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SQC-15_onl
@ -48,7 +48,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<PlatformToolset>ClangCL</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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@ -131,7 +131,6 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="booster.h" />
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<ClInclude Include="array2d.h" />
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<ClInclude Include="array3d.h" />
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<ClInclude Include="blockinfo.h" />
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@ -148,7 +147,6 @@
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<ClInclude Include="world.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="booster.cpp" />
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<ClCompile Include="blockinfo.cpp" />
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<ClCompile Include="boostinfo.cpp" />
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<ClCompile Include="bullet.cpp" />
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@ -54,9 +54,6 @@
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<ClInclude Include="transformation.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="booster.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="boostinfo.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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@ -86,9 +83,6 @@
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<ClCompile Include="transformation.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="booster.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="boostinfo.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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@ -1,39 +0,0 @@
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#include "booster.h"
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Booster::Booster()
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{
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}
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Booster::Booster(Vector3f tpos, BOOST_TYPE ttype, uint64_t id): m_id(id), pos(tpos), type(ttype){}
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Booster::~Booster()
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{
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}
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Vector3f Booster::GetPosition()
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{
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return pos;
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}
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BOOST_TYPE Booster::GetType()
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{
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return type;
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}
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uint64_t Booster::GetId() const
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{
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return m_id;
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}
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bool Booster::GetAvailability()
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{
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return available;
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}
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void Booster::SetAvailability(bool value)
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{
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available = value;
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modified = true;
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}
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@ -1,23 +0,0 @@
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#ifndef BOOSTER_H__
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#define BOOSTER_H__
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#include "define.h"
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#include "vector3.h"
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class Booster {
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public:
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Booster();
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Booster(Vector3f tpos, BOOST_TYPE ttype, uint64_t id);
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~Booster();
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Vector3f GetPosition();
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BOOST_TYPE GetType();
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uint64_t GetId() const;
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bool GetAvailability();
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void SetAvailability(bool value);
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bool modified = true;
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private:
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Vector3f pos;
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BOOST_TYPE type;
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uint64_t m_id;
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bool available = true;
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};
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#endif
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@ -5,37 +5,24 @@ Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos),
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Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id) {}
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Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id, bool canhurt): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id), m_canhurt(canhurt) {}
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Bullet::~Bullet() {}
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bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) {
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int max = 100 / perframe;
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Player* shooter = nullptr;
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float damage = 0.098f;
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if (mapPlayer.count(m_shooter_id)) {
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shooter = mapPlayer.at(m_shooter_id);
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damage = shooter->boostdamage ? 0.123f : 0.098f;
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}
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float damage = 0.057f;
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for (int x = 0; x < max; ++x) {
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m_currentpos += m_velocity * elapsedtime;
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for (auto& [key, player] : mapPlayer) {
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if (key == m_shooter_id)
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continue;
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bool hit = false;
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if ((m_currentpos - player->GetPosition()).Length() < 1.5f) {
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if ((m_currentpos - player->GetPosition()).Length() < .6f) {
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hit = true;
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}
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else if ((m_currentpos - player->GetPOV()).Length() < .7f) {
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if ((m_currentpos - player->GetPOV()).Length() < .2f) {
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damage *= 2; // HEADSHOT!
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hit = true;
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}
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if (hit && !player->AmIDead()) {
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if (m_canhurt && !player->boostinvincible)
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player->InflictDamage(damage);
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player->m_hit = true;
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@ -49,7 +36,6 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere
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if (!world->ChunkAt(m_currentpos))
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return true;
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else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
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if (m_canhurt) {
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if (chunkmod) {
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using namespace netprot;
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*chunkmod = new ChunkMod();
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@ -59,7 +45,6 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere
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}
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world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
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}
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return true;
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}
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else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
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@ -14,7 +14,6 @@ class Bullet {
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public:
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Bullet(Vector3f pos, Vector3f dir);
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Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
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Bullet(Vector3f pos, Vector3f dir, uint64_t tid, bool canhurt);
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~Bullet();
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bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod);
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@ -29,8 +28,6 @@ private:
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m_velocity;
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uint64_t m_shooter_id = 0;
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bool m_canhurt = true;
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};
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@ -31,15 +31,11 @@
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#define TEXTURE_SIZE 512
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#define MAX_BULLETS 512
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#define NB_BOOST 2
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#define TIME_SPEED_BOOST 10 //secondes
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#define TIME_DAMAGE_BOOST 10 //secondes
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#define TIME_INVINCIBLE_BOOST 4 //secondes
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#define STRENGTH_SPEED_BOOST 1000 //Pourcentage
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#define BULLET_TIME .2 //secondes
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#define SYNC_ACC 600 // ms
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#define CMOD_ACC 1000 // ms
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#define STRENGTH_SPEED_BOOST 10 //Pourcentage
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#define BULLET_TIME .1
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typedef uint8_t BlockType;
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enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
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@ -212,14 +212,7 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
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memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 1, hp8, sizeof(float));
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Boosts boost = sync->boost;
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uint8_t boost8 = // Reste 6 bits.
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(boost.invincible ? 0b10000000 : 0) |
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(boost.damage ? 0b01000000 : 0);
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memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 5 + sizeof(uint16_t) + 1, &boost8, sizeof(uint8_t));
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*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 5 + sizeof(uint16_t) + sizeof(float) + 2;
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*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float) + 1;
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}
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void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
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@ -521,53 +514,6 @@ void netprot::Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen) {
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*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 6;
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}
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void netprot::Serialize(PickupMod* pmod, char* buf[], uint32_t* buflen) {
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*buf[0] = (char)netprot::PACKET_TYPE::PICKUPMOD;
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uint64_t id = pmod->id;
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uint8_t id8[sizeof(uint64_t)] = { (uint8_t)((id >> 56) & 0xFF),
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(uint8_t)((id >> 48) & 0xFF),
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(uint8_t)((id >> 40) & 0xFF),
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(uint8_t)((id >> 32) & 0xFF),
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(uint8_t)((id >> 24) & 0xFF),
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(uint8_t)((id >> 16) & 0xFF),
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(uint8_t)((id >> 8) & 0xFF),
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(uint8_t)(id & 0xFF) };
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memcpy(*buf + 1, id8, sizeof(uint64_t));
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uint32_t vec[3];
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memcpy(vec, &pmod->pos, sizeof(Vector3f)); // Pour d<>naturer les floats.
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uint8_t vec8[3 * sizeof(uint32_t)] = {
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(uint8_t)((vec[0] >> 24) & 0xFF),
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(uint8_t)((vec[0] >> 16) & 0xFF),
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(uint8_t)((vec[0] >> 8) & 0xFF),
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(uint8_t)(vec[0] & 0xFF),
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(uint8_t)((vec[1] >> 24) & 0xFF),
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(uint8_t)((vec[1] >> 16) & 0xFF),
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(uint8_t)((vec[1] >> 8) & 0xFF),
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(uint8_t)(vec[1] & 0xFF),
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(uint8_t)((vec[2] >> 24) & 0xFF),
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(uint8_t)((vec[2] >> 16) & 0xFF),
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(uint8_t)((vec[2] >> 8) & 0xFF),
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(uint8_t)(vec[2] & 0xFF) };
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memcpy(*buf + sizeof(uint64_t) + 2, vec8, sizeof(uint32_t) * 3);
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Boosts boost = pmod->boost;
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uint8_t boost8 = // Reste 5 bits.
