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SQC-54_Men
@ -131,11 +131,9 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="booster.h" />
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<ClInclude Include="array2d.h" />
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<ClInclude Include="array3d.h" />
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<ClInclude Include="blockinfo.h" />
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<ClInclude Include="boostinfo.h" />
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<ClInclude Include="bullet.h" />
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<ClInclude Include="chunk.h" />
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<ClInclude Include="define.h" />
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@ -148,9 +146,7 @@
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<ClInclude Include="world.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="booster.cpp" />
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<ClCompile Include="blockinfo.cpp" />
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<ClCompile Include="boostinfo.cpp" />
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<ClCompile Include="bullet.cpp" />
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<ClCompile Include="chunk.cpp" />
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<ClCompile Include="netprotocol.cpp" />
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|
@ -54,12 +54,6 @@
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<ClInclude Include="transformation.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="booster.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="boostinfo.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="world.cpp">
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@ -86,11 +80,5 @@
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<ClCompile Include="transformation.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="booster.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="boostinfo.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
|
@ -1,39 +0,0 @@
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#include "booster.h"
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Booster::Booster()
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{
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}
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Booster::Booster(Vector3f tpos, BOOST_TYPE ttype, uint64_t id): m_id(id), pos(tpos), type(ttype){}
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Booster::~Booster()
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{
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}
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Vector3f Booster::GetPosition()
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{
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return pos;
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}
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BOOST_TYPE Booster::GetType()
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{
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return type;
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}
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uint64_t Booster::GetId() const
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{
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return m_id;
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}
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bool Booster::GetAvailability()
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{
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return available;
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}
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void Booster::SetAvailability(bool value)
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{
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available = value;
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modified = true;
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}
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|
@ -1,23 +0,0 @@
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#ifndef BOOSTER_H__
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#define BOOSTER_H__
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#include "define.h"
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#include "vector3.h"
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class Booster {
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public:
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Booster();
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Booster(Vector3f tpos, BOOST_TYPE ttype, uint64_t id);
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~Booster();
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Vector3f GetPosition();
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BOOST_TYPE GetType();
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uint64_t GetId() const;
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bool GetAvailability();
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void SetAvailability(bool value);
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bool modified = true;
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private:
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Vector3f pos;
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BOOST_TYPE type;
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uint64_t m_id;
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bool available = true;
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};
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#endif
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@ -1,32 +0,0 @@
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#include "boostinfo.h"
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#include <iostream>
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BoostInfo::BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur)
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{
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}
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BoostInfo::~BoostInfo()
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{
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}
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BoostType BoostInfo::GetType() const
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{
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return m_type;
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}
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void BoostInfo::GetTexture(float& u, float& v, float& s)
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{
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u = m_u;
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v = m_v;
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s = m_s;
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}
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void BoostInfo::Show() const
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{
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std::cout << "Type: " << m_type << std::endl;
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std::cout << "Nom: " << m_name << std::endl;
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std::cout << "Durabilite: " << m_durability << std::endl;
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std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl;
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}
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@ -1,29 +0,0 @@
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#ifndef BOOSTINFO_H__
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#define BOOSTINFO_H__
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#include <string>
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#include "define.h"
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class BoostInfo
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{
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public:
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BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur);
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~BoostInfo();
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BoostType GetType() const;
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void GetTexture(float& u, float& v, float& s);
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void Show() const;
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private:
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BoostType m_type;
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float m_u;
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float m_v;
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float m_s;
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std::string m_name;
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int m_durability;
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};
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#endif // BOOSTINFO_H__
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@ -3,45 +3,19 @@
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Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
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Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id) : m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id) {}
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Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id, bool canhurt): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id), m_canhurt(canhurt) {}
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Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {}
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Bullet::~Bullet() {}
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bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) {
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bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> mapPlayer) {
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int max = 100 / perframe;
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Player* shooter = nullptr;
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float damage = 0.098f;
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if (mapPlayer.count(m_shooter_id)) {
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shooter = mapPlayer.at(m_shooter_id);
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damage = shooter->boostdamage ? 0.123f : 0.098f;
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}
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float damage = 0.057f;
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for (int x = 0; x < max; ++x) {
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m_currentpos += m_velocity * elapsedtime;
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for (auto& [key, player] : mapPlayer) {
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if (key == m_shooter_id)
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continue;
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bool hit = false;
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if ((m_currentpos - player->GetPosition()).Length() < 1.5f) {
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hit = true;
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}
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else if ((m_currentpos - player->GetPOV()).Length() < .7f) {
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damage *= 2; // HEADSHOT!
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hit = true;
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}
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if (hit && !player->AmIDead()) {
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if (m_canhurt && !player->boostinvincible)
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if ((m_currentpos - player->GetPosition()).Length() < .4f) {
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player->InflictDamage(damage);
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player->m_hit = true;
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if (player->AmIDead())
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player->Killer = m_shooter_id;
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return true;
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}
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}
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@ -49,17 +23,7 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere
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if (!world->ChunkAt(m_currentpos))
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return true;
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else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
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if (m_canhurt) {
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if (chunkmod) {
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using namespace netprot;
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*chunkmod = new ChunkMod();
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(*chunkmod)->old_b_type = world->BlockAt(m_currentpos);
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(*chunkmod)->b_type = BTYPE_AIR;
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(*chunkmod)->pos = m_currentpos;
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}
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world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
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}
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return true;
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}
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else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
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@ -83,6 +47,6 @@ Vector3f Bullet::getVel() const {
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return m_velocity;
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}
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//uint64_t Bullet::getTeamID(){
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// return m_tid;
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//}
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uint64_t Bullet::getTeamID(){
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return m_tid;
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}
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@ -1,11 +1,11 @@
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#ifndef BULLET_H__
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#define BULLET_H__
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#include <unordered_map>
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#include "define.h"
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#include "vector3.h"
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#include <map>
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#include "player.h"
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#include "netprotocol.h"
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class World;
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class Player;
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@ -14,22 +14,19 @@ class Bullet {
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public:
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Bullet(Vector3f pos, Vector3f dir);
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Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
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Bullet(Vector3f pos, Vector3f dir, uint64_t tid, bool canhurt);
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~Bullet();
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bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod);
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bool Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> m_mapPlayer);
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void Transpose(int& x, int& z);
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Vector3f getPos() const;
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Vector3f getVel() const;
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//uint64_t getTeamID();
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uint64_t getTeamID();
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private:
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Vector3f m_startpos,
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m_currentpos,
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m_velocity;
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uint64_t m_shooter_id = 0;
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bool m_canhurt = true;
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uint64_t m_tid = 0;
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};
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|
@ -1,254 +1,83 @@
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#include "chunk.h"
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#include "world.h"
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#include <random>
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Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
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//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
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//std::ostringstream pos; // Vérifie l'existence d'un fichier .chunk avec sa position.
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//pos << CHUNK_PATH << x << '_' << y << ".chunk";
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//std::ifstream input(pos.str(), std::fstream::binary);
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//if (input.fail()) {
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OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
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int ratio = 0;
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ratio = x * y % 7;
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m_blocks.Reset(BTYPE_AIR);
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#pragma region Montagnes et Grass des montagnes
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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float xnoiz, ynoiz;
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xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
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ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
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xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.;
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ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.;
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double height = 0;
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for (int x = 0; x < 39; ++x) {
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height += simplex.eval(xnoiz, ynoiz);
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height *= .79;
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xnoiz *= 1.1305;
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ynoiz *= 1.1305;
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xnoiz *= 1.139;
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ynoiz *= 1.139;
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}
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height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
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height /= (CHUNK_SIZE_Y / 1.9);
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height += 15.;
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for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
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SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
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||||
}
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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float xnoiz, ynoiz;
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xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
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ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
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float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
|
||||
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
|
||||
if (iy < 20)
|
||||
{
|
||||
//std::cout << "" << ynoiz << std::endl;
|
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if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
|
||||
}
|
||||
else if (iy == 20 || iy == 21) {
|
||||
double fractionalPart = ynoiz - static_cast<int>(ynoiz);
|
||||
|
||||
if (iy == 20) {
|
||||
if (fractionalPart < 0.3) {
|
||||
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
|
||||
}
|
||||
else {
|
||||
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
|
||||
}
|
||||
}
|
||||
else if (iy == 21) {
|
||||
if (fractionalPart < 0.6) {
|
||||
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
|
||||
}
|
||||
else {
|
||||
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Lacs
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
for (int iy = 0; iy < 13; ++iy) {
|
||||
if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
||||
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
|
||||
}
|
||||
else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
||||
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
//int rnd = rand() % 15;
|
||||
if (ratio == 1)
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
for (int iy = 0; iy < 14; ++iy) {
|
||||
if (ix == 3)
|
||||
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||
Structure(ix, iy, iz, 2);
|
||||
}
|
||||
}
|
||||
if (ratio == 3)
|
||||
for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
|
||||
for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
|
||||
for (int iy = 0; iy < 14; ++iy) {
|
||||
if (iz == 4)
|
||||
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||
Structure(ix, iy, iz, 1);
|
||||
}
|
||||
}
|
||||
if (ratio == 5)
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
for (int iy = 0; iy < 14; ++iy) {
|
||||
if (ix == 3)
|
||||
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||
Structure(ix, iy, iz, 2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#pragma region Arbre
|
||||
double valeurRnd = 0;
|
||||
int treeheight = 10;
|
||||
int lastTreeX = -1;
|
||||
int lastTreeZ = -1;
|
||||
|
||||
int minDistanceBetweenTrees = 10; // Définir la distance minimale entre les arbres
|
||||
|
||||
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) {
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
if (GetBlock(ix, 0, iz) != BTYPE_ICE) {
|
||||
float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
|
||||
float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
|
||||
double height = 0;
|
||||
for (int i = 0; i < 39; ++i) {
|
||||
height += simplex.eval(xnoiz, ynoiz);
|
||||
height *= .79;
|
||||
xnoiz *= 1.1305;
|
||||
ynoiz *= 1.1305;
|
||||
}
|
||||
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
|
||||
height /= (CHUNK_SIZE_Y / 1.9);
|
||||
height += 15.;
|
||||
if (GetBlock(ix, (int)height, iz) == BTYPE_GRASS || (GetBlock(ix, (int)height, iz) == BTYPE_METAL)) {
|
||||
valeurRnd = simplex.eval(xnoiz, ynoiz);
|
||||
int distanceThreshold = 20;
|
||||
// Vérifie si l'emplacement n'est pas à l'intérieur des lacs
|
||||
bool isInsideLake = false;
|
||||
for (int iy = 0; iy < 13; ++iy) {
|
||||
if (GetBlock(ix, iy, iz) == BTYPE_ICE) {
|
||||
isInsideLake = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!isInsideLake && ((valeurRnd > -0.4 && valeurRnd < -0.38) || (valeurRnd > -0.35 && valeurRnd < -0.31)
|
||||
|| (valeurRnd > 0.3 && valeurRnd < 0.32) || (valeurRnd > 0.37 && valeurRnd < 0.39))
|
||||
) {
|
||||
if (lastTreeX == -1 || abs(ix - lastTreeX) > minDistanceBetweenTrees || abs(iz - lastTreeZ) > minDistanceBetweenTrees) {
|
||||
if (valeurRnd < 0.1)
|
||||
treeheight = 10;
|
||||
else {
|
||||
treeheight = valeurRnd * 20;
|
||||
if (treeheight < 5)
|
||||
treeheight = 5;
|
||||
}
|
||||
PlaceTree(ix, height, iz, treeheight);
|
||||
lastTreeX = ix;
|
||||
lastTreeZ = iz;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//else {
|
||||
// input.seekg(0, std::ios_base::end);
|
||||
// int size = input.tellg();
|
||||
// input.seekg(0, std::ios_base::beg);
|
||||
|
||||
// char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
||||
// input.read(data, size);
|
||||
// input.close();
|
||||
|
||||
// for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
||||
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
|
||||
// for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
|
||||
// m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
|
||||
//}*/
|
||||
|
||||
|
||||
|
||||
|
||||
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
|
||||
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
|
||||
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
// float xnoiz, ynoiz;
|
||||
// xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
|
||||
// ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
|
||||
// float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
|
||||
// for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
|
||||
// if (iy < 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
||||
// SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Collines
|
||||
// }
|
||||
// else if (iy >= 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
||||
// SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Grass des collines
|
||||
// }
|
||||
// xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.;
|
||||
// ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.;
|
||||
// bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
|
||||
// for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
|
||||
// if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||
// if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
|
||||
// if (tree) {
|
||||
// for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i)
|
||||
// SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
/* }
|
||||
else {
|
||||
input.seekg(0, std::ios_base::end);
|
||||
int size = input.tellg();
|
||||
input.seekg(0, std::ios_base::beg);
|
||||
|
||||
}
|
||||
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
||||
input.read(data, size);
|
||||
input.close();
|
||||
|
||||
void Chunk::PlaceTree(int x, int y, int z, int height) {
|
||||
// Vérifie si les coordonnées x, y, z sont dans les limites du chunk
|
||||
if (x < 0 || x >= CHUNK_SIZE_X || y < 0 || y >= CHUNK_SIZE_Y || z < 0 || z >= CHUNK_SIZE_Z) {
|
||||
// Coordonnées hors limites du chunk, sortie anticipée pour éviter tout accès non valide
|
||||
return;
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
|
||||
for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
|
||||
m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
|
||||
}*/
|
||||
}
|
||||
|
||||
// Place la tige de l'arbre
|
||||
for (int iy = 0; iy < height + 1; ++iy) {
|
||||
if (y + iy < CHUNK_SIZE_Y) { // Vérifie si la hauteur est à l'intérieur des limites du chunk
|
||||
SetBlock(x, y + iy, z, BTYPE_DIRT, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
// Place les feuilles de l'arbre
|
||||
int foliageHeight = height / 2;
|
||||
for (int dy = 0; dy < foliageHeight; ++dy) {
|
||||
for (int dx = -4; dx <= 4; ++dx) {
|
||||
for (int dz = -4; dz <= 4; ++dz) {
|
||||
// Vérifie que les coordonnées se trouvent à l'intérieur des limites du chunk
|
||||
if (x + dx >= 0 && x + dx < CHUNK_SIZE_X && y + height + dy >= 0 && y + height + dy < CHUNK_SIZE_Y &&
|
||||
z + dz >= 0 && z + dz < CHUNK_SIZE_Z) {
|
||||
// Vérifie si le bloc est à une distance acceptable du centre des feuilles pour les placer
|
||||
double distanceSquared = dx * dx + dy * dy + dz * dz;
|
||||
if (distanceSquared < 20) {
|
||||
SetBlock(x + dx, y + height + dy, z + dz, BTYPE_GREENGRASS, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Chunk::~Chunk() {
|
||||
/*if (m_isModified) {
|
||||
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
||||
@ -275,7 +104,7 @@ void Chunk::RemoveBlock(int x, int y, int z, World* world) {
|
||||
|
||||
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
|
||||
m_blocks.Set(x, y, z, type);
|
||||
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<EFBFBD>rifier les chunks voisines.
