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13 Commits

Author SHA1 Message Date
MarcEricMartel
535d6f7745 Fair enough 2023-12-18 15:26:44 -05:00
MarcEricMartel
40e90fe12d !!!!!!!!!!! 2023-12-18 15:24:06 -05:00
MarcEricMartel
6076b55267 HP! 2023-12-18 15:12:15 -05:00
MarcEricMartel
f799e689d2 woups 2023-12-18 14:54:14 -05:00
MarcEricMartel
6d07285f43 Test pickup 2023-12-18 14:50:18 -05:00
MarcEricMartel
25b5c1e492 oooooooooo 2023-12-18 14:24:43 -05:00
MarcEricMartel
f1bb7447f9 almoos dere 2023-12-18 13:29:38 -05:00
MarcEricMartel
68d03c1eac Merge branch 'SQC19_Booster' into online_boosts 2023-12-18 11:19:52 -05:00
MarcEricMartel
cf831e339f Ça s'ra pas long. Non non non non non. 2023-12-18 11:18:42 -05:00
MarcEricMartel
9a669acd9c !!!! 2023-12-18 11:10:10 -05:00
Frederic Leger
f2c5f8b636 booster fonctionnel
manque la distribution booster sur la map
2023-12-16 14:38:01 -05:00
Frederic Leger
2364fb9c1f booster quasi fonctionnel
affichage seulement visible a travers un autre booster.
ne se ramasse pas encore.
2023-12-15 23:02:20 -05:00
Frederic Leger
570bef266c merge conflict 2023-12-15 15:40:13 -05:00
23 changed files with 481 additions and 211 deletions

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@ -131,6 +131,7 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="booster.h" />
<ClInclude Include="array2d.h" />
<ClInclude Include="array3d.h" />
<ClInclude Include="blockinfo.h" />
@ -147,6 +148,7 @@
<ClInclude Include="world.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="booster.cpp" />
<ClCompile Include="blockinfo.cpp" />
<ClCompile Include="boostinfo.cpp" />
<ClCompile Include="bullet.cpp" />

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@ -54,6 +54,9 @@
<ClInclude Include="transformation.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="booster.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="boostinfo.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
@ -83,6 +86,9 @@
<ClCompile Include="transformation.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="booster.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="boostinfo.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>

39
SQCSim-common/booster.cpp Normal file
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@ -0,0 +1,39 @@
#include "booster.h"
Booster::Booster()
{
}
Booster::Booster(Vector3f tpos, BOOST_TYPE ttype, uint64_t id): m_id(id), pos(tpos), type(ttype){}
Booster::~Booster()
{
}
Vector3f Booster::GetPosition()
{
return pos;
}
BOOST_TYPE Booster::GetType()
{
return type;
}
uint64_t Booster::GetId() const
{
return m_id;
}
bool Booster::GetAvailability()
{
return available;
}
void Booster::SetAvailability(bool value)
{
available = value;
modified = true;
}

23
SQCSim-common/booster.h Normal file
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@ -0,0 +1,23 @@
#ifndef BOOSTER_H__
#define BOOSTER_H__
#include "define.h"
#include "vector3.h"
class Booster {
public:
Booster();
Booster(Vector3f tpos, BOOST_TYPE ttype, uint64_t id);
~Booster();
Vector3f GetPosition();
BOOST_TYPE GetType();
uint64_t GetId() const;
bool GetAvailability();
void SetAvailability(bool value);
bool modified = true;
private:
Vector3f pos;
BOOST_TYPE type;
uint64_t m_id;
bool available = true;
};
#endif

View File

@ -12,7 +12,13 @@ Bullet::~Bullet() {}
bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) {
int max = 100 / perframe;
Player* shooter = nullptr;
float damage = 0.098f;
if (mapPlayer.count(m_shooter_id)) {
shooter = mapPlayer.at(m_shooter_id);
damage = shooter->boostdamage ? 0.123f : 0.098f;
}
for (int x = 0; x < max; ++x) {
m_currentpos += m_velocity * elapsedtime;
@ -29,7 +35,7 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere
hit = true;
}
if (hit && !player->AmIDead()) {
if (m_canhurt)
if (m_canhurt && !player->boostinvincible)
player->InflictDamage(damage);
player->m_hit = true;

View File

@ -31,10 +31,11 @@
#define TEXTURE_SIZE 512
#define MAX_BULLETS 512
#define NB_BOOST 2
#define TIME_SPEED_BOOST 10 //secondes
#define TIME_DAMAGE_BOOST 10 //secondes
#define TIME_INVINCIBLE_BOOST 4 //secondes
#define STRENGTH_SPEED_BOOST 10 //Pourcentage
#define STRENGTH_SPEED_BOOST 1000 //Pourcentage
#define BULLET_TIME .2 //secondes
#define SYNC_ACC 600 // ms

