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SQC-35_nou
@ -131,7 +131,6 @@
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="booster.h" />
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<ClInclude Include="array2d.h" />
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<ClInclude Include="array2d.h" />
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<ClInclude Include="array3d.h" />
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<ClInclude Include="array3d.h" />
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<ClInclude Include="blockinfo.h" />
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<ClInclude Include="blockinfo.h" />
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@ -148,7 +147,6 @@
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<ClInclude Include="world.h" />
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<ClInclude Include="world.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="booster.cpp" />
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<ClCompile Include="blockinfo.cpp" />
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<ClCompile Include="blockinfo.cpp" />
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<ClCompile Include="boostinfo.cpp" />
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<ClCompile Include="boostinfo.cpp" />
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<ClCompile Include="bullet.cpp" />
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<ClCompile Include="bullet.cpp" />
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@ -54,9 +54,6 @@
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<ClInclude Include="transformation.h">
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<ClInclude Include="transformation.h">
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<Filter>Fichiers d%27en-tête</Filter>
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="booster.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="boostinfo.h">
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<ClInclude Include="boostinfo.h">
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<Filter>Fichiers d%27en-tête</Filter>
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ClInclude>
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@ -86,9 +83,6 @@
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<ClCompile Include="transformation.cpp">
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<ClCompile Include="transformation.cpp">
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<Filter>Fichiers sources</Filter>
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="booster.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="boostinfo.cpp">
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<ClCompile Include="boostinfo.cpp">
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<Filter>Fichiers sources</Filter>
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ClCompile>
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@ -1,39 +0,0 @@
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#include "booster.h"
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Booster::Booster()
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{
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}
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Booster::Booster(Vector3f tpos, BOOST_TYPE ttype, uint64_t id): m_id(id), pos(tpos), type(ttype){}
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Booster::~Booster()
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{
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}
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Vector3f Booster::GetPosition()
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{
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return pos;
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}
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BOOST_TYPE Booster::GetType()
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{
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return type;
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}
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uint64_t Booster::GetId() const
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{
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return m_id;
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}
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bool Booster::GetAvailability()
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{
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return available;
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}
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void Booster::SetAvailability(bool value)
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{
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available = value;
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modified = true;
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}
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@ -1,23 +0,0 @@
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#ifndef BOOSTER_H__
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#define BOOSTER_H__
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#include "define.h"
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#include "vector3.h"
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class Booster {
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public:
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Booster();
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Booster(Vector3f tpos, BOOST_TYPE ttype, uint64_t id);
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~Booster();
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Vector3f GetPosition();
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BOOST_TYPE GetType();
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uint64_t GetId() const;
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bool GetAvailability();
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void SetAvailability(bool value);
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bool modified = true;
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private:
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Vector3f pos;
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BOOST_TYPE type;
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uint64_t m_id;
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bool available = true;
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};
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#endif
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@ -3,45 +3,19 @@
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Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
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Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
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Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id) : m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id) {}
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Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {}
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Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id, bool canhurt): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id), m_canhurt(canhurt) {}
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Bullet::~Bullet() {}
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Bullet::~Bullet() {}
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bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) {
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bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer) {
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int max = 100 / perframe;
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int max = 100 / perframe;
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Player* shooter = nullptr;
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float damage = 0.057f;
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float damage = 0.098f;
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if (mapPlayer.count(m_shooter_id)) {
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shooter = mapPlayer.at(m_shooter_id);
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damage = shooter->boostdamage ? 0.123f : 0.098f;
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}
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for (int x = 0; x < max; ++x) {
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for (int x = 0; x < max; ++x) {
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m_currentpos += m_velocity * elapsedtime;
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m_currentpos += m_velocity * elapsedtime;
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for (auto& [key, player] : mapPlayer) {
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for (auto& [key, player] : mapPlayer) {
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if (key == m_shooter_id)
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if ((m_currentpos - player->GetPosition()).Length() < .4f) {
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continue;
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player->InflictDamage(damage);
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bool hit = false;
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if ((m_currentpos - player->GetPosition()).Length() < 1.5f) {
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hit = true;
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}
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else if ((m_currentpos - player->GetPOV()).Length() < .7f) {
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damage *= 2; // HEADSHOT!
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hit = true;
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}
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if (hit && !player->AmIDead()) {
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if (m_canhurt && !player->boostinvincible)
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player->InflictDamage(damage);
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player->m_hit = true;
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if (player->AmIDead())
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player->Killer = m_shooter_id;
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return true;
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return true;
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}
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}
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}
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}
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@ -49,17 +23,7 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere
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if (!world->ChunkAt(m_currentpos))
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if (!world->ChunkAt(m_currentpos))
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return true;
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return true;
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else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
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else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
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if (m_canhurt) {
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world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
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if (chunkmod) {
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using namespace netprot;
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*chunkmod = new ChunkMod();
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(*chunkmod)->old_b_type = world->BlockAt(m_currentpos);
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(*chunkmod)->b_type = BTYPE_AIR;
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(*chunkmod)->pos = m_currentpos;
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}
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world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
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}
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return true;
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return true;
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}
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}
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else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
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else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
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@ -83,6 +47,6 @@ Vector3f Bullet::getVel() const {
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return m_velocity;
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return m_velocity;
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}
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}
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//uint64_t Bullet::getTeamID(){
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uint64_t Bullet::getTeamID(){
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// return m_tid;
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return m_tid;
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//}
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}
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@ -5,7 +5,7 @@
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#include "define.h"
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#include "define.h"
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#include "vector3.h"
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#include "vector3.h"
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#include "player.h"
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#include "player.h"
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#include "netprotocol.h"
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class World;
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class World;
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class Player;
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class Player;
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@ -14,22 +14,19 @@ class Bullet {
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public:
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public:
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Bullet(Vector3f pos, Vector3f dir);
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Bullet(Vector3f pos, Vector3f dir);
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Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
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Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
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Bullet(Vector3f pos, Vector3f dir, uint64_t tid, bool canhurt);
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~Bullet();
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~Bullet();
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bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod);
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bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer);
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void Transpose(int& x, int& z);
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void Transpose(int& x, int& z);
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Vector3f getPos() const;
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Vector3f getPos() const;
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Vector3f getVel() const;
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Vector3f getVel() const;
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//uint64_t getTeamID();
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uint64_t getTeamID();
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private:
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private:
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Vector3f m_startpos,
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Vector3f m_startpos,
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m_currentpos,
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m_currentpos,
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m_velocity;
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m_velocity;
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uint64_t m_shooter_id = 0;
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uint64_t m_tid = 0;
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bool m_canhurt = true;
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};
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};
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@ -1,83 +1,55 @@
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#include "chunk.h"
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#include "chunk.h"
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#include "world.h"
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#include "world.h"
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#include <random>
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Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
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Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
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//std::ostringstream pos; // V<EFBFBD>rifie l'existence d'un fichier .chunk avec sa position.
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//std::ostringstream pos; // Vérifie l'existence d'un fichier .chunk avec sa position.
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//pos << CHUNK_PATH << x << '_' << y << ".chunk";
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//pos << CHUNK_PATH << x << '_' << y << ".chunk";
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//std::ifstream input(pos.str(), std::fstream::binary);
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//std::ifstream input(pos.str(), std::fstream::binary);
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//if (input.fail()) {
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//if (input.fail()) {
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OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
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OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
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m_blocks.Reset(BTYPE_AIR);
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int ratio = 0;
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int ratio = 0;
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ratio = x * y % 7;
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ratio = x * y % 7;
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m_blocks.Reset(BTYPE_AIR);
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#pragma region Montagnes et Grass des montagnes
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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float xnoiz, ynoiz;
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float xnoiz, ynoiz;
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xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
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xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.;
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ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
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ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.;
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double height = 0;
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double height = 0;
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for (int x = 0; x < 39; ++x) {
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for (int x = 0; x < 39; ++x) {
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height += simplex.eval(xnoiz, ynoiz);
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height += simplex.eval(xnoiz, ynoiz);
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height *= .79;
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height *= .79;
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xnoiz *= 1.1305;
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xnoiz *= 1.139;
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ynoiz *= 1.1305;
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ynoiz *= 1.139;
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}
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}
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height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
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height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
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height /= (CHUNK_SIZE_Y / 1.9);
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height /= (CHUNK_SIZE_Y / 1.9);
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height += 15.;
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height += 15.;
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for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
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SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
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|
}
|
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|
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
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|
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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float xnoiz, ynoiz;
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|
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
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|
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
|
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|
float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
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for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
|
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
|
||||||
if (iy < 20)
|
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||||
{
|
SetBlock(ix, iy, iz, BTYPE_GREENGRASS, nullptr);
|
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//std::cout << "" << ynoiz << std::endl;
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|
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SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
|
|
||||||
}
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|
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else if (iy == 20 || iy == 21) {
|
|
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double fractionalPart = ynoiz - static_cast<int>(ynoiz);
|
|
||||||
|
|
||||||
if (iy == 20) {
|
|
||||||
if (fractionalPart < 0.3) {
|
|
||||||
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (iy == 21) {
|
|
||||||
if (fractionalPart < 0.6) {
|
|
||||||
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#pragma endregion
|
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
|
||||||
|
|
||||||
#pragma region Lacs
|
|
||||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
|
||||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||||
for (int iy = 0; iy < 13; ++iy) {
|
for (int iy = 0; iy < 13; ++iy) {
|
||||||
if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||||
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
|
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
|
||||||
}
|
|
||||||
else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
|
||||||
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#pragma endregion
|
|
||||||
|
|
||||||
//int rnd = rand() % 15;
|
//int rnd = rand() % 15;
|
||||||
if (ratio == 1)
|
if (ratio == 1)
|
||||||
@ -109,146 +81,38 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
|
||||||
|
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||||
|
// float xnoiz, ynoiz;
|
||||||
|
// xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.;
|
||||||
|
// ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.;
|
||||||
|
// bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
|
||||||
|
// for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
|
||||||
|
// if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||||
|
// if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
|
||||||
|
// if (tree) {
|
||||||
|
// for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i)
|
||||||
|
// SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
|
||||||
|
// break;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
/* }
|
||||||
|
else {
|
||||||
|
input.seekg(0, std::ios_base::end);
|
||||||
|
int size = input.tellg();
|
||||||
|
input.seekg(0, std::ios_base::beg);
|
||||||
|
|
||||||
|
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
||||||
|
input.read(data, size);
|
||||||
|
input.close();
|
||||||
|
|
||||||
|
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
||||||
#pragma region Arbre
|
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
|
||||||
double valeurRnd = 0;
|
for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
|
||||||
int treeheight = 10;
|
m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
|
||||||
int lastTreeX = -1;
|
}*/
|
||||||
int lastTreeZ = -1;
|
|
||||||
|
|
||||||
int minDistanceBetweenTrees = 10; // Définir la distance minimale entre les arbres
|
|
||||||
|
|
||||||
|
|
||||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) {
|
|
||||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
|
||||||
if (GetBlock(ix, 0, iz) != BTYPE_ICE) {
|
|
||||||
float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
|
|
||||||
float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
|
|
||||||
double height = 0;
|
|
||||||
for (int i = 0; i < 39; ++i) {
|
|
||||||
height += simplex.eval(xnoiz, ynoiz);
|
|
||||||
height *= .79;
|
|
||||||
xnoiz *= 1.1305;
|
|
||||||
ynoiz *= 1.1305;
|
|
||||||
}
|
|
||||||
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
|
|
||||||
height /= (CHUNK_SIZE_Y / 1.9);
|
|
||||||
height += 15.;
|
|
||||||
if (GetBlock(ix, (int)height, iz) == BTYPE_GRASS || (GetBlock(ix, (int)height, iz) == BTYPE_METAL)) {
|
|
||||||
valeurRnd = simplex.eval(xnoiz, ynoiz);
|
|
||||||
int distanceThreshold = 20;
|
|
||||||
// Vérifie si l'emplacement n'est pas à l'intérieur des lacs
|
|
||||||
bool isInsideLake = false;
|
|
||||||
for (int iy = 0; iy < 13; ++iy) {
|
|
||||||
if (GetBlock(ix, iy, iz) == BTYPE_ICE) {
|
|
||||||
isInsideLake = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!isInsideLake && ((valeurRnd > -0.4 && valeurRnd < -0.38) || (valeurRnd > -0.35 && valeurRnd < -0.31)
|
|
||||||
|| (valeurRnd > 0.3 && valeurRnd < 0.32) || (valeurRnd > 0.37 && valeurRnd < 0.39))
|
|
||||||
) {
|
|
||||||
if (lastTreeX == -1 || abs(ix - lastTreeX) > minDistanceBetweenTrees || abs(iz - lastTreeZ) > minDistanceBetweenTrees) {
|
|
||||||
if (valeurRnd < 0.1)
|
|
||||||
treeheight = 10;
|
|
||||||
else {
|
|
||||||
treeheight = valeurRnd * 20;
|
|
||||||
if (treeheight < 5)
|
|
||||||
treeheight = 5;
|
|
||||||
}
|
|
||||||
PlaceTree(ix, height, iz, treeheight);
|
|
||||||
lastTreeX = ix;
|
|
||||||
lastTreeZ = iz;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#pragma endregion
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//else {
|
|
||||||
// input.seekg(0, std::ios_base::end);
|
|
||||||
// int size = input.tellg();
|
|
||||||
// input.seekg(0, std::ios_base::beg);
|
|
||||||
|
|
||||||
// char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
|
||||||
// input.read(data, size);
|
|
||||||
// input.close();
|
|
||||||
|
|
||||||
// for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
|
||||||
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
|
|
||||||
// for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
|
|
||||||
// m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
|
|
||||||
//}*/
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
|
|
||||||
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
|
||||||
// float xnoiz, ynoiz;
|
|
||||||
// xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
|
|
||||||
// ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
|
|
||||||
// float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
|
|
||||||
// for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
|
|
||||||
// if (iy < 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
|
||||||
// SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Collines
|
|
||||||
// }
|
|
||||||
// else if (iy >= 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
|
||||||
// SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Grass des collines
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Chunk::PlaceTree(int x, int y, int z, int height) {
|
|
||||||
// Vérifie si les coordonnées x, y, z sont dans les limites du chunk
|
|
||||||
if (x < 0 || x >= CHUNK_SIZE_X || y < 0 || y >= CHUNK_SIZE_Y || z < 0 || z >= CHUNK_SIZE_Z) {
|
|
||||||
// Coordonnées hors limites du chunk, sortie anticipée pour éviter tout accès non valide
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Place la tige de l'arbre
|
|
||||||
for (int iy = 0; iy < height + 1; ++iy) {
|
|
||||||
if (y + iy < CHUNK_SIZE_Y) { // Vérifie si la hauteur est à l'intérieur des limites du chunk
|
|
||||||
SetBlock(x, y + iy, z, BTYPE_DIRT, nullptr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Place les feuilles de l'arbre
|
|
||||||
int foliageHeight = height / 2;
|
|
||||||
for (int dy = 0; dy < foliageHeight; ++dy) {
|
|
||||||
for (int dx = -4; dx <= 4; ++dx) {
|
|
||||||
for (int dz = -4; dz <= 4; ++dz) {
|
|
||||||
// Vérifie que les coordonnées se trouvent à l'intérieur des limites du chunk
|
|
||||||
if (x + dx >= 0 && x + dx < CHUNK_SIZE_X && y + height + dy >= 0 && y + height + dy < CHUNK_SIZE_Y &&
|
|
||||||
z + dz >= 0 && z + dz < CHUNK_SIZE_Z) {
|
|
||||||
// Vérifie si le bloc est à une distance acceptable du centre des feuilles pour les placer
|
|
||||||
double distanceSquared = dx * dx + dy * dy + dz * dz;
|
|
||||||
if (distanceSquared < 20) {
|
|
||||||
SetBlock(x + dx, y + height + dy, z + dz, BTYPE_GREENGRASS, nullptr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Chunk::~Chunk() {
|
Chunk::~Chunk() {
|
||||||
/*if (m_isModified) {
|
/*if (m_isModified) {
|
||||||
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
||||||
@ -275,7 +139,7 @@ void Chunk::RemoveBlock(int x, int y, int z, World* world) {
|
|||||||
|
|
||||||
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
|
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
|
||||||
m_blocks.Set(x, y, z, type);
|
m_blocks.Set(x, y, z, type);
|
||||||
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<EFBFBD>rifier les chunks voisines.
|
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas vérifier les chunks voisines.
|
||||||
m_isDirty = true;
|
m_isDirty = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -303,10 +167,6 @@ void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
|
|||||||
|
|
||||||
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
|
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
bool Chunk::IsDirty() const { return m_isDirty; }
|
bool Chunk::IsDirty() const { return m_isDirty; }
|
||||||
|
|
||||||
void Chunk::MakeDirty() { m_isDirty = true; }
|
void Chunk::MakeDirty() { m_isDirty = true; }
|
||||||
@ -318,8 +178,28 @@ void Chunk::MakeModified() { m_isModified = true; }
|
|||||||
|
|
||||||
void Chunk::Structure(int x, int y, int z,int height)
|
void Chunk::Structure(int x, int y, int z,int height)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
for (int i = 0; i < height; i++)
|
for (int i = 0; i < height; i++)
|
||||||
{
|
{
|
||||||
SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
|
SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -27,7 +27,6 @@ class Chunk {
|
|||||||
BlockType GetBlock(int x, int y, int z);
|
BlockType GetBlock(int x, int y, int z);
|
||||||
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
|
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
|
||||||
void GetPosition(unsigned int& x, unsigned int& y) const;
|
void GetPosition(unsigned int& x, unsigned int& y) const;
|
||||||
void PlaceTree(int x, int y, int z, int height);
|
|
||||||
|
|
||||||
void Structure(int x, int y, int z, int height);
|
void Structure(int x, int y, int z, int height);
|
||||||
bool IsDirty() const;
|
bool IsDirty() const;
|
||||||
|
@ -31,32 +31,24 @@
|
|||||||
#define TEXTURE_SIZE 512
|
#define TEXTURE_SIZE 512
|
||||||
#define MAX_BULLETS 512
|
#define MAX_BULLETS 512
|
||||||
|
|
||||||
#define NB_BOOST 2
|
|
||||||
#define TIME_SPEED_BOOST 10 //secondes
|
#define TIME_SPEED_BOOST 10 //secondes
|
||||||
#define TIME_DAMAGE_BOOST 10 //secondes
|
#define TIME_DAMAGE_BOOST 10 //secondes
|
||||||
#define TIME_INVINCIBLE_BOOST 4 //secondes
|
#define TIME_INVINCIBLE_BOOST 4 //secondes
|
||||||
#define STRENGTH_SPEED_BOOST 1000 //Pourcentage
|
#define STRENGTH_SPEED_BOOST 10 //Pourcentage
|
||||||
#define BULLET_TIME .2 //secondes
|
#define BULLET_TIME .1
|
||||||
|
|
||||||
#define SYNC_ACC 600 // ms
|
|
||||||
#define CMOD_ACC 1000 // ms
|
|
||||||
|
|
||||||
typedef uint8_t BlockType;
|
typedef uint8_t BlockType;
|
||||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
|
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
|
||||||
typedef uint8_t BoostType;
|
typedef uint8_t BoostType;
|
||||||
enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
|
enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
|
||||||
|
|
||||||
//anim
|
|
||||||
enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
|
enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
|
||||||
enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
|
enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
|
||||||
|
|
||||||
typedef uint64_t Timestamp;
|
typedef uint64_t Timestamp;
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
|
|
||||||
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
|
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
|
||||||
#pragma comment(lib,"ws2_32.lib")
|
#pragma comment(lib,"ws2_32.lib")
|
||||||
|
|
||||||
#include <ws2tcpip.h>
|
#include <ws2tcpip.h>
|
||||||
#include <Windows.h>
|
#include <Windows.h>
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
@ -81,7 +73,6 @@ typedef uint64_t Timestamp;
|
|||||||
#include <arpa/inet.h>
|
#include <arpa/inet.h>
|
||||||
#include <netinet/in.h>
|
#include <netinet/in.h>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <poll.h>
|
|
||||||
|
|
||||||
#define flag_t unsigned int
|
#define flag_t unsigned int
|
||||||
#define addrlen_t unsigned int
|
#define addrlen_t unsigned int
|
||||||
|
@ -29,13 +29,13 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
|
|||||||
|
|
||||||
Keys keys = in->keys;
|
Keys keys = in->keys;
|
||||||
uint8_t keys8 = // Reste un bit.
|
uint8_t keys8 = // Reste un bit.
|
||||||
(keys.forward ? 0b10000000 : 0) |
|
keys.forward & 0b10000000 |
|
||||||
(keys.backward ? 0b01000000 : 0) |
|
keys.backward & 0b01000000 |
|
||||||
(keys.left ? 0b00100000 : 0) |
|
keys.left & 0b00100000 |
|
||||||
(keys.right ? 0b00010000 : 0) |
|
keys.right & 0b00010000 |
|
||||||
(keys.jump ? 0b00001000 : 0) |
|
keys.jump & 0b00001000 |
|
||||||
(keys.shoot ? 0b00000100 : 0) |
|
keys.shoot & 0b00000100 |
|
||||||
(keys.block ? 0b00000010 : 0);
|
keys.block & 0b00000010;
|
||||||
|
|
||||||
memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
|
memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
|
||||||
|
|
||||||
@ -90,14 +90,14 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
|
|||||||
|
|
||||||
States states = out->states;
|
States states = out->states;
|
||||||
uint8_t states8 =
|
uint8_t states8 =
|
||||||
(states.jumping ? 0b10000000 : 0) |
|
states.jumping & 0b10000000 |
|
||||||
(states.shooting ? 0b01000000 : 0) |
|
states.shooting & 0b01000000 |
|
||||||
(states.hit ? 0b00100000 : 0) |
|
states.hit & 0b00100000 |
|
||||||
(states.powerup ? 0b00010000 : 0) |
|
states.powerup & 0b00010000 |
|
||||||
(states.dead ? 0b00001000 : 0) |
|
states.dead & 0b00001000 |
|
||||||
(states.still ? 0b00000100 : 0) |
|
states.still & 0b00000100 |
|
||||||
(states.jumpshot ? 0b00000010 : 0) |
|
states.jumpshot & 0b00000010 |
|
||||||
(states.running ? 0b00000001 : 0);
|
states.running & 0b00000001;
|
||||||
|
|
||||||
memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
|
memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
|
||||||
|
|
||||||
@ -181,6 +181,8 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
|
|||||||
|
|
||||||
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + 1, ammo8, sizeof(uint16_t));
|
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + 1, ammo8, sizeof(uint16_t));
|
||||||
|
|
||||||
|
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 1, &sync->hp, sizeof(uint8_t));
|
||||||
|
|
||||||
uint32_t vec[3];
|
uint32_t vec[3];
|
||||||
memcpy(vec, &sync->position, sizeof(Vector3f)); // Pour d<>naturer les floats.
|
memcpy(vec, &sync->position, sizeof(Vector3f)); // Pour d<>naturer les floats.
|
||||||
|
|
||||||
@ -198,28 +200,9 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
|
|||||||
(uint8_t)((vec[2] >> 8) & 0xFF),
|
(uint8_t)((vec[2] >> 8) & 0xFF),
|
||||||
(uint8_t)(vec[2] & 0xFF) };
|
(uint8_t)(vec[2] & 0xFF) };
|
||||||
|
|
||||||
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 1, vec8, sizeof(uint32_t) * 3);
|
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 2, vec8, sizeof(uint32_t) * 3);
|
||||||
|
|
||||||
uint32_t hp;
|
*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2;
|
||||||
|
|
||||||
memcpy(&hp, &sync->hp, sizeof(float));
|
|
||||||
|
|
||||||
uint8_t hp8[4] = {
|
|
||||||
(uint8_t)((hp >> 24) & 0xFF),
|
|
||||||
(uint8_t)((hp >> 16) & 0xFF),
|
|
||||||
(uint8_t)((hp >> 8) & 0xFF),
|
|
||||||
(uint8_t)(hp & 0xFF) };
|
|
||||||
|
|
||||||
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 1, hp8, sizeof(float));
|
|
||||||
|
|
||||||
Boosts boost = sync->boost;
|
|
||||||
uint8_t boost8 = // Reste 6 bits.
|
|
||||||
(boost.invincible ? 0b10000000 : 0) |
|
|
||||||
(boost.damage ? 0b01000000 : 0);
|
|
||||||
|
|
||||||
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 5 + sizeof(uint16_t) + 1, &boost8, sizeof(uint8_t));
|
|
||||||
|
|
||||||
*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 5 + sizeof(uint16_t) + sizeof(float) + 2;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
|
void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
|
||||||
@ -227,8 +210,7 @@ void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
|
|||||||
|
|
||||||
size_t namesize = std::strlen(tinfo->name) + 1;
|
size_t namesize = std::strlen(tinfo->name) + 1;
|
||||||
|
|
||||||
strcpy(*buf + 1, namesize, tinfo->name);
|
memcpy(*buf + 1, &tinfo->name, namesize);
|
||||||
|
|
||||||
uint64_t tid = tinfo->id;
|
uint64_t tid = tinfo->id;
|
||||||
uint8_t tid8[sizeof(uint64_t)] = {
|
uint8_t tid8[sizeof(uint64_t)] = {
|
||||||
(uint8_t)((tid >> 56) & 0xFF),
|
(uint8_t)((tid >> 56) & 0xFF),
|
||||||
@ -251,8 +233,7 @@ void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
|
|||||||
|
|
||||||
size_t namesize = std::strlen(linfo->name) + 1;
|
size_t namesize = std::strlen(linfo->name) + 1;
|
||||||
|
|
||||||
strcpy(*buf + 1, namesize, linfo->name);
|
memcpy(*buf + 1, &linfo->name, namesize);
|
||||||
|
|
||||||
uint64_t sid = linfo->sid;
|
uint64_t sid = linfo->sid;
|
||||||
uint8_t sid8[sizeof(uint64_t)] = {
|
uint8_t sid8[sizeof(uint64_t)] = {
|
||||||
(uint8_t)((sid >> 56) & 0xFF),
|
(uint8_t)((sid >> 56) & 0xFF),
|
||||||
@ -289,8 +270,7 @@ void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
|
|||||||
|
|
||||||
size_t namesize = std::strlen(pinfo->name) + 1;
|
size_t namesize = std::strlen(pinfo->name) + 1;
|
||||||
|
|
||||||
strcpy(*buf + 1, namesize, pinfo->name);
|
memcpy(*buf + 1, &pinfo->name, namesize);
|
||||||
|
|
||||||
uint64_t id = pinfo->id;
|
uint64_t id = pinfo->id;
|
||||||
uint8_t id8[sizeof(uint64_t)] = {
|
uint8_t id8[sizeof(uint64_t)] = {
|
||||||
(uint8_t)((id >> 56) & 0xFF),
|
(uint8_t)((id >> 56) & 0xFF),
|
||||||
@ -417,157 +397,11 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
|
|||||||
|
|
||||||
size_t messize = std::strlen(chat->mess) + 1;
|
size_t messize = std::strlen(chat->mess) + 1;
|
||||||
|
|
||||||
strcpy(*buf + 1 + sizeof(uint64_t) * 3, messize, chat->mess);
|
memcpy(*buf + 1 + sizeof(uint64_t) * 3, &chat->mess, messize);
|
||||||
|
|
||||||
*buflen = messize + sizeof(uint64_t) * 3 + 2;
|
*buflen = messize + sizeof(uint64_t) * 3 + 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
void netprot::Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen) {
|
|
||||||
*buf[0] = (char)netprot::PACKET_TYPE::CHUNKMOD;
|
|
||||||
|
|
||||||
uint32_t vec[3];
|
|
||||||
memcpy(vec, &chmod->pos, sizeof(Vector3f)); // Pour d<>naturer les floats.