|
||||
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas vérifier les chunks voisines.
|
||||
m_isDirty = true;
|
||||
}
|
||||
|
||||
@ -303,10 +132,6 @@ void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
|
||||
|
||||
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool Chunk::IsDirty() const { return m_isDirty; }
|
||||
|
||||
void Chunk::MakeDirty() { m_isDirty = true; }
|
||||
@ -315,11 +140,3 @@ void Chunk::MakeClean() { m_isDirty = false; }
|
||||
|
||||
void Chunk::MakeModified() { m_isModified = true; }
|
||||
|
||||
|
||||
void Chunk::Structure(int x, int y, int z,int height)
|
||||
{
|
||||
for (int i = 0; i < height; i++)
|
||||
{
|
||||
SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
|
||||
}
|
||||
}
|
||||
|
@ -27,9 +27,7 @@ class Chunk {
|
||||
BlockType GetBlock(int x, int y, int z);
|
||||
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
|
||||
void GetPosition(unsigned int& x, unsigned int& y) const;
|
||||
void PlaceTree(int x, int y, int z, int height);
|
||||
|
||||
void Structure(int x, int y, int z, int height);
|
||||
bool IsDirty() const;
|
||||
void MakeDirty();
|
||||
void MakeClean();
|
||||
|
@ -7,11 +7,11 @@
|
||||
#define SRV_PORT 10000
|
||||
#define CLI_PORT 10001
|
||||
|
||||
#define BUFFER_LENGTH 1500
|
||||
#define BUFFER_LENGTH 150
|
||||
|
||||
#define CHUNK_SIZE_X 6
|
||||
#define CHUNK_SIZE_X 4
|
||||
#define CHUNK_SIZE_Y 64
|
||||
#define CHUNK_SIZE_Z 6
|
||||
#define CHUNK_SIZE_Z 4
|
||||
#define MAX_SELECTION_DISTANCE 5
|
||||
#define SEED 0
|
||||
#define COUNTDOWN 300
|
||||
@ -27,42 +27,25 @@
|
||||
#define THREADS_UPDATE_CHUNKS 6
|
||||
#define THREADS_DELETE_CHUNKS 3
|
||||
|
||||
#define VIEW_DISTANCE 512 // Si les chunks arr<EFBFBD>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
|
||||
#define VIEW_DISTANCE 512 // Si les chunks arrêtent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
|
||||
#define TEXTURE_SIZE 512
|
||||
#define MAX_BULLETS 512
|
||||
|
||||
#define NB_BOOST 2
|
||||
#define TIME_SPEED_BOOST 10 //secondes
|
||||
#define TIME_DAMAGE_BOOST 10 //secondes
|
||||
#define TIME_INVINCIBLE_BOOST 4 //secondes
|
||||
#define STRENGTH_SPEED_BOOST 1000 //Pourcentage
|
||||
#define BULLET_TIME .2 //secondes
|
||||
|
||||
#define SYNC_ACC 600 // ms
|
||||
#define CMOD_ACC 1000 // ms
|
||||
#define BULLET_TIME .1
|
||||
|
||||
typedef uint8_t BlockType;
|
||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
|
||||
typedef uint8_t BoostType;
|
||||
enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
|
||||
|
||||
//anim
|
||||
enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
|
||||
enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
|
||||
|
||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
|
||||
typedef uint64_t Timestamp;
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
|
||||
#pragma comment(lib,"ws2_32.lib")
|
||||
|
||||
#include <ws2tcpip.h>
|
||||
#include <Windows.h>
|
||||
#include <cstdio>
|
||||
#include <ctime>
|
||||
|
||||
#define poll WSAPoll
|
||||
#define flag_t u_long
|
||||
#define addrlen_t int
|
||||
#define ioctl ioctlsocket
|
||||
@ -81,7 +64,6 @@ typedef uint64_t Timestamp;
|
||||
#include <arpa/inet.h>
|
||||
#include <netinet/in.h>
|
||||
#include <cstring>
|
||||
#include <poll.h>
|
||||
|
||||
#define flag_t unsigned int
|
||||
#define addrlen_t unsigned int
|
||||
|
@ -7,19 +7,19 @@
|
||||
|
||||
/* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */
|
||||
|
||||
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
|
||||
|
||||
namespace netprot {
|
||||
enum class PACKET_TYPE: uint8_t {
|
||||
ERR, INPUT, OUTPUT, SYNC,
|
||||
TEAMINF, SELFINF, PLAYINF, LOGINF,
|
||||
CHUNKMOD, PLAYERMOD, PICKUPMOD,
|
||||
GAMEINFO, ENDINFO , BULLET,
|
||||
CHAT, ERRLOG, LAST_PACK
|
||||
GAMEINFO, ENDINFO , CHAT, ERRLOG,
|
||||
LAST_PACK
|
||||
};
|
||||
|
||||
/* Structures */
|
||||
|
||||
struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
|
||||
char *ptr = new char[BUFFER_LENGTH] { 1 }, *tmp = nullptr;
|
||||
char* ptr = new char[BUFFER_LENGTH];
|
||||
uint32_t len = BUFFER_LENGTH;
|
||||
|
||||
~Buffer() { delete[] ptr; }
|
||||
@ -31,41 +31,27 @@ namespace netprot {
|
||||
PACKET_TYPE type = PACKET_TYPE::ERR;
|
||||
};
|
||||
|
||||
/* Constantes */
|
||||
|
||||
inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé.
|
||||
|
||||
/* Sous-structures */
|
||||
|
||||
struct Keys {
|
||||
bool forward = false,
|
||||
backward = false,
|
||||
left = false,
|
||||
right = false,
|
||||
jump = false,
|
||||
shoot = false,
|
||||
block = false;
|
||||
bool forward,
|
||||
backward,
|
||||
left,
|
||||
right,
|
||||
jump,
|
||||
shoot,
|
||||
block;
|
||||
};
|
||||
|
||||
struct States {
|
||||
bool jumping = false,
|
||||
shooting = false,
|
||||
hit = false,
|
||||
powerup = false,
|
||||
dead = false,
|
||||
still = false,
|
||||
jumpshot = false,
|
||||
running = false;
|
||||
bool jumping,
|
||||
shooting,
|
||||
hit,
|
||||
powerup,
|
||||
dead,
|
||||
still,
|
||||
jumpshot,
|
||||
running;
|
||||
};
|
||||
|
||||
struct Boosts {
|
||||
bool invincible = false,
|
||||
damage = false,
|
||||
hp = false;
|
||||
};
|
||||
|
||||
/* Structures de paquets */
|
||||
|
||||
struct Input { // cli -> srv UDP ~frame
|
||||
Timestamp timestamp;
|
||||
uint64_t sid = 0;
|
||||
@ -81,43 +67,38 @@ namespace netprot {
|
||||
States states; // 0bJSH_____ bit-packing de bool.
|
||||
};
|
||||
|
||||
struct Sync { // srv -> cli TCP ~second - un premier sync démarre la partie.
|
||||
struct Sync { // srv -> cli TCP ~second
|
||||
Timestamp timestamp;
|
||||
uint64_t sid = 0;
|
||||
uint32_t timer = 0;
|
||||
uint16_t ammo = 0;
|
||||
Boosts boost;
|
||||
float hp = 0;
|
||||
uint8_t hp = 0;
|
||||
Vector3f position;
|
||||
Sync() {}
|
||||
Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position), boost(sync->boost) {}
|
||||
Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {}
|
||||
};
|
||||
|
||||
struct TeamInfo { // cli <-> srv TCP once
|
||||
char *name = new char[32];
|
||||
char name[32];
|
||||
uint64_t id = 0;
|
||||
TeamInfo() {}
|
||||
TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(name, 32, tem->name); }
|
||||
~TeamInfo() { delete[] name; }
|
||||
TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(tem->name, name); }
|
||||
};
|
||||
|
||||
struct LoginInfo { // cli <-> srv TCP once
|
||||
char *name = new char[32];
|
||||
char name[32];
|
||||
uint64_t sid = 0,
|
||||
tid = 0;
|
||||
LoginInfo() {}
|
||||
LoginInfo(LoginInfo* log): sid(log->sid), tid(log->tid) { strcpy(name, 32, log->name); }
|
||||
~LoginInfo() { delete[] name; }
|
||||
LoginInfo(LoginInfo* ply): sid(ply->sid), tid(ply->tid) { strcpy(ply->name, name); }
|
||||
};
|
||||
|
||||
struct PlayerInfo { // cli <-> srv TCP once
|
||||
char *name = new char[32];
|
||||
char name[32];
|
||||
uint64_t id = 0,
|
||||
tid = 0;
|
||||
PlayerInfo() {}
|
||||
PlayerInfo(PlayerInfo* ply) : id(ply->id), tid(ply->tid) { strcpy(name, 32, ply->name); };
|
||||
PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { strcpy(name, 32, strname.c_str()); }
|
||||
~PlayerInfo() { delete[] name; }
|
||||
PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { strcpy(log->name, name); }
|
||||
};
|
||||
|
||||
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
|
||||
@ -128,46 +109,22 @@ namespace netprot {
|
||||
GameInfo(GameInfo* gam) : seed(gam->seed), countdown(gam->countdown), gameType(gam->gameType) {}
|
||||
};
|
||||
|
||||
struct PickupMod {
|
||||
uint64_t id;
|
||||
Vector3f pos;
|
||||
Boosts boost;
|
||||
bool available = true;
|
||||
PickupMod() {}
|
||||
PickupMod(PickupMod* pmod) : id(pmod->id), pos(pmod->pos), boost(pmod->boost), available(pmod->available) {}
|
||||
};
|
||||
|
||||
struct Chat { // cli <-> srv TCP event
|
||||
uint64_t src_id = 0,
|
||||
dest_id = 0,
|
||||
dest_team_id = 0;
|
||||
char *mess = new char[140]; // Good 'nough for twitr, good 'nough for me.
|
||||
char mess[140]; // Good 'nough for twitr, good 'nough for me.
|
||||
Chat() {}
|
||||
Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(mess, 140, cha->mess); }
|
||||
~Chat() { delete[] mess; }
|
||||
};
|
||||
|
||||
struct ChunkMod {
|
||||
Vector3f pos;
|
||||
BlockType b_type, old_b_type;
|
||||
};
|
||||
|
||||
struct BulletAdd {
|
||||
Timestamp tstamp;
|
||||
Vector3f pos, dir;
|
||||
uint64_t id;
|
||||
Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); }
|
||||
};
|
||||
|
||||
struct ErrorLog { // srv -> cli TCP event
|
||||
char *mess = new char[140];
|
||||
bool is_fatal = false;
|
||||
char mess[140];
|
||||
bool is_fatal;
|
||||
ErrorLog() {};
|
||||
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(mess, 140, err->mess); }
|
||||
~ErrorLog() { delete[] mess; }
|
||||
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); }
|
||||
};
|
||||
|
||||
/* Fonctions */
|
||||
|
||||
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
|
||||
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
|
||||
@ -176,64 +133,50 @@ namespace netprot {
|
||||
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(PickupMod* chmod, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
|
||||
|
||||
bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
|
||||
bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv
|
||||
bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv
|
||||
bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
|
||||
bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(PickupMod* chmod, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
|
||||
bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
|
||||
bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
|
||||
bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
|
||||
bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
|
||||
bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
|
||||
|
||||
PACKET_TYPE getType(char* buf, uint32_t buflen);
|
||||
|
||||
Packet getPack(char* buf, uint32_t *buflen);
|
||||
Packet getPack(char* buf, uint32_t buflen);
|
||||
Packet getPack(Buffer* buf);
|
||||
|
||||
bool emptyPack(Packet pck);
|
||||
|
||||
Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type.