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(boost.invincible ? 0b10000000 : 0) |
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(boost.damage ? 0b01000000 : 0) |
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(boost.hp ? 0b00100000 : 0);
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memcpy(*buf + sizeof(uint64_t) + sizeof(uint32_t) * 3 + 1, &boost8, sizeof(uint8_t));
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memcpy(*buf + 2 + sizeof(uint64_t) + sizeof(uint32_t) * 3, &pmod->available, sizeof(bool));
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*buflen = 2 + sizeof(uint64_t) + sizeof(uint32_t) * 3 + 3;
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}
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void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
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*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG;
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@ -582,7 +528,6 @@ void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
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bool netprot::Deserialize(Input* in, char* buf, uint32_t* buflen) {
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if (*buflen <= sizeof(Input))
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return false;
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@ -791,12 +736,7 @@ bool netprot::Deserialize(Sync* sync, char* buf, uint32_t* buflen) {
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memcpy(&sync->hp, &hp, sizeof(float));
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uint8_t boost = 0;
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memcpy(&boost, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 5 + sizeof(uint16_t)], sizeof(uint8_t));
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sync->boost.invincible = boost & 0b10000000;
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sync->boost.damage = boost & 0b01000000;
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*buflen = 2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 5 + sizeof(uint16_t) + sizeof(float);
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*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float);
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return true;
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}
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@ -1119,53 +1059,6 @@ bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen) {
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return true;
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}
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bool netprot::Deserialize(PickupMod* pmod, char* buf, uint32_t* buflen) {
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if (*buflen <= sizeof(PickupMod))
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return false;
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uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
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memcpy(diff, &buf[1], sizeof(uint64_t));
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pmod->id =
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(uint64_t)diff[0] << 56 |
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(uint64_t)diff[1] << 48 |
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(uint64_t)diff[2] << 40 |
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(uint64_t)diff[3] << 32 |
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(uint64_t)diff[4] << 24 |
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(uint64_t)diff[5] << 16 |
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(uint64_t)diff[6] << 8 |
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(uint64_t)diff[7];
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uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
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memcpy(subvec, &buf[2 + sizeof(uint64_t)], sizeof(uint8_t) * 12);
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uint32_t vec[3] = {
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(uint32_t)subvec[0] << 24 |
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(uint32_t)subvec[1] << 16 |
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(uint32_t)subvec[2] << 8 |
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(uint32_t)subvec[3],
|
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(uint32_t)subvec[4] << 24 |
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(uint32_t)subvec[5] << 16 |
|
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(uint32_t)subvec[6] << 8 |
|
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(uint32_t)subvec[7],
|
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(uint32_t)subvec[8] << 24 |
|
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(uint32_t)subvec[9] << 16 |
|
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(uint32_t)subvec[10] << 8 |
|
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(uint32_t)subvec[11] };
|
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|
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memcpy(&pmod->pos, vec, sizeof(uint32_t) * 3);
|
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|
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uint8_t boosts = 0;
|
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memcpy(&boosts, &buf[1 + sizeof(uint64_t) + sizeof(uint32_t) * 3], sizeof(uint8_t));
|
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pmod->boost.invincible = boosts & 0b10000000;
|
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pmod->boost.damage = boosts & 0b01000000;
|
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pmod->boost.hp = boosts & 0b00100000;
|
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|
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memcpy(&pmod->available, &buf[2 + sizeof(uint64_t) + sizeof(uint32_t) * 3], sizeof(bool));
|
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|
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*buflen = 3 + sizeof(uint64_t) + sizeof(uint32_t) * 3;
|
||||
|
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return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
|
||||
|
@ -58,12 +58,6 @@ namespace netprot {
|
||||
running = false;
|
||||
};
|
||||
|
||||
struct Boosts {
|
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bool invincible = false,
|
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damage = false,
|
||||
hp = false;
|
||||
};
|
||||
|
||||
/* Structures de paquets */
|
||||
|
||||
struct Input { // cli -> srv UDP ~frame
|
||||
@ -86,11 +80,10 @@ namespace netprot {
|
||||
uint64_t sid = 0;
|
||||
uint32_t timer = 0;
|
||||
uint16_t ammo = 0;
|
||||
Boosts boost;
|
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float hp = 0;
|
||||
Vector3f position;
|
||||
Sync() {}
|
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Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position), boost(sync->boost) {}
|
||||
Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {}
|
||||
};
|
||||
|
||||
struct TeamInfo { // cli <-> srv TCP once
|
||||
@ -128,15 +121,6 @@ namespace netprot {
|
||||
GameInfo(GameInfo* gam) : seed(gam->seed), countdown(gam->countdown), gameType(gam->gameType) {}
|
||||
};
|
||||
|
||||
struct PickupMod {
|
||||
uint64_t id;
|
||||
Vector3f pos;
|
||||
Boosts boost;
|
||||
bool available = true;
|
||||
PickupMod() {}
|
||||
PickupMod(PickupMod* pmod) : id(pmod->id), pos(pmod->pos), boost(pmod->boost), available(pmod->available) {}
|
||||
};
|
||||
|
||||
struct Chat { // cli <-> srv TCP event
|
||||
uint64_t src_id = 0,
|
||||
dest_id = 0,
|
||||
@ -177,7 +161,6 @@ namespace netprot {
|
||||
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(PickupMod* chmod, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
|
||||
|
||||
@ -190,7 +173,6 @@ namespace netprot {
|
||||
bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
|
||||
bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(PickupMod* chmod, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
|
||||
|
||||
|
@ -4,15 +4,14 @@
|
||||
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
|
||||
m_velocity = Vector3f(0, 0, 0);
|
||||
m_airborne = true;
|
||||
m_hp = 1.0f;
|
||||
m_sensitivity = 0.5f;
|
||||
m_hp = 1.0f; //TODO: Remettre <20> 1.0f
|
||||
m_username = "Zelda Bee-Bop56";
|
||||
}
|
||||
|
||||
Player::~Player() {}
|
||||
|
||||
void Player::TurnLeftRight(float value, float sensitivity) {
|
||||
m_rotY += value * sensitivity;
|
||||
void Player::TurnLeftRight(float value) {
|
||||
m_rotY += value;
|
||||
if (m_rotY > 360) m_rotY = 0;
|
||||
else if (m_rotY < -360) m_rotY = 0;
|
||||
|
||||
@ -26,8 +25,8 @@ void Player::TurnLeftRight(float value, float sensitivity) {
|
||||
m_direction.Normalize();
|
||||
}
|
||||
|
||||
void Player::TurnTopBottom(float value, float sensitivity) {
|
||||
m_rotX += value * sensitivity;
|
||||
void Player::TurnTopBottom(float value) {
|
||||
m_rotX += value;
|
||||
if (m_rotX > 80) m_rotX = 80;
|
||||
else if (m_rotX < -80) m_rotX = -80;
|
||||
|
||||
@ -79,7 +78,7 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
|
||||
}
|
||||
|
||||
if (shoot) // Recoil!
|
||||
TurnTopBottom(-1, 1.0f);
|
||||
TurnTopBottom(-1);
|
||||
|
||||
return delta;
|
||||
}
|
||||
@ -123,18 +122,32 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
||||
bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z);
|
||||
bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
|
||||
bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
|
||||
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||
m_velocity.y += .04f;
|
||||
if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
|
||||
if (input.x > 0)
|
||||
input.x = m_velocity.x = 0.5f;
|
||||
else
|
||||
input.x = m_velocity.x = -0.5f;
|
||||
m_velocity.y = 0.3;
|
||||
m_velocity.z *= .5f;
|
||||
}
|
||||
else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||
input.x = m_velocity.x = 0;
|
||||
m_velocity.z *= .5f;
|
||||
m_velocity.x *= .5f;
|
||||
}
|
||||
|
||||
bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z);
|
||||
bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z);
|
||||
bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z);
|
||||
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||
m_velocity.y += .04f;
|
||||
m_velocity.z *= .5f;
|
||||
if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
|
||||
if (input.z > 0)
|
||||
input.z = m_velocity.z = 0.5f;
|
||||
else
|
||||
input.z = m_velocity.z = -0.5f;
|
||||
m_velocity.y = 0.3;
|
||||
m_velocity.x *= .5f;
|
||||
}
|
||||
else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||
input.z = m_velocity.z = 0;
|
||||
m_velocity.x *= .5f;
|
||||
}
|
||||
|
||||
@ -142,8 +155,8 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
||||
/* Gestion de la friction */
|
||||
|
||||
if (!m_airborne) {
|
||||
m_velocity.x += input.x * (boostspeed ? 2.5f : 2.f) * elapsedTime;
|
||||
m_velocity.z += input.z * (boostspeed ? 2.5f : 2.f) * elapsedTime;
|
||||
m_velocity.x += input.x * 2.f * elapsedTime;
|
||||
m_velocity.z += input.z * 2.f * elapsedTime;
|
||||
|
||||
if (input.x == 0.f)
|
||||
m_velocity.x *= .8f;
|
||||
@ -161,7 +174,7 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
||||
/* Fin gestion de la friction */
|
||||
|
||||
float vy = m_velocity.y;
|
||||
m_velocity.y = boostspeed ? 0.f: 1.f; // Padding pour limiter le x et z lors du Normalize().
|
||||
m_velocity.y = 1.f; // Padding pour limiter le x et z lors du Normalize().
|
||||
if (m_velocity.Length() >= 1.f) m_velocity.Normalize(); // Limiteur de vitesse en x/z.
|
||||
m_velocity.y = 0;
|
||||
if (m_velocity.Length() < .005f) m_velocity.Zero(); // Threshold en x/z.
|
||||
@ -188,51 +201,33 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
||||
return snd;
|
||||
}
|
||||
|
||||
void Player::Put(Vector3f pos) {
|
||||
m_position = pos;
|
||||
}
|
||||
|
||||
void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
|
||||
|
||||
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
||||
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
||||
|
||||
|
||||
if (rel) transformation.ApplyTranslation(-GetPOV());
|
||||
|
||||
|
||||
}
|
||||
|
||||
uint64_t Player::TakeBooster(std::unordered_map<uint64_t, Booster*> booster_table, float elapsedtime)
|
||||
void Player::GetBooster(Booster boosttype)
|
||||
{
|
||||
uint64_t boostid = 0;
|
||||
Vector3f playerpos = GetPosition();
|
||||
for (auto& [key, booster]: booster_table) {
|
||||
Vector3f pos = booster->GetPosition();
|
||||
if (booster->GetAvailability() && abs(playerpos.x - pos.x) <= 0.5f && abs(playerpos.y - pos.y) <= 1.0f && abs(playerpos.z - pos.z) <= 0.5f)
|
||||
{
|
||||
boostid = booster->GetId();
|
||||
GetBooster(booster->GetType(), elapsedtime);
|
||||
booster->SetAvailability(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return boostid;
|
||||
}
|
||||
|
||||
void Player::GetBooster(BOOST_TYPE boosttype, float elapsedtime)
|
||||
{
|
||||
if (boosttype == BTYPE_SPEED)
|
||||
if (boosttype == SPEED)
|
||||
{
|
||||
boostspeed = true;
|
||||
timeboostspeed = 0;
|
||||
}
|
||||
if (boosttype == BTYPE_HEAL)
|
||||
if (boosttype == HEAL)
|
||||
{
|
||||
m_hp = 1.0f;
|
||||
m_hp = 100;
|
||||
}
|
||||
if (boosttype == BTYPE_DAMAGE)
|
||||
if (boosttype == DAMAGE)
|
||||
{
|
||||
boostdamage = true;
|
||||
timeboostdamage = 0;
|
||||
}
|
||||
if (boosttype == BTYPE_INVINCIBLE)
|
||||
if (boosttype == INVINCIBLE)
|
||||
{
|
||||
boostinvincible = true;
|
||||
boostinvincible = 0;
|
||||
@ -243,17 +238,19 @@ void Player::RemoveBooster(float elapsedtime)
|
||||
if (boostspeed)
|
||||
{
|
||||
timeboostspeed += elapsedtime;
|
||||
if (timeboostspeed >= TIME_SPEED_BOOST && boostspeed == true)
|
||||
if (timeboostspeed >= TIME_SPEED_BOOST)
|
||||
boostspeed = false;
|
||||
}
|
||||
if (boostdamage)
|
||||
{
|
||||
if (timeboostdamage >= TIME_DAMAGE_BOOST && boostdamage == true)
|
||||
timeboostdamage += elapsedtime;
|
||||
if (timeboostdamage >= TIME_DAMAGE_BOOST)
|
||||
boostdamage = false;
|
||||
}
|
||||
if (boostinvincible)
|
||||
{
|
||||
if (timeboostinvincible >= TIME_INVINCIBLE_BOOST && boostinvincible == true)
|
||||
timeboostinvincible += elapsedtime;
|
||||
if (timeboostinvincible >= TIME_INVINCIBLE_BOOST)
|
||||
boostinvincible = false;
|
||||
}
|
||||
}
|
||||
@ -273,24 +270,8 @@ Vector3f Player::GetDirection() const { return m_direction; }
|
||||
|
||||
std::string Player::GetUsername() const { return m_username; }
|
||||
|
||||
void Player::SetUsername(std::string username) {
|
||||
m_username = username;
|
||||
}
|
||||
|
||||
float Player::GetSensitivity() const {
|
||||
return m_sensitivity;
|
||||
}
|
||||
|
||||
void Player::SetSensitivity(float sensitivity) {
|
||||
m_sensitivity = sensitivity;
|
||||
}
|
||||
|
||||
float Player::GetHP() const { return m_hp; }
|
||||
|
||||
void Player::SetHP(float hp) {
|
||||
m_hp = hp;
|
||||
}
|
||||
|
||||
void Player::Teleport(int& x, int& z) {
|
||||
m_position.x -= x * CHUNK_SIZE_X;
|
||||
m_position.z -= z * CHUNK_SIZE_Z;
|
||||
@ -304,6 +285,9 @@ void Player::InflictDamage(float hitPoints) {
|
||||
|
||||
if (m_hp < 0)
|
||||
m_hp == 0;
|
||||
//if (AmIDead())
|
||||
//{ // Quand le joueur est mort.