|
|
||||||
|
|
||||||
uint8_t vec8[3 * sizeof(uint32_t)] = {
|
|
||||||
(uint8_t)((vec[0] >> 24) & 0xFF),
|
|
||||||
(uint8_t)((vec[0] >> 16) & 0xFF),
|
|
||||||
(uint8_t)((vec[0] >> 8) & 0xFF),
|
|
||||||
(uint8_t)(vec[0] & 0xFF),
|
|
||||||
(uint8_t)((vec[1] >> 24) & 0xFF),
|
|
||||||
(uint8_t)((vec[1] >> 16) & 0xFF),
|
|
||||||
(uint8_t)((vec[1] >> 8) & 0xFF),
|
|
||||||
(uint8_t)(vec[1] & 0xFF),
|
|
||||||
(uint8_t)((vec[2] >> 24) & 0xFF),
|
|
||||||
(uint8_t)((vec[2] >> 16) & 0xFF),
|
|
||||||
(uint8_t)((vec[2] >> 8) & 0xFF),
|
|
||||||
(uint8_t)(vec[2] & 0xFF) };
|
|
||||||
|
|
||||||
memcpy(*buf + 1, vec8, sizeof(uint32_t) * 3);
|
|
||||||
|
|
||||||
memcpy(*buf + sizeof(uint32_t) * 3 + 1, &chmod->b_type, sizeof(BlockType));
|
|
||||||
memcpy(*buf + sizeof(uint32_t) * 3 + 2, &chmod->old_b_type, sizeof(BlockType));
|
|
||||||
|
|
||||||
*buflen = sizeof(uint32_t) * 3 + 3;
|
|
||||||
}
|
|
||||||
|
|
||||||
void netprot::Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen) {
|
|
||||||
*buf[0] = (char)netprot::PACKET_TYPE::BULLET;
|
|
||||||
|
|
||||||
uint64_t tstamp = bull->tstamp;
|
|
||||||
uint8_t ts8[sizeof(uint64_t)] = {
|
|
||||||
(uint8_t)((tstamp >> 56) & 0xFF),
|
|
||||||
(uint8_t)((tstamp >> 48) & 0xFF),
|
|
||||||
(uint8_t)((tstamp >> 40) & 0xFF),
|
|
||||||
(uint8_t)((tstamp >> 32) & 0xFF),
|
|
||||||
(uint8_t)((tstamp >> 24) & 0xFF),
|
|
||||||
(uint8_t)((tstamp >> 16) & 0xFF),
|
|
||||||
(uint8_t)((tstamp >> 8) & 0xFF),
|
|
||||||
(uint8_t)(tstamp & 0xFF)
|
|
||||||
};
|
|
||||||
|
|
||||||
memcpy(*buf + 1, ts8, sizeof(uint64_t));
|
|
||||||
|
|
||||||
uint64_t tid = bull->id;
|
|
||||||
uint8_t tid8[sizeof(uint64_t)] = {
|
|
||||||
(uint8_t)((tid >> 56) & 0xFF),
|
|
||||||
(uint8_t)((tid >> 48) & 0xFF),
|
|
||||||
(uint8_t)((tid >> 40) & 0xFF),
|
|
||||||
(uint8_t)((tid >> 32) & 0xFF),
|
|
||||||
(uint8_t)((tid >> 24) & 0xFF),
|
|
||||||
(uint8_t)((tid >> 16) & 0xFF),
|
|
||||||
(uint8_t)((tid >> 8) & 0xFF),
|
|
||||||
(uint8_t)(tid & 0xFF)
|
|
||||||
};
|
|
||||||
|
|
||||||
memcpy(*buf + 1 + sizeof(uint64_t), tid8, sizeof(uint64_t));
|
|
||||||
|
|
||||||
uint32_t vec[3];
|
|
||||||
memcpy(vec, &bull->pos, sizeof(Vector3f)); // Pour d<>naturer les floats.
|
|
||||||
|
|
||||||
uint8_t vec8[3 * sizeof(uint32_t)] = {
|
|
||||||
(uint8_t)((vec[0] >> 24) & 0xFF),
|
|
||||||
(uint8_t)((vec[0] >> 16) & 0xFF),
|
|
||||||
(uint8_t)((vec[0] >> 8) & 0xFF),
|
|
||||||
(uint8_t)(vec[0] & 0xFF),
|
|
||||||
(uint8_t)((vec[1] >> 24) & 0xFF),
|
|
||||||
(uint8_t)((vec[1] >> 16) & 0xFF),
|
|
||||||
(uint8_t)((vec[1] >> 8) & 0xFF),
|
|
||||||
(uint8_t)(vec[1] & 0xFF),
|
|
||||||
(uint8_t)((vec[2] >> 24) & 0xFF),
|
|
||||||
(uint8_t)((vec[2] >> 16) & 0xFF),
|
|
||||||
(uint8_t)((vec[2] >> 8) & 0xFF),
|
|
||||||
(uint8_t)(vec[2] & 0xFF) };
|
|
||||||
|
|
||||||
memcpy(*buf + 1 + sizeof(uint64_t) * 2, vec8, sizeof(uint32_t) * 3);
|
|
||||||
|
|
||||||
memcpy(vec, &bull->dir, sizeof(Vector3f)); // Pour d<>naturer les floats.
|
|
||||||
|
|
||||||
uint8_t dir8[3 * sizeof(uint32_t)] = {
|
|
||||||
(uint8_t)((vec[0] >> 24) & 0xFF),
|
|
||||||
(uint8_t)((vec[0] >> 16) & 0xFF),
|
|
||||||
(uint8_t)((vec[0] >> 8) & 0xFF),
|
|
||||||
(uint8_t)(vec[0] & 0xFF),
|
|
||||||
(uint8_t)((vec[1] >> 24) & 0xFF),
|
|
||||||
(uint8_t)((vec[1] >> 16) & 0xFF),
|
|
||||||
(uint8_t)((vec[1] >> 8) & 0xFF),
|
|
||||||
(uint8_t)(vec[1] & 0xFF),
|
|
||||||
(uint8_t)((vec[2] >> 24) & 0xFF),
|
|
||||||
(uint8_t)((vec[2] >> 16) & 0xFF),
|
|
||||||
(uint8_t)((vec[2] >> 8) & 0xFF),
|
|
||||||
(uint8_t)(vec[2] & 0xFF) };
|
|
||||||
|
|
||||||
memcpy(*buf + 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 3, dir8, sizeof(uint32_t) * 3);
|
|
||||||
|
|
||||||
*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 6;
|
|
||||||
}
|
|
||||||
|
|
||||||
void netprot::Serialize(PickupMod* pmod, char* buf[], uint32_t* buflen) {
|
|
||||||
*buf[0] = (char)netprot::PACKET_TYPE::PICKUPMOD;
|
|
||||||
|
|
||||||
uint64_t id = pmod->id;
|
|
||||||
uint8_t id8[sizeof(uint64_t)] = { (uint8_t)((id >> 56) & 0xFF),
|
|
||||||
(uint8_t)((id >> 48) & 0xFF),
|
|
||||||
(uint8_t)((id >> 40) & 0xFF),
|
|
||||||
(uint8_t)((id >> 32) & 0xFF),
|
|
||||||
(uint8_t)((id >> 24) & 0xFF),
|
|
||||||
(uint8_t)((id >> 16) & 0xFF),
|
|
||||||
(uint8_t)((id >> 8) & 0xFF),
|
|
||||||
(uint8_t)(id & 0xFF) };
|
|
||||||
|
|
||||||
memcpy(*buf + 1, id8, sizeof(uint64_t));
|
|
||||||
|
|
||||||
uint32_t vec[3];
|
|
||||||
memcpy(vec, &pmod->pos, sizeof(Vector3f)); // Pour d<>naturer les floats.
|
|
||||||
|
|
||||||
uint8_t vec8[3 * sizeof(uint32_t)] = {
|
|
||||||
(uint8_t)((vec[0] >> 24) & 0xFF),
|
|
||||||
(uint8_t)((vec[0] >> 16) & 0xFF),
|
|
||||||
(uint8_t)((vec[0] >> 8) & 0xFF),
|
|
||||||
(uint8_t)(vec[0] & 0xFF),
|
|
||||||
(uint8_t)((vec[1] >> 24) & 0xFF),
|
|
||||||
(uint8_t)((vec[1] >> 16) & 0xFF),
|
|
||||||
(uint8_t)((vec[1] >> 8) & 0xFF),
|
|
||||||
(uint8_t)(vec[1] & 0xFF),
|
|
||||||
(uint8_t)((vec[2] >> 24) & 0xFF),
|
|
||||||
(uint8_t)((vec[2] >> 16) & 0xFF),
|
|
||||||
(uint8_t)((vec[2] >> 8) & 0xFF),
|
|
||||||
(uint8_t)(vec[2] & 0xFF) };
|
|
||||||
|
|
||||||
memcpy(*buf + sizeof(uint64_t) + 2, vec8, sizeof(uint32_t) * 3);
|
|
||||||
|
|
||||||
Boosts boost = pmod->boost;
|
|
||||||
uint8_t boost8 = // Reste 5 bits.
|
|
||||||
(boost.invincible ? 0b10000000 : 0) |
|
|
||||||
(boost.damage ? 0b01000000 : 0) |
|
|
||||||
(boost.hp ? 0b00100000 : 0);
|
|
||||||
|
|
||||||
memcpy(*buf + sizeof(uint64_t) + sizeof(uint32_t) * 3 + 1, &boost8, sizeof(uint8_t));
|
|
||||||
|
|
||||||
memcpy(*buf + 2 + sizeof(uint64_t) + sizeof(uint32_t) * 3, &pmod->available, sizeof(bool));
|
|
||||||
|
|
||||||
*buflen = 2 + sizeof(uint64_t) + sizeof(uint32_t) * 3 + 3;
|
|
||||||
}
|
|
||||||
|
|
||||||
void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
|
void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
|
||||||
*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG;
|
*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG;
|
||||||
|
|
||||||
@ -582,8 +416,7 @@ void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
bool netprot::Deserialize(Input* in, char* buf, uint32_t *buflen) {
|
||||||
bool netprot::Deserialize(Input* in, char* buf, uint32_t* buflen) {
|
|
||||||
if (*buflen <= sizeof(Input))
|
if (*buflen <= sizeof(Input))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
@ -643,7 +476,7 @@ bool netprot::Deserialize(Input* in, char* buf, uint32_t* buflen) {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(Output* out, char* buf, uint32_t* buflen) {
|
bool netprot::Deserialize(Output* out, char* buf, uint32_t *buflen) {
|
||||||
if (*buflen <= sizeof(Output))
|
if (*buflen <= sizeof(Output))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
@ -675,12 +508,10 @@ bool netprot::Deserialize(Output* out, char* buf, uint32_t* buflen) {
|
|||||||
out->states.jumping = states & 0b10000000;
|
out->states.jumping = states & 0b10000000;
|
||||||
out->states.shooting = states & 0b01000000;
|
out->states.shooting = states & 0b01000000;
|
||||||
out->states.hit = states & 0b00100000;
|
out->states.hit = states & 0b00100000;
|
||||||
out->states.powerup = states & 0b00010000;
|
out->states.dead = states & 0b00010000;
|
||||||
out->states.dead = states & 0b00001000;
|
out->states.still = states & 0b00001000;
|
||||||
out->states.still = states & 0b00000100;
|
out->states.jumpshot = states & 0b00000100;
|
||||||
out->states.jumpshot = states & 0b00000010;
|
out->states.running = states & 0b00000010;
|
||||||
out->states.running = states & 0b00000001;
|
|
||||||
|
|
||||||
|
|
||||||
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
|
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
|
||||||
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
|
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
|
||||||
@ -722,7 +553,7 @@ bool netprot::Deserialize(Output* out, char* buf, uint32_t* buflen) {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(Sync* sync, char* buf, uint32_t* buflen) {
|
bool netprot::Deserialize(Sync* sync, char* buf, uint32_t *buflen) {
|
||||||
if (*buflen <= sizeof(Sync))
|
if (*buflen <= sizeof(Sync))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
@ -761,9 +592,10 @@ bool netprot::Deserialize(Sync* sync, char* buf, uint32_t* buflen) {
|
|||||||
(uint16_t)diff[0] << 8 |
|
(uint16_t)diff[0] << 8 |
|
||||||
(uint16_t)diff[1];
|
(uint16_t)diff[1];
|
||||||
|
|
||||||
|
memcpy(&sync->hp, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t));
|
||||||
|
|
||||||
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
|
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
|
||||||
memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12);
|
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12);
|
||||||
uint32_t vec[3] = {
|
uint32_t vec[3] = {
|
||||||
(uint32_t)subvec[0] << 24 |
|
(uint32_t)subvec[0] << 24 |
|
||||||
(uint32_t)subvec[1] << 16 |
|
(uint32_t)subvec[1] << 16 |
|
||||||
@ -780,28 +612,12 @@ bool netprot::Deserialize(Sync* sync, char* buf, uint32_t* buflen) {
|
|||||||
|
|
||||||
memcpy(&sync->position, vec, sizeof(uint32_t) * 3);
|
memcpy(&sync->position, vec, sizeof(uint32_t) * 3);
|
||||||
|
|
||||||
uint8_t hp8[4];
|
*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2;
|
||||||
|
|
||||||
memcpy(&hp8, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t)], sizeof(uint32_t));
|
|
||||||
|
|
||||||
uint32_t hp = (uint32_t)hp8[0] << 24 |
|
|
||||||
(uint32_t)hp8[1] << 16 |
|
|
||||||
(uint32_t)hp8[2] << 8 |
|
|
||||||
(uint32_t)hp8[3];
|
|
||||||
|
|
||||||
memcpy(&sync->hp, &hp, sizeof(float));
|
|
||||||
|
|
||||||
uint8_t boost = 0;
|
|
||||||
memcpy(&boost, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 5 + sizeof(uint16_t)], sizeof(uint8_t));
|
|
||||||
sync->boost.invincible = boost & 0b10000000;
|
|
||||||
sync->boost.damage = boost & 0b01000000;
|
|
||||||
|
|
||||||
*buflen = 2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 5 + sizeof(uint16_t) + sizeof(float);
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen) {
|
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t *buflen) {
|
||||||
if (*buflen <= sizeof(LoginInfo))
|
if (*buflen <= sizeof(LoginInfo))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
@ -810,7 +626,7 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen) {
|
|||||||
if (namesize > 32)
|
if (namesize > 32)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
strcpy(tinfo->name, namesize, &buf[1]);
|
memcpy(&tinfo->name, &buf[1], namesize);
|
||||||
|
|
||||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
||||||
@ -829,7 +645,7 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen) {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen) {
|
bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t *buflen) {
|
||||||
if (*buflen <= sizeof(LoginInfo))
|
if (*buflen <= sizeof(LoginInfo))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
@ -838,7 +654,7 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen) {
|
|||||||
if (namesize > 32)
|
if (namesize > 32)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
strcpy(linfo->name, namesize, &buf[1]);
|
memcpy(&linfo->name, &buf[1], namesize);
|
||||||
|
|
||||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
||||||
@ -868,7 +684,7 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen) {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen) {
|
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t *buflen) {
|
||||||
if (*buflen <= sizeof(PlayerInfo))
|
if (*buflen <= sizeof(PlayerInfo))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
@ -877,7 +693,7 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen) {
|
|||||||
if (namesize > 32)
|
if (namesize > 32)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
strcpy(pinfo->name, namesize, &buf[1]);
|
memcpy(&pinfo->name, &buf[1], namesize);
|
||||||
|
|
||||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
||||||
@ -907,7 +723,7 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen) {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen) {
|
bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t *buflen) {
|
||||||
if (*buflen <= sizeof(GameInfo))
|
if (*buflen <= sizeof(GameInfo))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
@ -950,7 +766,7 @@ bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen) {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(Chat* chat, char* buf, uint32_t* buflen) {
|
bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) {
|
||||||
if (*buflen <= sizeof(Chat))
|
if (*buflen <= sizeof(Chat))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
@ -990,119 +806,19 @@ bool netprot::Deserialize(Chat* chat, char* buf, uint32_t* buflen) {
|
|||||||
(uint64_t)dstt[6] << 8 |
|
(uint64_t)dstt[6] << 8 |
|
||||||
(uint64_t)dstt[7];
|
(uint64_t)dstt[7];
|
||||||
|
|
||||||
size_t messsize = std::strlen(&buf[sizeof(uint64_t) * 3]) + 1;
|
size_t messsize = std::strlen(buf + sizeof(uint64_t) * 3) + 1;
|
||||||
|
|
||||||
if (messsize > 140)
|
if (messsize > 140)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
char* ciboire = &buf[1 + sizeof(uint64_t) * 3];
|
memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
|
||||||
|
|
||||||
strcpy(chat->mess, 140, ciboire);
|
|
||||||
|
|
||||||
//*buflen = messsize + sizeof(uint64_t) * 3 + 1;
|
|
||||||
|
|
||||||
|
*buflen = messsize + sizeof(uint64_t) * 3 + 2;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen) {
|
bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) {
|
||||||
if (*buflen <= sizeof(ChunkMod))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
|
|
||||||
memcpy(subvec, &buf[1], sizeof(uint8_t) * 12);
|
|
||||||
uint32_t vec[3] = {
|
|
||||||
(uint32_t)subvec[0] << 24 |
|
|
||||||
(uint32_t)subvec[1] << 16 |
|
|
||||||
(uint32_t)subvec[2] << 8 |
|
|
||||||
(uint32_t)subvec[3],
|
|
||||||
(uint32_t)subvec[4] << 24 |
|
|
||||||
(uint32_t)subvec[5] << 16 |
|
|
||||||
(uint32_t)subvec[6] << 8 |
|
|
||||||
(uint32_t)subvec[7],
|
|
||||||
(uint32_t)subvec[8] << 24 |
|
|
||||||
(uint32_t)subvec[9] << 16 |
|
|
||||||
(uint32_t)subvec[10] << 8 |
|
|
||||||
(uint32_t)subvec[11] };
|
|
||||||
|
|
||||||
memcpy(&chmod->pos, vec, sizeof(uint32_t) * 3);
|
|
||||||
|
|
||||||
memcpy(&chmod->b_type, &buf[1 + sizeof(uint8_t) * 12], sizeof(BlockType));
|
|
||||||
memcpy(&chmod->old_b_type, &buf[2 + sizeof(uint8_t) * 12], sizeof(BlockType));
|
|
||||||
|
|
||||||
*buflen = sizeof(uint32_t) * 3 + 3;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool netprot::Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen) {
|
|
||||||
if (*buflen <= sizeof(BulletAdd))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
uint8_t tst[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
|
||||||
memcpy(tst, &buf[1], sizeof(uint64_t));
|
|
||||||
bull->tstamp =
|
|
||||||
(uint64_t)tst[0] << 56 |
|
|
||||||
(uint64_t)tst[1] << 48 |
|
|
||||||
(uint64_t)tst[2] << 40 |
|
|
||||||
(uint64_t)tst[3] << 32 |
|
|
||||||
(uint64_t)tst[4] << 24 |
|
|
||||||
(uint64_t)tst[5] << 16 |
|
|
||||||
(uint64_t)tst[6] << 8 |
|
|
||||||
(uint64_t)tst[7];
|
|
||||||
|
|
||||||
memcpy(tst, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
|
|
||||||
bull->id =
|
|
||||||
(uint64_t)tst[0] << 56 |
|
|
||||||
(uint64_t)tst[1] << 48 |
|
|
||||||
(uint64_t)tst[2] << 40 |
|
|
||||||
(uint64_t)tst[3] << 32 |
|
|
||||||
(uint64_t)tst[4] << 24 |
|
|
||||||
(uint64_t)tst[5] << 16 |
|
|
||||||
(uint64_t)tst[6] << 8 |
|
|
||||||
(uint64_t)tst[7];
|
|
||||||
|
|
||||||
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
|
|
||||||
memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
|
|
||||||
uint32_t vec[3] = {
|
|
||||||
(uint32_t)subvec[0] << 24 |
|
|
||||||
(uint32_t)subvec[1] << 16 |
|
|
||||||
(uint32_t)subvec[2] << 8 |
|
|
||||||
(uint32_t)subvec[3],
|
|
||||||
(uint32_t)subvec[4] << 24 |
|
|
||||||
(uint32_t)subvec[5] << 16 |
|
|
||||||
(uint32_t)subvec[6] << 8 |
|
|
||||||
(uint32_t)subvec[7],
|
|
||||||
(uint32_t)subvec[8] << 24 |
|
|
||||||
(uint32_t)subvec[9] << 16 |
|
|
||||||
(uint32_t)subvec[10] << 8 |
|
|
||||||
(uint32_t)subvec[11] };
|
|
||||||
|
|
||||||
memcpy(&bull->pos, vec, sizeof(uint32_t) * 3);
|
|
||||||
|
|
||||||
memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint8_t) * 12], sizeof(uint8_t) * 12);
|
|
||||||
|
|
||||||
uint32_t dir[3] = {
|
|
||||||
(uint32_t)subvec[0] << 24 |
|
|
||||||
(uint32_t)subvec[1] << 16 |
|
|
||||||
(uint32_t)subvec[2] << 8 |
|
|
||||||
(uint32_t)subvec[3],
|
|
||||||
(uint32_t)subvec[4] << 24 |
|
|
||||||
(uint32_t)subvec[5] << 16 |
|
|
||||||
(uint32_t)subvec[6] << 8 |
|
|
||||||
(uint32_t)subvec[7],
|
|
||||||
(uint32_t)subvec[8] << 24 |
|
|
||||||
(uint32_t)subvec[9] << 16 |
|
|
||||||
(uint32_t)subvec[10] << 8 |
|
|
||||||
(uint32_t)subvec[11] };
|
|
||||||
|
|
||||||
memcpy(&bull->dir, dir, sizeof(uint32_t) * 3);
|
|
||||||
|
|
||||||
*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint8_t) * 24;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen) {
|
|
||||||
if (*buflen <= sizeof(ErrorLog))
|
if (*buflen <= sizeof(ErrorLog))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
@ -1119,53 +835,6 @@ bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen) {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(PickupMod* pmod, char* buf, uint32_t* buflen) {
|
|
||||||
if (*buflen <= sizeof(PickupMod))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
|
||||||
memcpy(diff, &buf[1], sizeof(uint64_t));
|
|
||||||
pmod->id =
|
|
||||||
(uint64_t)diff[0] << 56 |
|
|
||||||
(uint64_t)diff[1] << 48 |
|
|
||||||
(uint64_t)diff[2] << 40 |
|
|
||||||
(uint64_t)diff[3] << 32 |
|
|
||||||
(uint64_t)diff[4] << 24 |
|
|
||||||
(uint64_t)diff[5] << 16 |
|
|
||||||
(uint64_t)diff[6] << 8 |
|
|
||||||
(uint64_t)diff[7];
|
|
||||||
|
|
||||||
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
|
|
||||||
memcpy(subvec, &buf[2 + sizeof(uint64_t)], sizeof(uint8_t) * 12);
|
|
||||||
uint32_t vec[3] = {
|
|
||||||
(uint32_t)subvec[0] << 24 |
|
|
||||||
(uint32_t)subvec[1] << 16 |
|
|
||||||
(uint32_t)subvec[2] << 8 |
|
|
||||||
(uint32_t)subvec[3],
|
|
||||||
(uint32_t)subvec[4] << 24 |
|
|
||||||
(uint32_t)subvec[5] << 16 |
|
|
||||||
(uint32_t)subvec[6] << 8 |
|
|
||||||
(uint32_t)subvec[7],
|
|
||||||
(uint32_t)subvec[8] << 24 |
|
|
||||||
(uint32_t)subvec[9] << 16 |
|
|
||||||
(uint32_t)subvec[10] << 8 |
|
|
||||||
(uint32_t)subvec[11] };
|
|
||||||
|
|
||||||
memcpy(&pmod->pos, vec, sizeof(uint32_t) * 3);
|
|
||||||
|
|
||||||
uint8_t boosts = 0;
|
|
||||||
memcpy(&boosts, &buf[1 + sizeof(uint64_t) + sizeof(uint32_t) * 3], sizeof(uint8_t));
|
|
||||||
pmod->boost.invincible = boosts & 0b10000000;
|
|
||||||
pmod->boost.damage = boosts & 0b01000000;
|
|
||||||
pmod->boost.hp = boosts & 0b00100000;
|
|
||||||
|
|
||||||
memcpy(&pmod->available, &buf[2 + sizeof(uint64_t) + sizeof(uint32_t) * 3], sizeof(bool));
|
|
||||||
|
|
||||||
*buflen = 3 + sizeof(uint64_t) + sizeof(uint32_t) * 3;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
|
netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
|
||||||
@ -1176,7 +845,7 @@ netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
|
|||||||
return (netprot::PACKET_TYPE)buf[0];
|
return (netprot::PACKET_TYPE)buf[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
netprot::Packet netprot::getPack(char* buf, uint32_t* buflen) {
|
netprot::Packet netprot::getPack(char* buf, uint32_t *buflen) {
|
||||||
Packet pck = { nullptr, PACKET_TYPE::ERR };
|
Packet pck = { nullptr, PACKET_TYPE::ERR };
|
||||||
Input* in = nullptr;
|
Input* in = nullptr;
|
||||||
Output* out = nullptr;
|
Output* out = nullptr;
|
||||||
@ -1242,7 +911,9 @@ netprot::Packet netprot::getPack(char* buf, uint32_t* buflen) {
|
|||||||
return pck;
|
return pck;
|
||||||
}
|
}
|
||||||
|
|
||||||
netprot::Packet netprot::getPack(netprot::Buffer* buf) { return netprot::getPack(buf->ptr, &buf->len); }
|
netprot::Packet netprot::getPack(netprot::Buffer* buf) {
|
||||||
|
return netprot::getPack(buf->ptr, &buf->len);
|
||||||
|
}
|
||||||
|
|
||||||
bool netprot::emptyPack(netprot::Packet pck) {
|
bool netprot::emptyPack(netprot::Packet pck) {
|
||||||
switch (pck.type) {
|
switch (pck.type) {
|
||||||
@ -1279,12 +950,13 @@ netprot::Packet netprot::makePack(void* ptr, PACKET_TYPE type) {
|
|||||||
return pck;
|
return pck;
|
||||||
}
|
}
|
||||||
|
|
||||||
void netprot::recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck) {
|
std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf) {
|
||||||
int len = buf->tmp ? buf->tmp - buf->ptr : 0,
|
std::vector<char*> lsPck;
|
||||||
|
int len = buf->tmp? buf->tmp - buf->ptr: 0,
|