|
||||
|
||||
template <class T> T copyPack(Packet* pck);
|
||||
|
||||
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
|
||||
template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);
|
||||
|
||||
template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
|
||||
template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
|
||||
|
||||
void recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck);
|
||||
void recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck);
|
||||
|
||||
/* Templates */
|
||||
|
||||
template <class T>
|
||||
T copyPack(Packet* pck) { return T((T*)pck->ptr); }
|
||||
std::vector<Packet> recvPacks(SOCKET sock, Buffer* buf);
|
||||
|
||||
template <class T>
|
||||
void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
|
||||
netprot::Serialize(pack, buf, buflen);
|
||||
memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
|
||||
*buflen += sizeof(Footer);
|
||||
memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t));
|
||||
buflen += (sizeof(uint64_t) + sizeof(uint8_t));
|
||||
send(sock, *buf, *buflen, 0);
|
||||
*buflen = BUFFER_LENGTH;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
|
||||
const sockaddr_in addr = *sockad;
|
||||
sockaddr_in addr = *sockad;
|
||||
netprot::Serialize(pack, buf, buflen);
|
||||
memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
|
||||
*buflen += sizeof(Footer);
|
||||
memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t));
|
||||
buflen += (sizeof(uint64_t) + sizeof(uint8_t));
|
||||
sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
|
||||
*buflen = BUFFER_LENGTH;
|
||||
}
|
||||
@ -241,21 +184,22 @@ namespace netprot {
|
||||
template <class T>
|
||||
void sendPack(SOCKET sock, T* pack, Buffer* buf) {
|
||||
netprot::Serialize(pack, &buf->ptr, &buf->len);
|
||||
memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
|
||||
buf->len += sizeof(Footer);
|
||||
memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t));
|
||||
buf->len += sizeof(uint64_t) + sizeof(uint8_t);
|
||||
send(sock, buf->ptr, buf->len, 0);
|
||||
buf->rstLen();
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
|
||||
const sockaddr_in addr = *sockad;
|
||||
sockaddr_in addr = *sockad;
|
||||
netprot::Serialize(pack, &buf->ptr, &buf->len);
|
||||
memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
|
||||
buf->len += sizeof(Footer);
|
||||
memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t));
|
||||
buf->len += sizeof(uint64_t) + sizeof(uint8_t);
|
||||
sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
|
||||
buf->rstLen();
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
#endif
|
||||
|
@ -4,64 +4,53 @@
|
||||
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
|
||||
m_velocity = Vector3f(0, 0, 0);
|
||||
m_airborne = true;
|
||||
m_hp = 1.0f;
|
||||
m_sensitivity = 0.5f;
|
||||
m_hp = 1.0f; //TODO: Remettre <20> 1.0f
|
||||
m_username = "Zelda Bee-Bop56";
|
||||
}
|
||||
|
||||
Player::~Player() {}
|
||||
|
||||
void Player::TurnLeftRight(float value, float sensitivity) {
|
||||
m_rotY += value * sensitivity;
|
||||
void Player::TurnLeftRight(float value) {
|
||||
m_rotY += value;
|
||||
if (m_rotY > 360) m_rotY = 0;
|
||||
else if (m_rotY < -360) m_rotY = 0;
|
||||
|
||||
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
|
||||
float xrotrad = (m_rotX / 57.2957795056f);
|
||||
|
||||
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
|
||||
-sin(xrotrad),
|
||||
cos(xrotrad) * -cos(yrotrad));
|
||||
|
||||
m_direction.Normalize();
|
||||
}
|
||||
|
||||
void Player::TurnTopBottom(float value, float sensitivity) {
|
||||
m_rotX += value * sensitivity;
|
||||
void Player::TurnTopBottom(float value) {
|
||||
m_rotX += value;
|
||||
if (m_rotX > 80) m_rotX = 80;
|
||||
else if (m_rotX < -80) m_rotX = -80;
|
||||
|
||||
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
|
||||
float xrotrad = (m_rotX / 57.2957795056f);
|
||||
|
||||
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
|
||||
-sin(xrotrad),
|
||||
cos(xrotrad) * -cos(yrotrad));
|
||||
|
||||
m_direction.Normalize();
|
||||
}
|
||||
|
||||
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
|
||||
|
||||
Vector3f delta = Vector3f(0, 0, 0);
|
||||
|
||||
Vector3f dir = m_direction;
|
||||
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
|
||||
float xrotrad = (m_rotX / 57.2957795056f);
|
||||
|
||||
dir.y = 0;
|
||||
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
|
||||
-sin(xrotrad),
|
||||
cos(xrotrad) * -cos(yrotrad));
|
||||
|
||||
m_direction.Normalize();
|
||||
|
||||
if (front) {
|
||||
delta += dir;
|
||||
delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
|
||||
delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
|
||||
}
|
||||
else if (back) {
|
||||
delta -= dir;
|
||||
delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
|
||||
delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
|
||||
}
|
||||
|
||||
if (left) {
|
||||
delta.x += dir.z;
|
||||
delta.z += -dir.x;
|
||||
delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
|
||||
delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
|
||||
}
|
||||
else if (right) {
|
||||
delta.x -= dir.z;
|
||||
delta.z -= -dir.x;
|
||||
delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
|
||||
delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
|
||||
}
|
||||
|
||||
delta.Normalize();
|
||||
@ -72,14 +61,9 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
|
||||
delta.y += jump? .32f: shoot? .1f : 0.f;
|
||||
m_airborne = true;
|
||||
}
|
||||
if (boostspeed)
|
||||
{
|
||||
delta.x += STRENGTH_SPEED_BOOST / 100 * delta.x;
|
||||
delta.z += STRENGTH_SPEED_BOOST / 100 * delta.z;
|
||||
}
|
||||
|
||||
if (shoot) // Recoil!
|
||||
TurnTopBottom(-1, 1.0f);
|
||||
TurnTopBottom(-1);
|
||||
|
||||
return delta;
|
||||
}
|
||||
@ -123,18 +107,32 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
||||
bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z);
|
||||
bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
|
||||
bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
|
||||
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||
m_velocity.y += .04f;
|
||||
if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
|
||||
if (input.x > 0)
|
||||
input.x = m_velocity.x = 0.5f;
|
||||
else
|
||||
input.x = m_velocity.x = -0.5f;
|
||||
m_velocity.y = 0.3;
|
||||
m_velocity.z *= .5f;
|
||||
}
|
||||
else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||
input.x = m_velocity.x = 0;
|
||||
m_velocity.z *= .5f;
|
||||
m_velocity.x *= .5f;
|
||||
}
|
||||
|
||||
bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z);
|
||||
bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z);
|
||||
bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z);
|
||||
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||
m_velocity.y += .04f;
|
||||
m_velocity.z *= .5f;
|
||||
if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
|
||||
if (input.z > 0)
|
||||
input.z = m_velocity.z = 0.5f;
|
||||
else
|
||||
input.z = m_velocity.z = -0.5f;
|
||||
m_velocity.y = 0.3;
|
||||
m_velocity.x *= .5f;
|
||||
}
|
||||
else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||
input.z = m_velocity.z = 0;
|
||||
m_velocity.x *= .5f;
|
||||
}
|
||||
|
||||
@ -142,8 +140,8 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
||||
/* Gestion de la friction */
|
||||
|
||||
if (!m_airborne) {
|
||||
m_velocity.x += input.x * (boostspeed ? 2.5f : 2.f) * elapsedTime;
|
||||
m_velocity.z += input.z * (boostspeed ? 2.5f : 2.f) * elapsedTime;
|
||||
m_velocity.x += input.x * 2.f * elapsedTime;
|
||||
m_velocity.z += input.z * 2.f * elapsedTime;
|
||||
|
||||
if (input.x == 0.f)
|
||||
m_velocity.x *= .8f;
|
||||
@ -161,7 +159,7 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
||||
/* Fin gestion de la friction */
|
||||
|
||||
float vy = m_velocity.y;
|
||||
m_velocity.y = boostspeed ? 0.f: 1.f; // Padding pour limiter le x et z lors du Normalize().
|
||||
m_velocity.y = 1.f; // Padding pour limiter le x et z lors du Normalize().
|
||||
if (m_velocity.Length() >= 1.f) m_velocity.Normalize(); // Limiteur de vitesse en x/z.
|
||||
m_velocity.y = 0;
|
||||
if (m_velocity.Length() < .005f) m_velocity.Zero(); // Threshold en x/z.
|
||||
@ -184,87 +182,18 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
||||
else isStep = false;
|
||||
m_POV = m_position.y;
|
||||
m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
|
||||
RemoveBooster(elapsedTime);
|
||||
|
||||
return snd;
|
||||
}
|
||||
|
||||
void Player::Put(Vector3f pos) {
|
||||
m_position = pos;
|
||||
}
|
||||
|
||||
void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
|
||||
|
||||
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
|
||||
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
||||
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
||||
if (rel) transformation.ApplyTranslation(-GetPOV());
|
||||
}
|
||||
|
||||
uint64_t Player::TakeBooster(std::unordered_map<uint64_t, Booster*> booster_table, float elapsedtime)
|
||||
{
|
||||
uint64_t boostid = 0;
|
||||
Vector3f playerpos = GetPosition();
|
||||
for (auto& [key, booster]: booster_table) {
|
||||
Vector3f pos = booster->GetPosition();
|
||||
if (booster->GetAvailability() && abs(playerpos.x - pos.x) <= 0.5f && abs(playerpos.y - pos.y) <= 1.0f && abs(playerpos.z - pos.z) <= 0.5f)
|
||||
{
|
||||
boostid = booster->GetId();
|
||||
GetBooster(booster->GetType(), elapsedtime);
|
||||
booster->SetAvailability(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return boostid;
|
||||
}
|
||||
|
||||
void Player::GetBooster(BOOST_TYPE boosttype, float elapsedtime)
|
||||
{
|
||||
if (boosttype == BTYPE_SPEED)
|
||||
{
|
||||
boostspeed = true;
|
||||
timeboostspeed = 0;
|
||||
}
|
||||
if (boosttype == BTYPE_HEAL)
|
||||
{
|
||||
m_hp = 1.0f;
|
||||
}
|
||||
if (boosttype == BTYPE_DAMAGE)
|
||||
{
|
||||
boostdamage = true;
|
||||
timeboostdamage = 0;
|
||||
}
|
||||
if (boosttype == BTYPE_INVINCIBLE)
|
||||
{
|
||||
boostinvincible = true;
|
||||
boostinvincible = 0;
|
||||
}
|
||||
}
|
||||
void Player::RemoveBooster(float elapsedtime)
|
||||
{
|
||||
if (boostspeed)
|
||||
{
|
||||
timeboostspeed += elapsedtime;
|
||||
if (timeboostspeed >= TIME_SPEED_BOOST && boostspeed == true)
|
||||
boostspeed = false;
|
||||
}
|
||||
if (boostdamage)
|
||||
{
|
||||
if (timeboostdamage >= TIME_DAMAGE_BOOST && boostdamage == true)
|
||||
boostdamage = false;
|
||||
}
|
||||
if (boostinvincible)
|
||||
{
|
||||
if (timeboostinvincible >= TIME_INVINCIBLE_BOOST && boostinvincible == true)
|
||||
boostinvincible = false;
|
||||
}
|
||||
}
|
||||
void Player::SetDirection(Vector3f dir) { m_direction = dir; }
|
||||
|
||||
void Player::Move(Vector3f diff) { m_position -= diff; }
|
||||
|
||||
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
|
||||
|
||||
Vector3f Player::GetPositionAbs() const { return m_position; }
|
||||
|
||||
Vector3f Player::GetVelocity() const { return m_velocity; }
|
||||
|
||||
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
|
||||
@ -273,42 +202,31 @@ Vector3f Player::GetDirection() const { return m_direction; }
|
||||
|
||||
std::string Player::GetUsername() const { return m_username; }
|
||||
|
||||
void Player::SetUsername(std::string username) {
|
||||
m_username = username;
|
||||
}
|
||||
|
||||
float Player::GetSensitivity() const {
|
||||
return m_sensitivity;
|
||||
}
|
||||
|
||||
void Player::SetSensitivity(float sensitivity) {
|
||||
m_sensitivity = sensitivity;
|
||||
}
|
||||
|
||||
float Player::GetHP() const { return m_hp; }
|
||||
|
||||
void Player::SetHP(float hp) {
|
||||
m_hp = hp;
|
||||
}
|
||||
|
||||
void Player::Teleport(int& x, int& z) {
|
||||
m_position.x -= x * CHUNK_SIZE_X;
|
||||
m_position.z -= z * CHUNK_SIZE_Z;
|
||||
}
|
||||
bool Player::GetIsAirborne() const { return m_airborne; }
|
||||
|
||||
bool Player::AmIDead() { return m_hp <= 0; }
|
||||
|
||||
void Player::InflictDamage(float hitPoints) {
|
||||
m_hp -= hitPoints;
|
||||
|
||||
if (m_hp < 0)
|
||||
m_hp == 0;
|
||||
bool Player::AmIDead()
|
||||
{
|
||||
return m_hp <= 0;
|
||||
}
|
||||
|
||||
int Player::getScore() const { return m_score; }
|
||||
|
||||
void Player::addPoint() { ++m_score; }
|
||||
void Player::InflictDamage(float hitPoints)
|
||||
{
|
||||
|
||||
m_hp -= hitPoints;
|
||||
|
||||
|
||||
if (AmIDead())
|
||||
{ // Quand le joueur est mort.