|
||||
//}
|
||||
}
|
||||
|
||||
int Player::getScore() const { return m_score; }
|
||||
|
@ -2,11 +2,8 @@
|
||||
#define PLAYER_H__
|
||||
|
||||
#include <cmath>
|
||||
#include <unordered_map>
|
||||
#include "transformation.h"
|
||||
#include "vector3.h"
|
||||
#include "booster.h"
|
||||
#include "define.h"
|
||||
|
||||
|
||||
class World;
|
||||
@ -14,17 +11,16 @@ class World;
|
||||
class Player {
|
||||
public:
|
||||
enum Sound { NOSOUND, STEP, FALL };
|
||||
//enum BoosterType { SPEED, HEAL, DAMAGE, INVINCIBLE };
|
||||
enum Booster { SPEED, HEAL, DAMAGE, INVINCIBLE };
|
||||
|
||||
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
|
||||
~Player();
|
||||
|
||||
void TurnLeftRight(float value, float sensitivity);
|
||||
void TurnTopBottom(float value, float sensitivity);
|
||||
void TurnLeftRight(float value);
|
||||
void TurnTopBottom(float value);
|
||||
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
||||
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
|
||||
uint64_t TakeBooster(std::unordered_map<uint64_t, Booster*> booster_table, float elapsedTime);
|
||||
void GetBooster(BOOST_TYPE boosttype, float elapsedTime);
|
||||
void GetBooster(Booster boosttype);
|
||||
void RemoveBooster(float elapsedtime);
|
||||
void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
|
||||
|
||||
@ -36,11 +32,7 @@ public:
|
||||
Vector3f GetVelocity() const;
|
||||
Vector3f GetPOV() const;
|
||||
std::string GetUsername() const;
|
||||
void SetUsername(std::string username);
|
||||
float GetSensitivity() const;
|
||||
void SetSensitivity(float sensitivity);
|
||||
float GetHP() const;
|
||||
void SetHP(float hp);
|
||||
void Teleport(int& x, int& z);
|
||||
|
||||
bool GetIsAirborne() const;
|
||||
@ -52,14 +44,6 @@ public:
|
||||
std::string m_username;
|
||||
bool m_hit = false;
|
||||
|
||||
bool Eulogy = false;
|
||||
|
||||
bool boostspeed = false;
|
||||
bool boostdamage = false;
|
||||
bool boostinvincible = false;
|
||||
|
||||
void Put(Vector3f pos);
|
||||
|
||||
private:
|
||||
uint64_t getId() const;
|
||||
|
||||
@ -77,11 +61,15 @@ protected:
|
||||
float timeboostspeed;
|
||||
float timeboostdamage;
|
||||
float timeboostinvincible;
|
||||
float m_sensitivity;
|
||||
|
||||
float m_hp;
|
||||
|
||||
bool m_airborne;
|
||||
bool boostspeed;
|
||||
bool boostdamage;
|
||||
bool boostinvincible;
|
||||
|
||||
|
||||
|
||||
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
|
||||
};
|
||||
|
@ -49,6 +49,8 @@ void World::RemoveChunk(int nbReduit)
|
||||
if (x > WORLD_SIZE_X - nbReduit)
|
||||
chk = m_chunks.Remove(x, y);
|
||||
|
||||
// TODO: MakeDirty() les voisins pour qu'ils se redessinent.
|
||||
|
||||
if (!chk)
|
||||
continue;
|
||||
|
||||
@ -165,6 +167,7 @@ void World::GetScope(unsigned int& x, unsigned int& y) {
|
||||
|
||||
void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
UpdateWorld(player_pos, blockinfo);
|
||||
//TransposeWorld(player_pos, bullets);
|
||||
}
|
||||
|
||||
netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) {
|
||||
@ -255,6 +258,7 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]
|
||||
int side = 0;
|
||||
int threads = 0;
|
||||
std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
|
||||
//std::future<void> delThList[THREADS_DELETE_CHUNKS];
|
||||
|
||||
if (frameGenerate > 0) --frameGenerate;
|
||||
if (frameUpdate > 0) --frameUpdate;
|
||||
@ -345,6 +349,101 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]
|
||||
|
||||
side = 0;
|
||||
threads = 0;
|
||||
|
||||
//if (!frameUpdate)
|
||||
// while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2) {
|
||||
// int tx = -side, ty = -side;
|
||||
|
||||
// for (; tx <= side; ++tx) {
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||
// if (ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// updateThList[threads++] =
|
||||
// std::async(std::launch::async,
|
||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
// }
|
||||
// for (; ty <= side; ++ty) {
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||
// if (ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// updateThList[threads++] =
|
||||
// std::async(std::launch::async,
|
||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
// }
|
||||
// for (; tx >= -side; --tx) {
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||
// if (ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// updateThList[threads++] =
|
||||
// std::async(std::launch::async,
|
||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
// }
|
||||
// for (; ty >= -side; --ty) {
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||
// if (ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// updateThList[threads++] =
|
||||
// std::async(std::launch::async,
|
||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
// }
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// ++side;
|
||||
// }
|
||||
|
||||
//if (threads > 0) {
|
||||
// for (int i = 0; i < threads; ++i) {
|
||||
// updateThList[i].wait();
|
||||
// Chunk* chunk = updateThList[i].get();
|
||||
// chunk->FlushMeshToVBO();
|
||||
// }
|
||||
//}
|
||||
|
||||
threads = 0;
|
||||
|
||||
//int del = THREADS_DELETE_CHUNKS;
|
||||
//while (!m_tbDeleted.empty() && del--) { // Moins rapide que le bout en dessous, mais -beaucoup- plus stable.
|
||||
// m_tbDeleted.back()->FlushVBO();
|
||||
// m_tbDeleted.back()->~Chunk();
|
||||
// m_tbDeleted.pop_back();
|
||||
//}
|
||||
|
||||
/*while (!m_tbDeleted.empty() && !frameDelete) {
|
||||
if (m_tbDeleted.back()) {
|
||||
m_tbDeleted.back()->FlushVBO();
|
||||
delThList[threads] =
|
||||
std::async(std::launch::async,
|
||||
[](Chunk* chunk) { delete chunk; }, m_tbDeleted.back());
|
||||
m_tbDeleted.pop_back();
|
||||
if (++threads > THREADS_DELETE_CHUNKS) frameDelete = FRAMES_DELETE_CHUNKS;
|
||||
}
|
||||
else m_tbDeleted.pop_back();
|
||||
}*/
|
||||
|
||||
/*for (int x = 0; x < threads; ++x) {
|
||||
delThList[x].wait();
|
||||
delThList[x].get();
|
||||
}*/
|
||||
}
|
||||
|
||||
int World::GettbDeleted() const { return m_tbDeleted.size(); }
|
||||
|
@ -48,7 +48,7 @@
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>ClangCL</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
|
@ -59,9 +59,7 @@ void Connection::getPacks(SOCKET sock) {
|
||||
switch (netprot::getType(pck, 1)) {
|
||||
using enum netprot::PACKET_TYPE;
|
||||
case INPUT:
|
||||
if (player->AmIDead())
|
||||
break;
|
||||
else if (Deserialize(&in, pck, &bsize)) {
|
||||
if (Deserialize(&in, pck, &bsize)) {
|
||||
m_input_manifest[in.timestamp] = in;
|
||||
m_input_vector.push_back(in);
|
||||
}
|
||||
@ -79,23 +77,8 @@ void Connection::getPacks(SOCKET sock) {
|
||||
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
|
||||
static int outs = 0;
|
||||
static Timestamp last = 0;
|
||||
static uint32_t lasttimer = timer;
|
||||
|
||||
if (m_output_vector.empty() && player->AmIDead()) {
|
||||
if (timer != lasttimer) {
|
||||
lasttimer = timer;
|
||||
Sync sync;
|
||||
sync.timestamp = sync.sid = m_loginfo.sid;
|
||||
sync.hp = 0;
|
||||
sync.ammo = -1;
|
||||
sync.timer = timer;
|
||||
sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
|
||||
}
|
||||
}
|
||||
|
||||
while (!m_output_vector.empty()) {
|
||||
Output out = m_output_vector.front();
|
||||
|
||||
for (auto& [key, conn] : conns) {
|
||||
if (m_playinfo.id == conn->GetHash(false))
|
||||
continue;
|
||||
@ -108,23 +91,16 @@ void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*
|
||||
|
||||
outs += out.timestamp + last;
|
||||
|
||||
static bool syncdead = false;
|
||||
bool dead = player->AmIDead();
|
||||
|
||||
if (outs >= SYNC_ACC || (!syncdead && dead)) {
|
||||
if (outs >= 1000) {
|
||||
outs -= 1000;
|
||||
Sync sync;
|
||||
outs -= SYNC_ACC;
|
||||
sync.hp = player->GetHP();
|
||||
sync.timestamp = out.timestamp;
|
||||
sync.position = out.position;
|
||||
sync.sid = m_loginfo.sid;
|
||||
sync.timer = timer;
|
||||
sync.timestamp = out.timestamp;
|
||||
sync.ammo = -1;
|
||||
sync.hp = player->GetHP();
|
||||
if (dead) {
|
||||
sync.timestamp = m_loginfo.sid;
|
||||
syncdead = true;
|
||||
}
|
||||
sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
|
||||
}
|
||||
|
||||
@ -132,47 +108,38 @@ void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*
|
||||
}
|
||||
}
|
||||
|
||||
Timestamp Connection::Run(World* world, std::unordered_map<uint64_t, Booster*> boosters) {
|
||||
Timestamp Connection::Run(World* world) {
|
||||
Input in, last;
|
||||
Output out;
|
||||
Timestamp tstamp = 0;
|
||||
float el;
|
||||
|
||||
bool dead = player->AmIDead();
|
||||
|
||||
if (m_input_manifest.size() < 2 && !dead)
|
||||
if (m_input_manifest.size() < 2)
|
||||
return tstamp;
|
||||
|
||||
while (m_last_in < m_input_vector.size() - 1 || dead) {
|
||||
if (!dead) {
|
||||
if (player->AmIDead()) {
|
||||
m_input_manifest.clear();
|
||||
return tstamp;
|
||||
}
|
||||
|
||||
while (m_last_in < m_input_vector.size() - 1) {
|
||||
in = m_input_vector.at(m_last_in + 1);
|
||||
last = m_input_vector.at(m_last_in);
|
||||
if (in.timestamp <= m_tstamp) {
|
||||
++m_last_in;
|
||||
continue;
|
||||
}
|
||||
|
||||
el = (double)(in.timestamp - last.timestamp) / 1000.;
|
||||
|
||||
if (m_shoot_acc > 0.) {
|
||||
m_shoot_acc -= el;
|
||||
if (m_shoot_acc < 0.)