||||||
end = 0;
|
end = 0;
|
||||||
char* cursor = buf->tmp ? buf->tmp : nullptr,
|
char * cursor = buf->tmp ? buf->tmp: nullptr ,
|
||||||
* next = buf->tmp ? buf->tmp + 1 : buf->ptr,
|
* next = buf->tmp ? buf->tmp + 1: buf->ptr,
|
||||||
* last = buf->tmp ? buf->tmp : buf->ptr;
|
* last = buf->tmp ? buf->tmp: buf->ptr;
|
||||||
bool ended = true;
|
bool ended = true;
|
||||||
struct pollfd fds[1];
|
struct pollfd fds[1];
|
||||||
|
|
||||||
@ -1295,15 +967,15 @@ void netprot::recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck) {
|
|||||||
if (!poll(fds, 1, 0)) {
|
if (!poll(fds, 1, 0)) {
|
||||||
if (ended)
|
if (ended)
|
||||||
buf->tmp = nullptr;
|
buf->tmp = nullptr;
|
||||||
return;
|
return lsPck;
|
||||||
}
|
}
|
||||||
|
|
||||||
int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
|
int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
|
||||||
if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
|
if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
|
||||||
if (ended)
|
if (ended)
|
||||||
buf->tmp = nullptr;
|
buf->tmp = nullptr;
|
||||||
return;
|
return lsPck;
|
||||||
}
|
}
|
||||||
len += bytes;
|
len += bytes;
|
||||||
end = len;
|
end = len;
|
||||||
|
|
||||||
@ -1326,14 +998,24 @@ void netprot::recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck) {
|
|||||||
|
|
||||||
cmp = memcmp(cursor, Footer, sizeof(uint32_t));
|
cmp = memcmp(cursor, Footer, sizeof(uint32_t));
|
||||||
if (cmp == 0) {
|
if (cmp == 0) {
|
||||||
lsPck->push_back(last);
|
if (!outbuf) {
|
||||||
cursor += sizeof(uint32_t);
|
lsPck.push_back(last);
|
||||||
last = cursor;
|
cursor += sizeof(uint32_t);
|
||||||
next = cursor + 1;
|
last = cursor;
|
||||||
|
next = cursor + 1;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
|
||||||
|
lsPck.push_back(&outbuf->ptr[cursor - last]);
|
||||||
|
cursor += sizeof(uint32_t);
|
||||||
|
last = cursor;
|
||||||
|
next = cursor + 1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
buf->tmp = last;
|
if (!outbuf)
|
||||||
|
buf->tmp = last;
|
||||||
cursor = &buf->ptr[len];
|
cursor = &buf->ptr[len];
|
||||||
next = cursor + 1;
|
next = cursor + 1;
|
||||||
break;
|
break;
|
||||||
@ -1342,7 +1024,8 @@ void netprot::recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck) {
|
std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* outbuf) {
|
||||||
|
std::vector<char*> lsPck;
|
||||||
int len = buf->tmp ? buf->tmp - buf->ptr : 0,
|
int len = buf->tmp ? buf->tmp - buf->ptr : 0,
|
||||||
end = 0;
|
end = 0;
|
||||||
char* cursor = buf->tmp ? buf->tmp : nullptr,
|
char* cursor = buf->tmp ? buf->tmp : nullptr,
|
||||||
@ -1360,14 +1043,14 @@ void netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vec
|
|||||||
if (!poll(fds, 1, 0)) {
|
if (!poll(fds, 1, 0)) {
|
||||||
if (ended)
|
if (ended)
|
||||||
buf->tmp = nullptr;
|
buf->tmp = nullptr;
|
||||||
return;
|
return lsPck;
|
||||||
}
|
}
|
||||||
|
|
||||||
int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen);
|
int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen);
|
||||||
if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
|
if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
|
||||||
if (ended)
|
if (ended)
|
||||||
buf->tmp = nullptr;
|
buf->tmp = nullptr;
|
||||||
return;
|
return lsPck;
|
||||||
}
|
}
|
||||||
len += bytes;
|
len += bytes;
|
||||||
end = len;
|
end = len;
|
||||||
@ -1391,14 +1074,24 @@ void netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vec
|
|||||||
|
|
||||||
cmp = memcmp(cursor, Footer, sizeof(uint32_t));
|
cmp = memcmp(cursor, Footer, sizeof(uint32_t));
|
||||||
if (cmp == 0) {
|
if (cmp == 0) {
|
||||||
lsPck->push_back(last);
|
if (!outbuf) {
|
||||||
cursor += sizeof(uint32_t);
|
lsPck.push_back(last);
|
||||||
last = cursor;
|
cursor += sizeof(uint32_t);
|
||||||
next = cursor + 1;
|
last = cursor;
|
||||||
|
next = cursor + 1;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
|
||||||
|
lsPck.push_back(&outbuf->ptr[cursor - last]);
|
||||||
|
cursor += sizeof(uint32_t);
|
||||||
|
last = cursor;
|
||||||
|
next = cursor + 1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
buf->tmp = last;
|
if (!outbuf)
|
||||||
|
buf->tmp = last;
|
||||||
cursor = &buf->ptr[len];
|
cursor = &buf->ptr[len];
|
||||||
next = cursor + 1;
|
next = cursor + 1;
|
||||||
break;
|
break;
|
||||||
|
@ -12,14 +12,14 @@ namespace netprot {
|
|||||||
ERR, INPUT, OUTPUT, SYNC,
|
ERR, INPUT, OUTPUT, SYNC,
|
||||||
TEAMINF, SELFINF, PLAYINF, LOGINF,
|
TEAMINF, SELFINF, PLAYINF, LOGINF,
|
||||||
CHUNKMOD, PLAYERMOD, PICKUPMOD,
|
CHUNKMOD, PLAYERMOD, PICKUPMOD,
|
||||||
GAMEINFO, ENDINFO , BULLET,
|
GAMEINFO, ENDINFO , CHAT, ERRLOG,
|
||||||
CHAT, ERRLOG, LAST_PACK
|
LAST_PACK
|
||||||
};
|
};
|
||||||
|
|
||||||
/* Structures */
|
/* Structures */
|
||||||
|
|
||||||
struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
|
struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
|
||||||
char *ptr = new char[BUFFER_LENGTH] { 1 }, *tmp = nullptr;
|
char* ptr = new char[BUFFER_LENGTH] { 1 }, * tmp = nullptr;
|
||||||
uint32_t len = BUFFER_LENGTH;
|
uint32_t len = BUFFER_LENGTH;
|
||||||
|
|
||||||
~Buffer() { delete[] ptr; }
|
~Buffer() { delete[] ptr; }
|
||||||
@ -27,7 +27,7 @@ namespace netprot {
|
|||||||
};
|
};
|
||||||
|
|
||||||
struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread.
|
struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread.
|
||||||
void *ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
|
void* ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
|
||||||
PACKET_TYPE type = PACKET_TYPE::ERR;
|
PACKET_TYPE type = PACKET_TYPE::ERR;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -38,30 +38,24 @@ namespace netprot {
|
|||||||
/* Sous-structures */
|
/* Sous-structures */
|
||||||
|
|
||||||
struct Keys {
|
struct Keys {
|
||||||
bool forward = false,
|
bool forward,
|
||||||
backward = false,
|
backward,
|
||||||
left = false,
|
left,
|
||||||
right = false,
|
right,
|
||||||
jump = false,
|
jump,
|
||||||
shoot = false,
|
shoot,
|
||||||
block = false;
|
block;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct States {
|
struct States {
|
||||||
bool jumping = false,
|
bool jumping,
|
||||||
shooting = false,
|
shooting,
|
||||||
hit = false,
|
hit,
|
||||||
powerup = false,
|
powerup,
|
||||||
dead = false,
|
dead,
|
||||||
still = false,
|
still,
|
||||||
jumpshot = false,
|
jumpshot,
|
||||||
running = false;
|
running;
|
||||||
};
|
|
||||||
|
|
||||||
struct Boosts {
|
|
||||||
bool invincible = false,
|
|
||||||
damage = false,
|
|
||||||
hp = false;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/* Structures de paquets */
|
/* Structures de paquets */
|
||||||
@ -86,38 +80,37 @@ namespace netprot {
|
|||||||
uint64_t sid = 0;
|
uint64_t sid = 0;
|
||||||
uint32_t timer = 0;
|
uint32_t timer = 0;
|
||||||
uint16_t ammo = 0;
|
uint16_t ammo = 0;
|
||||||
Boosts boost;
|
uint8_t hp = 0;
|
||||||
float hp = 0;
|
|
||||||
Vector3f position;
|
Vector3f position;
|
||||||
Sync() {}
|
Sync() {}
|
||||||
Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position), boost(sync->boost) {}
|
Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct TeamInfo { // cli <-> srv TCP once
|
struct TeamInfo { // cli <-> srv TCP once
|
||||||
char *name = new char[32];
|
char name[32];
|
||||||
uint64_t id = 0;
|
uint64_t id = 0;
|
||||||
TeamInfo() {}
|
TeamInfo() {}
|
||||||
TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(name, 32, tem->name); }
|
TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(tem->name, name); }
|
||||||
~TeamInfo() { delete[] name; }
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct LoginInfo { // cli <-> srv TCP once
|
struct LoginInfo { // cli <-> srv TCP once
|
||||||
char *name = new char[32];
|
char name[32];
|
||||||
uint64_t sid = 0,
|
uint64_t sid = 0,
|
||||||
tid = 0;
|
tid = 0;
|
||||||
LoginInfo() {}
|
LoginInfo() {}
|
||||||
LoginInfo(LoginInfo* log): sid(log->sid), tid(log->tid) { strcpy(name, 32, log->name); }
|
LoginInfo(LoginInfo* ply): sid(ply->sid), tid(ply->tid) { strcpy(ply->name, name); }
|
||||||
~LoginInfo() { delete[] name; }
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct PlayerInfo { // cli <-> srv TCP once
|
struct PlayerInfo { // cli <-> srv TCP once
|
||||||
char *name = new char[32];
|
char name[32];
|
||||||
uint64_t id = 0,
|
uint64_t id = 0,
|
||||||
tid = 0;
|
tid = 0;
|
||||||
PlayerInfo() {}
|
PlayerInfo() {}
|
||||||
PlayerInfo(PlayerInfo* ply) : id(ply->id), tid(ply->tid) { strcpy(name, 32, ply->name); };
|
PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) {
|
||||||
PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { strcpy(name, 32, strname.c_str()); }
|
strcpy(log->name, name);
|
||||||
~PlayerInfo() { delete[] name; }
|
};
|
||||||
|
PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { memcpy((void*)strname.c_str(), name, strname.length());
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
|
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
|
||||||
@ -128,42 +121,20 @@ namespace netprot {
|
|||||||
GameInfo(GameInfo* gam) : seed(gam->seed), countdown(gam->countdown), gameType(gam->gameType) {}
|
GameInfo(GameInfo* gam) : seed(gam->seed), countdown(gam->countdown), gameType(gam->gameType) {}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct PickupMod {
|
|
||||||
uint64_t id;
|
|
||||||
Vector3f pos;
|
|
||||||
Boosts boost;
|
|
||||||
bool available = true;
|
|
||||||
PickupMod() {}
|
|
||||||
PickupMod(PickupMod* pmod) : id(pmod->id), pos(pmod->pos), boost(pmod->boost), available(pmod->available) {}
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Chat { // cli <-> srv TCP event
|
struct Chat { // cli <-> srv TCP event
|
||||||
uint64_t src_id = 0,
|
uint64_t src_id = 0,
|
||||||
dest_id = 0,
|
dest_id = 0,
|
||||||
dest_team_id = 0;
|
dest_team_id = 0;
|
||||||
char *mess = new char[140]; // Good 'nough for twitr, good 'nough for me.
|
char mess[140]; // Good 'nough for twitr, good 'nough for me.
|
||||||
Chat() {}
|
Chat() {}
|
||||||
Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(mess, 140, cha->mess); }
|
Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); }
|
||||||
~Chat() { delete[] mess; }
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ChunkMod {
|
|
||||||
Vector3f pos;
|
|
||||||
BlockType b_type, old_b_type;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct BulletAdd {
|
|
||||||
Timestamp tstamp;
|
|
||||||
Vector3f pos, dir;
|
|
||||||
uint64_t id;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct ErrorLog { // srv -> cli TCP event
|
struct ErrorLog { // srv -> cli TCP event
|
||||||
char *mess = new char[140];
|
char mess[140];
|
||||||
bool is_fatal = false;
|
bool is_fatal;
|
||||||
ErrorLog() {};
|
ErrorLog() {};
|
||||||
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(mess, 140, err->mess); }
|
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); }
|
||||||
~ErrorLog() { delete[] mess; }
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/* Fonctions */
|
/* Fonctions */
|
||||||
@ -176,9 +147,6 @@ namespace netprot {
|
|||||||
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
|
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
|
||||||
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
|
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||||
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
|
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
|
||||||
void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv
|
|
||||||
void Serialize(PickupMod* chmod, char* buf[], uint32_t* buflen); // srv
|
|
||||||
void Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen); // srv
|
|
||||||
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
|
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
|
||||||
|
|
||||||
bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
|
bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
|
||||||
@ -189,9 +157,6 @@ namespace netprot {
|
|||||||
bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
|
bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
|
||||||
bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
|
bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
|
||||||
bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
|
bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
|
||||||
bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli
|
|
||||||
bool Deserialize(PickupMod* chmod, char* buf, uint32_t* buflen); // cli
|
|
||||||
bool Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen); // cli
|
|
||||||
bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
|
bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
|
||||||
|
|
||||||
PACKET_TYPE getType(char* buf, uint32_t buflen);
|
PACKET_TYPE getType(char* buf, uint32_t buflen);
|
||||||
@ -211,8 +176,8 @@ namespace netprot {
|
|||||||
template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
|
template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
|
||||||
template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
|
template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
|
||||||
|
|
||||||
void recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck);
|
std::vector<char*> recvPacks(SOCKET sock, Buffer* buf, Buffer* oufbuf = nullptr);
|
||||||
void recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck);
|
std::vector<char*> recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* oufbuf = nullptr);
|
||||||
|
|
||||||
/* Templates */
|
/* Templates */
|
||||||
|
|
||||||
|
@ -4,72 +4,61 @@
|
|||||||
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
|
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
|
||||||
m_velocity = Vector3f(0, 0, 0);
|
m_velocity = Vector3f(0, 0, 0);
|
||||||
m_airborne = true;
|
m_airborne = true;
|
||||||
m_hp = 1.0f;
|
m_hp = 1.0f; //TODO: Remettre <20> 1.0f
|
||||||
m_sensitivity = 0.5f;
|
|
||||||
m_username = "Zelda Bee-Bop56";
|
m_username = "Zelda Bee-Bop56";
|
||||||
}
|
}
|
||||||
|
|
||||||
Player::~Player() {}
|
Player::~Player() {}
|
||||||
|
|
||||||
void Player::TurnLeftRight(float value, float sensitivity) {
|
void Player::TurnLeftRight(float value) {
|
||||||
m_rotY += value * sensitivity;
|
m_rotY += value;
|
||||||
if (m_rotY > 360) m_rotY = 0;
|
if (m_rotY > 360) m_rotY = 0;
|
||||||
else if (m_rotY < -360) m_rotY = 0;
|
else if (m_rotY < -360) m_rotY = 0;
|
||||||
|
|
||||||
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
|
|
||||||
float xrotrad = (m_rotX / 57.2957795056f);
|
|
||||||
|
|
||||||
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
|
|
||||||
-sin(xrotrad),
|
|
||||||
cos(xrotrad) * -cos(yrotrad));
|
|
||||||
|
|
||||||
m_direction.Normalize();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::TurnTopBottom(float value, float sensitivity) {
|
void Player::TurnTopBottom(float value) {
|
||||||
m_rotX += value * sensitivity;
|
m_rotX += value;
|
||||||
if (m_rotX > 80) m_rotX = 80;
|
if (m_rotX > 80) m_rotX = 80;
|
||||||
else if (m_rotX < -80) m_rotX = -80;
|
else if (m_rotX < -80) m_rotX = -80;
|
||||||
|
|
||||||
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
|
|
||||||
float xrotrad = (m_rotX / 57.2957795056f);
|
|
||||||
|
|
||||||
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
|
|
||||||
-sin(xrotrad),
|
|
||||||
cos(xrotrad) * -cos(yrotrad));
|
|
||||||
|
|
||||||
m_direction.Normalize();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
|
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
|
||||||
|
|
||||||
Vector3f delta = Vector3f(0, 0, 0);
|
Vector3f delta = Vector3f(0, 0, 0);
|
||||||
|
|
||||||
Vector3f dir = m_direction;
|
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
|
||||||
|
float xrotrad = (m_rotX / 57.2957795056f);
|
||||||
|
|
||||||
dir.y = 0;
|
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
|
||||||
|
-sin(xrotrad),
|
||||||
|
cos(xrotrad) * -cos(yrotrad));
|
||||||
|
|
||||||
|
m_direction.Normalize();
|
||||||
|
|
||||||
if (front) {
|
if (front) {
|
||||||
delta += dir;
|
delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
|
||||||
|
delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
|
||||||
}
|
}
|
||||||
else if (back) {
|
else if (back) {
|
||||||
delta -= dir;
|
delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
|
||||||
|
delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (left) {
|
if (left) {
|
||||||
delta.x += dir.z;
|
delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
|
||||||
delta.z += -dir.x;
|
delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
|
||||||
}
|
}
|
||||||
else if (right) {
|
else if (right) {
|
||||||
delta.x -= dir.z;
|
delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
|
||||||
delta.z -= -dir.x;
|
delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
delta.Normalize();
|
delta.Normalize();
|
||||||
delta.x *= .6f;
|
delta.x *= .6f;
|
||||||
delta.z *= .6f;
|
delta.z *= .6f;
|
||||||
|
|
||||||
if ((jump || shoot) && !m_airborne) {
|
if ((jump || shoot ) && !m_airborne) {
|
||||||
delta.y += jump ? .32f : shoot ? .1f : 0.f;
|
delta.y += jump? .32f: shoot? .1f : 0.f;
|
||||||
m_airborne = true;
|
m_airborne = true;
|
||||||
}
|
}
|
||||||
if (boostspeed)
|
if (boostspeed)
|
||||||
@ -79,7 +68,7 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (shoot) // Recoil!
|
if (shoot) // Recoil!
|
||||||
TurnTopBottom(-1, 1.0f);
|
TurnTopBottom(-1);
|
||||||
|
|
||||||
return delta;
|
return delta;
|
||||||
}
|
}
|
||||||
@ -123,18 +112,32 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
|||||||
bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z);
|
bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z);
|
||||||
bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
|
bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
|
||||||
bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
|
bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
|
||||||
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
|
||||||
m_velocity.y += .04f;
|
if (input.x > 0)
|
||||||
|
input.x = m_velocity.x = 0.5f;
|
||||||
|
else
|
||||||
|
input.x = m_velocity.x = -0.5f;
|
||||||
|
m_velocity.y = 0.3;
|
||||||
|
m_velocity.z *= .5f;
|
||||||
|
}
|
||||||
|
else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||||
|
input.x = m_velocity.x = 0;
|
||||||
m_velocity.z *= .5f;
|
m_velocity.z *= .5f;
|
||||||
m_velocity.x *= .5f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z);
|
bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z);
|
||||||
bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z);
|
bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z);
|
||||||
bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z);
|
bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z);
|
||||||
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
|
||||||
m_velocity.y += .04f;
|
if (input.z > 0)
|
||||||
m_velocity.z *= .5f;
|
input.z = m_velocity.z = 0.5f;
|
||||||
|
else
|
||||||
|
input.z = m_velocity.z = -0.5f;
|
||||||
|
m_velocity.y = 0.3;
|
||||||
|
m_velocity.x *= .5f;
|
||||||
|
}
|
||||||
|
else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||||
|
input.z = m_velocity.z = 0;
|
||||||
m_velocity.x *= .5f;
|
m_velocity.x *= .5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -142,8 +145,8 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
|||||||
/* Gestion de la friction */
|
/* Gestion de la friction */
|
||||||
|
|
||||||
if (!m_airborne) {
|
if (!m_airborne) {
|
||||||
m_velocity.x += input.x * (boostspeed ? 2.5f : 2.f) * elapsedTime;
|
m_velocity.x += input.x * 2.f * elapsedTime;
|
||||||
m_velocity.z += input.z * (boostspeed ? 2.5f : 2.f) * elapsedTime;
|
m_velocity.z += input.z * 2.f * elapsedTime;
|
||||||
|
|
||||||
if (input.x == 0.f)
|
if (input.x == 0.f)
|
||||||
m_velocity.x *= .8f;
|
m_velocity.x *= .8f;
|
||||||
@ -161,7 +164,7 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
|||||||
/* Fin gestion de la friction */
|
/* Fin gestion de la friction */
|
||||||
|
|
||||||
float vy = m_velocity.y;
|
float vy = m_velocity.y;
|
||||||
m_velocity.y = boostspeed ? 0.f: 1.f; // Padding pour limiter le x et z lors du Normalize().
|
m_velocity.y = 1.f; // Padding pour limiter le x et z lors du Normalize().
|
||||||
if (m_velocity.Length() >= 1.f) m_velocity.Normalize(); // Limiteur de vitesse en x/z.
|
if (m_velocity.Length() >= 1.f) m_velocity.Normalize(); // Limiteur de vitesse en x/z.
|
||||||
m_velocity.y = 0;
|
m_velocity.y = 0;
|
||||||
if (m_velocity.Length() < .005f) m_velocity.Zero(); // Threshold en x/z.
|
if (m_velocity.Length() < .005f) m_velocity.Zero(); // Threshold en x/z.