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
uint64_t Player::getId() const { return id; }
|
||||
|
@ -2,63 +2,34 @@
|
||||
#define PLAYER_H__
|
||||
|
||||
#include <cmath>
|
||||
#include <unordered_map>
|
||||
#include "transformation.h"
|
||||
#include "vector3.h"
|
||||
#include "booster.h"
|
||||
#include "define.h"
|
||||
|
||||
|
||||
class World;
|
||||
|
||||
class Player {
|
||||
public:
|
||||
enum Sound { NOSOUND, STEP, FALL };
|
||||
//enum BoosterType { SPEED, HEAL, DAMAGE, INVINCIBLE };
|
||||
|
||||
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
|
||||
~Player();
|
||||
|
||||
void TurnLeftRight(float value, float sensitivity);
|
||||
void TurnTopBottom(float value, float sensitivity);
|
||||
void TurnLeftRight(float value);
|
||||
void TurnTopBottom(float value);
|
||||
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
||||
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
|
||||
uint64_t TakeBooster(std::unordered_map<uint64_t, Booster*> booster_table, float elapsedTime);
|
||||
void GetBooster(BOOST_TYPE boosttype, float elapsedTime);
|
||||
void RemoveBooster(float elapsedtime);
|
||||
void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
|
||||
void ApplyTransformation(Transformation& transformation, bool rel = true) const;
|
||||
|
||||
void SetDirection(Vector3f dir);
|
||||
void Move(Vector3f diff);
|
||||
Vector3f GetPosition() const;
|
||||
Vector3f GetPositionAbs() const;
|
||||
Vector3f GetDirection() const;
|
||||
Vector3f GetVelocity() const;
|
||||
Vector3f GetPOV() const;
|
||||
std::string GetUsername() const;
|
||||
void SetUsername(std::string username);
|
||||
float GetSensitivity() const;
|
||||
void SetSensitivity(float sensitivity);
|
||||
float GetHP() const;
|
||||
void SetHP(float hp);
|
||||
void Teleport(int& x, int& z);
|
||||
|
||||
bool GetIsAirborne() const;
|
||||
bool AmIDead();
|
||||
void InflictDamage(float hitPoints);
|
||||
int getScore() const;
|
||||
void addPoint();
|
||||
uint64_t Killer = 0;
|
||||
std::string m_username;
|
||||
bool m_hit = false;
|
||||
|
||||
bool Eulogy = false;
|
||||
|
||||
bool boostspeed = false;
|
||||
bool boostdamage = false;
|
||||
bool boostinvincible = false;
|
||||
|
||||
void Put(Vector3f pos);
|
||||
|
||||
private:
|
||||
uint64_t getId() const;
|
||||
@ -68,22 +39,19 @@ protected:
|
||||
Vector3f m_velocity;
|
||||
Vector3f m_direction;
|
||||
|
||||
std::string m_username;
|
||||
uint64_t id = 0;
|
||||
int m_score = 0;
|
||||
|
||||
float m_rotX = 0;
|
||||
float m_rotY = 0;
|
||||
float m_POV;
|
||||
float timeboostspeed;
|
||||
float timeboostdamage;
|
||||
float timeboostinvincible;
|
||||
float m_sensitivity;
|
||||
|
||||
float m_hp;
|
||||
|
||||
bool m_airborne;
|
||||
|
||||
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
|
||||
|
||||
};
|
||||
#endif //_PLAYER_H__
|
||||
|
||||
|
@ -16,9 +16,6 @@ void World::SetSeed(uint64_t seed) {
|
||||
m_seed = seed;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Chunk* World::ChunkAt(float x, float y, float z) const {
|
||||
int cx = (int)x / CHUNK_SIZE_X;
|
||||
int cz = (int)z / CHUNK_SIZE_Z;
|
||||
@ -34,30 +31,6 @@ Chunk* World::ChunkAt(float x, float y, float z) const {
|
||||
|
||||
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
|
||||
|
||||
void World::RemoveChunk(int nbReduit)
|
||||
{
|
||||
for (int x = 0; x < WORLD_SIZE_X; ++x)
|
||||
for (int y = 0; y < WORLD_SIZE_Y; ++y)
|
||||
{
|
||||
Chunk* chk = nullptr;
|
||||
if (x < nbReduit)
|
||||
chk = m_chunks.Remove(x, y);
|
||||
if (y < nbReduit)
|
||||
chk = m_chunks.Remove(x, y);
|
||||
if (y > WORLD_SIZE_Y - nbReduit)
|
||||
chk = m_chunks.Remove(x, y);
|
||||
if (x > WORLD_SIZE_X - nbReduit)
|
||||
chk = m_chunks.Remove(x, y);
|
||||
|
||||
if (!chk)
|
||||
continue;
|
||||
|
||||
m_tbDeleted.emplace_back(chk);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
|
||||
Chunk* c = ChunkAt(x, y, z);
|
||||
|
||||
@ -165,27 +138,33 @@ void World::GetScope(unsigned int& x, unsigned int& y) {
|
||||
|
||||
void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
UpdateWorld(player_pos, blockinfo);
|
||||
//TransposeWorld(player_pos, bullets);
|
||||
}
|
||||
//
|
||||
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
// if (updates == 0 && ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// ChunkAt(chx, 1, chy)->Update(blockinfo, this);
|
||||
// updates = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
//
|
||||
//}
|
||||
|
||||
netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) {
|
||||
void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
|
||||
Vector3f currentPos = player_pos;
|
||||
Vector3f currentBlock = currentPos;
|
||||
Vector3f ray = player_dir;
|
||||
BlockType oldbtype;
|
||||
netprot::ChunkMod* cmod = nullptr;
|
||||
bool found = false;
|
||||
|
||||
if (block) return cmod;
|
||||
if (block) return;
|
||||
|
||||
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
|
||||
currentBlock += ray / 10.f;
|
||||
|
||||
BlockType bt = BlockAt(currentBlock);
|
||||
|
||||
if (bt != BTYPE_AIR) {
|
||||
if (bt != BTYPE_AIR)
|
||||
found = true;
|
||||
oldbtype = bt;
|
||||
}
|
||||
}
|
||||
|
||||
if (found)
|
||||
@ -211,30 +190,21 @@ netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3
|
||||
(By == PyA ||
|
||||
By == PyB ||
|
||||
By == PyC) &&
|
||||
Bz == Pz)) {
|
||||
Bz == Pz))
|
||||
found = true;
|
||||
oldbtype = bt;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
|
||||
if (net) {
|
||||
cmod = new netprot::ChunkMod();
|
||||
cmod->old_b_type = oldbtype;
|
||||
cmod->b_type = blockType;
|
||||
cmod->pos = currentBlock;
|
||||
}
|
||||
int bx = (int)currentBlock.x % CHUNK_SIZE_X;
|
||||
int by = (int)currentBlock.y % CHUNK_SIZE_Y;
|
||||
int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
|
||||
|
||||
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
|
||||
ChunkAt(currentBlock)->MakeModified();
|
||||
block = true;
|
||||
}
|
||||
|
||||
return cmod;
|
||||
}
|
||||
|
||||
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
|
||||
@ -255,6 +225,7 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]
|
||||
int side = 0;
|
||||
int threads = 0;
|
||||
std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
|
||||
//std::future<void> delThList[THREADS_DELETE_CHUNKS];
|
||||
|
||||
if (frameGenerate > 0) --frameGenerate;
|
||||
if (frameUpdate > 0) --frameUpdate;
|
||||
@ -345,6 +316,101 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]
|
||||
|
||||
side = 0;
|
||||
threads = 0;
|
||||
|
||||
//if (!frameUpdate)
|
||||
// while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2) {
|
||||
// int tx = -side, ty = -side;
|
||||
|
||||
// for (; tx <= side; ++tx) {
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||
// if (ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// updateThList[threads++] =
|
||||
// std::async(std::launch::async,
|
||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
// }
|
||||
// for (; ty <= side; ++ty) {
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||
// if (ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// updateThList[threads++] =
|
||||
// std::async(std::launch::async,
|
||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
// }
|
||||
// for (; tx >= -side; --tx) {
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||
// if (ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// updateThList[threads++] =
|
||||
// std::async(std::launch::async,
|
||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
// }
|
||||
// for (; ty >= -side; --ty) {
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||
// if (ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// updateThList[threads++] =
|
||||
// std::async(std::launch::async,
|
||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
// }
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// ++side;
|
||||
// }
|
||||
|
||||
//if (threads > 0) {
|
||||
// for (int i = 0; i < threads; ++i) {
|
||||
// updateThList[i].wait();
|
||||
// Chunk* chunk = updateThList[i].get();
|
||||
// chunk->FlushMeshToVBO();
|
||||
// }
|
||||
//}
|
||||
|
||||
threads = 0;
|
||||
|
||||
//int del = THREADS_DELETE_CHUNKS;
|
||||
//while (!m_tbDeleted.empty() && del--) { // Moins rapide que le bout en dessous, mais -beaucoup- plus stable.
|
||||
// m_tbDeleted.back()->FlushVBO();
|
||||
// m_tbDeleted.back()->~Chunk();
|
||||
// m_tbDeleted.pop_back();
|
||||
//}
|
||||
|
||||
/*while (!m_tbDeleted.empty() && !frameDelete) {
|
||||
if (m_tbDeleted.back()) {
|
||||
m_tbDeleted.back()->FlushVBO();
|
||||
delThList[threads] =
|
||||
std::async(std::launch::async,
|
||||
[](Chunk* chunk) { delete chunk; }, m_tbDeleted.back());
|
||||
m_tbDeleted.pop_back();
|
||||
if (++threads > THREADS_DELETE_CHUNKS) frameDelete = FRAMES_DELETE_CHUNKS;
|
||||
}
|
||||
else m_tbDeleted.pop_back();
|
||||
}*/
|
||||
|
||||
/*for (int x = 0; x < threads; ++x) {
|
||||
delThList[x].wait();
|
||||
delThList[x].get();
|
||||
}*/
|
||||
}
|
||||
|
||||
int World::GettbDeleted() const { return m_tbDeleted.size(); }
|
||||
|
@ -11,7 +11,6 @@
|
||||
#include "array2d.h"
|
||||
#include "bullet.h"
|
||||
#include "chunk.h"
|
||||
#include "netprotocol.h"
|
||||
|
||||
class Chunk;
|
||||
class Bullet;
|
||||
@ -29,8 +28,6 @@ public:
|
||||
Chunk* ChunkAt(float x, float y, float z) const;
|
||||
Chunk* ChunkAt(const Vector3f& pos) const;
|
||||
|
||||
void RemoveChunk(int nbReduit);
|
||||
|
||||
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||
|
||||
@ -38,7 +35,7 @@ public:
|
||||
|
||||
void GetScope(unsigned int& x, unsigned int& y);
|
||||
|
||||
netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net);
|
||||
void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
|
||||
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
|
||||
void CleanUpWorld(int& deleteframes, bool clear);
|
||||
int GettbDeleted() const;
|
||||
|
@ -4,18 +4,16 @@
|
||||
|
||||
Connection::Connection(SOCKET sock,
|
||||
sockaddr_in sockaddr,
|
||||
LoginInfo *log,
|
||||
PlayerInfo *play) :
|
||||
LoginInfo log,
|
||||
PlayerInfo play):
|
||||
m_sock(sock),
|
||||
m_addr(sockaddr),
|
||||
m_loginfo(*log),
|
||||
m_playinfo(*play) {
|
||||
m_loginfo(log),
|
||||
m_playinfo(play) {
|
||||
|
||||
}
|
||||
|
||||
Connection::~Connection() {
|
||||
delete player;
|
||||
closesocket(m_sock); }
|
||||
Connection::~Connection() { closesocket(m_sock); }
|
||||
|
||||
uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; }
|
||||
|
||||
@ -23,7 +21,7 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
|
||||
|
||||
std::string Connection::GetName() const { return m_loginfo.name; }
|
||||
|
||||
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); }
|
||||
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); }
|
||||
|
||||
Output* Connection::getOutput(Timestamp time) {
|
||||
auto out = m_output_manifest.find(time);
|
||||
@ -49,199 +47,9 @@ PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; }
|
||||
|
||||
sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
|
||||
|
||||
void Connection::getPacks(SOCKET sock) {
|
||||
std::vector<char*> lsPck;
|
||||
Input in;
|
||||
Sync sync;
|
||||
recvPacksFrom(sock, &m_buf, m_addr, &lsPck);
|
||||
for (auto& pck : lsPck) {
|
||||
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||
switch (netprot::getType(pck, 1)) {
|
||||
using enum netprot::PACKET_TYPE;
|
||||
case INPUT:
|
||||
if (player->AmIDead())
|
||||
break;
|
||||
else if (Deserialize(&in, pck, &bsize)) {
|
||||
m_input_manifest[in.timestamp] = in;
|
||||
m_input_vector.push_back(in);
|
||||
}
|
||||
break;
|
||||
case SYNC:
|
||||
if (Deserialize(&sync, pck, &bsize))
|
||||
m_nsync = true;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
lsPck.clear();
|
||||
}
|
||||
|
||||
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
|
||||
static int outs = 0;
|
||||
static Timestamp last = 0;
|
||||
static uint32_t lasttimer = timer;
|
||||
|
||||
if (m_output_vector.empty() && player->AmIDead()) {
|
||||
if (timer != lasttimer) {
|
||||
lasttimer = timer;
|
||||
Sync sync;
|
||||
sync.timestamp = sync.sid = m_loginfo.sid;
|
||||
sync.hp = 0;
|
||||
sync.ammo = -1;
|
||||
sync.timer = timer;
|
||||
sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
|
||||
}
|
||||
}
|
||||
|
||||
while (!m_output_vector.empty()) {
|
||||
Output out = m_output_vector.front();
|
||||
|
||||
for (auto& [key, conn] : conns) {
|
||||
if (m_playinfo.id == conn->GetHash(false))
|
||||
continue;
|
||||
sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
|
||||
}
|
||||
++outs;
|
||||
|
||||
[[unlikely]] if (last == 0) // !
|
||||
last = out.timestamp;
|
||||
|
||||
outs += out.timestamp + last;
|
||||
|
||||
static bool syncdead = false;
|
||||
bool dead = player->AmIDead();
|
||||
|
||||
if (outs >= SYNC_ACC || (!syncdead && dead)) {
|
||||
Sync sync;
|
||||
outs -= SYNC_ACC;
|
||||
sync.timestamp = out.timestamp;
|
||||
sync.position = out.position;
|
||||
sync.sid = m_loginfo.sid;
|
||||
sync.timer = timer;
|
||||
sync.timestamp = out.timestamp;
|
||||
sync.ammo = -1;
|
||||
sync.hp = player->GetHP();
|
||||
if (dead) {
|
||||
sync.timestamp = m_loginfo.sid;
|
||||
syncdead = true;
|
||||
}
|
||||
sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
|
||||
}
|
||||
|
||||
m_output_vector.pop_front();
|
||||
}
|
||||
}
|
||||
|
||||
Timestamp Connection::Run(World* world, std::unordered_map<uint64_t, Booster*> boosters) {
|
||||
Input in, last;
|
||||
Output out;
|
||||
Timestamp tstamp = 0;
|
||||
float el;
|
||||
|
||||
bool dead = player->AmIDead();
|
||||
|
||||
if (m_input_manifest.size() < 2 && !dead)
|
||||
return tstamp;
|
||||
|
||||
while (m_last_in < m_input_vector.size() - 1 || dead) {
|
||||
if (!dead) {
|
||||
in = m_input_vector.at(m_last_in + 1);
|
||||
last = m_input_vector.at(m_last_in);
|
||||
if (in.timestamp <= m_tstamp) {
|
||||
++m_last_in;
|
||||
continue;
|
||||
}
|
||||
el = (double)(in.timestamp - last.timestamp) / 1000.;
|
||||
if (m_shoot_acc > 0.) {
|
||||
m_shoot_acc -= el;
|
||||
if (m_shoot_acc < 0.)