|
||||
m_shoot_acc = 0.;
|
||||
m_shoot_acc = 0;
|
||||
}
|
||||
|
||||
player->SetDirection(in.direction);
|
||||
}
|
||||
else {
|
||||
el = 1. / 60.;
|
||||
in = Input();
|
||||
|
||||
}
|
||||
|
||||
player->ApplyPhysics(player->GetInput(in.keys.forward,
|
||||
in.keys.backward,
|
||||
in.keys.left,
|
||||
in.keys.right,
|
||||
in.keys.jump, false, el),
|
||||
world, el);
|
||||
|
||||
player->TakeBooster(boosters, el);
|
||||
in.keys.jump, false, el), world, el);
|
||||
|
||||
if (player->GetPosition().y < -20.) {
|
||||
player->InflictDamage(9000.);
|
||||
@ -180,10 +147,7 @@ Timestamp Connection::Run(World* world, std::unordered_map<uint64_t, Booster*> b
|
||||
}
|
||||
|
||||
out.states.jumping = player->GetIsAirborne();
|
||||
|
||||
Vector3f horSpeed = player->GetVelocity();
|
||||
horSpeed.y = 0;
|
||||
out.states.running = horSpeed.Length() > .2f;
|
||||
out.states.running = player->GetVelocity().Length() > .5f;
|
||||
out.states.still = !out.states.running && !out.states.jumping;
|
||||
out.states.hit = player->m_hit;
|
||||
player->m_hit = false;
|
||||
@ -216,7 +180,7 @@ Timestamp Connection::Run(World* world, std::unordered_map<uint64_t, Booster*> b
|
||||
else out.states.jumpshot = false;
|
||||
|
||||
if (in.keys.shoot && m_shoot_acc <= 0.) {
|
||||
Bullets.emplace_back(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true)));
|
||||
Bullets.push_back(std::move(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true))));
|
||||
m_shoot_acc = BULLET_TIME;
|
||||
}
|
||||
|
||||
@ -226,12 +190,9 @@ Timestamp Connection::Run(World* world, std::unordered_map<uint64_t, Booster*> b
|
||||
out.id = m_playinfo.id;
|
||||
m_output_manifest[out.timestamp] = out;
|
||||
m_output_vector.push_back(out);
|
||||
m_tstamp = tstamp = out.timestamp;
|
||||
tstamp = out.timestamp;
|
||||
|
||||
if (!dead)
|
||||
++m_last_in;
|
||||
|
||||
dead = false;
|
||||
}
|
||||
|
||||
return tstamp;
|
||||
|
@ -36,7 +36,7 @@ public:
|
||||
void getPacks(SOCKET sock);
|
||||
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
|
||||
|
||||
Timestamp Run(World* world, std::unordered_map<uint64_t, Booster*> boosters);
|
||||
Timestamp Run(World* world);
|
||||
|
||||
void CleanInputManifest(Timestamp time);
|
||||
|
||||
|
@ -21,7 +21,6 @@ const std::vector<std::string> DEATHMESSAGES = { "@ has gone to meet their maker
|
||||
"So long, @, and thanks for all the lols!",
|
||||
"@ has a bad case of being dead.",
|
||||
"@ has finally seen the light!",
|
||||
"$ sees dead people; in this case they see a dead @.",
|
||||
"Thought @ was hot; guess what? He's not. He is dead, dead, dead.",
|
||||
"@ did not want to live forever.",
|
||||
"$ made @ die for their country.",
|
||||
|
@ -83,18 +83,18 @@ int Server::Ready() {
|
||||
m_game.countdown = 0;
|
||||
}
|
||||
} while (m_game.countdown < 1);
|
||||
// m_game.seed = 9370707;
|
||||
do {
|
||||
m_game.seed = 9370707;
|
||||
/*do {
|
||||
Log("Entrez le seed de la partie: ", false, false);
|
||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||
try {
|
||||
m_game.seed = std::stoi(m_buf.ptr);
|
||||
std::stoi(m_buf.ptr);
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
Log(e.what(), true, false);
|
||||
m_game.seed = 0;
|
||||
}
|
||||
} while (m_game.seed < 1);
|
||||
} while (m_game.seed < 1);*/
|
||||
do {
|
||||
Log("Entrez le nombre de joueurs: ", false, false);
|
||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||
@ -108,17 +108,7 @@ int Server::Ready() {
|
||||
if (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS)
|
||||
Log("Nombre de joueurs invalide.", true, false);
|
||||
} while (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS);
|
||||
do {
|
||||
Log("Entrez le nombre de boosters: ", false, false);
|
||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||
try {
|
||||
m_boostcount = std::stoi(m_buf.ptr);
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
Log(e.what(), true, false);
|
||||
m_boostcount = -1;
|
||||
}
|
||||
} while (m_boostcount < 0);
|
||||
|
||||
m_game.gameType = 1;
|
||||
|
||||
if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
|
||||
@ -212,8 +202,8 @@ void Server::Run() {
|
||||
m_conns.erase(key);
|
||||
continue;
|
||||
}
|
||||
int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 4,
|
||||
y = (rand() % (CHUNK_SIZE_Z * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Z * WORLD_SIZE_Y / 2)) / 4;
|
||||
int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 8,
|
||||
y = (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Y * WORLD_SIZE_Y / 2)) / 8;
|
||||
conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
|
||||
conn->player->m_username = conn->GetName();
|
||||
m_players[key] = conn->player;
|
||||
@ -227,7 +217,7 @@ void Server::Run() {
|
||||
sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
|
||||
}
|
||||
|
||||
int timer = m_game.countdown, timer_acc = 0, deadplayers = 0;
|
||||
int timer = m_game.countdown, sync_acc = 0, deadplayers = 0;
|
||||
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
|
||||
Timestamp last = 0;
|
||||
std::vector<Chat*> chatlog;
|
||||
@ -235,40 +225,26 @@ void Server::Run() {
|
||||
std::vector<Bullet*> bullets;
|
||||
std::vector<std::vector<Bullet*>::iterator> bullit;
|
||||
std::vector<BulletAdd*> netbull;
|
||||
std::vector<PickupMod*> netboosters;
|
||||
std::vector<char*> lsPck;
|
||||
|
||||
int max = 0;
|
||||
for (int64_t x = 0; x < m_boostcount; ++x) {
|
||||
Vector3f pos = Vector3f(rand() % (WORLD_SIZE_X * CHUNK_SIZE_X) + .5f, rand() % CHUNK_SIZE_Y + .5f, rand() % (WORLD_SIZE_Y * CHUNK_SIZE_Z) + .5f);
|
||||
if (m_world->BlockAt(pos) == BTYPE_AIR && m_world->BlockAt(Vector3f(pos.x, pos.y - 2, pos.z)) != BTYPE_AIR) {
|
||||
Booster* boost = new Booster(pos, (BOOST_TYPE)(rand() % BTYPE_BOOST_LAST), getUniqueId());
|
||||
m_boosters[boost->GetId()] = boost;
|
||||
}
|
||||
else --x;
|
||||
if (++max > 100000)
|
||||
break;
|
||||
}
|
||||
|
||||
Chat* startchat = new Chat();
|
||||
startchat->src_id = 0;
|
||||
char startmess[] = "How would -YOU- like to die today, motherf-words?";
|
||||
float endtime = 0.;
|
||||
|
||||
strcpy(startchat->mess, 140, startmess);
|
||||
|
||||
chatlog.emplace_back(startchat);
|
||||
|
||||
while (!endgame && endtime < 1.) {
|
||||
while (!endgame) {
|
||||
using namespace std::chrono;
|
||||
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
|
||||
|
||||
if (last == 0)
|
||||
last = tstamp;
|
||||
timer_acc += tstamp - last;
|
||||
if (timer_acc >= 1000) {
|
||||
while (timer_acc >= 1000)
|
||||
timer_acc -= 1000;
|
||||
if (!endgame)
|
||||
sync_acc += tstamp - last;
|
||||
if (sync_acc >= 1000) {
|
||||
while (sync_acc >= 1000)
|
||||
sync_acc -= 1000;
|
||||
--timer;
|
||||
std::string str = "Timer: ";
|
||||
Log(str.append(std::to_string(timer)), false, false);
|
||||
@ -299,42 +275,34 @@ void Server::Run() {
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
if (!lsPck.empty())
|
||||
lsPck.clear();
|
||||
|
||||
/* Process */
|
||||
|
||||
if (conn->m_nsync) {
|
||||
Timestamp tstamp = conn->Run(m_world, m_boosters);
|
||||
Timestamp tstamp = conn->Run(m_world);
|
||||
|
||||
if (conn->player->AmIDead() && !conn->player->Eulogy) {
|
||||
if (conn->player->AmIDead()) {
|
||||
Chat* chat = new Chat();
|
||||
chat->dest_id = chat->dest_team_id = chat->src_id = 0;
|
||||
|
||||
Player* murderer = m_conns.at(conn->player->Killer)->player;
|
||||
|
||||
if (murderer != conn->player)
|
||||
murderer->addPoint();
|
||||
|
||||
std::string killer = murderer->GetUsername();
|
||||
std::string killer = m_conns.at(conn->player->Killer)->player->GetUsername();
|
||||
|
||||
std::string mess = getDeathMessage(conn->player->GetUsername(), killer);
|
||||
|
||||
strcpy(chat->mess, 140, mess.c_str());
|
||||
chatlog.emplace_back(chat);
|
||||
++deadplayers;
|
||||
|
||||
conn->player->Eulogy = true;
|
||||
conn->m_nsync = false;
|
||||
}
|
||||
else {
|
||||
for (auto& chmo : conn->ChunkDiffs)
|
||||
chunkdiffs.emplace_back(std::move(chmo));
|
||||
if (!conn->ChunkDiffs.empty())
|
||||
conn->ChunkDiffs.clear();
|
||||
|
||||
for (auto& bull : conn->Bullets) {
|
||||
bullets.emplace_back(bull);
|
||||
//Log("POW!", false, false);
|
||||
BulletAdd* nbul = new BulletAdd();
|
||||
nbul->pos = bull->getPos();
|
||||
nbul->dir = bull->getVel();
|
||||
@ -343,81 +311,15 @@ void Server::Run() {
|
||||
|
||||
netbull.emplace_back(std::move(nbul));
|
||||
}
|
||||
if (!conn->Bullets.empty())
|
||||
conn->Bullets.clear();
|
||||
}
|
||||
}
|
||||
|
||||
/* Out */
|
||||
|
||||
conn->sendPacks(m_sock_udp, m_conns, timer);