|
||||||
@ -188,51 +191,33 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
|||||||
return snd;
|
return snd;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::Put(Vector3f pos) {
|
|
||||||
m_position = pos;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
|
void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
|
||||||
|
|
||||||
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
||||||
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
||||||
if (rel) transformation.ApplyTranslation(-GetPOV());
|
if (rel) transformation.ApplyTranslation(-GetPOV());
|
||||||
}
|
if (!rot) {
|
||||||
|
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
||||||
uint64_t Player::TakeBooster(std::unordered_map<uint64_t, Booster*> booster_table, float elapsedtime)
|
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
||||||
{
|
|
||||||
uint64_t boostid = 0;
|
|
||||||
Vector3f playerpos = GetPosition();
|
|
||||||
for (auto& [key, booster]: booster_table) {
|
|
||||||
Vector3f pos = booster->GetPosition();
|
|
||||||
if (booster->GetAvailability() && abs(playerpos.x - pos.x) <= 0.5f && abs(playerpos.y - pos.y) <= 1.0f && abs(playerpos.z - pos.z) <= 0.5f)
|
|
||||||
{
|
|
||||||
boostid = booster->GetId();
|
|
||||||
GetBooster(booster->GetType(), elapsedtime);
|
|
||||||
booster->SetAvailability(false);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return boostid;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::GetBooster(BOOST_TYPE boosttype, float elapsedtime)
|
void Player::GetBooster(Booster boosttype)
|
||||||
{
|
{
|
||||||
if (boosttype == BTYPE_SPEED)
|
if (boosttype == SPEED)
|
||||||
{
|
{
|
||||||
boostspeed = true;
|
boostspeed = true;
|
||||||
timeboostspeed = 0;
|
timeboostspeed = 0;
|
||||||
}
|
}
|
||||||
if (boosttype == BTYPE_HEAL)
|
if (boosttype == HEAL)
|
||||||
{
|
{
|
||||||
m_hp = 1.0f;
|
m_hp = 100;
|
||||||
}
|
}
|
||||||
if (boosttype == BTYPE_DAMAGE)
|
if (boosttype == DAMAGE)
|
||||||
{
|
{
|
||||||
boostdamage = true;
|
boostdamage = true;
|
||||||
timeboostdamage = 0;
|
timeboostdamage = 0;
|
||||||
}
|
}
|
||||||
if (boosttype == BTYPE_INVINCIBLE)
|
if (boosttype == INVINCIBLE)
|
||||||
{
|
{
|
||||||
boostinvincible = true;
|
boostinvincible = true;
|
||||||
boostinvincible = 0;
|
boostinvincible = 0;
|
||||||
@ -243,28 +228,26 @@ void Player::RemoveBooster(float elapsedtime)
|
|||||||
if (boostspeed)
|
if (boostspeed)
|
||||||
{
|
{
|
||||||
timeboostspeed += elapsedtime;
|
timeboostspeed += elapsedtime;
|
||||||
if (timeboostspeed >= TIME_SPEED_BOOST && boostspeed == true)
|
if (timeboostspeed >= TIME_SPEED_BOOST)
|
||||||
boostspeed = false;
|
boostspeed = false;
|
||||||
}
|
}
|
||||||
if (boostdamage)
|
if (boostdamage)
|
||||||
{
|
{
|
||||||
if (timeboostdamage >= TIME_DAMAGE_BOOST && boostdamage == true)
|
timeboostdamage += elapsedtime;
|
||||||
|
if (timeboostdamage >= TIME_DAMAGE_BOOST)
|
||||||
boostdamage = false;
|
boostdamage = false;
|
||||||
}
|
}
|
||||||
if (boostinvincible)
|
if (boostinvincible)
|
||||||
{
|
{
|
||||||
if (timeboostinvincible >= TIME_INVINCIBLE_BOOST && boostinvincible == true)
|
timeboostinvincible += elapsedtime;
|
||||||
|
if (timeboostinvincible >= TIME_INVINCIBLE_BOOST)
|
||||||
boostinvincible = false;
|
boostinvincible = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void Player::SetDirection(Vector3f dir) { m_direction = dir; }
|
void Player::SetDirection(Vector3f dir) { m_direction = dir; }
|
||||||
|
|
||||||
void Player::Move(Vector3f diff) { m_position -= diff; }
|
|
||||||
|
|
||||||
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
|
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
|
||||||
|
|
||||||
Vector3f Player::GetPositionAbs() const { return m_position; }
|
|
||||||
|
|
||||||
Vector3f Player::GetVelocity() const { return m_velocity; }
|
Vector3f Player::GetVelocity() const { return m_velocity; }
|
||||||
|
|
||||||
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
|
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
|
||||||
@ -273,42 +256,31 @@ Vector3f Player::GetDirection() const { return m_direction; }
|
|||||||
|
|
||||||
std::string Player::GetUsername() const { return m_username; }
|
std::string Player::GetUsername() const { return m_username; }
|
||||||
|
|
||||||
void Player::SetUsername(std::string username) {
|
|
||||||
m_username = username;
|
|
||||||
}
|
|
||||||
|
|
||||||
float Player::GetSensitivity() const {
|
|
||||||
return m_sensitivity;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Player::SetSensitivity(float sensitivity) {
|
|
||||||
m_sensitivity = sensitivity;
|
|
||||||
}
|
|
||||||
|
|
||||||
float Player::GetHP() const { return m_hp; }
|
float Player::GetHP() const { return m_hp; }
|
||||||
|
|
||||||
void Player::SetHP(float hp) {
|
|
||||||
m_hp = hp;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Player::Teleport(int& x, int& z) {
|
void Player::Teleport(int& x, int& z) {
|
||||||
m_position.x -= x * CHUNK_SIZE_X;
|
m_position.x -= x * CHUNK_SIZE_X;
|
||||||
m_position.z -= z * CHUNK_SIZE_Z;
|
m_position.z -= z * CHUNK_SIZE_Z;
|
||||||
}
|
}
|
||||||
bool Player::GetIsAirborne() const { return m_airborne; }
|
bool Player::AmIDead()
|
||||||
|
{
|
||||||
bool Player::AmIDead() { return m_hp <= 0; }
|
return m_hp <= 0;
|
||||||
|
|
||||||
void Player::InflictDamage(float hitPoints) {
|
|
||||||
m_hp -= hitPoints;
|
|
||||||
|
|
||||||
if (m_hp < 0)
|
|
||||||
m_hp == 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int Player::getScore() const { return m_score; }
|
|
||||||
|
|
||||||
void Player::addPoint() { ++m_score; }
|
void Player::InflictDamage(float hitPoints)
|
||||||
|
{
|
||||||
|
|
||||||
|
m_hp -= hitPoints;
|
||||||
|
|
||||||
|
|
||||||
|
if (AmIDead())
|
||||||
|
{ // Quand le joueur est mort.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
uint64_t Player::getId() const { return id; }
|
uint64_t Player::getId() const { return id; }
|
||||||
|
@ -2,11 +2,8 @@
|
|||||||
#define PLAYER_H__
|
#define PLAYER_H__
|
||||||
|
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <unordered_map>
|
|
||||||
#include "transformation.h"
|
#include "transformation.h"
|
||||||
#include "vector3.h"
|
#include "vector3.h"
|
||||||
#include "booster.h"
|
|
||||||
#include "define.h"
|
|
||||||
|
|
||||||
|
|
||||||
class World;
|
class World;
|
||||||
@ -14,51 +11,30 @@ class World;
|
|||||||
class Player {
|
class Player {
|
||||||
public:
|
public:
|
||||||
enum Sound { NOSOUND, STEP, FALL };
|
enum Sound { NOSOUND, STEP, FALL };
|
||||||
//enum BoosterType { SPEED, HEAL, DAMAGE, INVINCIBLE };
|
enum Booster { SPEED, HEAL, DAMAGE, INVINCIBLE };
|
||||||
|
|
||||||
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
|
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
|
||||||
~Player();
|
~Player();
|
||||||
|
|
||||||
void TurnLeftRight(float value, float sensitivity);
|
void TurnLeftRight(float value);
|
||||||
void TurnTopBottom(float value, float sensitivity);
|
void TurnTopBottom(float value);
|
||||||
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
||||||
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
|
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
|
||||||
uint64_t TakeBooster(std::unordered_map<uint64_t, Booster*> booster_table, float elapsedTime);
|
void GetBooster(Booster boosttype);
|
||||||
void GetBooster(BOOST_TYPE boosttype, float elapsedTime);
|
|
||||||
void RemoveBooster(float elapsedtime);
|
void RemoveBooster(float elapsedtime);
|
||||||
void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
|
void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
|
||||||
|
|
||||||
void SetDirection(Vector3f dir);
|
void SetDirection(Vector3f dir);
|
||||||
void Move(Vector3f diff);
|
|
||||||
Vector3f GetPosition() const;
|
Vector3f GetPosition() const;
|
||||||
Vector3f GetPositionAbs() const;
|
|
||||||
Vector3f GetDirection() const;
|
Vector3f GetDirection() const;
|
||||||
Vector3f GetVelocity() const;
|
Vector3f GetVelocity() const;
|
||||||
Vector3f GetPOV() const;
|
Vector3f GetPOV() const;
|
||||||
std::string GetUsername() const;
|
std::string GetUsername() const;
|
||||||
void SetUsername(std::string username);
|
|
||||||
float GetSensitivity() const;
|
|
||||||
void SetSensitivity(float sensitivity);
|
|
||||||
float GetHP() const;
|
float GetHP() const;
|
||||||
void SetHP(float hp);
|
|
||||||
void Teleport(int& x, int& z);
|
void Teleport(int& x, int& z);
|
||||||
|
|
||||||
bool GetIsAirborne() const;
|
|
||||||
bool AmIDead();
|
bool AmIDead();
|
||||||
void InflictDamage(float hitPoints);
|
void InflictDamage(float hitPoints);
|
||||||
int getScore() const;
|
|
||||||
void addPoint();
|
|
||||||
uint64_t Killer = 0;
|
|
||||||
std::string m_username;
|
|
||||||
bool m_hit = false;
|
|
||||||
|
|
||||||
bool Eulogy = false;
|
|
||||||
|
|
||||||
bool boostspeed = false;
|
|
||||||
bool boostdamage = false;
|
|
||||||
bool boostinvincible = false;
|
|
||||||
|
|
||||||
void Put(Vector3f pos);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
uint64_t getId() const;
|
uint64_t getId() const;
|
||||||
@ -68,8 +44,8 @@ protected:
|
|||||||
Vector3f m_velocity;
|
Vector3f m_velocity;
|
||||||
Vector3f m_direction;
|
Vector3f m_direction;
|
||||||
|
|
||||||
|
std::string m_username;
|
||||||
uint64_t id = 0;
|
uint64_t id = 0;
|
||||||
int m_score = 0;
|
|
||||||
|
|
||||||
float m_rotX = 0;
|
float m_rotX = 0;
|
||||||
float m_rotY = 0;
|
float m_rotY = 0;
|
||||||
@ -77,11 +53,15 @@ protected:
|
|||||||
float timeboostspeed;
|
float timeboostspeed;
|
||||||
float timeboostdamage;
|
float timeboostdamage;
|
||||||
float timeboostinvincible;
|
float timeboostinvincible;
|
||||||
float m_sensitivity;
|
|
||||||
|
|
||||||
float m_hp;
|
float m_hp;
|
||||||
|
|
||||||
bool m_airborne;
|
bool m_airborne;
|
||||||
|
bool boostspeed;
|
||||||
|
bool boostdamage;
|
||||||
|
bool boostinvincible;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
|
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
|
||||||
};
|
};
|
||||||
|
@ -49,6 +49,8 @@ void World::RemoveChunk(int nbReduit)
|
|||||||
if (x > WORLD_SIZE_X - nbReduit)
|
if (x > WORLD_SIZE_X - nbReduit)
|
||||||
chk = m_chunks.Remove(x, y);
|
chk = m_chunks.Remove(x, y);
|
||||||
|
|
||||||
|
// TODO: MakeDirty() les voisins pour qu'ils se redessinent.
|
||||||
|
|
||||||
if (!chk)
|
if (!chk)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
@ -165,27 +167,33 @@ void World::GetScope(unsigned int& x, unsigned int& y) {
|
|||||||
|
|
||||||
void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
|
void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||||
UpdateWorld(player_pos, blockinfo);
|
UpdateWorld(player_pos, blockinfo);
|
||||||
|
//TransposeWorld(player_pos, bullets);
|
||||||
}
|
}
|
||||||
|
//
|
||||||
|
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||||
|
// if (updates == 0 && ChunkAt(chx, 1, chy) &&
|
||||||
|
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||||
|
// ChunkAt(chx, 1, chy)->Update(blockinfo, this);
|
||||||
|
// updates = FRAMES_UPDATE_CHUNKS;
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
//}
|
||||||
|
|
||||||
netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) {
|
void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
|
||||||
Vector3f currentPos = player_pos;
|
Vector3f currentPos = player_pos;
|
||||||
Vector3f currentBlock = currentPos;
|
Vector3f currentBlock = currentPos;
|
||||||
Vector3f ray = player_dir;
|
Vector3f ray = player_dir;
|
||||||
BlockType oldbtype;
|
|
||||||
netprot::ChunkMod* cmod = nullptr;
|
|
||||||
bool found = false;
|
bool found = false;
|
||||||
|
|
||||||
if (block) return cmod;
|
if (block) return;
|
||||||
|
|
||||||
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
|
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
|
||||||
currentBlock += ray / 10.f;
|
currentBlock += ray / 10.f;
|
||||||
|
|
||||||
BlockType bt = BlockAt(currentBlock);
|
BlockType bt = BlockAt(currentBlock);
|
||||||
|
|
||||||
if (bt != BTYPE_AIR) {
|
if (bt != BTYPE_AIR)
|
||||||
found = true;
|
found = true;
|
||||||
oldbtype = bt;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (found)
|
if (found)
|
||||||
@ -211,30 +219,21 @@ netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3
|
|||||||
(By == PyA ||
|
(By == PyA ||
|
||||||
By == PyB ||
|
By == PyB ||
|
||||||
By == PyC) &&
|
By == PyC) &&
|
||||||
Bz == Pz)) {
|
Bz == Pz))
|
||||||
found = true;
|
found = true;
|
||||||
oldbtype = bt;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
|
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
|
||||||
if (net) {
|
|
||||||
cmod = new netprot::ChunkMod();
|
|
||||||
cmod->old_b_type = oldbtype;
|
|
||||||
cmod->b_type = blockType;
|
|
||||||
cmod->pos = currentBlock;
|
|
||||||
}
|
|
||||||
int bx = (int)currentBlock.x % CHUNK_SIZE_X;
|
int bx = (int)currentBlock.x % CHUNK_SIZE_X;
|
||||||
int by = (int)currentBlock.y % CHUNK_SIZE_Y;
|
int by = (int)currentBlock.y % CHUNK_SIZE_Y;
|
||||||
int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
|
int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
|
||||||
|
|
||||||
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
|
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
|
||||||
ChunkAt(currentBlock)->MakeModified();
|
ChunkAt(currentBlock)->MakeModified();
|
||||||
block = true;
|
block = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return cmod;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
|
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
|
||||||
@ -255,6 +254,7 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]
|
|||||||
int side = 0;
|
int side = 0;
|
||||||
int threads = 0;
|
int threads = 0;
|
||||||
std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
|
std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
|
||||||
|
//std::future<void> delThList[THREADS_DELETE_CHUNKS];
|
||||||
|
|
||||||
if (frameGenerate > 0) --frameGenerate;
|
if (frameGenerate > 0) --frameGenerate;
|
||||||
if (frameUpdate > 0) --frameUpdate;
|
if (frameUpdate > 0) --frameUpdate;
|
||||||
@ -345,6 +345,101 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]
|
|||||||
|
|
||||||
side = 0;
|
side = 0;
|
||||||
threads = 0;
|
threads = 0;
|
||||||
|
|
||||||
|
//if (!frameUpdate)
|
||||||
|
// while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2) {
|
||||||
|
// int tx = -side, ty = -side;
|
||||||
|
|
||||||
|
// for (; tx <= side; ++tx) {
|
||||||
|
// if (frameUpdate)
|
||||||
|
// break;
|
||||||
|
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||||
|
// if (ChunkAt(chx, 1, chy) &&
|
||||||
|
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||||
|
// updateThList[threads++] =
|
||||||
|
// std::async(std::launch::async,
|
||||||
|
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||||
|
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||||
|
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// for (; ty <= side; ++ty) {
|
||||||
|
// if (frameUpdate)
|
||||||
|
// break;
|
||||||
|
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||||
|
// if (ChunkAt(chx, 1, chy) &&
|
||||||
|
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||||
|
// updateThList[threads++] =
|
||||||
|
// std::async(std::launch::async,
|
||||||
|
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||||
|
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||||
|
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// for (; tx >= -side; --tx) {
|
||||||
|
// if (frameUpdate)
|
||||||
|
// break;
|
||||||
|
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||||
|
// if (ChunkAt(chx, 1, chy) &&
|
||||||
|
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||||
|
// updateThList[threads++] =
|
||||||
|
// std::async(std::launch::async,
|
||||||
|
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||||
|
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||||
|
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// for (; ty >= -side; --ty) {
|
||||||
|
// if (frameUpdate)
|
||||||
|
// break;
|
||||||
|
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||||
|
// if (ChunkAt(chx, 1, chy) &&
|
||||||
|
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||||
|
// updateThList[threads++] =
|
||||||
|
// std::async(std::launch::async,
|
||||||
|
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||||
|
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||||
|
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// if (frameUpdate)
|
||||||
|
// break;
|
||||||
|
// ++side;
|
||||||
|
// }
|
||||||
|
|
||||||
|
//if (threads > 0) {
|
||||||
|
// for (int i = 0; i < threads; ++i) {
|
||||||
|
// updateThList[i].wait();
|
||||||
|
// Chunk* chunk = updateThList[i].get();
|
||||||
|
// chunk->FlushMeshToVBO();
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
|
threads = 0;
|
||||||
|
|
||||||
|
//int del = THREADS_DELETE_CHUNKS;
|
||||||
|
//while (!m_tbDeleted.empty() && del--) { // Moins rapide que le bout en dessous, mais -beaucoup- plus stable.
|
||||||
|
// m_tbDeleted.back()->FlushVBO();
|
||||||
|
// m_tbDeleted.back()->~Chunk();
|
||||||
|
// m_tbDeleted.pop_back();
|
||||||
|
//}
|
||||||
|
|
||||||
|
/*while (!m_tbDeleted.empty() && !frameDelete) {
|
||||||
|
if (m_tbDeleted.back()) {
|
||||||
|
m_tbDeleted.back()->FlushVBO();
|
||||||
|
delThList[threads] =
|
||||||
|
std::async(std::launch::async,
|
||||||
|
[](Chunk* chunk) { delete chunk; }, m_tbDeleted.back());
|
||||||
|
m_tbDeleted.pop_back();
|
||||||
|
if (++threads > THREADS_DELETE_CHUNKS) frameDelete = FRAMES_DELETE_CHUNKS;
|
||||||
|
}
|
||||||
|
else m_tbDeleted.pop_back();
|
||||||
|
}*/
|
||||||
|
|
||||||
|
/*for (int x = 0; x < threads; ++x) {
|
||||||
|
delThList[x].wait();
|
||||||
|
delThList[x].get();
|
||||||
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
int World::GettbDeleted() const { return m_tbDeleted.size(); }
|
int World::GettbDeleted() const { return m_tbDeleted.size(); }
|
||||||
|
@ -11,7 +11,6 @@
|
|||||||
#include "array2d.h"
|
#include "array2d.h"
|
||||||
#include "bullet.h"
|
#include "bullet.h"
|
||||||
#include "chunk.h"
|
#include "chunk.h"
|
||||||
#include "netprotocol.h"
|
|
||||||
|
|
||||||
class Chunk;
|
class Chunk;
|
||||||
class Bullet;
|
class Bullet;
|
||||||
@ -38,7 +37,7 @@ public:
|
|||||||
|
|
||||||
void GetScope(unsigned int& x, unsigned int& y);
|
void GetScope(unsigned int& x, unsigned int& y);
|
||||||
|
|
||||||
netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net);
|
void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
|
||||||
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
|
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
|
||||||
void CleanUpWorld(int& deleteframes, bool clear);
|
void CleanUpWorld(int& deleteframes, bool clear);
|
||||||
int GettbDeleted() const;
|
int GettbDeleted() const;
|
||||||
|
@ -2,28 +2,26 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
Connection::Connection(SOCKET sock,
|
Connection::Connection(SOCKET sock,
|
||||||
sockaddr_in sockaddr,
|
sockaddr_in sockaddr,
|
||||||
LoginInfo *log,
|
LoginInfo log,
|
||||||
PlayerInfo *play) :
|
PlayerInfo play):
|
||||||
m_sock(sock),
|
m_sock(sock),
|
||||||
m_addr(sockaddr),
|
m_addr(sockaddr),
|
||||||
m_loginfo(*log),
|
m_loginfo(log),
|
||||||
m_playinfo(*play) {
|
m_playinfo(play) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Connection::~Connection() {
|
Connection::~Connection() { closesocket(m_sock); }
|
||||||
delete player;
|
|
||||||
closesocket(m_sock); }
|
|
||||||
|
|
||||||
uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; }
|
uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; }
|
||||||
|
|
||||||
uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
|
uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
|
||||||
|
|
||||||
std::string Connection::GetName() const { return m_loginfo.name; }
|
std::string Connection::GetName() const { return m_loginfo.name; }
|
||||||
|
|
||||||
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); }
|
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); }
|
||||||
|
|
||||||
Output* Connection::getOutput(Timestamp time) {
|
Output* Connection::getOutput(Timestamp time) {
|
||||||
auto out = m_output_manifest.find(time);
|
auto out = m_output_manifest.find(time);
|
||||||
@ -52,196 +50,70 @@ sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
|
|||||||
void Connection::getPacks(SOCKET sock) {
|
void Connection::getPacks(SOCKET sock) {
|
||||||
std::vector<char*> lsPck;
|
std::vector<char*> lsPck;
|
||||||
Input in;
|
Input in;
|
||||||
Sync sync;
|
while (true) {
|
||||||
recvPacksFrom(sock, &m_buf, m_addr, &lsPck);
|
lsPck = recvPacksFrom(sock, &m_buf, m_addr);
|
||||||
for (auto& pck : lsPck) {
|
|
||||||
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
for (auto& pck : lsPck) {
|
||||||
switch (netprot::getType(pck, 1)) {
|
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||||
using enum netprot::PACKET_TYPE;
|
switch (netprot::getType(pck, 1)) {
|
||||||
case INPUT:
|
using enum netprot::PACKET_TYPE;
|
||||||
if (player->AmIDead())
|
case INPUT:
|
||||||
|
if (Deserialize(&in, pck, &bsize))
|
||||||
|
m_input_manifest[in.timestamp] = in;
|
||||||
break;
|
break;
|
||||||
else if (Deserialize(&in, pck, &bsize)) {
|
default: break;
|
||||||
m_input_manifest[in.timestamp] = in;
|
|
||||||
m_input_vector.push_back(in);
|
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
case SYNC:
|
|
||||||
if (Deserialize(&sync, pck, &bsize))
|
|
||||||
m_nsync = true;
|
|
||||||
break;
|
|
||||||
default: break;
|
|
||||||
}
|
}
|
||||||
|
lsPck.clear();
|
||||||
}
|
}
|
||||||
lsPck.clear();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
|
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns) {
|
||||||
static int outs = 0;
|
while (m_last_out < m_output_manifest.size()) {
|
||||||
static Timestamp last = 0;
|
Output out = m_output_manifest.at(m_last_out++);
|
||||||
static uint32_t lasttimer = timer;
|
|
||||||
|
|
||||||
if (m_output_vector.empty() && player->AmIDead()) {
|
|
||||||
if (timer != lasttimer) {
|
|
||||||
lasttimer = timer;
|
|
||||||
Sync sync;
|
|
||||||
sync.timestamp = sync.sid = m_loginfo.sid;
|
|
||||||
sync.hp = 0;
|
|
||||||
sync.ammo = -1;
|
|
||||||
sync.timer = timer;
|
|
||||||
sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
while (!m_output_vector.empty()) {
|
|
||||||
Output out = m_output_vector.front();
|
|
||||||
|
|
||||||
for (auto& [key, conn] : conns) {
|
for (auto& [key, conn] : conns) {
|
||||||
if (m_playinfo.id == conn->GetHash(false))
|
if (m_playinfo.id == conn->GetHash(true))
|
||||||
continue;
|
continue;
|
||||||
sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
|
sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
|
||||||
}
|
}
|
||||||
++outs;
|
|
||||||
|
|
||||||
[[unlikely]] if (last == 0) // !
|
|
||||||
last = out.timestamp;
|
|
||||||
|
|
||||||
outs += out.timestamp + last;
|
|
||||||
|
|
||||||
static bool syncdead = false;
|
|
||||||
bool dead = player->AmIDead();
|
|
||||||
|
|
||||||
if (outs >= SYNC_ACC || (!syncdead && dead)) {
|
|
||||||
Sync sync;
|
|
||||||
outs -= SYNC_ACC;
|
|
||||||
sync.timestamp = out.timestamp;
|
|
||||||
sync.position = out.position;
|
|
||||||
sync.sid = m_loginfo.sid;
|
|
||||||
sync.timer = timer;
|
|
||||||
sync.timestamp = out.timestamp;
|
|
||||||
sync.ammo = -1;
|
|
||||||
sync.hp = player->GetHP();
|
|
||||||
if (dead) {
|
|
||||||
sync.timestamp = m_loginfo.sid;
|
|
||||||
syncdead = true;
|
|
||||||
}
|
|
||||||
sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
|
|
||||||
}
|
|
||||||
|
|
||||||
m_output_vector.pop_front();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Timestamp Connection::Run(World* world, std::unordered_map<uint64_t, Booster*> boosters) {
|
void Connection::Run(World* world) {
|
||||||
Input in, last;
|
Input in, last;
|
||||||
Output out;
|
Output out;
|
||||||
Timestamp tstamp = 0;
|
|
||||||
float el;
|
float el;
|
||||||
|
|
||||||
bool dead = player->AmIDead();
|
if (m_input_manifest.size() < 2)
|
||||||
|
return;
|
||||||
|
|
||||||
if (m_input_manifest.size() < 2 && !dead)
|
while (m_last_in < m_input_manifest.size()) {
|
||||||
return tstamp;
|
in = m_input_manifest.at(m_last_in + 1);
|
||||||
|
last = m_input_manifest.at(m_last_in);
|
||||||
|
|
||||||
while (m_last_in < m_input_vector.size() - 1 || dead) {
|
el = (float)(in.timestamp - last.timestamp) / 1000.;
|
||||||
if (!dead) {
|
player.get()->SetDirection(in.direction);
|
||||||
in = m_input_vector.at(m_last_in + 1);
|
player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,
|
||||||
last = m_input_vector.at(m_last_in);
|
in.keys.backward,
|
||||||
if (in.timestamp <= m_tstamp) {
|
in.keys.left,
|
||||||
++m_last_in;
|
in.keys.right,
|
||||||
continue;
|
in.keys.jump, false, el), world, el);
|
||||||
}
|
|
||||||
el = (double)(in.timestamp - last.timestamp) / 1000.;
|
|
||||||
if (m_shoot_acc > 0.) {
|
|
||||||
m_shoot_acc -= el;
|
|
||||||
if (m_shoot_acc < 0.)