|
||||
m_shoot_acc = 0.;
|
||||
}
|
||||
player->SetDirection(in.direction);
|
||||
}
|
||||
else {
|
||||
el = 1. / 60.;
|
||||
in = Input();
|
||||
|
||||
}
|
||||
|
||||
player->ApplyPhysics(player->GetInput(in.keys.forward,
|
||||
in.keys.backward,
|
||||
in.keys.left,
|
||||
in.keys.right,
|
||||
in.keys.jump, false, el),
|
||||
world, el);
|
||||
|
||||
player->TakeBooster(boosters, el);
|
||||
|
||||
if (player->GetPosition().y < -20.) {
|
||||
player->InflictDamage(9000.);
|
||||
player->Killer = GetHash(true);
|
||||
}
|
||||
|
||||
out.states.jumping = player->GetIsAirborne();
|
||||
|
||||
Vector3f horSpeed = player->GetVelocity();
|
||||
horSpeed.y = 0;
|
||||
out.states.running = horSpeed.Length() > .2f;
|
||||
out.states.still = !out.states.running && !out.states.jumping;
|
||||
out.states.hit = player->m_hit;
|
||||
player->m_hit = false;
|
||||
|
||||
if (player->AmIDead()) {
|
||||
in.keys.shoot = false;
|
||||
in.keys.block = false;
|
||||
out.states.dead = true;
|
||||
}
|
||||
|
||||
static bool toggle = false;
|
||||
if (in.keys.block) {
|
||||
if (!toggle) {
|
||||
toggle = true;
|
||||
bool block = false;
|
||||
ChunkMod* cmod = world->ChangeBlockAtCursor(BLOCK_TYPE::BTYPE_METAL,
|
||||
player->GetPosition(),
|
||||
player->GetDirection(),
|
||||
block, true);
|
||||
if (cmod)
|
||||
ChunkDiffs.push_back(std::move(cmod));
|
||||
}
|
||||
}
|
||||
else toggle = false;
|
||||
|
||||
out.states.shooting = in.keys.shoot;
|
||||
|
||||
if (out.states.jumping && out.states.shooting)
|
||||
out.states.jumpshot = true;
|
||||
else out.states.jumpshot = false;
|
||||
|
||||
if (in.keys.shoot && m_shoot_acc <= 0.) {
|
||||
Bullets.emplace_back(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true)));
|
||||
m_shoot_acc = BULLET_TIME;
|
||||
}
|
||||
|
||||
out.position = player->GetPositionAbs();
|
||||
out.direction = in.direction;
|
||||
out.timestamp = in.timestamp;
|
||||
out.id = m_playinfo.id;
|
||||
m_output_manifest[out.timestamp] = out;
|
||||
m_output_vector.push_back(out);
|
||||
m_tstamp = tstamp = out.timestamp;
|
||||
|
||||
if (!dead)
|
||||
++m_last_in;
|
||||
|
||||
dead = false;
|
||||
}
|
||||
|
||||
return tstamp;
|
||||
}
|
||||
|
||||
void Connection::CleanInputManifest(Timestamp time) {
|
||||
// auto wat = m_input_manifest.find(time);
|
||||
auto wat = m_input_manifest.find(time);
|
||||
|
||||
// while (wat != m_input_manifest.begin())
|
||||
// m_input_manifest.erase(wat--);
|
||||
while (wat != m_input_manifest.begin())
|
||||
m_input_manifest.erase(wat--);
|
||||
}
|
||||
|
||||
Timestamp Connection::GetTStamp() const { return m_tstamp; }
|
||||
|
@ -2,11 +2,10 @@
|
||||
#define CONNECTION_H__
|
||||
|
||||
#include <deque>
|
||||
#include <unordered_map>
|
||||
#include <map>
|
||||
#include "../SQCSim-common/player.h"
|
||||
#include "../SQCSim-common/vector3.h"
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "../SQCSim-common/world.h"
|
||||
#include "define.h"
|
||||
|
||||
using namespace netprot;
|
||||
@ -16,11 +15,11 @@ public:
|
||||
Connection(
|
||||
SOCKET sock,
|
||||
sockaddr_in sockaddr,
|
||||
LoginInfo *log,
|
||||
PlayerInfo *play);
|
||||
LoginInfo log,
|
||||
PlayerInfo play);
|
||||
~Connection();
|
||||
|
||||
Player* player = nullptr;
|
||||
std::unique_ptr<Player> player = nullptr;
|
||||
|
||||
uint64_t GetHash(bool self = true) const;
|
||||
uint64_t GetTeamHash() const;
|
||||
@ -33,40 +32,16 @@ public:
|
||||
PlayerInfo* getInfo() const;
|
||||
sockaddr_in* getAddr() const;
|
||||
|
||||
void getPacks(SOCKET sock);
|
||||
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
|
||||
|
||||
Timestamp Run(World* world, std::unordered_map<uint64_t, Booster*> boosters);
|
||||
|
||||
void CleanInputManifest(Timestamp time);
|
||||
|
||||
bool m_nsync = true;
|
||||
|
||||
std::vector<Bullet*> Bullets;
|
||||
std::vector<ChunkMod*> ChunkDiffs;
|
||||
|
||||
Timestamp GetTStamp() const;
|
||||
|
||||
private:
|
||||
std::unordered_map<Timestamp, Input> m_input_manifest;
|
||||
std::vector<Input> m_input_vector;
|
||||
std::unordered_map<Timestamp, Output> m_output_manifest;
|
||||
std::deque<Output> m_output_vector;
|
||||
std::unordered_map<Timestamp, Chat> m_chatlog;
|
||||
|
||||
float m_shoot_acc = 0;
|
||||
Timestamp m_tstamp = 0;
|
||||
std::map<Timestamp, Input> m_input_manifest;
|
||||
std::map<Timestamp, Output> m_output_manifest;
|
||||
std::map<Timestamp, Chat> m_chatlog;
|
||||
|
||||
SOCKET m_sock;
|
||||
sockaddr_in m_addr;
|
||||
LoginInfo m_loginfo;
|
||||
PlayerInfo m_playinfo;
|
||||
|
||||
Timestamp m_startsync;
|
||||
|
||||
uint64_t m_last_in = 0,
|
||||
m_last_out = 0;
|
||||
Buffer m_buf,
|
||||
m_bufout;
|
||||
};
|
||||
#endif
|
||||
|
@ -11,21 +11,4 @@
|
||||
#define ID_LIST_SIZE 127
|
||||
#define SRV_MANUAL_SETUP true
|
||||
|
||||
// @ = Dead guy, $ = Killer.
|
||||
const std::vector<std::string> DEATHMESSAGES = { "@ has gone to meet their maker.",
|
||||
"@ has bit the dust, if you know what I mean.",
|
||||
"@ has ceased to be.",
|
||||
"@ is no more.",
|
||||
"@ is like, super dead.",
|
||||
"Requiescat In Pace, @.",
|
||||
"So long, @, and thanks for all the lols!",
|
||||
"@ has a bad case of being dead.",
|
||||
"@ has finally seen the light!",
|
||||
"$ sees dead people; in this case they see a dead @.",
|
||||
"Thought @ was hot; guess what? He's not. He is dead, dead, dead.",
|
||||
"@ did not want to live forever.",
|
||||
"$ made @ die for their country.",
|
||||
"$ has become death, destroyer of @.",
|
||||
"$ did not make @ feel lucky." };
|
||||
|
||||
#endif
|
||||
|
@ -3,11 +3,6 @@
|
||||
int main() {
|
||||
std::unique_ptr<Server> server = std::make_unique<Server>();
|
||||
if (server->Init() == 0)
|
||||
while (server->Ready() == 0) {
|
||||
if (server->Ready() == 0)
|
||||
server->Run();
|
||||
if (!server->NewGameRequested())
|
||||
break;
|
||||
server->Cleanup();
|
||||
}
|
||||
server->DeInit();
|
||||
}
|
@ -18,10 +18,9 @@ Server::~Server() {
|
||||
closesocket(m_sock_udp);
|
||||
if (m_sock_tcp)
|
||||
closesocket(m_sock_tcp);
|
||||
for (const auto& [key, player] : m_conns)
|
||||
for (const auto& [key, player] : m_players)
|
||||
closesocket(player->getSock());
|
||||
m_conns.clear();
|
||||
delete m_world;
|
||||
m_players.clear();
|
||||
#ifdef _WIN32
|
||||
WSACleanup();
|
||||
#endif
|
||||
@ -77,20 +76,17 @@ int Server::Ready() {
|
||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||
try {
|
||||
m_game.countdown = std::stoi(m_buf.ptr);
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
} catch(const std::exception& e) {
|
||||
Log(e.what(), true, false);
|
||||
m_game.countdown = 0;
|
||||
}
|
||||
} while (m_game.countdown < 1);
|
||||
// m_game.seed = 9370707;
|
||||
do {
|
||||
Log("Entrez le seed de la partie: ", false, false);
|
||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||
try {
|
||||
m_game.seed = std::stoi(m_buf.ptr);
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
} catch(const std::exception& e) {
|
||||
Log(e.what(), true, false);
|
||||
m_game.seed = 0;
|
||||
}
|
||||
@ -100,25 +96,14 @@ int Server::Ready() {
|
||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||
try {
|
||||
nbrjoueurs = std::stoi(m_buf.ptr);
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
} catch(const std::exception& e) {
|
||||
Log(e.what(), true, false);
|
||||
nbrjoueurs = 0;
|
||||
}
|
||||
if (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS)
|
||||
Log("Nombre de joueurs invalide.", true, false);
|
||||
} while (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS);
|
||||
do {
|
||||
Log("Entrez le nombre de boosters: ", false, false);
|
||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||
try {
|
||||
m_boostcount = std::stoi(m_buf.ptr);
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
Log(e.what(), true, false);
|
||||
m_boostcount = -1;
|
||||
}
|
||||
} while (m_boostcount < 0);
|
||||
|
||||
m_game.gameType = 1;
|
||||
|
||||
if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
|
||||
@ -142,9 +127,8 @@ int Server::Ready() {
|
||||
str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
|
||||
|
||||
if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
|
||||
PlayerInfo* play = new PlayerInfo();
|
||||
PlayerInfo play;
|
||||
|
||||
m_buf.len = BUFFER_LENGTH;
|
||||
Packet pck = getPack(&m_buf);
|
||||
if (pck.type != PACKET_TYPE::LOGINF) {
|
||||
Log("Paquet invalide.", true, false);
|
||||
@ -155,367 +139,91 @@ int Server::Ready() {
|
||||
LoginInfo* log = (LoginInfo*)pck.ptr;
|
||||
|
||||
log->sid = getUniqueId();
|
||||
log->tid = 1145389380; // TODO: À changer si on implemente un mode en equipe.
|
||||
log->tid = 0; // TODO: À changer si on implemente un mode en equipe.
|
||||
|
||||
Log(str.append(" Nom: ").append(log->name), false, false);
|
||||
str.clear();
|
||||
|
||||
Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false);
|
||||
|
||||
sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
|
||||
sendPack<LoginInfo>(sock, log, &m_buf.ptr, &m_buf.len);
|
||||
|
||||
play->id = getUniqueId();
|
||||
play->tid = log->tid;
|
||||
strcpy(play->name, 32, log->name);
|
||||
play.id = getUniqueId();
|
||||
strcpy(play.name, log->name);
|
||||
|
||||
Log(str.append(play->name).append(" SID: [").append(std::to_string(log->sid)).append("]")
|
||||
.append(" ID: [").append(std::to_string(play->id)).append("]")
|
||||
.append(" TID: [").append(std::to_string(play->tid)).append("]"), false, false);
|
||||
play->tid = log->tid;
|
||||
play.tid = log->tid;
|
||||
|
||||
sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
|
||||
Connection* conn = new Connection(sock, sockad, log, play);
|
||||
sendPack<GameInfo>(sock, &m_game, &m_buf.ptr, &m_buf.len);
|
||||
std::unique_ptr<Connection> conn = std::make_unique<Connection>(sock, sockad, *log, play);
|
||||
|
||||
m_conns[log->sid] = conn;
|
||||
for (auto& [key, player] : m_players) {
|
||||
sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s
|
||||
sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur.
|
||||
}
|
||||
|
||||
m_players[log->sid] = std::move(conn);
|
||||
|
||||
delete log;
|
||||
|
||||
if (++nbrconn >= nbrjoueurs)
|
||||
readystart = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (auto& [keyin, playin] : m_conns) // Not pretty, but it works.
|
||||
for (auto& [keyout, playout] : m_conns) {
|
||||
if (keyin == keyout)
|
||||
continue;
|
||||
sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Server::Run() {
|
||||
bool endgame = false;
|
||||
Input in;
|
||||
sockaddr_in sockad;
|
||||
addrlen_t socklen = sizeof(sockad);
|
||||
|
||||
Log("Debut de la partie...", false, false);
|
||||
|
||||
int players = m_conns.size();
|
||||
|
||||
m_world = new World();
|
||||
m_world = std::make_unique<World>();
|
||||
m_world->SetSeed(m_game.seed);
|
||||
m_world->GetChunks().Reset(nullptr);
|
||||
m_world->BuildWorld();
|
||||
|
||||
for (auto& [key, conn] : m_conns) { // Creation des instances de joueurs et premier sync.
