 30;
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
index = 5;
}
else if (angle < -0.75) //Dos - side négatif
{
if (current.states.shooting) {
if (Shooting)
index = 24;
else
index = 16;
}
else if (current.states.jumpshot) {
if (Shooting)
index = 48;
else
index = 40;
}
else if (current.states.jumping)
index = 32;
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
index = 7;
}
else if (angle >= 0.25 && !isLeft) //FrontRight //REVOIR L'ANIME DE SHOOTING EST PAS DRETTE
{
if (current.states.shooting) {
if (Shooting)
index = 19;
else
index = 11;
}
else if (current.states.jumpshot) {
if (Shooting)
index = 43;
else
index = 35;
}
else if (current.states.jumping)
index = 27;
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
index = 2;
}
else if (angle >= -0.25 && !isLeft) //ProfileRight
{
if (current.states.shooting) {
if (Shooting)
index = 21;
else
index = 13;
}
else if (current.states.jumpshot) {
if (Shooting)
index = 45;
else
index = 37;
}
else if (current.states.jumping)
index = 29;
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
index = 4;
}
else if (angle >= -0.75 && !isLeft) //BackRight
{
if (current.states.shooting) {
if (Shooting)
index = 23;
else
index = 15;
}
else if (current.states.jumpshot) {
if (Shooting)
index = 47;
else
index = 39;
}
else if (current.states.jumping)
index = 31;
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
index = 6;
}
//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width);
//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width);
//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width);
//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width);
//tran.ApplyTranslation(m_position);
float u, v, w, h; float u, v, w, h;
//glDisable(GL_DEPTH_TEST);
shader.Use(); shader.Use();
atlas.Bind(); atlas.Bind();
atlas.TextureIndexToCoord(index, u, v, w, h); atlas.TextureIndexToCoord(0, u, v, w, h);
//glLoadIdentity();
glEnable(GL_BLEND); glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if (current.states.hit)
{
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR);
glBlendColor(1.f, 0.f, 0.f, 1.f);
}
else {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
glBlendEquation(GL_FUNC_ADD); glBlendEquation(GL_FUNC_ADD);
glLoadMatrixf(tran.GetMatrix().GetInternalValues()); glLoadMatrixf(tran.GetMatrix().GetInternalValues());
glDepthFunc(GL_LEQUAL);
glBegin(GL_QUADS); glBegin(GL_QUADS);
glTexCoord2f(u, v); glVertex3f(v1.x, v1.y, v1.z); glTexCoord2f(u, v); glVertex3f(x - width/2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0);
glTexCoord2f(u + w, v); glVertex3f(v2.x, v2.y, v2.z); glTexCoord2f(u + w, v); glVertex3f(x+width/2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0);
glTexCoord2f(u + w, v + h); glVertex3f(v3.x, v3.y, v3.z); glTexCoord2f(u + w, v + h); glVertex3f(x+width/2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0);
glTexCoord2f(u, v + h); glVertex3f(v4.x, v4.y, v4.z); glTexCoord2f(u, v + h); glVertex3f(x-width/2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0);
glEnd(); glEnd();
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR); glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR);
glBlendEquation(GL_FUNC_SUBTRACT); glBlendEquation(GL_FUNC_SUBTRACT);
glDisable(GL_BLEND); glDisable(GL_BLEND);
shader.Disable(); shader.Disable();
//tran.ApplyTranslation(-m_position);
//glEnable(GL_DEPTH_TEST);
} }
bool RemotePlayer::LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps, bool stopOnError) bool RemotePlayer::LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps, bool stopOnError)

View File

@ -14,14 +14,14 @@ class RemotePlayer : public Player {
public: public:
enum Anim: uint8_t { STILL = 1, RUNNING = 2, JUMPING = 4, SHOOTING = 8, POWERUP = 16, DEAD = 32 }; // A REVOIR VOIR DEFINE.H POUR LES ANIMES enum Anim: uint8_t { STILL = 1, RUNNING = 2, JUMPING = 4, SHOOTING = 8, POWERUP = 16, DEAD = 32 }; // A REVOIR VOIR DEFINE.H POUR LES ANIMES
RemotePlayer(netprot::PlayerInfo* pinfo); RemotePlayer(netprot::PlayerInfo pinfo);
RemotePlayer(netprot::PlayerInfo* pinfo, const Vector3f& pos); RemotePlayer(netprot::PlayerInfo pinfo, const Vector3f& pos);
~RemotePlayer(); ~RemotePlayer();
void Init(); void Init();
void Feed(const netprot::Output out); void Feed(const netprot::Output out);
void Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime, Player& camera); void Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime);
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps, bool stopOnError); bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps, bool stopOnError);
void SetPosition(Vector3f pos) { m_position = pos; } void SetPosition(Vector3f pos) { m_position = pos; }