|
|
||||||
m_shoot_acc = 0.;
|
|
||||||
}
|
|
||||||
player->SetDirection(in.direction);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
el = 1. / 60.;
|
|
||||||
in = Input();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
player->ApplyPhysics(player->GetInput(in.keys.forward,
|
|
||||||
in.keys.backward,
|
|
||||||
in.keys.left,
|
|
||||||
in.keys.right,
|
|
||||||
in.keys.jump, false, el),
|
|
||||||
world, el);
|
|
||||||
|
|
||||||
player->TakeBooster(boosters, el);
|
out.position = player.get()->GetPosition();
|
||||||
|
|
||||||
if (player->GetPosition().y < -20.) {
|
|
||||||
player->InflictDamage(9000.);
|
|
||||||
player->Killer = GetHash(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
out.states.jumping = player->GetIsAirborne();
|
|
||||||
|
|
||||||
Vector3f horSpeed = player->GetVelocity();
|
|
||||||
horSpeed.y = 0;
|
|
||||||
out.states.running = horSpeed.Length() > .2f;
|
|
||||||
out.states.still = !out.states.running && !out.states.jumping;
|
|
||||||
out.states.hit = player->m_hit;
|
|
||||||
player->m_hit = false;
|
|
||||||
|
|
||||||
if (player->AmIDead()) {
|
|
||||||
in.keys.shoot = false;
|
|
||||||
in.keys.block = false;
|
|
||||||
out.states.dead = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool toggle = false;
|
|
||||||
if (in.keys.block) {
|
|
||||||
if (!toggle) {
|
|
||||||
toggle = true;
|
|
||||||
bool block = false;
|
|
||||||
ChunkMod* cmod = world->ChangeBlockAtCursor(BLOCK_TYPE::BTYPE_METAL,
|
|
||||||
player->GetPosition(),
|
|
||||||
player->GetDirection(),
|
|
||||||
block, true);
|
|
||||||
if (cmod)
|
|
||||||
ChunkDiffs.push_back(std::move(cmod));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else toggle = false;
|
|
||||||
|
|
||||||
out.states.shooting = in.keys.shoot;
|
|
||||||
|
|
||||||
if (out.states.jumping && out.states.shooting)
|
|
||||||
out.states.jumpshot = true;
|
|
||||||
else out.states.jumpshot = false;
|
|
||||||
|
|
||||||
if (in.keys.shoot && m_shoot_acc <= 0.) {
|
|
||||||
Bullets.emplace_back(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true)));
|
|
||||||
m_shoot_acc = BULLET_TIME;
|
|
||||||
}
|
|
||||||
|
|
||||||
out.position = player->GetPositionAbs();
|
|
||||||
out.direction = in.direction;
|
out.direction = in.direction;
|
||||||
out.timestamp = in.timestamp;
|
out.timestamp = in.timestamp;
|
||||||
out.id = m_playinfo.id;
|
out.id = m_playinfo.id;
|
||||||
|
|
||||||
m_output_manifest[out.timestamp] = out;
|
m_output_manifest[out.timestamp] = out;
|
||||||
m_output_vector.push_back(out);
|
|
||||||
m_tstamp = tstamp = out.timestamp;
|
|
||||||
|
|
||||||
if (!dead)
|
++m_last_in;
|
||||||
++m_last_in;
|
|
||||||
|
|
||||||
dead = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return tstamp;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Connection::CleanInputManifest(Timestamp time) {
|
void Connection::CleanInputManifest(Timestamp time) {
|
||||||
// auto wat = m_input_manifest.find(time);
|
auto wat = m_input_manifest.find(time);
|
||||||
|
|
||||||
// while (wat != m_input_manifest.begin())
|
while (wat != m_input_manifest.begin())
|
||||||
// m_input_manifest.erase(wat--);
|
m_input_manifest.erase(wat--);
|
||||||
}
|
}
|
||||||
|
|
||||||
Timestamp Connection::GetTStamp() const { return m_tstamp; }
|
|
||||||
|
@ -16,11 +16,11 @@ public:
|
|||||||
Connection(
|
Connection(
|
||||||
SOCKET sock,
|
SOCKET sock,
|
||||||
sockaddr_in sockaddr,
|
sockaddr_in sockaddr,
|
||||||
LoginInfo *log,
|
LoginInfo log,
|
||||||
PlayerInfo *play);
|
PlayerInfo play);
|
||||||
~Connection();
|
~Connection();
|
||||||
|
|
||||||
Player* player = nullptr;
|
std::unique_ptr<Player> player = nullptr;
|
||||||
|
|
||||||
uint64_t GetHash(bool self = true) const;
|
uint64_t GetHash(bool self = true) const;
|
||||||
uint64_t GetTeamHash() const;
|
uint64_t GetTeamHash() const;
|
||||||
@ -34,29 +34,16 @@ public:
|
|||||||
sockaddr_in* getAddr() const;
|
sockaddr_in* getAddr() const;
|
||||||
|
|
||||||
void getPacks(SOCKET sock);
|
void getPacks(SOCKET sock);
|
||||||
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
|
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns);
|
||||||
|
|
||||||
Timestamp Run(World* world, std::unordered_map<uint64_t, Booster*> boosters);
|
void Run(World* world);
|
||||||
|
|
||||||
void CleanInputManifest(Timestamp time);
|
void CleanInputManifest(Timestamp time);
|
||||||
|
|
||||||
bool m_nsync = true;
|
|
||||||
|
|
||||||
std::vector<Bullet*> Bullets;
|
|
||||||
std::vector<ChunkMod*> ChunkDiffs;
|
|
||||||
|
|
||||||
Timestamp GetTStamp() const;
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::unordered_map<Timestamp, Input> m_input_manifest;
|
std::unordered_map<Timestamp, Input> m_input_manifest;
|
||||||
std::vector<Input> m_input_vector;
|
|
||||||
std::unordered_map<Timestamp, Output> m_output_manifest;
|
std::unordered_map<Timestamp, Output> m_output_manifest;
|
||||||
std::deque<Output> m_output_vector;
|
|
||||||
std::unordered_map<Timestamp, Chat> m_chatlog;
|
std::unordered_map<Timestamp, Chat> m_chatlog;
|
||||||
|
|
||||||
float m_shoot_acc = 0;
|
|
||||||
Timestamp m_tstamp = 0;
|
|
||||||
|
|
||||||
SOCKET m_sock;
|
SOCKET m_sock;
|
||||||
sockaddr_in m_addr;
|
sockaddr_in m_addr;
|
||||||
LoginInfo m_loginfo;
|
LoginInfo m_loginfo;
|
||||||
|
@ -11,21 +11,4 @@
|
|||||||
#define ID_LIST_SIZE 127
|
#define ID_LIST_SIZE 127
|
||||||
#define SRV_MANUAL_SETUP true
|
#define SRV_MANUAL_SETUP true
|
||||||
|
|
||||||
// @ = Dead guy, $ = Killer.
|
|
||||||
const std::vector<std::string> DEATHMESSAGES = { "@ has gone to meet their maker.",
|
|
||||||
"@ has bit the dust, if you know what I mean.",
|
|
||||||
"@ has ceased to be.",
|
|
||||||
"@ is no more.",
|
|
||||||
"@ is like, super dead.",
|
|
||||||
"Requiescat In Pace, @.",
|
|
||||||
"So long, @, and thanks for all the lols!",
|
|
||||||
"@ has a bad case of being dead.",
|
|
||||||
"@ has finally seen the light!",
|
|
||||||
"$ sees dead people; in this case they see a dead @.",
|
|
||||||
"Thought @ was hot; guess what? He's not. He is dead, dead, dead.",
|
|
||||||
"@ did not want to live forever.",
|
|
||||||
"$ made @ die for their country.",
|
|
||||||
"$ has become death, destroyer of @.",
|
|
||||||
"$ did not make @ feel lucky." };
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -3,11 +3,6 @@
|
|||||||
int main() {
|
int main() {
|
||||||
std::unique_ptr<Server> server = std::make_unique<Server>();
|
std::unique_ptr<Server> server = std::make_unique<Server>();
|
||||||
if (server->Init() == 0)
|
if (server->Init() == 0)
|
||||||
while (server->Ready() == 0) {
|
if (server->Ready() == 0)
|
||||||
server->Run();
|
server->Run();
|
||||||
if (!server->NewGameRequested())
|
|
||||||
break;
|
|
||||||
server->Cleanup();
|
|
||||||
}
|
|
||||||
server->DeInit();
|
|
||||||
}
|
}
|
@ -17,11 +17,10 @@ Server::~Server() {
|
|||||||
if (m_sock_udp)
|
if (m_sock_udp)
|
||||||
closesocket(m_sock_udp);
|
closesocket(m_sock_udp);
|
||||||
if (m_sock_tcp)
|
if (m_sock_tcp)
|
||||||
closesocket(m_sock_tcp);
|
closesocket(m_sock_tcp);
|
||||||
for (const auto& [key, player] : m_conns)
|
for (const auto& [key, player] : m_players)
|
||||||
closesocket(player->getSock());
|
closesocket(player->getSock());
|
||||||
m_conns.clear();
|
m_players.clear();
|
||||||
delete m_world;
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
WSACleanup();
|
WSACleanup();
|
||||||
#endif
|
#endif
|
||||||
@ -69,28 +68,25 @@ int Server::Init() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
int Server::Ready() {
|
int Server::Ready() {
|
||||||
int nbrjoueurs = 0,
|
int nbrjoueurs = 0,
|
||||||
nbrconn = 0;
|
nbrconn = 0;
|
||||||
bool readystart = false;
|
bool readystart = false;
|
||||||
do {
|
do {
|
||||||
Log("Entrez la duree de la partie: ", false, false);
|
Log("Entrez la duree de la partie: ", false, false);
|
||||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||||
try {
|
try {
|
||||||
m_game.countdown = std::stoi(m_buf.ptr);
|
m_game.countdown = std::stoi(m_buf.ptr);
|
||||||
}
|
} catch(const std::exception& e) {
|
||||||
catch (const std::exception& e) {
|
|
||||||
Log(e.what(), true, false);
|
Log(e.what(), true, false);
|
||||||
m_game.countdown = 0;
|
m_game.countdown = 0;
|
||||||
}
|
}
|
||||||
} while (m_game.countdown < 1);
|
} while (m_game.countdown < 1);
|
||||||
// m_game.seed = 9370707;
|
|
||||||
do {
|
do {
|
||||||
Log("Entrez le seed de la partie: ", false, false);
|
Log("Entrez le seed de la partie: ", false, false);
|
||||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||||
try {
|
try {
|
||||||
m_game.seed = std::stoi(m_buf.ptr);
|
m_game.seed = std::stoi(m_buf.ptr);
|
||||||
}
|
} catch(const std::exception& e) {
|
||||||
catch (const std::exception& e) {
|
|
||||||
Log(e.what(), true, false);
|
Log(e.what(), true, false);
|
||||||
m_game.seed = 0;
|
m_game.seed = 0;
|
||||||
}
|
}
|
||||||
@ -98,27 +94,16 @@ int Server::Ready() {
|
|||||||
do {
|
do {
|
||||||
Log("Entrez le nombre de joueurs: ", false, false);
|
Log("Entrez le nombre de joueurs: ", false, false);
|
||||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||||
try {
|
try {
|
||||||
nbrjoueurs = std::stoi(m_buf.ptr);
|
nbrjoueurs = std::stoi(m_buf.ptr);
|
||||||
}
|
} catch(const std::exception& e) {
|
||||||
catch (const std::exception& e) {
|
|
||||||
Log(e.what(), true, false);
|
Log(e.what(), true, false);
|
||||||
nbrjoueurs = 0;
|
nbrjoueurs = 0;
|
||||||
}
|
}
|
||||||
if (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS)
|
if (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS)
|
||||||
Log("Nombre de joueurs invalide.", true, false);
|
Log("Nombre de joueurs invalide.", true, false);
|
||||||
} while (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS);
|
} while (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS);
|
||||||
do {
|
|
||||||
Log("Entrez le nombre de boosters: ", false, false);
|
|
||||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
|
||||||
try {
|
|
||||||
m_boostcount = std::stoi(m_buf.ptr);
|
|
||||||
}
|
|
||||||
catch (const std::exception& e) {
|
|
||||||
Log(e.what(), true, false);
|
|
||||||
m_boostcount = -1;
|
|
||||||
}
|
|
||||||
} while (m_boostcount < 0);
|
|
||||||
m_game.gameType = 1;
|
m_game.gameType = 1;
|
||||||
|
|
||||||
if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
|
if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
|
||||||
@ -127,9 +112,9 @@ int Server::Ready() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
buildIdList(ID_LIST_SIZE);
|
buildIdList(ID_LIST_SIZE);
|
||||||
|
|
||||||
Log("A l'ecoute sur le port: " + std::to_string(SRV_PORT), false, false);
|
Log("A l'ecoute sur le port: " + std::to_string(SRV_PORT), false, false);
|
||||||
|
|
||||||
while (!readystart) {
|
while (!readystart) {
|
||||||
sockaddr_in sockad;
|
sockaddr_in sockad;
|
||||||
addrlen_t addrlen = sizeof(sockad);
|
addrlen_t addrlen = sizeof(sockad);
|
||||||
@ -142,14 +127,14 @@ int Server::Ready() {
|
|||||||
str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
|
str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
|
||||||
|
|
||||||
if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
|
if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
|
||||||
PlayerInfo* play = new PlayerInfo();
|
PlayerInfo play;
|
||||||
|
|
||||||
m_buf.len = BUFFER_LENGTH;
|
m_buf.len = BUFFER_LENGTH;
|
||||||
Packet pck = getPack(&m_buf);
|
Packet pck = getPack(&m_buf);
|
||||||
if (pck.type != PACKET_TYPE::LOGINF) {
|
if (pck.type != PACKET_TYPE::LOGINF) {
|
||||||
Log("Paquet invalide.", true, false);
|
Log("Paquet invalide.", true, false);
|
||||||
if (pck.type != PACKET_TYPE::ERR)
|
if (pck.type != PACKET_TYPE::ERR)
|
||||||
netprot::emptyPack(pck);
|
netprot::emptyPack(pck);
|
||||||
continue; // Passer au prochain appel si c'est pas un LoginInfo ou un LoginInfo invalide qui rentre.
|
continue; // Passer au prochain appel si c'est pas un LoginInfo ou un LoginInfo invalide qui rentre.
|
||||||
}
|
}
|
||||||
LoginInfo* log = (LoginInfo*)pck.ptr;
|
LoginInfo* log = (LoginInfo*)pck.ptr;
|
||||||
@ -159,36 +144,33 @@ int Server::Ready() {
|
|||||||
|
|
||||||
Log(str.append(" Nom: ").append(log->name), false, false);
|
Log(str.append(" Nom: ").append(log->name), false, false);
|
||||||
str.clear();
|
str.clear();
|
||||||
|
|
||||||
|
Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false);
|
||||||
|
|
||||||
|
sendPack<LoginInfo>(sock, log, &m_buf);
|
||||||
|
|
||||||
|
play.id = getUniqueId();
|
||||||
|
strcpy(play.name, log->name);
|
||||||
|
|
||||||
|
play.tid = log->tid;
|
||||||
|
|
||||||
sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
|
sendPack<GameInfo>(sock, &m_game, &m_buf);
|
||||||
|
Connection* conn = new Connection(sock, sockad, *log, play);
|
||||||
|
|
||||||
play->id = getUniqueId();
|
for (auto& [key, player] : m_players) {
|
||||||
play->tid = log->tid;
|
sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s
|
||||||
strcpy(play->name, 32, log->name);
|
sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur.
|
||||||
|
}
|
||||||
|
|
||||||
Log(str.append(play->name).append(" SID: [").append(std::to_string(log->sid)).append("]")
|
m_players[log->sid] = std::move(conn);
|
||||||
.append(" ID: [").append(std::to_string(play->id)).append("]")
|
|
||||||
.append(" TID: [").append(std::to_string(play->tid)).append("]"), false, false);
|
|
||||||
play->tid = log->tid;
|
|
||||||
|
|
||||||
sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
|
delete log;
|
||||||
Connection* conn = new Connection(sock, sockad, log, play);
|
|
||||||
|
|
||||||
m_conns[log->sid] = conn;
|
|
||||||
|
|
||||||
if (++nbrconn >= nbrjoueurs)
|
if (++nbrconn >= nbrjoueurs)
|
||||||
readystart = true;
|
readystart = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (auto& [keyin, playin] : m_conns) // Not pretty, but it works.
|
|
||||||
for (auto& [keyout, playout] : m_conns) {
|
|
||||||
if (keyin == keyout)
|
|
||||||
continue;
|
|
||||||
sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -197,326 +179,65 @@ void Server::Run() {
|
|||||||
Input in;
|
Input in;
|
||||||
sockaddr_in sockad;
|
sockaddr_in sockad;
|
||||||
addrlen_t socklen = sizeof(sockad);
|
addrlen_t socklen = sizeof(sockad);
|
||||||
|
|
||||||
Log("Debut de la partie...", false, false);
|
Log("Debut de la partie...", false, false);
|
||||||
|
|
||||||
int players = m_conns.size();
|
int players = m_players.size();
|
||||||
|
|
||||||
m_world = new World();
|
m_world = new World();
|
||||||
m_world->SetSeed(m_game.seed);
|
m_world->SetSeed(m_game.seed);
|
||||||
m_world->GetChunks().Reset(nullptr);
|
m_world->GetChunks().Reset(nullptr);
|
||||||
m_world->BuildWorld();
|
m_world->BuildWorld();
|
||||||
|
|
||||||
for (auto& [key, conn] : m_conns) { // Creation des instances de joueurs et premier sync.
|
for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
|
||||||
if (!conn) {
|
conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f));
|
||||||
m_conns.erase(key);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 4,
|
|
||||||
y = (rand() % (CHUNK_SIZE_Z * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Z * WORLD_SIZE_Y / 2)) / 4;
|
|
||||||
conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
|
|
||||||
conn->player->m_username = conn->GetName();
|
|
||||||
m_players[key] = conn->player;
|
|
||||||
Sync sync;
|
Sync sync;
|
||||||
sync.position = conn->player->GetPositionAbs();
|
sync.position = conn->player->GetPosition();
|
||||||
sync.hp = conn->player->GetHP();
|
sync.hp = conn->player->GetHP();
|
||||||
sync.sid = key;
|
sync.sid = key;
|
||||||
sync.ammo = 0;
|
sync.ammo = 0;
|
||||||
sync.timestamp = 0;
|
sync.timestamp = 0;
|
||||||
sync.timer = m_game.countdown;
|
sync.timer = m_game.countdown;
|
||||||
sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
|
sendPack<Sync>(conn->getSock(), &sync, &m_buf);
|
||||||
}
|
|
||||||
|
|
||||||
int timer = m_game.countdown, timer_acc = 0, deadplayers = 0;
|
|
||||||
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
|
|
||||||
Timestamp last = 0;
|
|
||||||
std::vector<Chat*> chatlog;
|
|
||||||
std::vector<ChunkMod*> chunkdiffs;
|
|
||||||
std::vector<Bullet*> bullets;
|
|
||||||
std::vector<std::vector<Bullet*>::iterator> bullit;
|
|
||||||
std::vector<BulletAdd*> netbull;
|
|
||||||
std::vector<PickupMod*> netboosters;
|
|
||||||
std::vector<char*> lsPck;
|
|
||||||
|
|
||||||
int max = 0;
|
|
||||||
for (int64_t x = 0; x < m_boostcount; ++x) {
|
|
||||||
Vector3f pos = Vector3f(rand() % (WORLD_SIZE_X * CHUNK_SIZE_X) + .5f, rand() % CHUNK_SIZE_Y + .5f, rand() % (WORLD_SIZE_Y * CHUNK_SIZE_Z) + .5f);
|
|
||||||
if (m_world->BlockAt(pos) == BTYPE_AIR && m_world->BlockAt(Vector3f(pos.x, pos.y - 2, pos.z)) != BTYPE_AIR) {
|
|
||||||
Booster* boost = new Booster(pos, (BOOST_TYPE)(rand() % BTYPE_BOOST_LAST), getUniqueId());
|
|
||||||
m_boosters[boost->GetId()] = boost;
|
|
||||||
}
|
|
||||||
else --x;
|
|
||||||
if (++max > 100000)
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Chat* startchat = new Chat();
|
while (!endgame) {
|
||||||
startchat->src_id = 0;
|
for (auto& [key, conn] : m_players) {
|
||||||
char startmess[] = "How would -YOU- like to die today, motherf-words?";
|
conn->getPacks(m_sock_udp);
|
||||||
float endtime = 0.;
|
conn->Run(m_world);
|
||||||
strcpy(startchat->mess, 140, startmess);
|
conn->sendPacks(m_sock_udp, m_players);
|
||||||
|
|
||||||
chatlog.emplace_back(startchat);
|
|
||||||
|
|
||||||
while (!endgame && endtime < 1.) {
|
|
||||||
using namespace std::chrono;
|
|
||||||
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
|
|
||||||
|
|
||||||
if (last == 0)
|
|
||||||
last = tstamp;
|
|
||||||
timer_acc += tstamp - last;
|
|
||||||
if (timer_acc >= 1000) {
|
|
||||||
while (timer_acc >= 1000)
|
|
||||||
timer_acc -= 1000;
|
|
||||||
if (!endgame)
|
|
||||||
--timer;
|
|
||||||
std::string str = "Timer: ";
|
|
||||||
Log(str.append(std::to_string(timer)), false, false);
|
|
||||||
}
|
}
|
||||||
last = tstamp;
|
|
||||||
|
|
||||||
|
|
||||||
for (auto& [key, conn] : m_conns) {
|
|
||||||
|
|
||||||
/* In */
|
|
||||||
|
|
||||||
Input in; Sync sync;
|
|
||||||
|
|
||||||
recvPacks(m_sock_udp, &m_buf, &lsPck);
|
|
||||||
for (auto& pck : lsPck) {
|
|
||||||
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
|
||||||
switch (netprot::getType(pck, 1)) {
|
|
||||||
using enum netprot::PACKET_TYPE;
|
|
||||||
case INPUT:
|
|
||||||
if (Deserialize(&in, pck, &bsize)) {
|
|
||||||
if (m_conns.count(in.sid))
|
|
||||||
m_conns[in.sid]->AddInput(in);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case SYNC:
|
|
||||||
if (Deserialize(&sync, pck, &bsize)) {}
|
|
||||||
break;
|
|
||||||
default: break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!lsPck.empty())
|
|
||||||
lsPck.clear();
|
|
||||||
|
|
||||||
/* Process */
|
|
||||||
|
|
||||||
if (conn->m_nsync) {
|
|
||||||
Timestamp tstamp = conn->Run(m_world, m_boosters);
|
|
||||||
|
|
||||||
if (conn->player->AmIDead() && !conn->player->Eulogy) {
|
|
||||||
Chat* chat = new Chat();
|
|
||||||
chat->dest_id = chat->dest_team_id = chat->src_id = 0;
|
|
||||||
|
|
||||||
Player* murderer = m_conns.at(conn->player->Killer)->player;
|
|
||||||
|
|
||||||
if (murderer != conn->player)
|
|
||||||
murderer->addPoint();
|
|
||||||
|
|
||||||
std::string killer = murderer->GetUsername();
|
|
||||||
|
|
||||||
std::string mess = getDeathMessage(conn->player->GetUsername(), killer);
|
|
||||||
|
|
||||||
strcpy(chat->mess, 140, mess.c_str());
|
|
||||||
chatlog.emplace_back(chat);
|
|
||||||
++deadplayers;
|
|
||||||
|
|
||||||
conn->player->Eulogy = true;
|
|
||||||
conn->m_nsync = false;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
for (auto& chmo : conn->ChunkDiffs)
|
|
||||||
chunkdiffs.emplace_back(std::move(chmo));
|
|
||||||
if (!conn->ChunkDiffs.empty())
|
|
||||||
conn->ChunkDiffs.clear();
|
|
||||||
|
|
||||||
for (auto& bull : conn->Bullets) {
|
|
||||||
bullets.emplace_back(bull);
|
|
||||||
BulletAdd* nbul = new BulletAdd();
|
|
||||||
nbul->pos = bull->getPos();
|
|
||||||
nbul->dir = bull->getVel();
|
|
||||||
nbul->id = key;
|
|
||||||
nbul->tstamp = tstamp;
|
|
||||||
|
|
||||||
netbull.emplace_back(std::move(nbul));
|
|
||||||
}
|
|
||||||
if (!conn->Bullets.empty())
|
|
||||||
conn->Bullets.clear();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/* Out */
|
|
||||||
conn->sendPacks(m_sock_udp, m_conns, timer);
|
|
||||||
|
|
||||||
if ((deadplayers == players - 1 && deadplayers != 0) || timer < 0) {
|
|
||||||
if (!endgame) {
|
|
||||||
Chat* gameover = new Chat();
|
|
||||||
gameover->dest_id = gameover->dest_team_id = gameover->src_id = 0;
|
|
||||||
std::string winner, winmess;
|
|
||||||
int score = 0;
|
|
||||||
bool plural = false;
|
|
||||||
for (auto& [key, conn] : m_conns) {
|
|
||||||
if (conn->player->getScore() > score) {
|
|
||||||
winner = conn->player->GetUsername();
|
|
||||||
score = conn->player->getScore();
|
|
||||||
plural = false;
|
|
||||||
}
|
|
||||||
else if (conn->player->getScore() == score) {
|
|
||||||
winner = winner.append(" and ").append(conn->player->GetUsername());
|
|
||||||
plural = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
winmess = "And the winner";
|
|
||||||
if (!plural)
|
|
||||||
winmess = winmess.append(" is ");
|
|
||||||
else winmess = winmess.append("s are ");
|
|
||||||
|
|
||||||
winmess = winmess.append(winner).append(" with ").append(std::to_string(score)).append(" point");
|
|
||||||
|
|
||||||
if (score > 1)
|
|
||||||
winmess = winmess.append("s.");
|
|
||||||
else winmess = winmess.append(".");
|
|
||||||
|
|
||||||
strcpy(gameover->mess, 140, winmess.c_str());
|
|
||||||
|
|
||||||
chatlog.emplace_back(gameover);
|
|
||||||
}
|
|
||||||
endgame = true;
|
|
||||||
endtime += .001;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int max = 0;
|
|
||||||
for (auto& [key, booster] : m_boosters) {
|
|
||||||
if (booster->modified) {
|
|
||||||
PickupMod pmod;
|
|
||||||
pmod.available = booster->GetAvailability();
|
|
||||||
pmod.id = booster->GetId();
|
|
||||||
pmod.pos = booster->GetPosition();
|
|
||||||
|
|
||||||
Boosts boost;
|
|
||||||
switch (booster->GetType()) {
|
|
||||||
case BTYPE_DAMAGE:
|
|
||||||
boost.damage = true;
|
|
||||||
break;
|
|
||||||
case BTYPE_HEAL:
|
|
||||||
boost.hp = true;
|
|
||||||
break;
|
|
||||||
case BTYPE_INVINCIBLE:
|
|
||||||
boost.invincible = true;
|
|
||||||
break;
|
|
||||||
default: continue;
|
|
||||||
}
|
|
||||||
pmod.boost = boost;
|
|
||||||
booster->modified = false;
|
|
||||||
for (auto& [key, conn] : m_conns)
|
|
||||||
sendPackTo<PickupMod>(m_sock_udp, &pmod, &m_buf, conn->getAddr());
|
|
||||||
max++;
|
|
||||||
if (max > 5)
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (auto& bull : netbull) {
|
|
||||||
for (auto& [key, conn] : m_conns)
|
|
||||||
if (bull->id != conn->GetHash(false)) // Pour pas repitcher au joueur sa propre balle.