|
||||
if (!conn) {
|
||||
m_conns.erase(key);
|
||||
continue;
|
||||
}
|
||||
int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 4,
|
||||
y = (rand() % (CHUNK_SIZE_Z * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Z * WORLD_SIZE_Y / 2)) / 4;
|
||||
conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
|
||||
conn->player->m_username = conn->GetName();
|
||||
m_players[key] = conn->player;
|
||||
for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
|
||||
conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f));
|
||||
Sync sync;
|
||||
sync.position = conn->player->GetPositionAbs();
|
||||
sync.position = conn->player->GetPosition();
|
||||
sync.hp = conn->player->GetHP();
|
||||
sync.sid = key;
|
||||
sync.ammo = 0;
|
||||
sync.timestamp = 0;
|
||||
sync.timer = m_game.countdown;
|
||||
sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
|
||||
sendPack<Sync>(conn->getSock(), &sync, &m_buf);
|
||||
}
|
||||
|
||||
int timer = m_game.countdown, timer_acc = 0, deadplayers = 0;
|
||||
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
|
||||
Timestamp last = 0;
|
||||
std::vector<Chat*> chatlog;
|
||||
std::vector<ChunkMod*> chunkdiffs;
|
||||
std::vector<Bullet*> bullets;
|
||||
std::vector<std::vector<Bullet*>::iterator> bullit;
|
||||
std::vector<BulletAdd*> netbull;
|
||||
std::vector<PickupMod*> netboosters;
|
||||
std::vector<char*> lsPck;
|
||||
|
||||
int max = 0;
|
||||
for (int64_t x = 0; x < m_boostcount; ++x) {
|
||||
Vector3f pos = Vector3f(rand() % (WORLD_SIZE_X * CHUNK_SIZE_X) + .5f, rand() % CHUNK_SIZE_Y + .5f, rand() % (WORLD_SIZE_Y * CHUNK_SIZE_Z) + .5f);
|
||||
if (m_world->BlockAt(pos) == BTYPE_AIR && m_world->BlockAt(Vector3f(pos.x, pos.y - 2, pos.z)) != BTYPE_AIR) {
|
||||
Booster* boost = new Booster(pos, (BOOST_TYPE)(rand() % BTYPE_BOOST_LAST), getUniqueId());
|
||||
m_boosters[boost->GetId()] = boost;
|
||||
}
|
||||
else --x;
|
||||
if (++max > 100000)
|
||||
break;
|
||||
}
|
||||
|
||||
Chat* startchat = new Chat();
|
||||
startchat->src_id = 0;
|
||||
char startmess[] = "How would -YOU- like to die today, motherf-words?";
|
||||
float endtime = 0.;
|
||||
strcpy(startchat->mess, 140, startmess);
|
||||
|
||||
chatlog.emplace_back(startchat);
|
||||
|
||||
while (!endgame && endtime < 1.) {
|
||||
using namespace std::chrono;
|
||||
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
|
||||
|
||||
if (last == 0)
|
||||
last = tstamp;
|
||||
timer_acc += tstamp - last;
|
||||
if (timer_acc >= 1000) {
|
||||
while (timer_acc >= 1000)
|
||||
timer_acc -= 1000;
|
||||
if (!endgame)
|
||||
--timer;
|
||||
std::string str = "Timer: ";
|
||||
Log(str.append(std::to_string(timer)), false, false);
|
||||
}
|
||||
last = tstamp;
|
||||
|
||||
|
||||
for (auto& [key, conn] : m_conns) {
|
||||
|
||||
/* In */
|
||||
|
||||
Input in; Sync sync;
|
||||
|
||||
recvPacks(m_sock_udp, &m_buf, &lsPck);
|
||||
for (auto& pck : lsPck) {
|
||||
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||
switch (netprot::getType(pck, 1)) {
|
||||
while (true) {
|
||||
if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
|
||||
Packet pck = getPack(&m_buf);
|
||||
switch (pck.type) {
|
||||
using enum netprot::PACKET_TYPE;
|
||||
case INPUT:
|
||||
if (Deserialize(&in, pck, &bsize)) {
|
||||
if (m_conns.count(in.sid))
|
||||
m_conns[in.sid]->AddInput(in);
|
||||
case ERR: std::puts("ERROR!"); break;
|
||||
case INPUT: std::puts("INPUT!"); break;
|
||||
case OUTPUT: std::puts("OUTPUT!"); break;
|
||||
case SYNC: std::puts("SYNC!"); break;
|
||||
case TEAMINF: std::puts("TEAMINF!"); break;
|
||||
case SELFINF: std::puts("SELFINF!"); break;
|
||||
case PLAYINF: std::puts("PLAYINF!"); break;
|
||||
case LOGINF: std::puts("LOGINF!"); break;
|
||||
case CHUNKMOD: std::puts("CHUNKMOD!"); break;
|
||||
case PLAYERMOD: std::puts("PLAYERMOD!"); break;
|
||||
case PICKUPMOD: std::puts("PICKUPMOD!"); break;
|
||||
case GAMEINFO: std::puts("GAMEINFO!"); break;
|
||||
case ENDINFO: std::puts("ENDINFO!"); break;
|
||||
case CHAT: std::puts("CHAT!"); break;
|
||||
case ERRLOG: std::puts("ERRLOG!"); break;
|
||||
case LAST_PACK: [[falltrough]];
|
||||
default: std::puts("wtf?!"); break;
|
||||
}
|
||||
break;
|
||||
case SYNC:
|
||||
if (Deserialize(&sync, pck, &bsize)) {}
|
||||
break;
|
||||
default: break;
|
||||
netprot::emptyPack(pck);
|
||||
}
|
||||
}
|
||||
if (!lsPck.empty())
|
||||
lsPck.clear();
|
||||
|
||||
/* Process */
|
||||
|
||||
if (conn->m_nsync) {
|
||||
Timestamp tstamp = conn->Run(m_world, m_boosters);
|
||||
|
||||
if (conn->player->AmIDead() && !conn->player->Eulogy) {
|
||||
Chat* chat = new Chat();
|
||||
chat->dest_id = chat->dest_team_id = chat->src_id = 0;
|
||||
|
||||
Player* murderer = m_conns.at(conn->player->Killer)->player;
|
||||
|
||||
if (murderer != conn->player)
|
||||
murderer->addPoint();
|
||||
|
||||
std::string killer = murderer->GetUsername();
|
||||
|
||||
std::string mess = getDeathMessage(conn->player->GetUsername(), killer);
|
||||
|
||||
strcpy(chat->mess, 140, mess.c_str());
|
||||
chatlog.emplace_back(chat);
|
||||
++deadplayers;
|
||||
|
||||
conn->player->Eulogy = true;
|
||||
conn->m_nsync = false;
|
||||
}
|
||||
else {
|
||||
for (auto& chmo : conn->ChunkDiffs)
|
||||
chunkdiffs.emplace_back(std::move(chmo));
|
||||
if (!conn->ChunkDiffs.empty())
|
||||
conn->ChunkDiffs.clear();
|
||||
|
||||
for (auto& bull : conn->Bullets) {
|
||||
bullets.emplace_back(bull);
|
||||
BulletAdd* nbul = new BulletAdd();
|
||||
nbul->pos = bull->getPos();
|
||||
nbul->dir = bull->getVel();
|
||||
nbul->id = key;
|
||||
nbul->tstamp = tstamp;
|
||||
|
||||
netbull.emplace_back(std::move(nbul));
|
||||
}
|
||||
if (!conn->Bullets.empty())
|
||||
conn->Bullets.clear();
|
||||
}
|
||||
}
|
||||
/* Out */
|
||||
conn->sendPacks(m_sock_udp, m_conns, timer);
|
||||
|
||||
if ((deadplayers == players - 1 && deadplayers != 0) || timer < 0) {
|
||||
if (!endgame) {
|
||||
Chat* gameover = new Chat();
|
||||
gameover->dest_id = gameover->dest_team_id = gameover->src_id = 0;
|
||||
std::string winner, winmess;
|
||||
int score = 0;
|
||||
bool plural = false;
|
||||
for (auto& [key, conn] : m_conns) {
|
||||
if (conn->player->getScore() > score) {
|
||||
winner = conn->player->GetUsername();
|
||||
score = conn->player->getScore();
|
||||
plural = false;
|
||||
}
|
||||
else if (conn->player->getScore() == score) {
|
||||
winner = winner.append(" and ").append(conn->player->GetUsername());
|
||||
plural = true;
|
||||
}
|
||||
}
|
||||
|
||||
winmess = "And the winner";
|
||||
if (!plural)
|
||||
winmess = winmess.append(" is ");
|
||||
else winmess = winmess.append("s are ");
|
||||
|
||||
winmess = winmess.append(winner).append(" with ").append(std::to_string(score)).append(" point");
|
||||
|
||||
if (score > 1)
|
||||
winmess = winmess.append("s.");
|
||||
else winmess = winmess.append(".");
|
||||
|
||||
strcpy(gameover->mess, 140, winmess.c_str());
|
||||
|
||||
chatlog.emplace_back(gameover);
|
||||
}
|
||||
endgame = true;
|
||||
endtime += .001;
|
||||
}
|
||||
}
|
||||
|
||||
int max = 0;
|
||||
for (auto& [key, booster] : m_boosters) {
|
||||
if (booster->modified) {
|
||||
PickupMod pmod;
|
||||
pmod.available = booster->GetAvailability();
|
||||
pmod.id = booster->GetId();
|
||||
pmod.pos = booster->GetPosition();
|
||||
|
||||
Boosts boost;
|
||||
switch (booster->GetType()) {
|
||||
case BTYPE_DAMAGE:
|
||||
boost.damage = true;
|
||||
break;
|
||||
case BTYPE_HEAL:
|
||||
boost.hp = true;
|
||||
break;
|
||||
case BTYPE_INVINCIBLE:
|
||||
boost.invincible = true;
|
||||
break;
|
||||
default: continue;
|
||||
}
|
||||
pmod.boost = boost;
|
||||
booster->modified = false;
|
||||
for (auto& [key, conn] : m_conns)
|
||||
sendPackTo<PickupMod>(m_sock_udp, &pmod, &m_buf, conn->getAddr());
|
||||
max++;
|
||||
if (max > 5)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& bull : netbull) {
|
||||
for (auto& [key, conn] : m_conns)
|
||||
if (bull->id != conn->GetHash(false)) // Pour pas repitcher au joueur sa propre balle.
|
||||
sendPackTo<BulletAdd>(m_sock_udp, bull, &m_buf, conn->getAddr());
|
||||
delete bull;
|
||||
}
|
||||
if (!netbull.empty())
|
||||
netbull.clear();
|
||||
|
||||
for (auto bull = bullets.begin(); bull != bullets.end(); ++bull) {
|
||||
ChunkMod* cmod = nullptr;
|
||||
Bullet* bullet = *bull;
|
||||
if (bullet->Update(m_world, (1. / 60.), 50, m_players, &cmod)) {
|
||||
if (cmod)
|
||||
chunkdiffs.emplace_back(cmod);
|
||||
bullit.push_back(bull);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& bull : bullit) {
|
||||
delete* bull;
|
||||
bullets.erase(bull);
|
||||
}
|
||||
|
||||
if (!bullit.empty())
|
||||
bullit.clear();
|
||||
|
||||
for (auto& chat : chatlog) {
|
||||
Log(chat->mess, false, false);
|
||||
for (auto& [key, conn] : m_conns)
|
||||
sendPackTo<Chat>(m_sock_udp, chat, &m_buf, conn->getAddr());
|
||||
delete chat;
|
||||
}
|
||||
if (!chatlog.empty())
|
||||
chatlog.clear();
|
||||
|
||||
for (auto& chmo : chunkdiffs) {
|
||||
for (auto& [key, conn] : m_conns)
|
||||
sendPackTo<ChunkMod>(m_sock_udp, chmo, &m_buf, conn->getAddr());
|
||||
delete chmo;
|
||||
}
|
||||
if (!chunkdiffs.empty())
|
||||
chunkdiffs.clear();
|
||||
}
|
||||
|
||||
Chat end;
|
||||
end.src_id = 0;
|
||||
char endmess[] = "Game over, man. Game over.";
|
||||
strcpy(end.mess, 140, endmess);
|
||||
|
||||
for (auto& [key, conn] : m_conns) {
|
||||
std::string str = conn->player->GetUsername();
|
||||
Log(str.append(" ").append(std::to_string(conn->player->getScore())), false, false);
|
||||
}
|
||||
|
||||
for (auto& [key, conn] : m_conns)
|
||||
sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr());
|
||||
|
||||
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
|
||||
|
||||
char* ch = new char[2];
|
||||
std::cout << "Nouvelle partie? [o/N] ";
|
||||
std::cin.getline(ch, 2);
|
||||
std::cout << std::endl;
|
||||
|
||||
m_exit = true;
|
||||
if (ch[0] == 'o' || ch[0] == 'O')
|
||||
m_exit = false;
|
||||
|
||||
delete[] ch;
|
||||
}
|
||||
|
||||
void Server::Cleanup() {
|
||||
for (auto& [key, conn] : m_conns)
|
||||
delete conn;
|
||||
|
||||
m_conns.clear();
|
||||
m_players.clear();
|
||||
delete m_world;
|
||||
m_world = nullptr;
|
||||
}
|
||||
|
||||
void Server::DeInit() {
|
||||
if (m_logfile.is_open())
|
||||
m_logfile.close();
|
||||
if (m_sock_udp)
|
||||
closesocket(m_sock_udp);
|
||||
if (m_sock_tcp)
|
||||
closesocket(m_sock_tcp);
|
||||
|
||||
#ifdef _WIN32
|
||||
WSACleanup();
|
||||
#endif
|
||||
}
|
||||
|
||||
bool Server::NewGameRequested() const { return !m_exit; }
|
||||
|
||||
inline std::string Server::LogTimestamp() {
|
||||
time_t rawtime;
|
||||
@ -555,11 +263,10 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
|
||||
closesocket(m_sock_udp);
|
||||
if (m_sock_tcp)
|
||||
closesocket(m_sock_tcp);
|
||||
for (const auto& [key, player] : m_conns)
|
||||
for (const auto& [key, player] : m_players) {
|
||||
closesocket(player->getSock());
|
||||
|
||||
delete m_world;
|
||||
m_conns.clear();
|
||||
}
|
||||
m_players.clear();
|
||||
#ifdef _WIN32
|
||||
WSACleanup();
|
||||
#endif
|
||||
@ -582,34 +289,3 @@ uint64_t Server::getUniqueId() {
|
||||
m_ids.pop_back();
|
||||
return id;
|
||||
}
|
||||
|
||||
std::string Server::getDeathMessage(std::string username, std::string killer) const {
|
||||
std::string mess;
|
||||
std::string temp = DEATHMESSAGES.at(rand() % DEATHMESSAGES.size());
|
||||
size_t ind = temp.find('@');
|
||||
size_t indk = temp.find('$');
|
||||
bool bypass = false;
|
||||
|
||||
if (indk == std::string::npos)
|
||||
bypass = true;
|
||||
|
||||
if (ind < indk || bypass) {
|
||||
mess.append(temp.substr(0, ind));
|
||||
mess.append(username);
|
||||
if (!bypass) {
|
||||
mess.append(temp.substr(ind + 1, indk - 1));
|
||||
mess.append(killer);
|
||||
mess.append(temp.substr(indk + 1));
|
||||
}
|
||||
else mess.append(temp.substr(ind + 1));
|
||||
}
|
||||
else {
|
||||
mess.append(temp.substr(0, indk));
|
||||
mess.append(killer);
|
||||
mess.append(temp.substr(indk + 1, ind - 1));
|
||||
mess.append(username);
|
||||
mess.append(temp.substr(ind + 1));
|
||||
}
|
||||
|
||||
return mess;
|
||||
}
|
||||
|
@ -1,12 +1,10 @@
|
||||
#ifndef SERVER_H__
|
||||
#define SERVER_H__
|
||||
|
||||
#include <cstdlib>
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include "../SQCSim-common/world.h"