|
||||
|
||||
if ((deadplayers == players - 1 && deadplayers != 0) || timer < 0) {
|
||||
if (!endgame) {
|
||||
Chat* gameover = new Chat();
|
||||
gameover->dest_id = gameover->dest_team_id = gameover->src_id = 0;
|
||||
std::string winner, winmess;
|
||||
int score = 0;
|
||||
bool plural = false;
|
||||
for (auto& [key, conn] : m_conns) {
|
||||
if (conn->player->getScore() > score) {
|
||||
winner = conn->player->GetUsername();
|
||||
score = conn->player->getScore();
|
||||
plural = false;
|
||||
}
|
||||
else if (conn->player->getScore() == score) {
|
||||
winner = winner.append(" and ").append(conn->player->GetUsername());
|
||||
plural = true;
|
||||
}
|
||||
}
|
||||
|
||||
winmess = "And the winner";
|
||||
if (!plural)
|
||||
winmess = winmess.append(" is ");
|
||||
else winmess = winmess.append("s are ");
|
||||
|
||||
winmess = winmess.append(winner).append(" with ").append(std::to_string(score)).append(" point");
|
||||
|
||||
if (score > 1)
|
||||
winmess = winmess.append("s.");
|
||||
else winmess = winmess.append(".");
|
||||
|
||||
strcpy(gameover->mess, 140, winmess.c_str());
|
||||
|
||||
chatlog.emplace_back(gameover);
|
||||
}
|
||||
if ((deadplayers == players - 1 && deadplayers != 0) || timer <= 0)
|
||||
endgame = true;
|
||||
endtime += .001;
|
||||
}
|
||||
}
|
||||
|
||||
int max = 0;
|
||||
for (auto& [key, booster] : m_boosters) {
|
||||
if (booster->modified) {
|
||||
PickupMod pmod;
|
||||
pmod.available = booster->GetAvailability();
|
||||
pmod.id = booster->GetId();
|
||||
pmod.pos = booster->GetPosition();
|
||||
|
||||
Boosts boost;
|
||||
switch (booster->GetType()) {
|
||||
case BTYPE_DAMAGE:
|
||||
boost.damage = true;
|
||||
break;
|
||||
case BTYPE_HEAL:
|
||||
boost.hp = true;
|
||||
break;
|
||||
case BTYPE_INVINCIBLE:
|
||||
boost.invincible = true;
|
||||
break;
|
||||
default: continue;
|
||||
}
|
||||
pmod.boost = boost;
|
||||
booster->modified = false;
|
||||
for (auto& [key, conn] : m_conns)
|
||||
sendPackTo<PickupMod>(m_sock_udp, &pmod, &m_buf, conn->getAddr());
|
||||
max++;
|
||||
if (max > 5)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& bull : netbull) {
|
||||
@ -426,25 +328,20 @@ void Server::Run() {
|
||||
sendPackTo<BulletAdd>(m_sock_udp, bull, &m_buf, conn->getAddr());
|
||||
delete bull;
|
||||
}
|
||||
if (!netbull.empty())
|
||||
netbull.clear();
|
||||
|
||||
for (auto bull = bullets.begin(); bull != bullets.end(); ++bull) {
|
||||
ChunkMod* cmod = nullptr;
|
||||
Bullet* bullet = *bull;
|
||||
if (bullet->Update(m_world, (1. / 60.), 50, m_players, &cmod)) {
|
||||
if (bullet->Update(m_world, (1. / 60.), 20, m_players, &cmod)) {
|
||||
if (cmod)
|
||||
chunkdiffs.emplace_back(cmod);
|
||||
bullit.push_back(bull);
|
||||
delete bullet;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& bull : bullit) {
|
||||
delete* bull;
|
||||
for (auto& bull: bullit)
|
||||
bullets.erase(bull);
|
||||
}
|
||||
|
||||
if (!bullit.empty())
|
||||
bullit.clear();
|
||||
|
||||
for (auto& chat : chatlog) {
|
||||
@ -453,7 +350,6 @@ void Server::Run() {
|
||||
sendPackTo<Chat>(m_sock_udp, chat, &m_buf, conn->getAddr());
|
||||
delete chat;
|
||||
}
|
||||
if (!chatlog.empty())
|
||||
chatlog.clear();
|
||||
|
||||
for (auto& chmo : chunkdiffs) {
|
||||
@ -461,7 +357,6 @@ void Server::Run() {
|
||||
sendPackTo<ChunkMod>(m_sock_udp, chmo, &m_buf, conn->getAddr());
|
||||
delete chmo;
|
||||
}
|
||||
if (!chunkdiffs.empty())
|
||||
chunkdiffs.clear();
|
||||
}
|
||||
|
||||
@ -472,7 +367,8 @@ void Server::Run() {
|
||||
|
||||
for (auto& [key, conn] : m_conns) {
|
||||
std::string str = conn->player->GetUsername();
|
||||
Log(str.append(" ").append(std::to_string(conn->player->getScore())), false, false);
|
||||
Log(str.append(" ").append(std::to_string(conn->player->GetHP())), false, false);
|
||||
|
||||
}
|
||||
|
||||
for (auto& [key, conn] : m_conns)
|
||||
|
@ -43,15 +43,12 @@ private:
|
||||
std::unordered_map<uint64_t, Player*> m_players;
|
||||
std::unordered_map<uint64_t, Connection*> m_conns;
|
||||
std::unordered_map<Timestamp, Chat> m_chatlog;
|
||||
std::unordered_map<uint64_t, Booster*> m_boosters;
|
||||
std::vector<uint64_t> m_ids;
|
||||
GameInfo m_game;
|
||||
|
||||
World* m_world = nullptr;
|
||||
bool m_exit = true;
|
||||
|
||||
int64_t m_boostcount = -1;
|
||||
|
||||
std::string LogTimestamp();
|
||||
void Log(std::string str, bool is_error, bool is_fatal);
|
||||
void buildIdList(size_t size);
|
||||
|
@ -20,6 +20,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="audio.h" />
|
||||
<ClInclude Include="booster.h" />
|
||||
<ClInclude Include="connector.h" />
|
||||
<ClInclude Include="define.h" />
|
||||
<ClInclude Include="engine.h" />
|
||||
@ -37,6 +38,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="audio.cpp" />
|
||||
<ClCompile Include="booster.cpp" />
|
||||
<ClCompile Include="connector.cpp" />
|
||||
<ClCompile Include="engine.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
@ -89,7 +91,7 @@
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>ClangCL</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
@ -194,7 +196,7 @@
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
|
@ -53,6 +53,9 @@
|
||||
<ClInclude Include="remoteplayer.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="booster.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="settings.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
@ -100,6 +103,9 @@
|
||||
<ClCompile Include="remoteplayer.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="booster.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="settings.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
|
@ -2,40 +2,26 @@
|
||||
|
||||
Audio::Audio() {
|
||||
m_engine = irrklang::createIrrKlangDevice();
|
||||
m_engine->setDopplerEffectParameters(1);
|
||||
m_engine->setRolloffFactor(1);
|
||||
m_engine->setDefault3DSoundMinDistance(1);
|
||||
m_engine->setDopplerEffectParameters(10);
|
||||
m_engine->setRolloffFactor(2);
|
||||
m_engine->setDefault3DSoundMinDistance(.1);
|
||||
m_engine->setDefault3DSoundMaxDistance(1000);
|
||||
}
|
||||
|
||||
Audio::Audio(const char * music, const char* menumusic) {
|
||||
Audio::Audio(const char * music) {
|
||||
m_engine = irrklang::createIrrKlangDevice();
|
||||
m_engine->setDopplerEffectParameters(1);
|
||||
m_engine->setRolloffFactor(1);
|
||||
m_engine->setDefault3DSoundMinDistance(1);
|
||||
m_engine->setDefault3DSoundMaxDistance(100);
|
||||
m_engine->setRolloffFactor(2);
|
||||
m_engine->setDefault3DSoundMinDistance(.1);
|
||||
m_engine->setDefault3DSoundMaxDistance(1000);
|
||||
m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING);
|
||||
m_menumusic = m_engine->play2D(menumusic, true, true, true, irrklang::ESM_STREAMING);
|
||||
m_music->setVolume(.5);
|
||||
m_menumusic->setVolume(.5);
|
||||
m_mainvolume = 0.5f;
|
||||
m_engine->setSoundVolume(m_mainvolume);
|
||||
m_sfxvolume = 0.5f;
|
||||
}
|
||||
|
||||
Audio::~Audio() {
|
||||
if (m_music) m_music->drop();
|
||||
if (m_menumusic) m_menumusic->drop();
|
||||
if (m_engine) m_engine->drop();
|
||||
}
|
||||
|
||||
void Audio::playSound(const char* name, float volume = 1.) {
|
||||
irrklang::ISound* sfx = m_engine->play2D(name, false, true);
|
||||
sfx->setVolume(volume);
|
||||
sfx->setIsPaused(false);
|
||||
m_sfxes.push_back(sfx);
|
||||
}
|
||||
|
||||
void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
|
||||
m_engine->setListenerPosition(irrklang::vec3df(pos.x, pos.y, pos.z),
|
||||
irrklang::vec3df(dir.x, dir.y, dir.z),
|
||||
@ -43,10 +29,9 @@ void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
|
||||
}
|
||||
|
||||
irrklang::ISound* Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped = false, float volume = 1) {
|
||||
sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, true, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true);
|
||||
sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, false, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true);
|
||||
sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z));
|
||||
sound->setVolume(volume);
|
||||
sound->setIsPaused(false);
|
||||
return sound;
|
||||
}
|
||||
|
||||
@ -60,76 +45,10 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
|
||||
// m_music = m_engine->play2D(music, false, false, false, irrklang::ESM_STREAMING);
|
||||
//}
|
||||
|
||||
void Audio::CleanupSFX() {
|
||||
while (!m_sfxes.empty()) {
|
||||
irrklang::ISound* sfx = m_sfxes.back();
|
||||
if (sfx->isFinished()) {
|
||||
sfx->drop(); // drop() fait deja la job du delete sfx.