|
|
||||||
sendPackTo<BulletAdd>(m_sock_udp, bull, &m_buf, conn->getAddr());
|
|
||||||
delete bull;
|
|
||||||
}
|
|
||||||
if (!netbull.empty())
|
|
||||||
netbull.clear();
|
|
||||||
|
|
||||||
for (auto bull = bullets.begin(); bull != bullets.end(); ++bull) {
|
|
||||||
ChunkMod* cmod = nullptr;
|
|
||||||
Bullet* bullet = *bull;
|
|
||||||
if (bullet->Update(m_world, (1. / 60.), 50, m_players, &cmod)) {
|
|
||||||
if (cmod)
|
|
||||||
chunkdiffs.emplace_back(cmod);
|
|
||||||
bullit.push_back(bull);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (auto& bull : bullit) {
|
|
||||||
delete* bull;
|
|
||||||
bullets.erase(bull);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!bullit.empty())
|
|
||||||
bullit.clear();
|
|
||||||
|
|
||||||
for (auto& chat : chatlog) {
|
|
||||||
Log(chat->mess, false, false);
|
|
||||||
for (auto& [key, conn] : m_conns)
|
|
||||||
sendPackTo<Chat>(m_sock_udp, chat, &m_buf, conn->getAddr());
|
|
||||||
delete chat;
|
|
||||||
}
|
|
||||||
if (!chatlog.empty())
|
|
||||||
chatlog.clear();
|
|
||||||
|
|
||||||
for (auto& chmo : chunkdiffs) {
|
|
||||||
for (auto& [key, conn] : m_conns)
|
|
||||||
sendPackTo<ChunkMod>(m_sock_udp, chmo, &m_buf, conn->getAddr());
|
|
||||||
delete chmo;
|
|
||||||
}
|
|
||||||
if (!chunkdiffs.empty())
|
|
||||||
chunkdiffs.clear();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Chat end;
|
//while (true) {
|
||||||
end.src_id = 0;
|
// if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
|
||||||
char endmess[] = "Game over, man. Game over.";
|
// Packet pck = getPack(&m_buf);
|
||||||
strcpy(end.mess, 140, endmess);
|
// switch (pck.type) {
|
||||||
|
// using enum netprot::PACKET_TYPE;
|
||||||
|
// case ERR: std::puts("ERROR!"); break;
|
||||||
|
// case INPUT: std::puts("INPUT!"); break;
|
||||||
|
// case OUTPUT: std::puts("OUTPUT!"); break;
|
||||||
|
// case SYNC: std::puts("SYNC!"); break;
|
||||||
|
// case TEAMINF: std::puts("TEAMINF!"); break;
|
||||||
|
// case SELFINF: std::puts("SELFINF!"); break;
|
||||||
|
// case PLAYINF: std::puts("PLAYINF!"); break;
|
||||||
|
// case LOGINF: std::puts("LOGINF!"); break;
|
||||||
|
// case CHUNKMOD: std::puts("CHUNKMOD!"); break;
|
||||||
|
// case PLAYERMOD: std::puts("PLAYERMOD!"); break;
|
||||||
|
// case PICKUPMOD: std::puts("PICKUPMOD!"); break;
|
||||||
|
// case GAMEINFO: std::puts("GAMEINFO!"); break;
|
||||||
|
// case ENDINFO: std::puts("ENDINFO!"); break;
|
||||||
|
// case CHAT: std::puts("CHAT!"); break;
|
||||||
|
// case ERRLOG: std::puts("ERRLOG!"); break;
|
||||||
|
// case LAST_PACK: [[falltrough]];
|
||||||
|
// default: std::puts("wtf?!"); break;
|
||||||
|
// }
|
||||||
|
// netprot::emptyPack(pck);
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
for (auto& [key, conn] : m_conns) {
|
|
||||||
std::string str = conn->player->GetUsername();
|
|
||||||
Log(str.append(" ").append(std::to_string(conn->player->getScore())), false, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (auto& [key, conn] : m_conns)
|
|
||||||
sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr());
|
|
||||||
|
|
||||||
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
|
|
||||||
|
|
||||||
char* ch = new char[2];
|
|
||||||
std::cout << "Nouvelle partie? [o/N] ";
|
|
||||||
std::cin.getline(ch, 2);
|
|
||||||
std::cout << std::endl;
|
|
||||||
|
|
||||||
m_exit = true;
|
|
||||||
if (ch[0] == 'o' || ch[0] == 'O')
|
|
||||||
m_exit = false;
|
|
||||||
|
|
||||||
delete[] ch;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Server::Cleanup() {
|
|
||||||
for (auto& [key, conn] : m_conns)
|
|
||||||
delete conn;
|
|
||||||
|
|
||||||
m_conns.clear();
|
|
||||||
m_players.clear();
|
|
||||||
delete m_world;
|
|
||||||
m_world = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Server::DeInit() {
|
|
||||||
if (m_logfile.is_open())
|
|
||||||
m_logfile.close();
|
|
||||||
if (m_sock_udp)
|
|
||||||
closesocket(m_sock_udp);
|
|
||||||
if (m_sock_tcp)
|
|
||||||
closesocket(m_sock_tcp);
|
|
||||||
|
|
||||||
#ifdef _WIN32
|
|
||||||
WSACleanup();
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Server::NewGameRequested() const { return !m_exit; }
|
|
||||||
|
|
||||||
inline std::string Server::LogTimestamp() {
|
inline std::string Server::LogTimestamp() {
|
||||||
time_t rawtime;
|
time_t rawtime;
|
||||||
tm timeinfo;
|
tm timeinfo;
|
||||||
@ -539,13 +260,13 @@ inline std::string Server::LogTimestamp() {
|
|||||||
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
|
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
|
||||||
switch (m_log) {
|
switch (m_log) {
|
||||||
using enum LOG_DEST; // C++20!
|
using enum LOG_DEST; // C++20!
|
||||||
case LOGFILE:
|
case LOGFILE:
|
||||||
m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||||
break;
|
break;
|
||||||
case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!)
|
case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!)
|
||||||
default:
|
default:
|
||||||
std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (is_fatal) {
|
if (is_fatal) {
|
||||||
@ -555,11 +276,10 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
|
|||||||
closesocket(m_sock_udp);
|
closesocket(m_sock_udp);
|
||||||
if (m_sock_tcp)
|
if (m_sock_tcp)
|
||||||
closesocket(m_sock_tcp);
|
closesocket(m_sock_tcp);
|
||||||
for (const auto& [key, player] : m_conns)
|
for (const auto& [key, player] : m_players) {
|
||||||
closesocket(player->getSock());
|
closesocket(player->getSock());
|
||||||
|
}
|
||||||
delete m_world;
|
m_players.clear();
|
||||||
m_conns.clear();
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
WSACleanup();
|
WSACleanup();
|
||||||
#endif
|
#endif
|
||||||
@ -573,7 +293,7 @@ void Server::buildIdList(size_t size) {
|
|||||||
srand(time(NULL));
|
srand(time(NULL));
|
||||||
do lst.insert(((uint64_t)rand() << 32 | rand()));
|
do lst.insert(((uint64_t)rand() << 32 | rand()));
|
||||||
while (lst.size() < size);
|
while (lst.size() < size);
|
||||||
|
|
||||||
m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
|
m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -582,34 +302,3 @@ uint64_t Server::getUniqueId() {
|
|||||||
m_ids.pop_back();
|
m_ids.pop_back();
|
||||||
return id;
|
return id;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string Server::getDeathMessage(std::string username, std::string killer) const {
|
|
||||||
std::string mess;
|
|
||||||
std::string temp = DEATHMESSAGES.at(rand() % DEATHMESSAGES.size());
|
|
||||||
size_t ind = temp.find('@');
|
|
||||||
size_t indk = temp.find('$');
|
|
||||||
bool bypass = false;
|
|
||||||
|
|
||||||
if (indk == std::string::npos)
|
|
||||||
bypass = true;
|
|
||||||
|
|
||||||
if (ind < indk || bypass) {
|
|
||||||
mess.append(temp.substr(0, ind));
|
|
||||||
mess.append(username);
|
|
||||||
if (!bypass) {
|
|
||||||
mess.append(temp.substr(ind + 1, indk - 1));
|
|
||||||
mess.append(killer);
|
|
||||||
mess.append(temp.substr(indk + 1));
|
|
||||||
}
|
|
||||||
else mess.append(temp.substr(ind + 1));
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
mess.append(temp.substr(0, indk));
|
|
||||||
mess.append(killer);
|
|
||||||
mess.append(temp.substr(indk + 1, ind - 1));
|
|
||||||
mess.append(username);
|
|
||||||
mess.append(temp.substr(ind + 1));
|
|
||||||
}
|
|
||||||
|
|
||||||
return mess;
|
|
||||||
}
|
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
#ifndef SERVER_H__
|
#ifndef SERVER_H__
|
||||||
#define SERVER_H__
|
#define SERVER_H__
|
||||||
|
|
||||||
#include <cstdlib>
|
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <set>
|
#include <set>
|
||||||
@ -24,9 +23,6 @@ public:
|
|||||||
int Init();
|
int Init();
|
||||||
int Ready();
|
int Ready();
|
||||||
void Run();
|
void Run();
|
||||||
void Cleanup();
|
|
||||||
void DeInit();
|
|
||||||
bool NewGameRequested() const;
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
@ -40,24 +36,19 @@ private:
|
|||||||
|
|
||||||
Buffer m_buf;
|
Buffer m_buf;
|
||||||
|
|
||||||
std::unordered_map<uint64_t, Player*> m_players;
|
std::unordered_map<uint64_t, Connection*> m_players;
|
||||||
std::unordered_map<uint64_t, Connection*> m_conns;
|
|
||||||
std::unordered_map<Timestamp, Chat> m_chatlog;
|
std::unordered_map<Timestamp, Chat> m_chatlog;
|
||||||
std::unordered_map<uint64_t, Booster*> m_boosters;
|
|
||||||
std::vector<uint64_t> m_ids;
|
std::vector<uint64_t> m_ids;
|
||||||
GameInfo m_game;
|
GameInfo m_game;
|
||||||
|
|
||||||
World* m_world = nullptr;
|
World* m_world = nullptr;
|
||||||
bool m_exit = true;
|
const bool m_manual_setup = SRV_MANUAL_SETUP;
|
||||||
|
|
||||||
int64_t m_boostcount = -1;
|
|
||||||
|
|
||||||
std::string LogTimestamp();
|
std::string LogTimestamp();
|
||||||
void Log(std::string str, bool is_error, bool is_fatal);
|
void Log(std::string str, bool is_error, bool is_fatal);
|
||||||
void buildIdList(size_t size);
|
void buildIdList(size_t size);
|
||||||
|
|
||||||
uint64_t getUniqueId();
|
uint64_t getUniqueId();
|
||||||
std::string getDeathMessage(std::string username, std::string killer) const;
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -20,13 +20,13 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="audio.h" />
|
<ClInclude Include="audio.h" />
|
||||||
|
<ClInclude Include="booster.h" />
|
||||||
<ClInclude Include="connector.h" />
|
<ClInclude Include="connector.h" />
|
||||||
<ClInclude Include="define.h" />
|
<ClInclude Include="define.h" />
|
||||||
<ClInclude Include="engine.h" />
|
<ClInclude Include="engine.h" />
|
||||||
<ClInclude Include="mesh.h" />
|
<ClInclude Include="mesh.h" />
|
||||||
<ClInclude Include="openglcontext.h" />
|
<ClInclude Include="openglcontext.h" />
|
||||||
<ClInclude Include="remoteplayer.h" />
|
<ClInclude Include="remoteplayer.h" />
|
||||||
<ClInclude Include="settings.h" />
|
|
||||||
<ClInclude Include="shader.h" />
|
<ClInclude Include="shader.h" />
|
||||||
<ClInclude Include="skybox.h" />
|
<ClInclude Include="skybox.h" />
|
||||||
<ClInclude Include="texture.h" />
|
<ClInclude Include="texture.h" />
|
||||||
@ -37,13 +37,13 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="audio.cpp" />
|
<ClCompile Include="audio.cpp" />
|
||||||
|
<ClCompile Include="booster.cpp" />
|
||||||
<ClCompile Include="connector.cpp" />
|
<ClCompile Include="connector.cpp" />
|
||||||
<ClCompile Include="engine.cpp" />
|
<ClCompile Include="engine.cpp" />
|
||||||
<ClCompile Include="main.cpp" />
|
<ClCompile Include="main.cpp" />
|
||||||
<ClCompile Include="mesh.cpp" />
|
<ClCompile Include="mesh.cpp" />
|
||||||
<ClCompile Include="openglcontext.cpp" />
|
<ClCompile Include="openglcontext.cpp" />
|
||||||
<ClCompile Include="remoteplayer.cpp" />
|
<ClCompile Include="remoteplayer.cpp" />
|
||||||
<ClCompile Include="settings.cpp" />
|
|
||||||
<ClCompile Include="shader.cpp" />
|
<ClCompile Include="shader.cpp" />
|
||||||
<ClCompile Include="skybox.cpp" />
|
<ClCompile Include="skybox.cpp" />
|
||||||
<ClCompile Include="texture.cpp" />
|
<ClCompile Include="texture.cpp" />
|
||||||
@ -194,7 +194,7 @@
|
|||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Windows</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
@ -53,7 +53,7 @@
|
|||||||
<ClInclude Include="remoteplayer.h">
|
<ClInclude Include="remoteplayer.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="settings.h">
|
<ClInclude Include="booster.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
@ -100,7 +100,7 @@
|
|||||||
<ClCompile Include="remoteplayer.cpp">
|
<ClCompile Include="remoteplayer.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="settings.cpp">
|
<ClCompile Include="booster.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
@ -2,40 +2,26 @@
|
|||||||
|
|
||||||
Audio::Audio() {
|
Audio::Audio() {
|
||||||
m_engine = irrklang::createIrrKlangDevice();
|
m_engine = irrklang::createIrrKlangDevice();
|
||||||
m_engine->setDopplerEffectParameters(1);
|
m_engine->setDopplerEffectParameters(10);
|
||||||
m_engine->setRolloffFactor(1);
|
m_engine->setRolloffFactor(2);
|
||||||
m_engine->setDefault3DSoundMinDistance(1);
|
m_engine->setDefault3DSoundMinDistance(.1);
|
||||||
m_engine->setDefault3DSoundMaxDistance(1000);
|
m_engine->setDefault3DSoundMaxDistance(1000);
|
||||||
}
|
}
|
||||||
|
|
||||||
Audio::Audio(const char * music, const char* menumusic) {
|
Audio::Audio(const char * music) {
|
||||||
m_engine = irrklang::createIrrKlangDevice();
|
m_engine = irrklang::createIrrKlangDevice();
|
||||||
m_engine->setDopplerEffectParameters(1);
|
m_engine->setDopplerEffectParameters(1);
|
||||||
m_engine->setRolloffFactor(1);
|
m_engine->setRolloffFactor(2);
|
||||||
m_engine->setDefault3DSoundMinDistance(1);
|
m_engine->setDefault3DSoundMinDistance(.1);
|
||||||
m_engine->setDefault3DSoundMaxDistance(100);
|
m_engine->setDefault3DSoundMaxDistance(1000);
|
||||||
m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING);
|
m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
|
||||||
m_menumusic = m_engine->play2D(menumusic, true, true, true, irrklang::ESM_STREAMING);
|
|
||||||
m_music->setVolume(.5);
|
|
||||||
m_menumusic->setVolume(.5);
|
|
||||||
m_mainvolume = 0.5f;
|
|
||||||
m_engine->setSoundVolume(m_mainvolume);
|
|
||||||
m_sfxvolume = 0.5f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Audio::~Audio() {
|
Audio::~Audio() {
|
||||||
if (m_music) m_music->drop();
|
if (m_music) m_music->drop();
|
||||||
if (m_menumusic) m_menumusic->drop();
|
|
||||||
if (m_engine) m_engine->drop();
|
if (m_engine) m_engine->drop();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Audio::playSound(const char* name, float volume = 1.) {
|
|
||||||
irrklang::ISound* sfx = m_engine->play2D(name, false, true);
|
|
||||||
sfx->setVolume(volume);
|
|
||||||
sfx->setIsPaused(false);
|
|
||||||
m_sfxes.push_back(sfx);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
|
void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
|
||||||
m_engine->setListenerPosition(irrklang::vec3df(pos.x, pos.y, pos.z),
|
m_engine->setListenerPosition(irrklang::vec3df(pos.x, pos.y, pos.z),
|
||||||
irrklang::vec3df(dir.x, dir.y, dir.z),
|
irrklang::vec3df(dir.x, dir.y, dir.z),
|
||||||
@ -43,10 +29,9 @@ void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
irrklang::ISound* Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped = false, float volume = 1) {
|
irrklang::ISound* Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped = false, float volume = 1) {
|
||||||
sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, true, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true);
|
sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, false, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true);
|
||||||
sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z));
|
sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z));
|
||||||
sound->setVolume(volume);
|
sound->setVolume(volume);
|
||||||
sound->setIsPaused(false);
|
|
||||||
return sound;
|
return sound;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -60,76 +45,6 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
|
|||||||
// m_music = m_engine->play2D(music, false, false, false, irrklang::ESM_STREAMING);
|
// m_music = m_engine->play2D(music, false, false, false, irrklang::ESM_STREAMING);
|
||||||
//}
|
//}
|
||||||
|
|
||||||
void Audio::CleanupSFX() {
|
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
|
||||||
while (!m_sfxes.empty()) {
|
|
||||||
irrklang::ISound* sfx = m_sfxes.back();
|
|
||||||
if (sfx->isFinished()) {
|
|
||||||
sfx->drop(); // drop() fait deja la job du delete sfx.
|
|
||||||
}
|
|
||||||
else break;
|
|
||||||
m_sfxes.pop_back();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Audio::ToggleMusicState(GameState state) {
|
|
||||||
if (m_music_on) {
|
|
||||||
switch (state) {
|
|
||||||
case PLAY:
|
|
||||||
m_music->setIsPaused(false);
|
|
||||||
m_menumusic->setIsPaused(true);
|
|
||||||
break;
|
|
||||||
case PAUSE:
|
|
||||||
m_music->setIsPaused(true);
|
|
||||||
m_menumusic->setIsPaused(true);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
m_music->setIsPaused(true);
|
|
||||||
m_menumusic->setIsPaused(false);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
m_music->setIsPaused(true);
|
|
||||||
m_menumusic->setIsPaused(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Audio::SetMusic(bool ison, GameState state) {
|
|
||||||
m_music_on = state;
|
|
||||||
if (!state) {
|
|
||||||
m_music->setIsPaused(true);
|
|
||||||
m_menumusic->setIsPaused(true);
|
|
||||||
}
|
|
||||||
else ToggleMusicState(state);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Audio::GetMusic() {
|
|
||||||
return m_music_on;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
|
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
|
||||||
|
|
||||||
float Audio::GetMusicVolume() const {
|
|
||||||
return m_music->getVolume();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Audio::SetMusicVolume(float volume) {
|
|
||||||
m_music->setVolume(volume);
|
|
||||||
m_menumusic->setVolume(volume);
|
|
||||||
}
|
|
||||||
|
|
||||||
float Audio::GetMainVolume() const {
|
|
||||||
return m_engine->getSoundVolume();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Audio::SetMainVolume(float volume) {
|
|
||||||
m_engine->setSoundVolume(volume);
|
|
||||||
}
|
|
||||||
|
|
||||||
float Audio::GetSfxVolume() const {
|
|
||||||
return m_sfxvolume;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Audio::SetSfxVolume(float volume) {
|
|
||||||
m_sfxvolume = volume;
|
|
||||||
}
|
|
||||||
|
@ -15,46 +15,24 @@
|
|||||||
class Audio {
|
class Audio {
|
||||||
private:
|
private:
|
||||||
irrklang::ISound* m_music;
|
irrklang::ISound* m_music;
|
||||||
irrklang::ISound* m_menumusic;
|
|
||||||
float m_mainvolume;
|
|
||||||
float m_sfxvolume;
|
|
||||||
bool m_music_on = true;
|
|
||||||
std::vector<irrklang::ISound*> m_sfxes;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Audio();
|
Audio();
|
||||||
Audio(const char* music, const char* menumusic);
|
Audio(const char* music);
|
||||||
~Audio();
|
~Audio();
|
||||||
irrklang::ISoundEngine* m_engine;
|
irrklang::ISoundEngine* m_engine;
|
||||||
|
|
||||||
void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed);
|
void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed);
|
||||||
|
|
||||||
|
|
||||||
irrklang::ISound* Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped, float volume);
|
irrklang::ISound* Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped, float volume);
|
||||||
|
|
||||||
void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);
|
void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);
|
||||||
|
|
||||||
//void PlaySong(const char* music);
|
//void PlaySong(const char* music);
|
||||||
|
|
||||||
void CleanupSFX();
|
void ToggleMusicState();
|
||||||
|
|
||||||
void ToggleMusicState(GameState state);
|
|
||||||
|
|
||||||
void playSound(const char* sound, float volume);
|
|
||||||
|
|
||||||
void SetMusic(bool ison, GameState state);
|
|
||||||
bool GetMusic();
|
|
||||||
|
|
||||||
void PauseEngine();
|
void PauseEngine();
|
||||||
|
|
||||||
float GetMainVolume() const;
|
|
||||||
void SetMainVolume(float volume);
|
|
||||||
|
|
||||||
float GetMusicVolume() const;
|
|
||||||
void SetMusicVolume(float volume);
|
|
||||||
|
|
||||||
float GetSfxVolume() const;
|
|
||||||
void SetSfxVolume(float volume);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // AUDIO_H__
|
#endif // AUDIO_H__
|
||||||
|
46
SQCSim2021/booster.cpp
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
#include "booster.h";
|
||||||
|
|
||||||
|
void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran)
|
||||||
|
{
|
||||||
|
//
|
||||||
|
//Vector3f playerToQuad = m_player.GetPosition() - m_position;
|
||||||
|
//playerToQuad.Normalize();
|
||||||
|
//Vector3f targetPosition = m_player.GetPosition() + playerToQuad * 10.0f;
|
||||||
|
//Matrix4f rotationMatrix;
|
||||||
|
//rotationMatrix.SetLookAt(m_position, targetPosition, Vector3f(0, 1, 0));
|
||||||
|
//glMultMatrixf(rotationMatrix.GetInternalValues());
|
||||||
|
float x = pos.x;
|
||||||
|
float y = pos.y;
|
||||||
|
float z = pos.z;
|
||||||
|
float width = 1.0f;
|
||||||
|
float height = 1.0f;
|
||||||
|
//Pt override les collisions.. a ce point la je sais pas quoi faire
|
||||||
|
|
||||||
|
//Matrix4 mat4 = tran.GetMatrix();
|
||||||
|
//mat4 VP = pMatrix * vMatrix;
|
||||||
|
//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31());
|
||||||
|
//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32());
|
||||||
|
|
||||||
|
//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width);
|
||||||
|
//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width);
|
||||||
|
//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width);
|
||||||
|
//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width);
|
||||||
|
|
||||||
|
//tran.ApplyTranslation(m_position);
|
||||||
|
float u, v, w, h;
|
||||||
|
//glDisable(GL_DEPTH_TEST);
|
||||||
|
shader.Use();
|
||||||
|
textureAtlas.Bind();
|
||||||
|
textureAtlas.TextureIndexToCoord(8, u, v, w, h);
|
||||||
|
//glLoadIdentity();
|
||||||
|
glLoadMatrixf(tran.GetMatrix().GetInternalValues());
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0);
|
||||||
|
glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0);
|
||||||
|
glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0);
|
||||||
|
glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0);
|
||||||
|
glEnd();
|
||||||
|
shader.Disable();
|
||||||
|
//tran.ApplyTranslation(-m_position);
|
||||||
|
//glEnable(GL_DEPTH_TEST);
|
||||||
|
}
|
14
SQCSim2021/booster.h
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
#ifndef BOOSTER_H__
|
||||||
|
#define BOOSTER_H__
|
||||||
|
#include "define.h"
|
||||||
|
#include "textureatlas.h"
|
||||||
|
#include "shader.h"
|
||||||
|
#include "../SQCSim-common/vector3.h"
|
||||||
|
#include "../SQCSim-common/transformation.h"
|
||||||
|
|
||||||
|
|
||||||
|
class Booster {
|
||||||
|
public:
|
||||||
|
void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran);
|
||||||
|
};
|
||||||
|
#endif
|
@ -28,7 +28,6 @@ include_directories(
|
|||||||
|
|
||||||
|
|
||||||
add_library(SQCSim-common
|
add_library(SQCSim-common
|
||||||
"${SQCSIM_COMMON_DIR}boostinfo.cpp"
|
|
||||||
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
||||||
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
||||||
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
||||||
@ -41,7 +40,6 @@ add_library(SQCSim-common
|
|||||||
|
|
||||||
add_executable(SQCSim-client
|
add_executable(SQCSim-client
|
||||||
"../audio.cpp"
|
"../audio.cpp"
|
||||||
"../booster.cpp"
|
|
||||||
"../connector.cpp"
|
"../connector.cpp"
|
||||||
"../engine.cpp"
|
"../engine.cpp"
|
||||||
"../mesh.cpp"
|
"../mesh.cpp"
|
||||||
|