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "define.h"
|
||||
@ -24,9 +22,6 @@ public:
|
||||
int Init();
|
||||
int Ready();
|
||||
void Run();
|
||||
void Cleanup();
|
||||
void DeInit();
|
||||
bool NewGameRequested() const;
|
||||
|
||||
private:
|
||||
|
||||
@ -40,24 +35,19 @@ private:
|
||||
|
||||
Buffer m_buf;
|
||||
|
||||
std::unordered_map<uint64_t, Player*> m_players;
|
||||
std::unordered_map<uint64_t, Connection*> m_conns;
|
||||
std::unordered_map<Timestamp, Chat> m_chatlog;
|
||||
std::unordered_map<uint64_t, Booster*> m_boosters;
|
||||
std::map<uint64_t, std::unique_ptr<Connection>> m_players;
|
||||
std::map <Timestamp, Chat> m_chatlog;
|
||||
std::vector<uint64_t> m_ids;
|
||||
GameInfo m_game;
|
||||
|
||||
World* m_world = nullptr;
|
||||
bool m_exit = true;
|
||||
|
||||
int64_t m_boostcount = -1;
|
||||
std::unique_ptr<World> m_world = nullptr;
|
||||
const bool m_manual_setup = SRV_MANUAL_SETUP;
|
||||
|
||||
std::string LogTimestamp();
|
||||
void Log(std::string str, bool is_error, bool is_fatal);
|
||||
void buildIdList(size_t size);
|
||||
|
||||
uint64_t getUniqueId();
|
||||
std::string getDeathMessage(std::string username, std::string killer) const;
|
||||
|
||||
};
|
||||
|
||||
|
@ -26,7 +26,6 @@
|
||||
<ClInclude Include="mesh.h" />
|
||||
<ClInclude Include="openglcontext.h" />
|
||||
<ClInclude Include="remoteplayer.h" />
|
||||
<ClInclude Include="settings.h" />
|
||||
<ClInclude Include="shader.h" />
|
||||
<ClInclude Include="skybox.h" />
|
||||
<ClInclude Include="texture.h" />
|
||||
@ -43,7 +42,6 @@
|
||||
<ClCompile Include="mesh.cpp" />
|
||||
<ClCompile Include="openglcontext.cpp" />
|
||||
<ClCompile Include="remoteplayer.cpp" />
|
||||
<ClCompile Include="settings.cpp" />
|
||||
<ClCompile Include="shader.cpp" />
|
||||
<ClCompile Include="skybox.cpp" />
|
||||
<ClCompile Include="texture.cpp" />
|
||||
@ -172,7 +170,7 @@
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
|
@ -53,9 +53,6 @@
|
||||
<ClInclude Include="remoteplayer.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="settings.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="engine.cpp">
|
||||
@ -100,8 +97,5 @@
|
||||
<ClCompile Include="remoteplayer.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="settings.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -2,40 +2,26 @@
|
||||
|
||||
Audio::Audio() {
|
||||
m_engine = irrklang::createIrrKlangDevice();
|
||||
m_engine->setDopplerEffectParameters(1);
|
||||
m_engine->setRolloffFactor(1);
|
||||
m_engine->setDefault3DSoundMinDistance(1);
|
||||
m_engine->setDopplerEffectParameters(10);
|
||||
m_engine->setRolloffFactor(2);
|
||||
m_engine->setDefault3DSoundMinDistance(.1);
|
||||
m_engine->setDefault3DSoundMaxDistance(1000);
|
||||
}
|
||||
|
||||
Audio::Audio(const char * music, const char* menumusic) {
|
||||
Audio::Audio(const char * music) {
|
||||
m_engine = irrklang::createIrrKlangDevice();
|
||||
m_engine->setDopplerEffectParameters(1);
|
||||
m_engine->setRolloffFactor(1);
|
||||
m_engine->setDefault3DSoundMinDistance(1);
|
||||
m_engine->setDefault3DSoundMaxDistance(100);
|
||||
m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING);
|
||||
m_menumusic = m_engine->play2D(menumusic, true, true, true, irrklang::ESM_STREAMING);
|
||||
m_music->setVolume(.5);
|
||||
m_menumusic->setVolume(.5);
|
||||
m_mainvolume = 0.5f;
|
||||
m_engine->setSoundVolume(m_mainvolume);
|
||||
m_sfxvolume = 0.5f;
|
||||
m_engine->setRolloffFactor(2);
|
||||
m_engine->setDefault3DSoundMinDistance(.1);
|
||||
m_engine->setDefault3DSoundMaxDistance(1000);
|
||||
m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
|
||||
}
|
||||
|
||||
Audio::~Audio() {
|
||||
if (m_music) m_music->drop();
|
||||
if (m_menumusic) m_menumusic->drop();
|
||||
if (m_engine) m_engine->drop();
|
||||
}
|
||||
|
||||
void Audio::playSound(const char* name, float volume = 1.) {
|
||||
irrklang::ISound* sfx = m_engine->play2D(name, false, true);
|
||||
sfx->setVolume(volume);
|
||||
sfx->setIsPaused(false);
|
||||
m_sfxes.push_back(sfx);
|
||||
}
|
||||
|
||||
void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
|
||||
m_engine->setListenerPosition(irrklang::vec3df(pos.x, pos.y, pos.z),
|
||||
irrklang::vec3df(dir.x, dir.y, dir.z),
|
||||
@ -43,10 +29,9 @@ void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
|
||||
}
|
||||
|
||||
irrklang::ISound* Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped = false, float volume = 1) {
|
||||
sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, true, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true);
|
||||
sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, false, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true);
|
||||
sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z));
|
||||
sound->setVolume(volume);
|
||||
sound->setIsPaused(false);
|
||||
return sound;
|
||||
}
|
||||
|
||||
@ -60,76 +45,6 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
|
||||
// m_music = m_engine->play2D(music, false, false, false, irrklang::ESM_STREAMING);
|
||||
//}
|
||||
|
||||
void Audio::CleanupSFX() {
|
||||
while (!m_sfxes.empty()) {
|
||||
irrklang::ISound* sfx = m_sfxes.back();
|
||||
if (sfx->isFinished()) {
|
||||
sfx->drop(); // drop() fait deja la job du delete sfx.
|
||||
}
|
||||
else break;
|
||||
m_sfxes.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
void Audio::ToggleMusicState(GameState state) {
|
||||
if (m_music_on) {
|
||||
switch (state) {
|
||||
case PLAY:
|
||||
m_music->setIsPaused(false);
|
||||
m_menumusic->setIsPaused(true);
|
||||
break;
|
||||
case PAUSE:
|
||||
m_music->setIsPaused(true);
|
||||
m_menumusic->setIsPaused(true);
|
||||
break;
|
||||
default:
|
||||
m_music->setIsPaused(true);
|
||||
m_menumusic->setIsPaused(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
m_music->setIsPaused(true);
|
||||
m_menumusic->setIsPaused(true);
|
||||
}
|
||||
}
|
||||
|
||||
void Audio::SetMusic(bool ison, GameState state) {
|
||||
m_music_on = state;
|
||||
if (!state) {
|
||||
m_music->setIsPaused(true);
|
||||
m_menumusic->setIsPaused(true);
|
||||
}
|
||||
else ToggleMusicState(state);
|
||||
}
|
||||
|
||||
bool Audio::GetMusic() {
|
||||
return m_music_on;
|
||||
}
|
||||
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
|
||||
|
||||
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
|
||||
|
||||
float Audio::GetMusicVolume() const {
|
||||
return m_music->getVolume();
|
||||
}
|
||||
|
||||
void Audio::SetMusicVolume(float volume) {
|
||||
m_music->setVolume(volume);
|
||||
m_menumusic->setVolume(volume);
|
||||
}
|
||||
|
||||
float Audio::GetMainVolume() const {
|
||||
return m_engine->getSoundVolume();
|
||||
}
|
||||
|
||||
void Audio::SetMainVolume(float volume) {
|
||||
m_engine->setSoundVolume(volume);
|
||||
}
|
||||
|
||||
float Audio::GetSfxVolume() const {
|
||||
return m_sfxvolume;
|
||||
}
|
||||
|
||||
void Audio::SetSfxVolume(float volume) {
|
||||
m_sfxvolume = volume;
|
||||
}
|
||||
|
@ -15,46 +15,24 @@
|
||||
class Audio {
|
||||
private:
|
||||
irrklang::ISound* m_music;
|
||||
irrklang::ISound* m_menumusic;
|
||||
float m_mainvolume;
|
||||
float m_sfxvolume;
|
||||
bool m_music_on = true;
|
||||
std::vector<irrklang::ISound*> m_sfxes;
|
||||
|
||||
public:
|
||||
Audio();
|
||||
Audio(const char* music, const char* menumusic);
|
||||
Audio(const char* music);
|
||||
~Audio();
|
||||
irrklang::ISoundEngine* m_engine;
|
||||
|
||||
void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed);
|
||||
|
||||
|
||||
irrklang::ISound* Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped, float volume);
|
||||
|
||||
void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);
|
||||
|
||||
//void PlaySong(const char* music);
|
||||
|
||||
void CleanupSFX();
|
||||
|
||||
void ToggleMusicState(GameState state);
|
||||
|
||||
void playSound(const char* sound, float volume);
|
||||
|
||||
void SetMusic(bool ison, GameState state);
|
||||
bool GetMusic();
|
||||
void ToggleMusicState();
|
||||
|
||||
void PauseEngine();
|
||||
|
||||
float GetMainVolume() const;
|
||||
void SetMainVolume(float volume);
|
||||
|
||||
float GetMusicVolume() const;
|
||||
void SetMusicVolume(float volume);
|
||||
|
||||
float GetSfxVolume() const;
|
||||
void SetSfxVolume(float volume);
|
||||
};
|
||||
|
||||
#endif // AUDIO_H__
|
||||
|
@ -28,7 +28,6 @@ include_directories(
|
||||
|
||||
|
||||
add_library(SQCSim-common
|
||||
"${SQCSIM_COMMON_DIR}boostinfo.cpp"
|
||||
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
||||
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
||||
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
||||
@ -41,7 +40,6 @@ add_library(SQCSim-common
|
||||
|
||||
add_executable(SQCSim-client
|
||||
"../audio.cpp"
|
||||
"../booster.cpp"
|
||||
"../connector.cpp"
|
||||
"../engine.cpp"
|
||||
"../mesh.cpp"
|
||||
|
@ -65,53 +65,48 @@ int Connector::Connect(const char* srv_addr, std::string name) {
|
||||
|
||||
netprot::Buffer bf;
|
||||
netprot::LoginInfo log;
|
||||
strcpy(log.name, 32, name.c_str());
|
||||
strcpy(log.name, name.c_str());
|
||||
|
||||
netprot::sendPack(m_sock_tcp, &log, &bf);
|
||||
|
||||
bool ready = false;
|
||||
int errors = 0;
|
||||
std::vector<char*> lsPck;
|
||||
std::vector<netprot::Packet> lsPck;
|
||||
while (!ready) {
|
||||
netprot::recvPacks(m_sock_udp, &bf, &lsPck);
|
||||
lsPck = netprot::recvPacks(m_sock_tcp, &bf);
|
||||
|
||||
for (auto& pck : lsPck) {
|
||||
uint32_t bsize = bf.len - (pck - bf.ptr);
|
||||
bool bypass_delete = false;
|
||||
netprot::PlayerInfo* pl = nullptr;
|
||||
switch (netprot::getType(pck, 1)) {
|
||||
switch (pck.type) {
|
||||
using enum netprot::PACKET_TYPE;
|
||||
case LOGINF:
|
||||
if (!netprot::Deserialize(&m_loginfo, pck, &bsize))
|
||||
++errors;
|
||||
m_loginfo = netprot::LoginInfo((netprot::LoginInfo*)pck.ptr);
|
||||
break;
|
||||
case GAMEINFO:
|
||||
if (!netprot::Deserialize(&m_gameinfo, pck, &bsize))
|
||||
++errors;
|
||||
m_gameinfo = netprot::GameInfo((netprot::GameInfo*)pck.ptr);
|
||||
break;
|
||||
case PLAYINF:
|
||||
pl = new netprot::PlayerInfo();
|
||||
if (!netprot::Deserialize(pl, pck, &bsize))
|
||||
++errors;
|
||||
else {
|
||||
pl = (netprot::PlayerInfo*)pck.ptr;
|
||||
m_players[pl->id] = pl;
|
||||
std::cout << "A challenger appears! " << pl->name << std::endl;
|
||||
}
|
||||
bypass_delete = true;
|
||||
break;
|
||||
case TEAMINF:
|
||||
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
|
||||
break;
|
||||
case SYNC:
|
||||
if (!netprot::Deserialize(&m_origin, pck, &bsize))
|
||||
++errors;
|
||||
m_origin = netprot::Sync((netprot::Sync*)pck.ptr);
|
||||
ready = true;
|
||||
break;
|
||||
default:
|
||||
errors++;
|
||||
break;
|
||||
}
|
||||
if (!bypass_delete)
|
||||
netprot::emptyPack(pck);
|
||||
}
|
||||
lsPck.clear();
|
||||
if (errors > 1000)
|
||||
if (errors > 100)
|
||||
return 4;
|
||||
}
|
||||
return 0;
|
||||
|
@ -2,7 +2,6 @@
|
||||
#define CONNECTOR_H__
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <unordered_map>
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "define.h"
|
||||
|
||||
@ -27,13 +26,13 @@ public:
|
||||
|
||||
// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
|
||||
|
||||
std::unordered_map<uint64_t, netprot::PlayerInfo> m_players;
|
||||
std::map<uint64_t, netprot::PlayerInfo> m_players;
|
||||
private:
|
||||
#ifdef _WIN32
|
||||
WSADATA m_wsaData;
|
||||
#endif
|
||||
std::unordered_map<Timestamp, netprot::Input> m_inputmanifest;
|
||||
std::unordered_map<uint64_t, netprot::TeamInfo> m_teams;
|
||||
std::map<Timestamp, netprot::Input> m_inputmanifest;
|
||||
std::map<uint64_t, netprot::TeamInfo> m_teams;
|
||||
|
||||
netprot::LoginInfo m_loginfo;
|
||||
netprot::GameInfo m_gameinfo;
|
||||
|
@ -25,40 +25,14 @@
|
||||
|
||||
#define BULLET_UPDATES_PER_FRAME 20
|
||||
|
||||
#define BASE_WIDTH 1280
|
||||
#define BASE_HEIGHT 720
|
||||
#define BASE_WIDTH 640
|
||||
#define BASE_HEIGHT 480
|
||||
|
||||
|
||||
#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
|
||||
#define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/"
|
||||
|
||||
//1 = jump shoot sans anim, 2 = jump shoot avec anim
|
||||
#define ANIM_PATH_JSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
|
||||