|
||||
}
|
||||
else break;
|
||||
m_sfxes.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
void Audio::ToggleMusicState(GameState state) {
|
||||
if (m_music_on) {
|
||||
switch (state) {
|
||||
case PLAY:
|
||||
m_music->setIsPaused(false);
|
||||
m_menumusic->setIsPaused(true);
|
||||
break;
|
||||
case PAUSE:
|
||||
m_music->setIsPaused(true);
|
||||
m_menumusic->setIsPaused(true);
|
||||
break;
|
||||
default:
|
||||
m_music->setIsPaused(true);
|
||||
m_menumusic->setIsPaused(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
m_music->setIsPaused(true);
|
||||
m_menumusic->setIsPaused(true);
|
||||
}
|
||||
}
|
||||
|
||||
void Audio::SetMusic(bool ison, GameState state) {
|
||||
m_music_on = state;
|
||||
if (!state) {
|
||||
m_music->setIsPaused(true);
|
||||
m_menumusic->setIsPaused(true);
|
||||
}
|
||||
else ToggleMusicState(state);
|
||||
}
|
||||
|
||||
bool Audio::GetMusic() {
|
||||
return m_music_on;
|
||||
}
|
||||
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
|
||||
|
||||
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
|
||||
|
||||
float Audio::GetMusicVolume() const {
|
||||
return m_music->getVolume();
|
||||
}
|
||||
|
||||
void Audio::SetMusicVolume(float volume) {
|
||||
m_music->setVolume(volume);
|
||||
m_menumusic->setVolume(volume);
|
||||
}
|
||||
|
||||
float Audio::GetMainVolume() const {
|
||||
return m_engine->getSoundVolume();
|
||||
}
|
||||
|
||||
void Audio::SetMainVolume(float volume) {
|
||||
m_engine->setSoundVolume(volume);
|
||||
}
|
||||
|
||||
float Audio::GetSfxVolume() const {
|
||||
return m_sfxvolume;
|
||||
}
|
||||
|
||||
void Audio::SetSfxVolume(float volume) {
|
||||
m_sfxvolume = volume;
|
||||
}
|
||||
|
@ -15,46 +15,26 @@
|
||||
class Audio {
|
||||
private:
|
||||
irrklang::ISound* m_music;
|
||||
irrklang::ISound* m_menumusic;
|
||||
float m_mainvolume;
|
||||
float m_sfxvolume;
|
||||
bool m_music_on = true;
|
||||
std::vector<irrklang::ISound*> m_sfxes;
|
||||
|
||||
public:
|
||||
Audio();
|
||||
Audio(const char* music, const char* menumusic);
|
||||
Audio(const char* music);
|
||||
~Audio();
|
||||
irrklang::ISoundEngine* m_engine;
|
||||
|
||||
void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed);
|
||||
|
||||
|
||||
irrklang::ISound* Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped, float volume);
|
||||
|
||||
void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);
|
||||
|
||||
//void PlaySong(const char* music);
|
||||
|
||||
void CleanupSFX();
|
||||
|
||||
void ToggleMusicState(GameState state);
|
||||
|
||||
void playSound(const char* sound, float volume);
|
||||
|
||||
void SetMusic(bool ison, GameState state);
|
||||
bool GetMusic();
|
||||
void ToggleMusicState();
|
||||
|
||||
void PauseEngine();
|
||||
|
||||
float GetMainVolume() const;
|
||||
void SetMainVolume(float volume);
|
||||
|
||||
float GetMusicVolume() const;
|
||||
void SetMusicVolume(float volume);
|
||||
|
||||
float GetSfxVolume() const;
|
||||
void SetSfxVolume(float volume);
|
||||
};
|
||||
|
||||
#endif // AUDIO_H__
|
||||
|
46
SQCSim2021/booster.cpp
Normal file
46
SQCSim2021/booster.cpp
Normal file
@ -0,0 +1,46 @@
|
||||
#include "booster.h"
|
||||
|
||||
void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran)
|
||||
{
|
||||
//
|
||||
//Vector3f playerToQuad = m_player.GetPosition() - m_position;
|
||||
//playerToQuad.Normalize();
|
||||
//Vector3f targetPosition = m_player.GetPosition() + playerToQuad * 10.0f;
|
||||
//Matrix4f rotationMatrix;
|
||||
//rotationMatrix.SetLookAt(m_position, targetPosition, Vector3f(0, 1, 0));
|
||||
//glMultMatrixf(rotationMatrix.GetInternalValues());
|
||||
float x = pos.x;
|
||||
float y = pos.y;
|
||||
float z = pos.z;
|
||||
float width = 1.0f;
|
||||
float height = 1.0f;
|
||||
//Pt override les collisions.. a ce point la je sais pas quoi faire
|
||||
|
||||
//Matrix4 mat4 = tran.GetMatrix();
|
||||
//mat4 VP = pMatrix * vMatrix;
|
||||
//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31());
|
||||
//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32());
|
||||
|
||||
//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width);
|
||||
//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width);
|
||||
//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width);
|
||||
//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width);
|
||||
|
||||
//tran.ApplyTranslation(m_position);
|
||||
float u, v, w, h;
|
||||
//glDisable(GL_DEPTH_TEST);
|
||||
shader.Use();
|
||||
textureAtlas.Bind();
|
||||
textureAtlas.TextureIndexToCoord(8, u, v, w, h);
|
||||
//glLoadIdentity();
|
||||
glLoadMatrixf(tran.GetMatrix().GetInternalValues());
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0);
|
||||
glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0);
|
||||
glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0);
|
||||
glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0);
|
||||
glEnd();
|
||||
shader.Disable();
|
||||
//tran.ApplyTranslation(-m_position);
|
||||
//glEnable(GL_DEPTH_TEST);
|
||||
}
|
14
SQCSim2021/booster.h
Normal file
14
SQCSim2021/booster.h
Normal file
@ -0,0 +1,14 @@
|
||||
#ifndef BOOSTER_H__
|
||||
#define BOOSTER_H__
|
||||
#include "define.h"
|
||||
#include "textureatlas.h"
|
||||
#include "shader.h"
|
||||
#include "../SQCSim-common/vector3.h"
|
||||
#include "../SQCSim-common/transformation.h"
|
||||
|
||||
|
||||
class Booster {
|
||||
public:
|
||||
void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran);
|
||||
};
|
||||
#endif
|
@ -25,8 +25,8 @@
|
||||
|
||||
#define BULLET_UPDATES_PER_FRAME 20
|
||||
|
||||
#define BASE_WIDTH 1280
|
||||
#define BASE_HEIGHT 720
|
||||
#define BASE_WIDTH 640
|
||||
#define BASE_HEIGHT 480
|
||||
|
||||
|
||||
#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
|
||||
@ -50,6 +50,7 @@ enum GameState {
|
||||
SPLASH,
|
||||
LOBBY,
|
||||
OPTIONS,
|
||||
QUIT,
|
||||
PLAY,
|
||||
PAUSE
|
||||
};
|
||||
@ -58,7 +59,7 @@ enum Resolution {
|
||||
HD = 0, // 1280x720 (High Definition)
|
||||
FHD, // 1920x1080 (Full HD)
|
||||
QHD, // 2560x1440 (Quad HD)
|
||||
UHD, // 3840x2160 (Ultra HD)
|
||||
UHD // 3840x2160 (Ultra HD)
|
||||
};
|
||||
|
||||
#endif // DEFINE_H__
|
||||
|
0
SQCSim2021/docs/analyse_preliminaire.md
Normal file
0
SQCSim2021/docs/analyse_preliminaire.md
Normal file
1
SQCSim2021/docs/analyse_serveur.md
Normal file
1
SQCSim2021/docs/analyse_serveur.md
Normal file
@ -0,0 +1 @@
|
||||
|
BIN
SQCSim2021/docs/doc_dev.docx
Normal file
BIN
SQCSim2021/docs/doc_dev.docx
Normal file
Binary file not shown.