@ -65,15 +65,20 @@ int Connector::Connect(const char* srv_addr, std::string name) {
|
|||||||
|
|
||||||
netprot::Buffer bf;
|
netprot::Buffer bf;
|
||||||
netprot::LoginInfo log;
|
netprot::LoginInfo log;
|
||||||
strcpy(log.name, 32, name.c_str());
|
strcpy(log.name, name.c_str());
|
||||||
|
|
||||||
netprot::sendPack(m_sock_tcp, &log, &bf);
|
netprot::sendPack(m_sock_tcp, &log, &bf);
|
||||||
|
|
||||||
|
//using namespace std::chrono_literals;
|
||||||
|
//std::this_thread::sleep_for(100ms);
|
||||||
|
|
||||||
|
memset(bf.ptr, '\0', BUFFER_LENGTH);
|
||||||
|
|
||||||
bool ready = false;
|
bool ready = false;
|
||||||
int errors = 0;
|
int errors = 0;
|
||||||
std::vector<char*> lsPck;
|
std::vector<char*> lsPck;
|
||||||
while (!ready) {
|
while (!ready) {
|
||||||
netprot::recvPacks(m_sock_udp, &bf, &lsPck);
|
lsPck = netprot::recvPacks(m_sock_tcp, &bf);
|
||||||
|
|
||||||
for (auto& pck : lsPck) {
|
for (auto& pck : lsPck) {
|
||||||
uint32_t bsize = bf.len - (pck - bf.ptr);
|
uint32_t bsize = bf.len - (pck - bf.ptr);
|
||||||
@ -92,10 +97,7 @@ int Connector::Connect(const char* srv_addr, std::string name) {
|
|||||||
pl = new netprot::PlayerInfo();
|
pl = new netprot::PlayerInfo();
|
||||||
if (!netprot::Deserialize(pl, pck, &bsize))
|
if (!netprot::Deserialize(pl, pck, &bsize))
|
||||||
++errors;
|
++errors;
|
||||||
else {
|
else m_players[pl->id] = pl;
|
||||||
m_players[pl->id] = pl;
|
|
||||||
std::cout << "A challenger appears! " << pl->name << std::endl;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
case TEAMINF:
|
case TEAMINF:
|
||||||
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
|
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
|
||||||
|
@ -25,40 +25,16 @@
|
|||||||
|
|
||||||
#define BULLET_UPDATES_PER_FRAME 20
|
#define BULLET_UPDATES_PER_FRAME 20
|
||||||
|
|
||||||
#define BASE_WIDTH 1280
|
#define BASE_WIDTH 640
|
||||||
#define BASE_HEIGHT 720
|
#define BASE_HEIGHT 480
|
||||||
|
|
||||||
|
|
||||||
#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
|
#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
|
||||||
#define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/"
|
#define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/"
|
||||||
|
|
||||||
//1 = jump shoot sans anim, 2 = jump shoot avec anim
|
|
||||||
#define ANIM_PATH_JSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
|
|
||||||
#define ANIM_PATH_JSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
|
|
||||||
//1 = shoot sans anim, 2 = shoot avec anim
|
|
||||||
#define ANIM_PATH_SSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGShooting/"
|
|
||||||
#define ANIM_PATH_SSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
|
|
||||||
|
|
||||||
#define TEXTURE_PATH "./media/textures/"
|
#define TEXTURE_PATH "./media/textures/"
|
||||||
#define SHADER_PATH "./media/shaders/"
|
#define SHADER_PATH "./media/shaders/"
|
||||||
#define AUDIO_PATH "./media/audio/"
|
#define AUDIO_PATH "./media/audio/"
|
||||||
#define CHUNK_PATH "./media/chunks/"
|
#define CHUNK_PATH "./media/chunks/"
|
||||||
|
#define MENU_ITEM_PATH "./media/menu_items/"
|
||||||
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
|
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
|
||||||
|
|
||||||
enum GameState {
|
|
||||||
MAIN_MENU,
|
|
||||||
SPLASH,
|
|
||||||
LOBBY,
|
|
||||||
OPTIONS,
|
|
||||||
PLAY,
|
|
||||||
PAUSE
|
|
||||||
};
|
|
||||||
|
|
||||||
enum Resolution {
|
|
||||||
HD = 0, // 1280x720 (High Definition)
|
|
||||||
FHD, // 1920x1080 (Full HD)
|
|
||||||
QHD, // 2560x1440 (Quad HD)
|
|
||||||
UHD, // 3840x2160 (Ultra HD)
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // DEFINE_H__
|
#endif // DEFINE_H__
|
||||||
|
0
SQCSim2021/docs/analyse_preliminaire.md
Normal file
1
SQCSim2021/docs/analyse_serveur.md
Normal file
@ -0,0 +1 @@
|
|||||||
|
|
@ -5,7 +5,6 @@
|
|||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
#include <set>
|
|
||||||
#include "../SQCSim-common/array2d.h"
|
#include "../SQCSim-common/array2d.h"
|
||||||
#include "../SQCSim-common/blockinfo.h"
|
#include "../SQCSim-common/blockinfo.h"
|
||||||
#include "../SQCSim-common/boostinfo.h"
|
#include "../SQCSim-common/boostinfo.h"
|
||||||
@ -14,7 +13,6 @@
|
|||||||
#include "../SQCSim-common/world.h"
|
#include "../SQCSim-common/world.h"
|
||||||
#include "../SQCSim-common/transformation.h"
|
#include "../SQCSim-common/transformation.h"
|
||||||
#include "../SQCSim-common/player.h"
|
#include "../SQCSim-common/player.h"
|
||||||
#include "../SQCSim-common/booster.h"
|
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
#include "openglcontext.h"
|
#include "openglcontext.h"
|
||||||
#include "texture.h"
|
#include "texture.h"
|
||||||
@ -25,15 +23,16 @@
|
|||||||
#include "connector.h"
|
#include "connector.h"
|
||||||
#include "renderer.h"
|
#include "renderer.h"
|
||||||
#include "remoteplayer.h"
|
#include "remoteplayer.h"
|
||||||
#include "settings.h"
|
#include "booster.h"
|
||||||
|
|
||||||
|
|
||||||
class Engine : public OpenglContext {
|
class Engine : public OpenglContext {
|
||||||
public:
|
public:
|
||||||
Engine();
|
Engine();
|
||||||
virtual ~Engine();
|
virtual ~Engine();
|
||||||
|
virtual void DrawMenu();
|
||||||
|
virtual void DrawPause();
|
||||||
|
virtual void DrawSplachScreen();
|
||||||
virtual void Init();
|
virtual void Init();
|
||||||
virtual void DeInit();
|
virtual void DeInit();
|
||||||
virtual void LoadResource();
|
virtual void LoadResource();
|
||||||
@ -42,158 +41,96 @@ public:
|
|||||||
virtual void KeyPressEvent(unsigned char key);
|
virtual void KeyPressEvent(unsigned char key);
|
||||||
virtual void KeyReleaseEvent(unsigned char key);
|
virtual void KeyReleaseEvent(unsigned char key);
|
||||||
virtual void MouseMoveEvent(int x, int y);
|
virtual void MouseMoveEvent(int x, int y);
|
||||||
virtual void MousePressEvent(const MOUSE_BUTTON& button, int x, int y);
|
virtual void MousePressEvent(const MOUSE_BUTTON &button, int x, int y);
|
||||||
virtual void MouseReleaseEvent(const MOUSE_BUTTON& button, int x, int y);
|
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
int GetFps(float elapsedTime) const;
|
int GetFps(float elapsedTime) const;
|
||||||
int GetCountdown(float elapsedTime);
|
int GetCountdown(float elapsedTime);
|
||||||
int GetOptionsChoice();
|
|
||||||
bool StartMultiplayerGame();
|
|
||||||
|
|
||||||
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
||||||
void ChangeResolution(Resolution resolution);
|
|
||||||
|
|
||||||
void InstantDamage();
|
void InstantDamage();
|
||||||
void SystemNotification(std::string systemLog);
|
void SystemNotification(std::string systemLog);
|
||||||
void KillNotification(Player killer, Player killed);
|
void KillNotification(Player killer, Player killed);
|
||||||
|
|
||||||
void DisplayNotification(std::string message);
|
void DisplayNotification(std::string message);
|
||||||
|
void ProcessNotificationQueue();
|
||||||
void DisplayCrosshair();
|
void DisplayCrosshair();
|
||||||
void DisplayPovGun();
|
void DisplayPovGun();
|
||||||
void DisplayCurrentItem();
|
void DisplayCurrentItem();
|
||||||
void DisplayHud(int timer);
|
void DisplayHud(int timer);
|
||||||
void DrawHud(float elapsedTime, BlockType bloc);
|
|
||||||
void DisplayInfo(float elapsedTime, BlockType bloc);
|
void DisplayInfo(float elapsedTime, BlockType bloc);
|
||||||
|
void DisplaySingleOrMultiplayerMenu();
|
||||||
void DisplaySplashScreen();
|
void DrawHud(float elapsedTime, BlockType bloc);
|
||||||
|
|
||||||
void DisplayMainMenu();
|
|
||||||
void DrawButtonBackgrounds(float centerX, float centerY, int iterations);
|
|
||||||
void DrawMainMenuButtons(float centerX, float centerY);
|
|
||||||
void DrawSingleMultiButtons(float centerX, float centerY);
|
|
||||||
|
|
||||||
void DisplayLobbyMenu(float elapsedTime);
|
|
||||||
void SetPlayerUsername(float elapsedTime);
|
|
||||||
void SetServerAddress(float elapsedTime);
|
|
||||||
|
|
||||||
void DisplayPauseMenu(float elapsedTime);
|
|
||||||
|
|
||||||
void DisplayOptionsMenu();
|
|
||||||
void DisplayAudioMenu(float centerX, float centerY);
|
|
||||||
void DisplayGraphicsMenu(float centerX, float centerY);
|
|
||||||
void DisplayGameplayMenu(float centerX, float centerY);
|
|
||||||
void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue);
|
|
||||||
void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value);
|
|
||||||
void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue);
|
|
||||||
|
|
||||||
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
||||||
void ProcessNotificationQueue();
|
|
||||||
char SimulateKeyboard(unsigned char key);
|
|
||||||
void HandlePlayerInput(float elapsedTime);
|
|
||||||
|
|
||||||
Audio m_audio = Audio(AUDIO_PATH "music01.wav", AUDIO_PATH "menumusic01.wav");
|
|
||||||
irrklang::ISound* m_powpow, * m_scream;
|
|
||||||
irrklang::ISound* m_whoosh[MAX_BULLETS];
|
|
||||||
|
|
||||||
Bullet* m_bullets[MAX_BULLETS];
|
|
||||||
|
|
||||||
//Menu
|
|
||||||
Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
|
|
||||||
|
|
||||||
World m_world = World();
|
|
||||||
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
|
||||||
|
|
||||||
Renderer m_renderer = Renderer();
|
|
||||||
|
|
||||||
|
Connector m_conn;
|
||||||
|
Shader m_shader01;
|
||||||
BlockInfo* m_blockinfo[BTYPE_LAST];
|
BlockInfo* m_blockinfo[BTYPE_LAST];
|
||||||
BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
|
BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
|
||||||
GameState m_gamestate = GameState::SPLASH;
|
|
||||||
|
|
||||||
Shader m_shader01;
|
|
||||||
|
|
||||||
Skybox m_skybox;
|
|
||||||
|
|
||||||
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
||||||
TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
|
TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
|
||||||
|
|
||||||
TextureAtlas::TextureIndex texBoostHeal;
|
World m_world = World();
|
||||||
|
Renderer m_renderer = Renderer();
|
||||||
|
Booster m_booster = Booster();
|
||||||
|
|
||||||
Texture m_textureCrosshair;
|
Texture m_textureCrosshair;
|
||||||
Texture m_textureFont;
|
Texture m_textureFont;
|
||||||
Texture m_textureGun;
|
Texture m_textureGun;
|
||||||
Texture m_texturePovGun;
|
Texture m_texturePovGun;
|
||||||
Texture m_textureSkybox;
|
Texture m_textureSkybox;
|
||||||
|
Texture m_textureSoloMultiMenu;
|
||||||
|
Texture m_textureSoloText;
|
||||||
|
Texture m_textureMultiText;
|
||||||
|
Texture m_textureTitle;
|
||||||
|
|
||||||
Texture m_textureLobbyMenu;
|
TextureAtlas::TextureIndex texBoostHeal;
|
||||||
Texture m_textureMainMenu;
|
|
||||||
Texture m_textureOptionsMenu;
|
|
||||||
Texture m_texturePauseMenu;
|
|
||||||
Texture m_textureSplashScreen;
|
|
||||||
|
|
||||||
Texture m_textureHd;
|
Skybox m_skybox;
|
||||||
Texture m_textureFhd;
|
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
||||||
Texture m_textureQhd;
|
|
||||||
Texture m_textureUhd;
|
|
||||||
|
|
||||||
Texture m_textureLobbyServer;
|
irrklang::ISound* m_powpow,
|
||||||
Texture m_textureLobbyIdentify;
|
* m_scream;
|
||||||
Texture m_textureCheck;
|
irrklang::ISound *m_whoosh[MAX_BULLETS];
|
||||||
Texture m_textureChecked;
|
|
||||||
|
|
||||||
Texture m_texturePauseResume;
|
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
||||||
Texture m_texturePauseMainMenu;
|
|
||||||
|
Bullet* m_bullets[MAX_BULLETS];
|
||||||
|
|
||||||
Texture m_textureOptAudio;
|
std::unordered_map<uint64_t, Player*> m_players;
|
||||||
Texture m_textureOptBack;
|
netprot::Buffer m_buf, m_bufout;
|
||||||
Texture m_textureOptGameplay;
|
std::chrono::high_resolution_clock::time_point m_startTime;
|
||||||
Texture m_textureOptGraphics;
|
|
||||||
Texture m_textureOptMain;
|
|
||||||
Texture m_textureOptMusic;
|
|
||||||
Texture m_textureOptOptions;
|
|
||||||
Texture m_textureOptResolution;
|
|
||||||
Texture m_textureOptSensitivity;
|
|
||||||
Texture m_textureOptSfx;
|
|
||||||
|
|
||||||
Texture m_textureMenuBack;
|
//Menu
|
||||||
Texture m_textureMenuMulti;
|
enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE };
|
||||||
Texture m_textureMenuOptions;
|
GameState m_gamestate = GameState::MAIN_MENU;
|
||||||
Texture m_textureMenuPlay;
|
Texture MenuTitleTexture;
|
||||||
Texture m_textureMenuQuit;
|
Texture MenuBGTexture;
|
||||||
Texture m_textureMenuSingle;
|
Texture MenuStartTexture;
|
||||||
Texture m_textureMenuTitle;
|
Texture MenuQuitTexture;
|
||||||
|
Texture MenuOptionsTexture;
|
||||||
|
Texture PauseBGTexture;
|
||||||
|
Texture SplachScreenTexture;
|
||||||
|
|
||||||
Settings m_options = Settings(m_audio);
|
|
||||||
|
|
||||||
Resolution m_resolution = HD;
|
|
||||||
|
|
||||||
float m_splashTime = 2.0f;
|
|
||||||
float m_scale;
|
float m_scale;
|
||||||
float m_time = 0;
|
float m_time = 0;
|
||||||
|
float m_time_SplashScreen = 0;
|
||||||
float m_titleX = 0;
|
float m_titleX = 0;
|
||||||
float m_titleY = 0;
|
float m_titleY = 0;
|
||||||
|
float m_Width = 0;
|
||||||
|
float m_Height = 0;
|
||||||
|
|
||||||
int m_renderCount = 0;
|
int m_renderCount = 0;
|
||||||
int m_countdown = COUNTDOWN;
|
int m_countdown = COUNTDOWN;
|
||||||
int m_nbReductionChunk = 4;
|
int m_nbReductionChunk = 4;
|
||||||
int m_timerReductionChunk = 30;
|
int m_timerReductionChunk = 30;
|
||||||
|
|
||||||
float m_mainvolume;
|
|
||||||
float m_musicvolume;
|
|
||||||
float m_sfxvolume;
|
|
||||||
float m_sensitivity;
|
|
||||||
|
|
||||||
int m_selectedOption = 0;
|
|
||||||
|
|
||||||
bool m_selectedOptAudioMainBar = false;
|
|
||||||
bool m_selectedOptAudioMusicBar = false;
|
|
||||||
bool m_selectedOptAudioSfxBar = false;
|
|
||||||
bool m_selectedGameplaySensitivityBar = false;
|
|
||||||
|
|
||||||
bool m_damage = false;
|
bool m_damage = false;
|
||||||
|
|
||||||
bool m_wireframe = false;
|
bool m_wireframe = false;
|
||||||
@ -206,26 +143,7 @@ private:
|
|||||||
bool m_resetcountdown = false;
|
bool m_resetcountdown = false;
|
||||||
bool m_soloMultiChoiceMade = false;
|
bool m_soloMultiChoiceMade = false;
|
||||||
bool m_stopcountdown = false;
|
bool m_stopcountdown = false;
|
||||||
|
|
||||||
bool m_selectedPlayOptions = false;
|
|
||||||
bool m_selectedOptions = false;
|
|
||||||
bool m_selectedQuit = false;
|
|
||||||
|
|
||||||
std::string m_currentInputString;
|
|
||||||
std::string m_username;
|
|
||||||
std::string m_serverAddr;
|
|
||||||
|
|
||||||
char m_inputChar = 0;
|
|
||||||
bool m_invalidChar = false;
|
|
||||||
bool m_charChanged = false;
|
|
||||||
bool m_settingUsername = false;
|
|
||||||
bool m_settingServer = false;
|
|
||||||
bool m_selectedSinglePlayer = false;
|
|
||||||
bool m_selectedMultiPlayer = false;
|
|
||||||
bool m_singleReady = false;
|
|
||||||
bool m_multiReady = false;
|
|
||||||
|
|
||||||
|
|
||||||
bool m_key1 = false;
|
bool m_key1 = false;
|
||||||
bool m_key2 = false;
|
bool m_key2 = false;
|
||||||
|
|
||||||
@ -235,34 +153,20 @@ private:
|
|||||||
bool m_keyA = false;
|
bool m_keyA = false;
|
||||||
bool m_keyS = false;
|
bool m_keyS = false;
|
||||||
bool m_keyD = false;
|
bool m_keyD = false;
|
||||||
bool m_keyEnter = false;
|
|
||||||
bool m_keySpace = false;
|
bool m_keySpace = false;
|
||||||
bool m_keyShift = false;
|
|
||||||
bool m_keyBackspace = false;
|
|
||||||
|
|
||||||
bool m_mouseL = false;
|
bool m_mouseL = false;
|
||||||
bool m_mouseR = false;
|
bool m_mouseR = false;
|
||||||
bool m_mouseC = false;
|
bool m_mouseC = false;
|
||||||
bool m_mouseWU = false;
|
bool m_mouseWU = false;
|
||||||
bool m_mouseWD = false;
|
bool m_mouseWD = false;
|
||||||
|
//Pour trouver ou est la souris
|
||||||
float m_mousemx = 0;
|
float m_mousemx = 0;
|
||||||
float m_mousemy = 0;
|
float m_mousemy = 0;
|
||||||
|
|
||||||
bool m_networkgame = false;
|
bool m_networkgame = false;
|
||||||
|
netprot::PlayerInfo m_pinfo;
|
||||||
Connector m_conn;
|
RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
|
||||||
std::deque<netprot::ChunkMod*> m_chunkmod_manifest;
|
|
||||||
std::chrono::high_resolution_clock::time_point m_startTime;
|
|
||||||
std::unordered_map<uint64_t, Player*> m_players;
|
|
||||||
std::set<uint64_t> m_deadplayers;
|
|
||||||
netprot::Buffer m_buf, m_bufout;
|
|
||||||
netprot::ChunkMod* m_chunkmod = nullptr;
|
|
||||||
std::unordered_map<uint64_t, Booster*> m_boosters;
|
|
||||||
std::set<uint64_t> m_boost_manifest;
|
|
||||||
|
|
||||||
std::unordered_map<uint64_t, netprot::Sync> m_syncs;
|
|
||||||
std::string m_messageNotification = "";
|
std::string m_messageNotification = "";
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ENGINE_H__
|
#endif // ENGINE_H__
|
||||||
|
BIN
SQCSim2021/media/textures/Bouton/BasicPlay.png
Normal file
After Width: | Height: | Size: 7.8 KiB |
BIN
SQCSim2021/media/textures/Bouton/BasicQuit.png
Normal file
After Width: | Height: | Size: 8.6 KiB |
BIN
SQCSim2021/media/textures/BrouillonbackgroundMenu.png
Normal file
After Width: | Height: | Size: 6.5 MiB |
Before Width: | Height: | Size: 505 KiB |
Before Width: | Height: | Size: 674 KiB |
Before Width: | Height: | Size: 596 KiB |
Before Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 4.7 KiB |
Before Width: | Height: | Size: 5.2 KiB |
Before Width: | Height: | Size: 6.9 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 9.1 KiB |
Before Width: | Height: | Size: 5.5 KiB |
Before Width: | Height: | Size: 5.9 KiB |
Before Width: | Height: | Size: 6.0 KiB |
Before Width: | Height: | Size: 6.8 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 5.9 KiB |
Before Width: | Height: | Size: 9.5 KiB |
Before Width: | Height: | Size: 6.8 KiB |
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 9.8 KiB |
BIN
SQCSim2021/media/textures/multi_player.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 195 KiB After Width: | Height: | Size: 195 KiB |
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.3 MiB |
BIN
SQCSim2021/media/textures/single_player.png
Normal file
After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 30 KiB |
@ -16,8 +16,8 @@ bool OpenglContext::Start(const std::string& title, int width, int height, bool
|
|||||||
m_fullscreen = fullscreen;
|
m_fullscreen = fullscreen;
|
||||||
InitWindow(width, height);
|
InitWindow(width, height);
|
||||||
|
|
||||||
LoadResource();
|
|
||||||
Init();
|
Init();
|
||||||
|
LoadResource();
|
||||||
|
|
||||||
sf::Clock clock;
|
sf::Clock clock;
|
||||||
|
|
||||||
|
@ -53,9 +53,9 @@ protected:
|
|||||||
void ShowCrossCursor() const;
|
void ShowCrossCursor() const;
|
||||||
|
|
||||||
bool m_istarted = false;
|
bool m_istarted = false;
|
||||||
void InitWindow(int width, int height);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
void InitWindow(int width, int height);
|
||||||
MOUSE_BUTTON ConvertMouseButton(sf::Mouse::Button button) const;
|
MOUSE_BUTTON ConvertMouseButton(sf::Mouse::Button button) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -8,11 +8,15 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
RemotePlayer::RemotePlayer(netprot::PlayerInfo* pinfo) : m_pinfo(*pinfo), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous(), m_texture_front(), Player(Vector3f(0, 0, 0)) {
|
RemotePlayer::RemotePlayer(netprot::PlayerInfo pinfo) : m_pinfo(pinfo), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous(), m_texture_front(), Player(Vector3f(0, 0, 0)){
|
||||||
|
|
||||||
|
LoadTexture(m_texture_front, TEXTURE_PATH "AssetOtherPlayer/FinalPNGStanding/BlueFrontRight.png", false, false);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
RemotePlayer::RemotePlayer(netprot::PlayerInfo* pinfo, const Vector3f& pos) : m_pinfo(*pinfo), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous(), m_texture_front(), Player(pos) {
|
RemotePlayer::RemotePlayer(netprot::PlayerInfo pinfo, const Vector3f& pos) : m_pinfo(pinfo), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous(), m_texture_front(), Player(pos) {
|
||||||
|
|
||||||
|
LoadTexture(m_texture_front, TEXTURE_PATH "AssetOtherPlayer/FinalPNGStanding/BlueFrontRight.png", false, false);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -24,286 +28,103 @@ RemotePlayer::~RemotePlayer()
|
|||||||
|
|
||||||
void RemotePlayer::Init()
|
void RemotePlayer::Init()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void RemotePlayer::Feed(const netprot::Output out) {
|
void RemotePlayer::Feed(const netprot::Output out) {
|
||||||
|
|
||||||
m_position = Vector3f(out.position);
|
//current.position = out.position;
|
||||||
m_direction = Vector3f(out.direction);
|
//current.direction = out.direction;
|
||||||
current.states = out.states;
|
//current.states = out.states;
|
||||||
|
//current.id = out.id;
|
||||||
|
|
||||||
|
//if (current.position != previous.position)
|
||||||
|
//{
|
||||||
|
// Vector3f positionDelta = current.position - previous.position;
|
||||||
|
// m_position = current.position + positionDelta;
|
||||||
|
// m_direction = current.direction;
|
||||||
|
|
||||||
|
//}
|
||||||
|
|
||||||
|
//if(current.direction != previous.direction)
|
||||||
|
//{
|
||||||
|
// m_direction = current.direction;
|
||||||
|
// current.direction = current.direction;
|
||||||
|
//}
|
||||||
|
|
||||||
|
//if (current.states.shooting) {
|
||||||
|
// m_animstate = Anim::SHOOTING;
|
||||||
|
//}
|
||||||
|
//else if (current.states.jumping) {
|
||||||
|
// m_animstate = Anim::JUMPING;
|
||||||
|
//}
|
||||||
|
//else if (current.states.dead) {
|
||||||
|
// m_animstate = Anim::DEAD;
|
||||||
|
//}
|
||||||
|
//else if(current.states.powerup){
|
||||||
|
// m_animstate = Anim::POWERUP;
|
||||||
|
//}
|
||||||
|
//else if (current.states.still) {
|
||||||
|
// m_animstate = Anim::STILL;
|
||||||
|
//}
|
||||||
|
//else if (current.states.running) {
|
||||||
|
// m_animstate = Anim::RUNNING;
|
||||||
|
//}
|
||||||
|
|
||||||
|
//previous.direction = current.direction;
|
||||||
|
//previous.position = current.position;
|
||||||
|
//previous.states = current.states;
|
||||||
|
//previous.id = current.id;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime)
|
||||||
|
|
||||||
|
|
||||||
void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime, Player& camera)
|
|
||||||
{
|
{
|
||||||
|
|
||||||
|
float x = GetPosition().x;
|
||||||
|
float y = GetPosition().y;
|
||||||
|
float z = GetPosition().z;
|
||||||
float width = 1.f;
|
float width = 1.f;
|
||||||
float height = 1.7f;
|
float height = 1.7f;
|
||||||
|
|
||||||
Vector3f DiffCam = GetPosition() - camera.GetPosition();
|
|
||||||
Vector3f UpCam = Vector3f(0.f, 1.f, 0.f);
|
|
||||||
|
|
||||||
Vector3f CrossA = DiffCam.Cross(UpCam);
|
|
||||||
Vector3f CrossB = DiffCam.Cross(CrossA);
|
|
||||||
|
|
||||||
CrossA.Normalize();
|
|
||||||
CrossB.Normalize();
|
|
||||||
|
|
||||||
Vector3f playerPosition = GetPosition() + Vector3f(0.f, -.75f, 0.f);
|
|
||||||
|
|
||||||
Vector3f v2 = (playerPosition + CrossA * 0.5 * width + CrossB * 0.5 * height);