View File

@ -120,7 +120,7 @@ void Renderer::RenderWorld(World* origin, int& rendercount, const Vector3f& play
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
unsigned int sx, sy, cx, cy; unsigned int sx, sy, cx, cy;
origin->GetScope(sx, sy); origin->GetScope(sx,sy);
for (int index = 0; index < rendercount; ++index) { for (int index = 0; index < rendercount; ++index) {
int chx = (renderManifest[index].x - sx) * CHUNK_SIZE_X, chy = (renderManifest[index].z - sy) * CHUNK_SIZE_Z; int chx = (renderManifest[index].x - sx) * CHUNK_SIZE_X, chy = (renderManifest[index].z - sy) * CHUNK_SIZE_Z;
@ -129,9 +129,9 @@ void Renderer::RenderWorld(World* origin, int& rendercount, const Vector3f& play
glLoadMatrixf(world.GetMatrix().GetInternalValues()); glLoadMatrixf(world.GetMatrix().GetInternalValues());
float blcolor = renderManifest[index].y / (VIEW_DISTANCE / 50.f); float blcolor = renderManifest[index].y / (VIEW_DISTANCE / 50.f);
glBlendColor(blcolor, blcolor, blcolor, 1.f); glBlendColor(blcolor, blcolor, blcolor, 1.f);
origin->ChunkAt(chx, 1, chy)->GetPosition(cx, cy); origin->ChunkAt(chx, 1, chy)->GetPosition(cx,cy);
if (m_meshes.Get(cx - sx, cy - sy)) if (m_meshes.Get(cx - sx, cy - sy))
m_meshes.Get(cx - sx, cy - sy)->Render(); m_meshes.Get(cx - sx, cy -sy)->Render();
world.ApplyTranslation(-chx, 0, -chy); world.ApplyTranslation(-chx, 0, -chy);
} }
shader.Disable(); shader.Disable();
@ -147,7 +147,7 @@ void Renderer::UpdateMesh(World* origin, const Vector3f& player, BlockInfo* bloc
int threads = 0; int threads = 0;
std::future<Mesh*> updateThList[THREADS_UPDATE_CHUNKS]; std::future<Mesh*> updateThList[THREADS_UPDATE_CHUNKS];
unsigned int mx = 0, my = 0, sx, sy; unsigned int mx = 0 , my = 0, sx, sy;
origin->GetScope(sx, sy); origin->GetScope(sx, sy);
@ -244,73 +244,31 @@ void Renderer::UpdateMesh(World* origin, const Vector3f& player, BlockInfo* bloc
} }
} }
void Renderer::RenderBooster(TextureAtlas& textureAtlas, Shader& shader, Transformation tran, Player player, Booster* booster) { void Renderer::RenderBillboard(const Vector3f pos, TextureAtlas textureAtlas, TextureAtlas::TextureIndex idx, Shader& shader, Transformation tran)
float width = 1.f; {
float height = 1.f; //float x = pos.x;
//float y = pos.y;
//float z = pos.z;
//float width = 1.0f;
//float height = 1.0f;
Vector3f DiffCam = booster->GetPosition() - player.GetPosition(); //float u, v, w, h;
Vector3f UpCam = Vector3f(0.f, 1.f, 0.f); //shader.Use();
//textureAtlas.Bind();
//textureAtlas.TextureIndexToCoord(idx, u, v, w, h);
Vector3f CrossA = DiffCam.Cross(UpCam); //glLoadMatrixf(tran.GetMatrix().GetInternalValues());
Vector3f CrossB = DiffCam.Cross(CrossA); //glBegin(GL_QUADS);
//glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0);
CrossA.Normalize(); //glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0);
CrossB.Normalize(); //glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0);
//glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0);
Vector3f playerPosition = booster->GetPosition() + Vector3f(0.f, -.75f, 0.f); //glEnd();
//shader.Disable();
Vector3f v2 = (playerPosition + CrossA * 0.5 * width + CrossB * 0.5 * height);
Vector3f v1 = (playerPosition - CrossA * 0.5 * width + CrossB * 0.5 * height);
Vector3f v3 = (playerPosition + CrossA * 0.5 * width - CrossB * 0.5 * height);
Vector3f v4 = (playerPosition - CrossA * 0.5 * width - CrossB * 0.5 * height);
int index;
BOOST_TYPE type = booster->GetType();
switch (type)
{
case BTYPE_HEAL:
index = 5;
break;
case BTYPE_DAMAGE:
index = 6;
break;
case BTYPE_SPEED:
index = 7;
break;
case BTYPE_INVINCIBLE:
index = 8;
break;
default:
index = 1;
break;
}
float u, v, w, h;
shader.Use();
textureAtlas.Bind();
textureAtlas.TextureIndexToCoord(index, u, v, w, h);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendEquation(GL_FUNC_ADD);
glLoadMatrixf(tran.GetMatrix().GetInternalValues());
glBegin(GL_QUADS);
glTexCoord2f(u, v); glVertex3f(v1.x, v1.y, v1.z);
glTexCoord2f(u + w, v); glVertex3f(v2.x, v2.y, v2.z);
glTexCoord2f(u + w, v + h); glVertex3f(v3.x, v3.y, v3.z);
glTexCoord2f(u, v + h); glVertex3f(v4.x, v4.y, v4.z);
glEnd();
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR);
glBlendEquation(GL_FUNC_SUBTRACT);
glDisable(GL_BLEND);
shader.Disable();
} }
void Renderer::RenderPlayer(Player* player, Transformation tran) const { void Renderer::RenderPlayer(Player* player, Transformation tran) const {
} }

View File

@ -29,7 +29,7 @@ public:
void UpdateMesh(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]); void UpdateMesh(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
void RenderBooster(TextureAtlas& textureAtlas, Shader& shader, Transformation tran, Player player, Booster* booster); void RenderBillboard(const Vector3f pos, TextureAtlas textureAtlas, TextureAtlas::TextureIndex idx, Shader& shader, Transformation tran);
void RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation world, Shader& shader, TextureAtlas& atlas) const; void RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation world, Shader& shader, TextureAtlas& atlas) const;
void RenderPlayer(Player* player, Transformation tran) const; void RenderPlayer(Player* player, Transformation tran) const;

View File

@ -9,7 +9,7 @@ Settings::Settings(Audio& audio)
m_fullscreen(false), m_fullscreen(false),
m_brightness(0.5f), m_brightness(0.5f),
m_contrast(0.5f), m_contrast(0.5f),
m_mouseSensitivity(0.0f) { m_mouseSensitivity(0.5f) {
ApplyResolution(m_resolution); ApplyResolution(m_resolution);
} }

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