File diff suppressed because it is too large
Load Diff
@ -14,7 +14,6 @@
|
||||
#include "../SQCSim-common/world.h"
|
||||
#include "../SQCSim-common/transformation.h"
|
||||
#include "../SQCSim-common/player.h"
|
||||
#include "../SQCSim-common/booster.h"
|
||||
#include "define.h"
|
||||
#include "openglcontext.h"
|
||||
#include "texture.h"
|
||||
@ -25,15 +24,13 @@
|
||||
#include "connector.h"
|
||||
#include "renderer.h"
|
||||
#include "remoteplayer.h"
|
||||
#include "booster.h"
|
||||
#include "settings.h"
|
||||
|
||||
class Engine : public OpenglContext {
|
||||
public:
|
||||
Engine();
|
||||
virtual ~Engine();
|
||||
|
||||
|
||||
|
||||
virtual void Init();
|
||||
virtual void DeInit();
|
||||
virtual void LoadResource();
|
||||
@ -52,14 +49,12 @@ private:
|
||||
bool StartMultiplayerGame();
|
||||
|
||||
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
||||
void ChangeResolution(Resolution resolution);
|
||||
|
||||
void InstantDamage();
|
||||
void SystemNotification(std::string systemLog);
|
||||
void KillNotification(Player killer, Player killed);
|
||||
|
||||
void DisplayNotification(std::string message);
|
||||
|
||||
void DisplayCrosshair();
|
||||
void DisplayPovGun();
|
||||
void DisplayCurrentItem();
|
||||
@ -78,8 +73,6 @@ private:
|
||||
void SetPlayerUsername(float elapsedTime);
|
||||
void SetServerAddress(float elapsedTime);
|
||||
|
||||
void DisplayPauseMenu(float elapsedTime);
|
||||
|
||||
void DisplayOptionsMenu();
|
||||
void DisplayAudioMenu(float centerX, float centerY);
|
||||
void DisplayGraphicsMenu(float centerX, float centerY);
|
||||
@ -93,7 +86,8 @@ private:
|
||||
char SimulateKeyboard(unsigned char key);
|
||||
void HandlePlayerInput(float elapsedTime);
|
||||
|
||||
Audio m_audio = Audio(AUDIO_PATH "music01.wav", AUDIO_PATH "menumusic01.wav");
|
||||
//udio m_menuaudio = Audio(AUDIO_PATH "menumusic.wav");
|
||||
Audio m_audio = Audio(AUDIO_PATH "music01.wav");
|
||||
irrklang::ISound* m_powpow, * m_scream;
|
||||
irrklang::ISound* m_whoosh[MAX_BULLETS];
|
||||
|
||||
@ -107,8 +101,10 @@ private:
|
||||
|
||||
Renderer m_renderer = Renderer();
|
||||
|
||||
Booster m_booster = Booster();
|
||||
BlockInfo* m_blockinfo[BTYPE_LAST];
|
||||
BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
|
||||
|
||||
GameState m_gamestate = GameState::SPLASH;
|
||||
|
||||
Shader m_shader01;
|
||||
@ -142,9 +138,6 @@ private:
|
||||
Texture m_textureCheck;
|
||||
Texture m_textureChecked;
|
||||
|
||||
Texture m_texturePauseResume;
|
||||
Texture m_texturePauseMainMenu;
|
||||
|
||||
Texture m_textureOptAudio;
|
||||
Texture m_textureOptBack;
|
||||
Texture m_textureOptGameplay;
|
||||
@ -171,21 +164,18 @@ private:
|
||||
float m_splashTime = 2.0f;
|
||||
float m_scale;
|
||||
float m_time = 0;
|
||||
|
||||
float m_titleX = 0;
|
||||
float m_titleY = 0;
|
||||
|
||||
|
||||
|
||||
int m_renderCount = 0;
|
||||
int m_countdown = COUNTDOWN;
|
||||
int m_nbReductionChunk = 4;
|
||||
int m_timerReductionChunk = 30;
|
||||
|
||||
float m_mainvolume;
|
||||
float m_musicvolume;
|
||||
float m_sfxvolume;
|
||||
float m_sensitivity;
|
||||
float m_volPrincipal = 0.0f;
|
||||
float m_volMusique = 0.0f;
|
||||
float m_volEffets = 0.0f;
|
||||
float m_volSensible = 0.0f;
|
||||
|
||||
int m_selectedOption = 0;
|
||||
|
||||
@ -214,21 +204,15 @@ private:
|
||||
std::string m_currentInputString;
|
||||
std::string m_username;
|
||||
std::string m_serverAddr;
|
||||
|
||||
char m_inputChar = 0;
|
||||
bool m_invalidChar = false;
|
||||
bool m_charChanged = false;
|
||||
bool m_settingUsername = false;
|
||||
bool m_settingServer = false;
|
||||
bool m_selectedSinglePlayer = false;
|
||||
bool m_selectedMultiPlayer = false;
|
||||
bool m_singleReady = false;
|
||||
bool m_multiReady = false;
|
||||
|
||||
|
||||
bool m_key1 = false;
|
||||
bool m_key2 = false;
|
||||
|
||||
bool m_keyK = false;
|
||||
bool m_keyL = false;
|
||||
bool m_keyW = false;
|
||||
@ -255,11 +239,8 @@ private:
|
||||
std::deque<netprot::ChunkMod*> m_chunkmod_manifest;
|
||||
std::chrono::high_resolution_clock::time_point m_startTime;
|
||||
std::unordered_map<uint64_t, Player*> m_players;
|
||||
std::set<uint64_t> m_deadplayers;
|
||||
netprot::Buffer m_buf, m_bufout;
|
||||
netprot::ChunkMod* m_chunkmod = nullptr;
|
||||
std::unordered_map<uint64_t, Booster*> m_boosters;
|
||||
std::set<uint64_t> m_boost_manifest;
|
||||
|
||||
std::unordered_map<uint64_t, netprot::Sync> m_syncs;
|
||||
std::string m_messageNotification = "";
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 596 KiB After Width: | Height: | Size: 562 KiB |
Binary file not shown.
Before Width: | Height: | Size: 9.5 KiB |
Binary file not shown.
Before Width: | Height: | Size: 6.8 KiB |
@ -53,9 +53,9 @@ protected:
|
||||
void ShowCrossCursor() const;
|
||||
|
||||
bool m_istarted = false;
|
||||
void InitWindow(int width, int height);
|
||||
|
||||
private:
|
||||
void InitWindow(int width, int height);
|
||||
MOUSE_BUTTON ConvertMouseButton(sf::Mouse::Button button) const;
|
||||
|
||||
private:
|
||||
|
@ -8,11 +8,11 @@
|
||||
|
||||
|
||||
|
||||
RemotePlayer::RemotePlayer(netprot::PlayerInfo* pinfo) : m_pinfo(*pinfo), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous(), m_texture_front(), Player(Vector3f(0, 0, 0)) {
|
||||
RemotePlayer::RemotePlayer(netprot::PlayerInfo pinfo) : m_pinfo(pinfo), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous(), m_texture_front(), Player(Vector3f(0, 0, 0)){
|
||||
|
||||
}
|
||||
|
||||
RemotePlayer::RemotePlayer(netprot::PlayerInfo* pinfo, const Vector3f& pos) : m_pinfo(*pinfo), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous(), m_texture_front(), Player(pos) {
|
||||
RemotePlayer::RemotePlayer(netprot::PlayerInfo pinfo, const Vector3f& pos) : m_pinfo(pinfo), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous(), m_texture_front(), Player(pos) {
|
||||
|
||||
}
|
||||
|
||||
@ -31,9 +31,54 @@ void RemotePlayer::Feed(const netprot::Output out) {
|
||||
|
||||
m_position = Vector3f(out.position);
|
||||
m_direction = Vector3f(out.direction);
|
||||
|
||||
current.states = out.states;
|
||||
|
||||
//current.position = out.position;
|
||||
//current.direction = out.direction;
|
||||
//current.states = out.states;
|
||||
//current.id = out.id;
|
||||
|
||||
//if (current.position != previous.position)
|
||||
//{
|
||||
// Vector3f positionDelta = current.position - previous.position;
|
||||
// m_position = current.position + positionDelta;
|
||||
// m_direction = current.direction;
|
||||
|
||||
//}
|
||||
|
||||
//if(current.direction != previous.direction)
|
||||
//{
|
||||
// m_direction = current.direction;
|
||||
// current.direction = current.direction;
|
||||
//}
|
||||
|
||||
//if (current.states.shooting) {
|
||||
// m_animstate = Anim::SHOOTING;
|
||||
//}
|
||||
//else if (current.states.jumping) {
|
||||
// m_animstate = Anim::JUMPING;
|
||||
//}
|
||||
//else if (current.states.dead) {
|
||||
// m_animstate = Anim::DEAD;
|
||||
//}
|
||||
//else if(current.states.powerup){
|
||||
// m_animstate = Anim::POWERUP;
|
||||
//}
|
||||
//else if (current.states.still) {
|
||||
// m_animstate = Anim::STILL;
|
||||
//}
|
||||
//else if (current.states.running) {
|
||||
// m_animstate = Anim::RUNNING;
|
||||
//}
|
||||
|
||||
//previous.direction = current.direction;
|
||||
//previous.position = current.position;
|
||||
//previous.states = current.states;
|
||||
//previous.id = current.id;
|
||||
|
||||
//m_direction = current.direction;
|
||||
//m_position = current.position;
|
||||
}
|
||||
|
||||
|
||||
@ -73,21 +118,22 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
|
||||
int index = 0;
|
||||
angle = -angle;
|
||||
Vector3f side = angleRemote.Cross(angleCam);
|
||||
side = -side;
|
||||
|
||||
static float time = 0.f;
|
||||
static bool Shooting = false;
|
||||
bool isLeft = side.y > 0;
|
||||
|
||||
time += elapsedTime;
|
||||
if (time >= 0.05)
|
||||
if (time >= 200)
|
||||
{
|
||||
time -= 0.05;
|
||||
|
||||
time -= 200;
|
||||
if (!current.states.shooting)
|
||||
Shooting = false;
|
||||
else
|
||||
Shooting = !Shooting;
|
||||
}
|
||||
|
||||
//std::cout << "shooting : " << current.states.shooting << " jumping : " << current.states.jumping << " jumpshot : " << current.states.jumpshot << " running : " << current.states.running << " still : " << current.states.still << " dead : " << current.states.dead << " hit : " << current.states.hit << std::endl;
|
||||
|
||||
|
||||
if (angle >= 0.75) //Face - side positif
|
||||
{
|
||||
@ -105,7 +151,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
|
||||
}
|
||||
else if (current.states.jumping)
|
||||
index = 25;
|
||||
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
|
||||
else if (current.states.running && current.states.still)
|
||||
index = 0;
|
||||
|
||||
}
|
||||
@ -116,7 +162,6 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
|
||||
index = 18;
|
||||
else