|
|
||||||
Vector3f v1 = (playerPosition - CrossA * 0.5 * width + CrossB * 0.5 * height);
|
|
||||||
Vector3f v3 = (playerPosition + CrossA * 0.5 * width - CrossB * 0.5 * height);
|
|
||||||
Vector3f v4 = (playerPosition - CrossA * 0.5 * width - CrossB * 0.5 * height);
|
|
||||||
|
|
||||||
Vector3f angleRemote = GetDirection();
|
|
||||||
Vector3f angleCam = (v1 - v2).Cross(v3 - v2);
|
|
||||||
|
|
||||||
angleCam.y = 0;
|
|
||||||
angleRemote.y = 0;
|
|
||||||
angleCam.Normalize();
|
|
||||||
angleRemote.Normalize();
|
|
||||||
|
|
||||||
float angle = angleRemote.Dot(angleCam);
|
|
||||||
int index = 0;
|
|
||||||
angle = -angle;
|
|
||||||
Vector3f side = angleRemote.Cross(angleCam);
|
|
||||||
side = -side;
|
|
||||||
|
|
||||||
static float time = 0.f;
|
|
||||||
static bool Shooting = false;
|
|
||||||
bool isLeft = side.y > 0;
|
|
||||||
|
|
||||||
time += elapsedTime;
|
|
||||||
if (time >= 0.05)
|
|
||||||
{
|
|
||||||
time -= 0.05;
|
|
||||||
|
|
||||||
Shooting = !Shooting;
|
|
||||||
}
|
|
||||||
|
|
||||||
//std::cout << "shooting : " << current.states.shooting << " jumping : " << current.states.jumping << " jumpshot : " << current.states.jumpshot << " running : " << current.states.running << " still : " << current.states.still << " dead : " << current.states.dead << " hit : " << current.states.hit << std::endl;
|
//Matrix4 mat4 = tran.GetMatrix();
|
||||||
|
//mat4 VP = pMatrix * vMatrix;
|
||||||
if (angle >= 0.75) //Face - side positif
|
//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31());
|
||||||
{
|
//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32());
|
||||||
if (current.states.shooting) {
|
|
||||||
if (Shooting)
|
|
||||||
index = 17;
|
|
||||||
else
|
|
||||||
index = 9;
|
|
||||||
}
|
|
||||||
else if (current.states.jumpshot) {
|
|
||||||
if (Shooting)
|
|
||||||
index = 41;
|
|
||||||
else
|
|
||||||
index = 33;
|
|
||||||
}
|
|
||||||
else if (current.states.jumping)
|
|
||||||
index = 25;
|
|
||||||
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
|
|
||||||
index = 0;
|
|
||||||
|
|
||||||
}
|
|
||||||
else if (angle >= 0.25 && isLeft) //Frontleft
|
|
||||||
{
|
|
||||||
if (current.states.shooting) {
|
|
||||||
if (Shooting)
|
|
||||||
index = 18;
|
|
||||||
else
|
|
||||||
index = 10;
|
|
||||||
|
|
||||||
}
|
|
||||||
else if (current.states.jumpshot) {
|
|
||||||
if (Shooting)
|
|
||||||
index = 42;
|
|
||||||
else
|
|
||||||
index = 34;
|
|
||||||
}
|
|
||||||
else if (current.states.jumping)
|
|
||||||
index = 26;
|
|
||||||
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
|
|
||||||
index = 1;
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
else if (angle >= -0.25 && isLeft) //ProfileLeft
|
|
||||||
{
|
|
||||||
if (current.states.shooting) {
|
|
||||||
if (Shooting)
|
|
||||||
index = 20;
|
|
||||||
else
|
|
||||||
index = 12;
|
|
||||||
|
|
||||||
}
|
|
||||||
else if (current.states.jumpshot) {
|
|
||||||
if (Shooting)
|
|
||||||
index = 44;
|
|
||||||
else
|
|
||||||
index = 36;
|
|
||||||
}
|
|
||||||
else if (current.states.jumping)
|
|
||||||
index = 28;
|
|
||||||
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
|
|
||||||
index = 3;
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
else if (angle >= -0.75 && isLeft) //BackLeft
|
|
||||||
{
|
|
||||||
if (current.states.shooting) {
|
|
||||||
if (Shooting)
|
|
||||||
index = 22;
|
|
||||||
else
|
|
||||||
index = 14;
|
|
||||||
|
|
||||||
}
|
|
||||||
else if (current.states.jumpshot) {
|
|
||||||
if (Shooting)
|
|
||||||
index = 46;
|
|
||||||
else
|
|
||||||
index = 38;
|
|
||||||
}
|
|
||||||
else if (current.states.jumping)
|
|
||||||
index = 30;
|
|
||||||
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
|
|
||||||
index = 5;
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
else if (angle < -0.75) //Dos - side négatif
|
|
||||||
{
|
|
||||||
if (current.states.shooting) {
|
|
||||||
if (Shooting)
|
|
||||||
index = 24;
|
|
||||||
else
|
|
||||||
index = 16;
|
|
||||||
|
|
||||||
}
|
|
||||||
else if (current.states.jumpshot) {
|
|
||||||
if (Shooting)
|
|
||||||
index = 48;
|
|
||||||
else
|
|
||||||
index = 40;
|
|
||||||
}
|
|
||||||
else if (current.states.jumping)
|
|
||||||
index = 32;
|
|
||||||
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
|
|
||||||
index = 7;
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
else if (angle >= 0.25 && !isLeft) //FrontRight //REVOIR L'ANIME DE SHOOTING EST PAS DRETTE
|
|
||||||
{
|
|
||||||
if (current.states.shooting) {
|
|
||||||
if (Shooting)
|
|
||||||
index = 19;
|
|
||||||
else
|
|
||||||
index = 11;
|
|
||||||
}
|
|
||||||
else if (current.states.jumpshot) {
|
|
||||||
if (Shooting)
|
|
||||||
index = 43;
|
|
||||||
else
|
|
||||||
index = 35;
|
|
||||||
}
|
|
||||||
else if (current.states.jumping)
|
|
||||||
index = 27;
|
|
||||||
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
|
|
||||||
index = 2;
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
else if (angle >= -0.25 && !isLeft) //ProfileRight
|
|
||||||
{
|
|
||||||
if (current.states.shooting) {
|
|
||||||
if (Shooting)
|
|
||||||
index = 21;
|
|
||||||
else
|
|
||||||
index = 13;
|
|
||||||
}
|
|
||||||
else if (current.states.jumpshot) {
|
|
||||||
if (Shooting)
|
|
||||||
index = 45;
|
|
||||||
else
|
|
||||||
index = 37;
|
|
||||||
}
|
|
||||||
else if (current.states.jumping)
|
|
||||||
index = 29;
|
|
||||||
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
|
|
||||||
index = 4;
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
else if (angle >= -0.75 && !isLeft) //BackRight
|
|
||||||
{
|
|
||||||
if (current.states.shooting) {
|
|
||||||
if (Shooting)
|
|
||||||
index = 23;
|
|
||||||
else
|
|
||||||
index = 15;
|
|
||||||
|
|
||||||
}
|
|
||||||
else if (current.states.jumpshot) {
|
|
||||||
if (Shooting)
|
|
||||||
index = 47;
|
|
||||||
else
|
|
||||||
index = 39;
|
|
||||||
}
|
|
||||||
else if (current.states.jumping)
|
|
||||||
index = 31;
|
|
||||||
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
|
|
||||||
index = 6;
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width);
|
||||||
|
//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width);
|
||||||
|
//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width);
|
||||||
|
//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width);
|
||||||
|
|
||||||
|
//tran.ApplyTranslation(m_position);
|
||||||
float u, v, w, h;
|
float u, v, w, h;
|
||||||
|
//glDisable(GL_DEPTH_TEST);
|
||||||
shader.Use();
|
shader.Use();
|
||||||
atlas.Bind();
|
atlas.Bind();
|
||||||
atlas.TextureIndexToCoord(index, u, v, w, h);
|
atlas.TextureIndexToCoord(0, u, v, w, h);
|
||||||
|
//glLoadIdentity();
|
||||||
|
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
if (current.states.hit)
|
|
||||||
{
|
|
||||||
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR);
|
|
||||||
glBlendColor(1.f, 0.f, 0.f, 1.f);
|
|
||||||
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
||||||
}
|
|
||||||
|
|
||||||
glBlendEquation(GL_FUNC_ADD);
|
glBlendEquation(GL_FUNC_ADD);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
glLoadMatrixf(tran.GetMatrix().GetInternalValues());
|
glLoadMatrixf(tran.GetMatrix().GetInternalValues());
|
||||||
glDepthFunc(GL_LEQUAL);
|
|
||||||
glBegin(GL_QUADS);
|
glBegin(GL_QUADS);
|
||||||
glTexCoord2f(u, v); glVertex3f(v1.x, v1.y, v1.z);
|
glTexCoord2f(u, v); glVertex3f(x - width/2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0);
|
||||||
glTexCoord2f(u + w, v); glVertex3f(v2.x, v2.y, v2.z);
|
glTexCoord2f(u + w, v); glVertex3f(x+width/2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0);
|
||||||
glTexCoord2f(u + w, v + h); glVertex3f(v3.x, v3.y, v3.z);
|
glTexCoord2f(u + w, v + h); glVertex3f(x+width/2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0);
|
||||||
glTexCoord2f(u, v + h); glVertex3f(v4.x, v4.y, v4.z);
|
glTexCoord2f(u, v + h); glVertex3f(x-width/2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0);
|
||||||
|
|
||||||
glEnd();
|
glEnd();
|
||||||
|
|
||||||
|
|
||||||
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR);
|
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR);
|
||||||
glBlendEquation(GL_FUNC_SUBTRACT);
|
glBlendEquation(GL_FUNC_SUBTRACT);
|
||||||
glDisable(GL_BLEND);
|
glDisable(GL_BLEND);
|
||||||
|
|
||||||
shader.Disable();
|
shader.Disable();
|
||||||
|
//tran.ApplyTranslation(-m_position);
|
||||||
|
//glEnable(GL_DEPTH_TEST);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RemotePlayer::LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps, bool stopOnError)
|
bool RemotePlayer::LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps, bool stopOnError)
|
||||||
|
@ -14,14 +14,14 @@ class RemotePlayer : public Player {
|
|||||||
public:
|
public:
|
||||||
enum Anim: uint8_t { STILL = 1, RUNNING = 2, JUMPING = 4, SHOOTING = 8, POWERUP = 16, DEAD = 32 }; // A REVOIR VOIR DEFINE.H POUR LES ANIMES
|
enum Anim: uint8_t { STILL = 1, RUNNING = 2, JUMPING = 4, SHOOTING = 8, POWERUP = 16, DEAD = 32 }; // A REVOIR VOIR DEFINE.H POUR LES ANIMES
|
||||||
|
|
||||||
RemotePlayer(netprot::PlayerInfo* pinfo);
|
RemotePlayer(netprot::PlayerInfo pinfo);
|
||||||
RemotePlayer(netprot::PlayerInfo* pinfo, const Vector3f& pos);
|
RemotePlayer(netprot::PlayerInfo pinfo, const Vector3f& pos);
|
||||||
~RemotePlayer();
|
~RemotePlayer();
|
||||||
|
|
||||||
|
|
||||||
void Init();
|
void Init();
|
||||||
void Feed(const netprot::Output out);
|
void Feed(const netprot::Output out);
|
||||||
void Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime, Player& camera);
|
void Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime);
|
||||||
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps, bool stopOnError);
|
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps, bool stopOnError);
|
||||||
|
|
||||||
void SetPosition(Vector3f pos) { m_position = pos; }
|
void SetPosition(Vector3f pos) { m_position = pos; }
|
||||||
|
@ -120,7 +120,7 @@ void Renderer::RenderWorld(World* origin, int& rendercount, const Vector3f& play
|
|||||||
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||||
|
|
||||||
unsigned int sx, sy, cx, cy;
|
unsigned int sx, sy, cx, cy;
|
||||||
origin->GetScope(sx, sy);
|
origin->GetScope(sx,sy);
|
||||||
|
|
||||||
for (int index = 0; index < rendercount; ++index) {
|
for (int index = 0; index < rendercount; ++index) {
|
||||||
int chx = (renderManifest[index].x - sx) * CHUNK_SIZE_X, chy = (renderManifest[index].z - sy) * CHUNK_SIZE_Z;
|
int chx = (renderManifest[index].x - sx) * CHUNK_SIZE_X, chy = (renderManifest[index].z - sy) * CHUNK_SIZE_Z;
|
||||||
@ -129,9 +129,9 @@ void Renderer::RenderWorld(World* origin, int& rendercount, const Vector3f& play
|
|||||||
glLoadMatrixf(world.GetMatrix().GetInternalValues());
|
glLoadMatrixf(world.GetMatrix().GetInternalValues());
|
||||||
float blcolor = renderManifest[index].y / (VIEW_DISTANCE / 50.f);
|
float blcolor = renderManifest[index].y / (VIEW_DISTANCE / 50.f);
|
||||||
glBlendColor(blcolor, blcolor, blcolor, 1.f);
|
glBlendColor(blcolor, blcolor, blcolor, 1.f);
|
||||||
origin->ChunkAt(chx, 1, chy)->GetPosition(cx, cy);
|
origin->ChunkAt(chx, 1, chy)->GetPosition(cx,cy);
|
||||||
if (m_meshes.Get(cx - sx, cy - sy))
|
if (m_meshes.Get(cx - sx, cy - sy))
|
||||||
m_meshes.Get(cx - sx, cy - sy)->Render();
|
m_meshes.Get(cx - sx, cy -sy)->Render();
|
||||||
world.ApplyTranslation(-chx, 0, -chy);
|
world.ApplyTranslation(-chx, 0, -chy);
|
||||||
}
|
}
|
||||||
shader.Disable();
|
shader.Disable();
|
||||||
@ -147,7 +147,7 @@ void Renderer::UpdateMesh(World* origin, const Vector3f& player, BlockInfo* bloc
|
|||||||
int threads = 0;
|
int threads = 0;
|
||||||
std::future<Mesh*> updateThList[THREADS_UPDATE_CHUNKS];
|
std::future<Mesh*> updateThList[THREADS_UPDATE_CHUNKS];
|
||||||
|
|
||||||
unsigned int mx = 0, my = 0, sx, sy;
|
unsigned int mx = 0 , my = 0, sx, sy;
|
||||||
|
|
||||||
origin->GetScope(sx, sy);
|
origin->GetScope(sx, sy);
|
||||||
|
|
||||||
@ -244,73 +244,31 @@ void Renderer::UpdateMesh(World* origin, const Vector3f& player, BlockInfo* bloc
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::RenderBooster(TextureAtlas& textureAtlas, Shader& shader, Transformation tran, Player player, Booster* booster) {
|
void Renderer::RenderBillboard(const Vector3f pos, TextureAtlas textureAtlas, TextureAtlas::TextureIndex idx, Shader& shader, Transformation tran)
|
||||||
float width = 1.f;
|
{
|
||||||
float height = 1.f;
|
//float x = pos.x;
|
||||||
|
//float y = pos.y;
|
||||||
|
//float z = pos.z;
|
||||||
|
//float width = 1.0f;
|
||||||
|
//float height = 1.0f;
|
||||||
|
|
||||||
Vector3f DiffCam = booster->GetPosition() - player.GetPosition();
|
//float u, v, w, h;
|
||||||
Vector3f UpCam = Vector3f(0.f, 1.f, 0.f);
|
//shader.Use();
|
||||||
|
//textureAtlas.Bind();
|
||||||
|
//textureAtlas.TextureIndexToCoord(idx, u, v, w, h);
|
||||||
|
|
||||||
Vector3f CrossA = DiffCam.Cross(UpCam);
|
//glLoadMatrixf(tran.GetMatrix().GetInternalValues());
|
||||||
Vector3f CrossB = DiffCam.Cross(CrossA);
|
//glBegin(GL_QUADS);
|
||||||
|
//glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0);
|
||||||
CrossA.Normalize();
|
//glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0);
|
||||||
CrossB.Normalize();
|
//glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0);
|
||||||
|
//glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0);
|
||||||
Vector3f playerPosition = booster->GetPosition() + Vector3f(0.f, -.75f, 0.f);
|
//glEnd();
|
||||||
|
//shader.Disable();
|
||||||
Vector3f v2 = (playerPosition + CrossA * 0.5 * width + CrossB * 0.5 * height);
|
|
||||||
Vector3f v1 = (playerPosition - CrossA * 0.5 * width + CrossB * 0.5 * height);
|
|
||||||
Vector3f v3 = (playerPosition + CrossA * 0.5 * width - CrossB * 0.5 * height);
|
|
||||||
Vector3f v4 = (playerPosition - CrossA * 0.5 * width - CrossB * 0.5 * height);
|
|
||||||
|
|
||||||
int index;
|
|
||||||
BOOST_TYPE type = booster->GetType();
|
|
||||||
|
|
||||||
switch (type)
|
|
||||||
{
|
|
||||||
case BTYPE_HEAL:
|
|
||||||
index = 5;
|
|
||||||
break;
|
|
||||||
case BTYPE_DAMAGE:
|
|
||||||
index = 6;
|
|
||||||
break;
|
|
||||||
case BTYPE_SPEED:
|
|
||||||
index = 7;
|
|
||||||
break;
|
|
||||||
case BTYPE_INVINCIBLE:
|
|
||||||
index = 8;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
index = 1;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
float u, v, w, h;
|
|
||||||
|
|
||||||
shader.Use();
|
|
||||||
textureAtlas.Bind();
|
|
||||||
textureAtlas.TextureIndexToCoord(index, u, v, w, h);
|
|
||||||
|
|
||||||
glEnable(GL_BLEND);
|
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
||||||
glBlendEquation(GL_FUNC_ADD);
|
|
||||||
|
|
||||||
glLoadMatrixf(tran.GetMatrix().GetInternalValues());
|
|
||||||
glBegin(GL_QUADS);
|
|
||||||
glTexCoord2f(u, v); glVertex3f(v1.x, v1.y, v1.z);
|
|
||||||
glTexCoord2f(u + w, v); glVertex3f(v2.x, v2.y, v2.z);
|
|
||||||
glTexCoord2f(u + w, v + h); glVertex3f(v3.x, v3.y, v3.z);
|
|
||||||
glTexCoord2f(u, v + h); glVertex3f(v4.x, v4.y, v4.z);
|
|
||||||
|
|
||||||
glEnd();
|
|
||||||
|
|
||||||
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR);
|
|
||||||
glBlendEquation(GL_FUNC_SUBTRACT);
|
|
||||||
glDisable(GL_BLEND);
|
|
||||||
|
|
||||||
shader.Disable();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void Renderer::RenderPlayer(Player* player, Transformation tran) const {
|
void Renderer::RenderPlayer(Player* player, Transformation tran) const {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -29,7 +29,7 @@ public:
|
|||||||
|
|
||||||
void UpdateMesh(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
|
void UpdateMesh(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||||
|
|
||||||
void RenderBooster(TextureAtlas& textureAtlas, Shader& shader, Transformation tran, Player player, Booster* booster);
|
void RenderBillboard(const Vector3f pos, TextureAtlas textureAtlas, TextureAtlas::TextureIndex idx, Shader& shader, Transformation tran);
|
||||||
|
|
||||||
void RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation world, Shader& shader, TextureAtlas& atlas) const;
|
void RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation world, Shader& shader, TextureAtlas& atlas) const;
|
||||||
void RenderPlayer(Player* player, Transformation tran) const;
|
void RenderPlayer(Player* player, Transformation tran) const;
|
||||||
|
@ -1,146 +0,0 @@
|
|||||||
#include "settings.h"
|
|
||||||
|
|
||||||
Settings::Settings(Audio& audio)
|
|
||||||
: m_audio(audio),
|
|
||||||
m_mainVolume(0.5f),
|
|
||||||
m_musicVolume(0.5f),
|
|
||||||
m_sfxVolume(0.5f),
|
|
||||||
m_resolution(FHD),
|
|
||||||
m_fullscreen(false),
|
|
||||||
m_brightness(0.5f),
|
|
||||||
m_contrast(0.5f),
|
|
||||||
m_mouseSensitivity(0.0f) {
|
|
||||||
ApplyResolution(m_resolution);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Settings::SaveFile(const std::string& filename) {
|
|
||||||
std::ofstream file(filename);
|
|
||||||
if (!file.is_open()) {
|
|
||||||
std::cerr << "Failed to open file for saving parameters" << std::endl;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
file << m_mainVolume << '\n';
|
|
||||||
file << m_musicVolume << '\n';
|
|
||||||
file << m_sfxVolume << '\n';
|
|
||||||
|
|
||||||
file << static_cast<int>(m_resolution) << '\n';
|
|
||||||
file << m_fullscreen << '\n';
|
|
||||||
file << m_brightness << '\n';
|
|
||||||
file << m_contrast << '\n';
|
|
||||||
|
|
||||||
file << m_mouseSensitivity << '\n';
|
|
||||||
|
|
||||||
file.close();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Settings::LoadFile(const std::string& filename) {
|
|
||||||
std::ifstream file(filename);
|
|
||||||
if (!file.is_open()) {
|
|
||||||
std::cerr << "Failed to open file for loading parameters" << std::endl;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
file >> m_mainVolume;
|
|
||||||
file >> m_musicVolume;
|
|
||||||
file >> m_sfxVolume;
|
|
||||||
|
|
||||||
int resolutionValue;
|
|
||||||
file >> resolutionValue;
|
|
||||||
m_resolution = static_cast<Resolution>(resolutionValue);
|
|
||||||
|
|
||||||
file >> m_fullscreen;
|
|
||||||
file >> m_brightness;
|
|
||||||
file >> m_contrast;
|
|
||||||
|
|
||||||
file >> m_mouseSensitivity;
|
|
||||||
|
|
||||||
file.close();
|
|
||||||
}
|
|
||||||
|
|
||||||
float Settings::GetMainVolume() const {
|
|
||||||
return m_mainVolume;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Settings::SetMainVolume(float volume) {
|
|
||||||
m_mainVolume = volume;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Settings::GetMusicVolume() {
|
|
||||||
m_musicVolume = m_audio.GetMusicVolume();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Settings::SetMusicVolume(float volume) {
|
|
||||||
m_musicVolume = volume;
|
|
||||||
}
|
|
||||||
|
|
||||||
float Settings::GetSfxVolume() const {
|
|
||||||
return m_sfxVolume;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Settings::SetSfxVolume(float volume) {
|
|
||||||
m_sfxVolume = volume;
|
|
||||||
}
|
|
||||||
|
|
||||||
float Settings::GetBrightness() const {
|
|
||||||
return m_brightness;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Settings::SetBrightness(float brightness) {
|
|
||||||
m_brightness = brightness;
|
|
||||||
}
|
|
||||||
|
|
||||||
float Settings::GetContrast() const {
|
|
||||||
return m_contrast;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Settings::SetContrast(float contrast) {
|
|
||||||
m_contrast = contrast;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Settings::GetFullscreen() const {
|
|
||||||
return m_fullscreen;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Settings::SetFullscreen(bool fullscreen) {
|
|
||||||
m_fullscreen = fullscreen;
|
|
||||||
}
|
|
||||||
|
|
||||||
const Resolution& Settings::GetResolution() const {
|
|
||||||
return m_resolution;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Settings::SetResolution(const Resolution& resolution) {
|
|
||||||
m_resolution = resolution;
|
|
||||||
}
|
|
||||||
|
|
||||||
float Settings::GetMouseSensitivity() const {
|
|
||||||
return m_mouseSensitivity;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Settings::SetMouseSensitivity(float sensitivity) {
|
|
||||||
m_mouseSensitivity = sensitivity;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Settings::ApplyResolution(Resolution resolution) {
|
|
||||||
switch (resolution) {
|
|
||||||
case HD:
|
|
||||||
m_rezWidth = 1280;
|
|
||||||
m_rezHeight = 720;
|
|
||||||
break;
|
|
||||||
case FHD:
|
|
||||||
m_rezWidth = 1920;
|
|
||||||
m_rezHeight = 1080;
|
|
||||||
break;
|
|
||||||
case QHD:
|
|
||||||
m_rezWidth = 2560;
|
|
||||||
m_rezHeight = 1440;
|
|
||||||
break;
|
|
||||||
case UHD:
|
|
||||||
m_rezWidth = 3840;
|
|
||||||
m_rezHeight = 2160;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,70 +0,0 @@
|
|||||||
#ifndef SETTINGS_H__
|
|
||||||
#define SETTINGS_H__
|
|
||||||
|
|
||||||
#include <iostream>
|
|
||||||
#include <fstream>
|
|
||||||
#include <sstream>
|
|
||||||
#include <string>
|
|
||||||
#include <map>
|
|
||||||
|
|
||||||
#include "define.h"
|
|
||||||
#include "audio.h"
|
|
||||||
|
|
||||||
class Settings {
|
|
||||||
public:
|
|
||||||
Settings(Audio& audio);
|
|
||||||
|
|
||||||
void SaveFile(const std::string& filename);
|
|
||||||
void LoadFile(const std::string& filename);
|
|
||||||
|
|
||||||
// Audio
|
|
||||||
float GetMainVolume() const;
|
|
||||||
void SetMainVolume(float volume);
|
|
||||||
|
|
||||||
void GetMusicVolume();
|
|
||||||
void SetMusicVolume(float volume);
|
|
||||||
|
|
||||||
float GetSfxVolume() const;
|
|
||||||
void SetSfxVolume(float volume);
|
|
||||||
|
|
||||||
// Graphic
|
|
||||||
float GetBrightness() const;
|
|
||||||
void SetBrightness(float brightness);
|
|
||||||
|
|
||||||
float GetContrast() const;
|
|
||||||
void SetContrast(float contrast);
|
|
||||||
|
|
||||||
bool GetFullscreen() const;
|
|
||||||
void SetFullscreen(bool fullscreen);
|
|
||||||
|
|
||||||
const Resolution& GetResolution() const;
|
|
||||||
void SetResolution(const Resolution& resolution);
|
|
||||||
|
|
||||||
// Gameplay
|
|
||||||
float GetMouseSensitivity() const;
|
|
||||||
void SetMouseSensitivity(float sensitivity);
|
|
||||||
|
|
||||||
void ApplyResolution(Resolution resolution);
|
|
||||||
|
|
||||||
private:
|
|
||||||
|
|
||||||
Audio& m_audio;
|
|
||||||
// Audio
|
|
||||||
float m_mainVolume;
|
|
||||||
float m_musicVolume;
|
|
||||||
float m_sfxVolume;
|
|
||||||
|
|
||||||
// Graphic
|
|
||||||
Resolution m_resolution;
|
|
||||||
bool m_fullscreen;
|
|
||||||
int m_rezWidth;
|
|
||||||
int m_rezHeight;
|
|
||||||
float m_brightness;
|
|
||||||
float m_contrast;
|
|
||||||
|
|
||||||
// Gameplay
|
|
||||||
float m_mouseSensitivity;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
#endif // PARAMETERS_H
|
|