#define ANIM_PATH_JSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
|
||||
//1 = shoot sans anim, 2 = shoot avec anim
|
||||
#define ANIM_PATH_SSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGShooting/"
|
||||
#define ANIM_PATH_SSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
|
||||
|
||||
#define TEXTURE_PATH "./media/textures/"
|
||||
#define SHADER_PATH "./media/shaders/"
|
||||
#define AUDIO_PATH "./media/audio/"
|
||||
#define CHUNK_PATH "./media/chunks/"
|
||||
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
|
||||
|
||||
enum GameState {
|
||||
MAIN_MENU,
|
||||
SPLASH,
|
||||
LOBBY,
|
||||
OPTIONS,
|
||||
PLAY,
|
||||
PAUSE
|
||||
};
|
||||
|
||||
enum Resolution {
|
||||
HD = 0, // 1280x720 (High Definition)
|
||||
FHD, // 1920x1080 (Full HD)
|
||||
QHD, // 2560x1440 (Quad HD)
|
||||
UHD, // 3840x2160 (Ultra HD)
|
||||
};
|
||||
#define MENU_ITEM_PATH "./media/menu_items/"
|
||||
|
||||
#endif // DEFINE_H__
|
||||
|
0
SQCSim2021/docs/analyse_preliminaire.md
Normal file
1
SQCSim2021/docs/analyse_serveur.md
Normal file
@ -0,0 +1 @@
|
||||
|
@ -2,19 +2,14 @@
|
||||
#define ENGINE_H__
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
#include <unordered_map>
|
||||
#include <set>
|
||||
#include "../SQCSim-common/array2d.h"
|
||||
#include "../SQCSim-common/blockinfo.h"
|
||||
#include "../SQCSim-common/boostinfo.h"
|
||||
#include "../SQCSim-common/bullet.h"
|
||||
#include "../SQCSim-common/chunk.h"
|
||||
#include "../SQCSim-common/world.h"
|
||||
#include "../SQCSim-common/transformation.h"
|
||||
#include "../SQCSim-common/player.h"
|
||||
#include "../SQCSim-common/booster.h"
|
||||
#include "define.h"
|
||||
#include "openglcontext.h"
|
||||
#include "texture.h"
|
||||
@ -25,15 +20,13 @@
|
||||
#include "connector.h"
|
||||
#include "renderer.h"
|
||||
#include "remoteplayer.h"
|
||||
#include "settings.h"
|
||||
|
||||
class Engine : public OpenglContext {
|
||||
public:
|
||||
Engine();
|
||||
virtual ~Engine();
|
||||
|
||||
|
||||
|
||||
virtual void DrawMenu();
|
||||
virtual void DrawSplachScreen();
|
||||
virtual void Init();
|
||||
virtual void DeInit();
|
||||
virtual void LoadResource();
|
||||
@ -46,153 +39,74 @@ public:
|
||||
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
|
||||
|
||||
private:
|
||||
std::pair<float, float> GetScale() const;
|
||||
|
||||
int GetFps(float elapsedTime) const;
|
||||
int GetCountdown(float elapsedTime);
|
||||
int GetOptionsChoice();
|
||||
bool StartMultiplayerGame();
|
||||
|
||||
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
||||
void ChangeResolution(Resolution resolution);
|
||||
|
||||
void InstantDamage();
|
||||
void SystemNotification(std::string systemLog);
|
||||
void KillNotification(Player killer, Player killed);
|
||||
|
||||
void DisplayNotification(std::string message);
|
||||
|
||||
void ProcessNotificationQueue();
|
||||
void DisplayCrosshair();
|
||||
void DisplayPovGun();
|
||||
void DisplayCurrentItem();
|
||||
void DisplayHud(int timer);
|
||||
void DrawHud(float elapsedTime, BlockType bloc);
|
||||
void DisplayInfo(float elapsedTime, BlockType bloc);
|
||||
|
||||
void DisplaySplashScreen();
|
||||
|
||||
void DisplayMainMenu();
|
||||
void DrawButtonBackgrounds(float centerX, float centerY, int iterations);
|
||||
void DrawMainMenuButtons(float centerX, float centerY);
|
||||
void DrawSingleMultiButtons(float centerX, float centerY);
|
||||
|
||||
void DisplayLobbyMenu(float elapsedTime);
|
||||
void SetPlayerUsername(float elapsedTime);
|
||||
void SetServerAddress(float elapsedTime);
|
||||
|
||||
void DisplayPauseMenu(float elapsedTime);
|
||||
|
||||
void DisplayOptionsMenu();
|
||||
void DisplayAudioMenu(float centerX, float centerY);
|
||||
void DisplayGraphicsMenu(float centerX, float centerY);
|
||||
void DisplayGameplayMenu(float centerX, float centerY);
|
||||
void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue);
|
||||
void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value);
|
||||
void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue);
|
||||
|
||||
void DisplaySingleOrMultiplayerMenu();
|
||||
void DrawHud(float elapsedTime, BlockType bloc);
|
||||
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
||||
void ProcessNotificationQueue();
|
||||
char SimulateKeyboard(unsigned char key);
|
||||
void HandlePlayerInput(float elapsedTime);
|
||||
|
||||
Audio m_audio = Audio(AUDIO_PATH "music01.wav", AUDIO_PATH "menumusic01.wav");
|
||||
irrklang::ISound* m_powpow, * m_scream;
|
||||
irrklang::ISound* m_whoosh[MAX_BULLETS];
|
||||
|
||||
Bullet* m_bullets[MAX_BULLETS];
|
||||
|
||||
//Menu
|
||||
Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
|
||||
Connector m_conn;
|
||||
Shader m_shader01;
|
||||
BlockInfo* m_blockinfo[BTYPE_LAST];
|
||||
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
||||
|
||||
World m_world = World();
|
||||
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
||||
|
||||
Renderer m_renderer = Renderer();
|
||||
|
||||
BlockInfo* m_blockinfo[BTYPE_LAST];
|
||||
BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
|
||||
GameState m_gamestate = GameState::SPLASH;
|
||||
|
||||
Shader m_shader01;
|
||||
|
||||
Skybox m_skybox;
|
||||
|
||||
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
||||
TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
|
||||
|
||||
TextureAtlas::TextureIndex texBoostHeal;
|
||||
|
||||
Texture m_textureCrosshair;
|
||||
Texture m_textureFont;
|
||||
Texture m_textureGun;
|
||||
Texture m_texturePovGun;
|
||||
Texture m_textureSkybox;
|
||||
Texture m_textureSoloMultiMenu;
|
||||
Texture m_textureTitle;
|
||||
|
||||
Texture m_textureLobbyMenu;
|
||||
Texture m_textureMainMenu;
|
||||
Texture m_textureOptionsMenu;
|
||||
Texture m_texturePauseMenu;
|
||||
Texture m_textureSplashScreen;
|
||||
Skybox m_skybox;
|
||||
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
||||
|
||||
Texture m_textureHd;
|
||||
Texture m_textureFhd;
|
||||
Texture m_textureQhd;
|
||||
Texture m_textureUhd;
|
||||
irrklang::ISound* m_powpow,
|
||||
* m_scream;
|
||||
irrklang::ISound *m_whoosh[MAX_BULLETS];
|
||||
|
||||
Texture m_textureLobbyServer;
|
||||
Texture m_textureLobbyIdentify;
|
||||
Texture m_textureCheck;
|
||||
Texture m_textureChecked;
|
||||
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
||||
|
||||
Texture m_texturePauseResume;
|
||||
Texture m_texturePauseMainMenu;
|
||||
Bullet* m_bullets[MAX_BULLETS];
|
||||
|
||||
Texture m_textureOptAudio;
|
||||
Texture m_textureOptBack;
|
||||
Texture m_textureOptGameplay;
|
||||
Texture m_textureOptGraphics;
|
||||
Texture m_textureOptMain;
|
||||
Texture m_textureOptMusic;
|
||||
Texture m_textureOptOptions;
|
||||
Texture m_textureOptResolution;
|
||||
Texture m_textureOptSensitivity;
|
||||
Texture m_textureOptSfx;
|
||||
std::map<uint64_t, Player*> m_players;
|
||||
|
||||
Texture m_textureMenuBack;
|
||||
Texture m_textureMenuMulti;
|
||||
Texture m_textureMenuOptions;
|
||||
Texture m_textureMenuPlay;
|
||||
Texture m_textureMenuQuit;
|
||||
Texture m_textureMenuSingle;
|
||||
Texture m_textureMenuTitle;
|
||||
//Menu
|
||||
enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
|
||||
GameState m_gamestate = GameState::MAIN_MENU;
|
||||
Texture MenuTitleTexture;
|
||||
Texture MenuBGTexture;
|
||||
Texture MenuStartTexture;
|
||||
Texture MenuQuitTexture;
|
||||
Texture MenuOptionsTexture;
|
||||
Texture SplachScreenTexture;
|
||||
|
||||
Settings m_options = Settings(m_audio);
|
||||
|
||||
Resolution m_resolution = HD;
|
||||
|
||||
float m_splashTime = 2.0f;
|
||||
float m_scale;
|
||||
float m_time = 0;
|
||||
|
||||
float m_titleX = 0;
|
||||
float m_titleY = 0;
|
||||
|
||||
|
||||
float m_time_SplashScreen = 0;
|
||||
float m_Width = 0;
|
||||
float m_Height = 0;
|
||||
|
||||
int m_renderCount = 0;
|
||||
int m_countdown = COUNTDOWN;
|
||||
int m_nbReductionChunk = 4;
|
||||
int m_timerReductionChunk = 30;
|
||||
|
||||
float m_mainvolume;
|
||||
float m_musicvolume;
|
||||
float m_sfxvolume;
|
||||
float m_sensitivity;
|
||||
|
||||
int m_selectedOption = 0;
|
||||
|
||||
bool m_selectedOptAudioMainBar = false;
|
||||
bool m_selectedOptAudioMusicBar = false;
|
||||
bool m_selectedOptAudioSfxBar = false;
|
||||
bool m_selectedGameplaySensitivityBar = false;
|
||||
|
||||
bool m_damage = false;
|
||||
|
||||
@ -202,66 +116,29 @@ private:
|
||||
bool m_flash = true;
|
||||
bool m_displayCrosshair = true;
|
||||
bool m_displayHud = true;
|
||||
bool m_displayInfo = true;
|
||||
bool m_displayInfo = false;
|
||||
bool m_resetcountdown = false;
|
||||
bool m_soloMultiChoiceMade = false;
|
||||
bool m_soloMultiChoiceMade = true;
|
||||
bool m_stopcountdown = false;
|
||||
|
||||
bool m_selectedPlayOptions = false;
|
||||
bool m_selectedOptions = false;
|
||||
bool m_selectedQuit = false;
|
||||
|
||||
std::string m_currentInputString;
|
||||
std::string m_username;
|
||||
std::string m_serverAddr;
|
||||
|
||||
char m_inputChar = 0;
|
||||
bool m_invalidChar = false;
|
||||
bool m_charChanged = false;
|
||||
bool m_settingUsername = false;
|
||||
bool m_settingServer = false;
|
||||
bool m_selectedSinglePlayer = false;
|
||||
bool m_selectedMultiPlayer = false;
|
||||
bool m_singleReady = false;
|
||||
bool m_multiReady = false;
|
||||
|
||||
|
||||
bool m_key1 = false;
|
||||
bool m_key2 = false;
|
||||
|
||||
bool m_keyK = false;
|
||||
bool m_keyL = false;
|
||||
bool m_keyW = false;
|
||||
bool m_keyA = false;
|
||||
bool m_keyS = false;
|
||||
bool m_keyD = false;
|
||||
bool m_keyEnter = false;
|
||||
bool m_keySpace = false;
|
||||
bool m_keyShift = false;
|
||||
bool m_keyBackspace = false;
|
||||
|
||||
bool m_mouseL = false;
|
||||
bool m_mouseR = false;
|
||||
bool m_mouseC = false;
|
||||
bool m_mouseWU = false;
|
||||
bool m_mouseWD = false;
|
||||
|
||||
//Pour trouver ou est la souris
|
||||
float m_mousemx = 0;
|
||||
float m_mousemy = 0;
|
||||
|
||||
bool m_networkgame = false;
|
||||
|
||||
Connector m_conn;
|
||||
std::deque<netprot::ChunkMod*> m_chunkmod_manifest;
|
||||
std::chrono::high_resolution_clock::time_point m_startTime;
|
||||
std::unordered_map<uint64_t, Player*> m_players;
|
||||
std::set<uint64_t> m_deadplayers;
|
||||
netprot::Buffer m_buf, m_bufout;
|
||||
netprot::ChunkMod* m_chunkmod = nullptr;
|
||||
std::unordered_map<uint64_t, Booster*> m_boosters;
|
||||
std::set<uint64_t> m_boost_manifest;
|
||||
|
||||
std::unordered_map<uint64_t, netprot::Sync> m_syncs;
|
||||
std::string m_messageNotification = "";
|
||||
};
|
||||
|
||||
|
@ -7,7 +7,7 @@ void main()
|
||||
texel = texture2D(tex,gl_TexCoord[0].st);
|
||||
|
||||
texel *= light;
|
||||
|
||||
texel.a = 255.;
|
||||
gl_FragColor = texel;
|
||||
|
||||
}
|
||||
|
After Width: | Height: | Size: 262 KiB |
Before Width: | Height: | Size: 270 KiB After Width: | Height: | Size: 261 KiB |
After Width: | Height: | Size: 363 KiB |
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Before Width: | Height: | Size: 255 KiB After Width: | Height: | Size: 249 KiB |
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Before Width: | Height: | Size: 320 KiB After Width: | Height: | Size: 310 KiB |
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Before Width: | Height: | Size: 656 KiB After Width: | Height: | Size: 654 KiB |
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Before Width: | Height: | Size: 694 KiB After Width: | Height: | Size: 698 KiB |
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Before Width: | Height: | Size: 284 KiB After Width: | Height: | Size: 276 KiB |
Before Width: | Height: | Size: 283 KiB After Width: | Height: | Size: 276 KiB |
Before Width: | Height: | Size: 326 KiB After Width: | Height: | Size: 315 KiB |
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Before Width: | Height: | Size: 342 KiB After Width: | Height: | Size: 338 KiB |
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Before Width: | Height: | Size: 342 KiB After Width: | Height: | Size: 338 KiB |
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Before Width: | Height: | Size: 657 KiB After Width: | Height: | Size: 655 KiB |
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Before Width: | Height: | Size: 680 KiB After Width: | Height: | Size: 679 KiB |
Before Width: | Height: | Size: 656 KiB After Width: | Height: | Size: 654 KiB |