|
||||
index = 10;
|
||||
|
||||
}
|
||||
else if (current.states.jumpshot) {
|
||||
if (Shooting)
|
||||
@ -126,10 +171,9 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
|
||||
}
|
||||
else if (current.states.jumping )
|
||||
index = 26;
|
||||
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
|
||||
else if (current.states.running && current.states.still)
|
||||
index = 1;
|
||||
|
||||
|
||||
}
|
||||
else if (angle >= -0.25 && isLeft) //ProfileLeft
|
||||
{
|
||||
@ -138,7 +182,6 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
|
||||
index = 20;
|
||||
else
|
||||
index = 12;
|
||||
|
||||
}
|
||||
else if (current.states.jumpshot ) {
|
||||
if (Shooting)
|
||||
@ -148,10 +191,9 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
|
||||
}
|
||||
else if (current.states.jumping )
|
||||
index = 28;
|
||||
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
|
||||
else if (current.states.running && current.states.still)
|
||||
index = 3;
|
||||
|
||||
|
||||
}
|
||||
else if (angle >= -0.75 && isLeft) //BackLeft
|
||||
{
|
||||
@ -160,7 +202,6 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
|
||||
index = 22;
|
||||
else
|
||||
index = 14;
|
||||
|
||||
}
|
||||
else if (current.states.jumpshot) {
|
||||
if (Shooting)
|
||||
@ -170,10 +211,8 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
|
||||
}
|
||||
else if (current.states.jumping)
|
||||
index = 30;
|
||||
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
|
||||
else if (current.states.running && current.states.still)
|
||||
index = 5;
|
||||
|
||||
|
||||
}
|
||||
else if (angle < -0.75) //Dos - side négatif
|
||||
{
|
||||
@ -182,7 +221,6 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
|
||||
index = 24;
|
||||
else
|
||||
index = 16;
|
||||
|
||||
}
|
||||
else if (current.states.jumpshot) {
|
||||
if (Shooting)
|
||||
@ -192,12 +230,11 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
|
||||
}
|
||||
else if (current.states.jumping )
|
||||
index = 32;
|
||||
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
|
||||
else if (current.states.running && current.states.still)
|
||||
index = 7;
|
||||
|
||||
|
||||
}
|
||||
else if (angle >= 0.25 && !isLeft) //FrontRight //REVOIR L'ANIME DE SHOOTING EST PAS DRETTE
|
||||
else if (angle >= 0.25 && !isLeft) //FrontRight
|
||||
{
|
||||
if (current.states.shooting) {
|
||||
if (Shooting)
|
||||
@ -213,10 +250,9 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
|
||||
}
|
||||
else if (current.states.jumping)
|
||||
index = 27;
|
||||
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
|
||||
else if (current.states.running && current.states.still)
|
||||
index = 2;
|
||||
|
||||
|
||||
}
|
||||
else if (angle >= -0.25 && !isLeft) //ProfileRight
|
||||
{
|
||||
@ -234,10 +270,9 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
|
||||
}
|
||||
else if (current.states.jumping)
|
||||
index = 29;
|
||||
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
|
||||
else if (current.states.running && current.states.still)
|
||||
index = 4;
|
||||
|
||||
|
||||
}
|
||||
else if (angle >= -0.75 && !isLeft) //BackRight
|
||||
{
|
||||
@ -246,7 +281,6 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
|
||||
index = 23;
|
||||
else
|
||||
index = 15;
|
||||
|
||||
}
|
||||
else if (current.states.jumpshot) {
|
||||
if (Shooting)
|
||||
@ -256,10 +290,9 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
|
||||
}
|
||||
else if (current.states.jumping)
|
||||
index = 31;
|
||||
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
|
||||
else if (current.states.running && current.states.still)
|
||||
index = 6;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -271,25 +304,10 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
|
||||
atlas.TextureIndexToCoord(index, u, v, w, h);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
|
||||
if (current.states.hit)
|
||||
{
|
||||
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR);
|
||||
glBlendColor(1.f, 0.f, 0.f, 1.f);
|
||||
|
||||
}
|
||||
else {
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
|
||||
|
||||
|
||||
|
||||
glLoadMatrixf(tran.GetMatrix().GetInternalValues());
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(u, v); glVertex3f(v1.x, v1.y, v1.z);
|
||||
glTexCoord2f(u + w, v); glVertex3f(v2.x, v2.y, v2.z);
|
||||
|
@ -14,8 +14,8 @@ class RemotePlayer : public Player {
|
||||
public:
|
||||
enum Anim: uint8_t { STILL = 1, RUNNING = 2, JUMPING = 4, SHOOTING = 8, POWERUP = 16, DEAD = 32 }; // A REVOIR VOIR DEFINE.H POUR LES ANIMES
|
||||
|
||||
RemotePlayer(netprot::PlayerInfo* pinfo);
|
||||
RemotePlayer(netprot::PlayerInfo* pinfo, const Vector3f& pos);
|
||||
RemotePlayer(netprot::PlayerInfo pinfo);
|
||||
RemotePlayer(netprot::PlayerInfo pinfo, const Vector3f& pos);
|
||||
~RemotePlayer();
|
||||
|
||||
|
||||
|
@ -244,72 +244,30 @@ void Renderer::UpdateMesh(World* origin, const Vector3f& player, BlockInfo* bloc
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::RenderBooster(TextureAtlas& textureAtlas, Shader& shader, Transformation tran, Player player, Booster* booster) {
|
||||
float width = 1.f;
|
||||
float height = 1.f;
|
||||
|
||||
Vector3f DiffCam = booster->GetPosition() - player.GetPosition();
|
||||
Vector3f UpCam = Vector3f(0.f, 1.f, 0.f);
|
||||
|
||||
Vector3f CrossA = DiffCam.Cross(UpCam);
|
||||
Vector3f CrossB = DiffCam.Cross(CrossA);
|
||||
|
||||
CrossA.Normalize();
|
||||
CrossB.Normalize();
|
||||
|
||||
Vector3f playerPosition = booster->GetPosition() + Vector3f(0.f, -.75f, 0.f);
|
||||
|
||||
Vector3f v2 = (playerPosition + CrossA * 0.5 * width + CrossB * 0.5 * height);
|
||||
Vector3f v1 = (playerPosition - CrossA * 0.5 * width + CrossB * 0.5 * height);
|
||||
Vector3f v3 = (playerPosition + CrossA * 0.5 * width - CrossB * 0.5 * height);
|
||||
Vector3f v4 = (playerPosition - CrossA * 0.5 * width - CrossB * 0.5 * height);
|
||||
|
||||
int index;
|
||||
BOOST_TYPE type = booster->GetType();
|
||||
|
||||
switch (type)
|
||||
void Renderer::RenderBillboard(const Vector3f pos, TextureAtlas textureAtlas, TextureAtlas::TextureIndex idx, Shader& shader, Transformation tran)
|
||||
{
|
||||
case BTYPE_HEAL:
|
||||
index = 5;
|
||||
break;
|
||||
case BTYPE_DAMAGE:
|
||||
index = 6;
|
||||
break;
|
||||
case BTYPE_SPEED:
|
||||
index = 7;
|
||||
break;
|
||||
case BTYPE_INVINCIBLE:
|
||||
index = 8;
|
||||
break;
|
||||
default:
|
||||
index = 1;
|
||||
break;
|
||||
//float x = pos.x;
|
||||
//float y = pos.y;
|
||||
//float z = pos.z;
|
||||
//float width = 1.0f;
|
||||
//float height = 1.0f;
|
||||
|
||||
//float u, v, w, h;
|
||||
//shader.Use();
|
||||
//textureAtlas.Bind();
|
||||
//textureAtlas.TextureIndexToCoord(idx, u, v, w, h);
|
||||
|
||||
//glLoadMatrixf(tran.GetMatrix().GetInternalValues());
|
||||
//glBegin(GL_QUADS);
|
||||
//glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0);
|
||||
//glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0);
|
||||
//glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0);
|
||||
//glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0);
|
||||
//glEnd();
|
||||
//shader.Disable();
|
||||
}
|
||||
float u, v, w, h;
|
||||
|
||||
shader.Use();
|
||||
textureAtlas.Bind();
|
||||
textureAtlas.TextureIndexToCoord(index, u, v, w, h);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
|
||||
glLoadMatrixf(tran.GetMatrix().GetInternalValues());
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(u, v); glVertex3f(v1.x, v1.y, v1.z);
|
||||
glTexCoord2f(u + w, v); glVertex3f(v2.x, v2.y, v2.z);
|
||||
glTexCoord2f(u + w, v + h); glVertex3f(v3.x, v3.y, v3.z);
|
||||
glTexCoord2f(u, v + h); glVertex3f(v4.x, v4.y, v4.z);
|
||||
|
||||
glEnd();
|
||||
|
||||
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR);
|
||||
glBlendEquation(GL_FUNC_SUBTRACT);
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
shader.Disable();
|
||||
}
|
||||
|
||||
void Renderer::RenderPlayer(Player* player, Transformation tran) const {
|
||||
}
|
||||
|
@ -29,7 +29,7 @@ public:
|
||||
|
||||
void UpdateMesh(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
|
||||
void RenderBooster(TextureAtlas& textureAtlas, Shader& shader, Transformation tran, Player player, Booster* booster);
|
||||
void RenderBillboard(const Vector3f pos, TextureAtlas textureAtlas, TextureAtlas::TextureIndex idx, Shader& shader, Transformation tran);
|
||||
|
||||
void RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation world, Shader& shader, TextureAtlas& atlas) const;
|
||||
void RenderPlayer(Player* player, Transformation tran) const;
|
||||
|
@ -9,7 +9,7 @@ Settings::Settings(Audio& audio)
|
||||
m_fullscreen(false),
|
||||
m_brightness(0.5f),
|
||||
m_contrast(0.5f),
|
||||
m_mouseSensitivity(0.0f) {
|
||||
m_mouseSensitivity(0.5f) {
|
||||
ApplyResolution(m_resolution);
|
||||
}
|
||||
|
||||
|
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Reference in New Issue
Block a user