View File

@ -212,7 +212,14 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 1, hp8, sizeof(float));
*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float) + 1;
Boosts boost = sync->boost;
uint8_t boost8 = // Reste 6 bits.
(boost.invincible ? 0b10000000 : 0) |
(boost.damage ? 0b01000000 : 0);
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 5 + sizeof(uint16_t) + 1, &boost8, sizeof(uint8_t));
*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 5 + sizeof(uint16_t) + sizeof(float) + 2;
}
void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
@ -514,6 +521,53 @@ void netprot::Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen) {
*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 6;
}
void netprot::Serialize(PickupMod* pmod, char* buf[], uint32_t* buflen) {
*buf[0] = (char)netprot::PACKET_TYPE::PICKUPMOD;
uint64_t id = pmod->id;
uint8_t id8[sizeof(uint64_t)] = { (uint8_t)((id >> 56) & 0xFF),
(uint8_t)((id >> 48) & 0xFF),
(uint8_t)((id >> 40) & 0xFF),
(uint8_t)((id >> 32) & 0xFF),
(uint8_t)((id >> 24) & 0xFF),
(uint8_t)((id >> 16) & 0xFF),
(uint8_t)((id >> 8) & 0xFF),
(uint8_t)(id & 0xFF) };
memcpy(*buf + 1, id8, sizeof(uint64_t));
uint32_t vec[3];
memcpy(vec, &pmod->pos, sizeof(Vector3f)); // Pour d<>naturer les floats.
uint8_t vec8[3 * sizeof(uint32_t)] = {
(uint8_t)((vec[0] >> 24) & 0xFF),
(uint8_t)((vec[0] >> 16) & 0xFF),
(uint8_t)((vec[0] >> 8) & 0xFF),
(uint8_t)(vec[0] & 0xFF),
(uint8_t)((vec[1] >> 24) & 0xFF),
(uint8_t)((vec[1] >> 16) & 0xFF),
(uint8_t)((vec[1] >> 8) & 0xFF),
(uint8_t)(vec[1] & 0xFF),
(uint8_t)((vec[2] >> 24) & 0xFF),
(uint8_t)((vec[2] >> 16) & 0xFF),
(uint8_t)((vec[2] >> 8) & 0xFF),
(uint8_t)(vec[2] & 0xFF) };
memcpy(*buf + sizeof(uint64_t) + 2, vec8, sizeof(uint32_t) * 3);
Boosts boost = pmod->boost;
uint8_t boost8 = // Reste 5 bits.
(boost.invincible ? 0b10000000 : 0) |
(boost.damage ? 0b01000000 : 0) |
(boost.hp ? 0b00100000 : 0);
memcpy(*buf + sizeof(uint64_t) + sizeof(uint32_t) * 3 + 1, &boost8, sizeof(uint8_t));
memcpy(*buf + 2 + sizeof(uint64_t) + sizeof(uint32_t) * 3, &pmod->available, sizeof(bool));
*buflen = 2 + sizeof(uint64_t) + sizeof(uint32_t) * 3 + 3;
}
void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG;
@ -528,6 +582,7 @@ void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
bool netprot::Deserialize(Input* in, char* buf, uint32_t* buflen) {
if (*buflen <= sizeof(Input))
return false;
@ -736,7 +791,12 @@ bool netprot::Deserialize(Sync* sync, char* buf, uint32_t* buflen) {
memcpy(&sync->hp, &hp, sizeof(float));
*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float);
uint8_t boost = 0;
memcpy(&boost, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 5 + sizeof(uint16_t)], sizeof(uint8_t));
sync->boost.invincible = boost & 0b10000000;
sync->boost.damage = boost & 0b01000000;
*buflen = 2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 5 + sizeof(uint16_t) + sizeof(float);
return true;
}
@ -1059,6 +1119,53 @@ bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen) {
return true;
}
bool netprot::Deserialize(PickupMod* pmod, char* buf, uint32_t* buflen) {
if (*buflen <= sizeof(PickupMod))
return false;
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[1], sizeof(uint64_t));
pmod->id =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
memcpy(subvec, &buf[2 + sizeof(uint64_t)], sizeof(uint8_t) * 12);
uint32_t vec[3] = {
(uint32_t)subvec[0] << 24 |
(uint32_t)subvec[1] << 16 |
(uint32_t)subvec[2] << 8 |
(uint32_t)subvec[3],
(uint32_t)subvec[4] << 24 |
(uint32_t)subvec[5] << 16 |
(uint32_t)subvec[6] << 8 |
(uint32_t)subvec[7],
(uint32_t)subvec[8] << 24 |
(uint32_t)subvec[9] << 16 |
(uint32_t)subvec[10] << 8 |
(uint32_t)subvec[11] };
memcpy(&pmod->pos, vec, sizeof(uint32_t) * 3);
uint8_t boosts = 0;
memcpy(&boosts, &buf[1 + sizeof(uint64_t) + sizeof(uint32_t) * 3], sizeof(uint8_t));
pmod->boost.invincible = boosts & 0b10000000;
pmod->boost.damage = boosts & 0b01000000;
pmod->boost.hp = boosts & 0b00100000;
memcpy(&pmod->available, &buf[2 + sizeof(uint64_t) + sizeof(uint32_t) * 3], sizeof(bool));
*buflen = 3 + sizeof(uint64_t) + sizeof(uint32_t) * 3;
return true;
}
netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {

View File

@ -58,6 +58,12 @@ namespace netprot {
running = false;
};
struct Boosts {
bool invincible = false,
damage = false,
hp = false;
};
/* Structures de paquets */
struct Input { // cli -> srv UDP ~frame
@ -80,10 +86,11 @@ namespace netprot {
uint64_t sid = 0;
uint32_t timer = 0;
uint16_t ammo = 0;
Boosts boost;
float hp = 0;
Vector3f position;
Sync() {}
Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {}
Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position), boost(sync->boost) {}
};
struct TeamInfo { // cli <-> srv TCP once
@ -121,6 +128,15 @@ namespace netprot {
GameInfo(GameInfo* gam) : seed(gam->seed), countdown(gam->countdown), gameType(gam->gameType) {}
};
struct PickupMod {
uint64_t id;
Vector3f pos;
Boosts boost;
bool available = true;
PickupMod() {}
PickupMod(PickupMod* pmod) : id(pmod->id), pos(pmod->pos), boost(pmod->boost), available(pmod->available) {}
};
struct Chat { // cli <-> srv TCP event
uint64_t src_id = 0,
dest_id = 0,
@ -161,6 +177,7 @@ namespace netprot {
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv
void Serialize(PickupMod* chmod, char* buf[], uint32_t* buflen); // srv
void Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen); // srv
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
@ -173,6 +190,7 @@ namespace netprot {
bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli
bool Deserialize(PickupMod* chmod, char* buf, uint32_t* buflen); // cli
bool Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen); // cli
bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv

View File

@ -68,8 +68,8 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
delta.x *= .6f;
delta.z *= .6f;
if ((jump || shoot ) && !m_airborne) {
delta.y += jump? .32f: shoot? .1f : 0.f;
if ((jump || shoot) && !m_airborne) {
delta.y += jump ? .32f : shoot ? .1f : 0.f;
m_airborne = true;
}
if (boostspeed)
@ -124,7 +124,6 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
//input.x = m_velocity.x = 0;
m_velocity.y += .04f;
m_velocity.z *= .5f;
m_velocity.x *= .5f;
@ -134,50 +133,17 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z);
bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z);
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
//input.z = m_velocity.z = 0;
m_velocity.y += .04f;
m_velocity.z *= .5f;
m_velocity.x *= .5f;
}
//bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z);
//bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
//bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
//if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
// if (input.x > 0)
// input.x = m_velocity.x = 0.5f;
// else
// input.x = m_velocity.x = -0.5f;
// m_velocity.y = 0.3;
// m_velocity.z *= .5f;
//}
//else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
// input.x = m_velocity.x = 0;
// m_velocity.z *= .5f;
//}
//bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z);
//bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z);
//bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z);
//if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
// if (input.z > 0)
// input.z = m_velocity.z = 0.5f;
// else
// input.z = m_velocity.z = -0.5f;
// m_velocity.y = 0.3;
// m_velocity.x *= .5f;
//}
//else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
// input.z = m_velocity.z = 0;
// m_velocity.x *= .5f;
//}
/* Fin gestion de collisions */
/* Gestion de la friction */
if (!m_airborne) {
m_velocity.x += input.x * 2.f * elapsedTime;
m_velocity.z += input.z * 2.f * elapsedTime;
m_velocity.x += input.x * (boostspeed ? 2.5f : 2.f) * elapsedTime;
m_velocity.z += input.z * (boostspeed ? 2.5f : 2.f) * elapsedTime;
if (input.x == 0.f)
m_velocity.x *= .8f;
@ -195,7 +161,7 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
/* Fin gestion de la friction */
float vy = m_velocity.y;
m_velocity.y = 1.f; // Padding pour limiter le x et z lors du Normalize().
m_velocity.y = boostspeed ? 0.f: 1.f; // Padding pour limiter le x et z lors du Normalize().
if (m_velocity.Length() >= 1.f) m_velocity.Normalize(); // Limiteur de vitesse en x/z.
m_velocity.y = 0;
if (m_velocity.Length() < .005f) m_velocity.Zero(); // Threshold en x/z.
@ -222,29 +188,51 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
return snd;
}
void Player::Put(Vector3f pos) {
m_position = pos;
}
void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
if (rel) transformation.ApplyTranslation(-GetPOV());
}
void Player::GetBooster(Booster boosttype)
uint64_t Player::TakeBooster(std::unordered_map<uint64_t, Booster*> booster_table, float elapsedtime)
{
if (boosttype == SPEED)
uint64_t boostid = 0;
Vector3f playerpos = GetPosition();
for (auto& [key, booster]: booster_table) {
Vector3f pos = booster->GetPosition();
if (booster->GetAvailability() && abs(playerpos.x - pos.x) <= 0.5f && abs(playerpos.y - pos.y) <= 1.0f && abs(playerpos.z - pos.z) <= 0.5f)
{
boostid = booster->GetId();
GetBooster(booster->GetType(), elapsedtime);
booster->SetAvailability(false);
break;
}
}
return boostid;
}
void Player::GetBooster(BOOST_TYPE boosttype, float elapsedtime)
{
if (boosttype == BTYPE_SPEED)
{
boostspeed = true;
timeboostspeed = 0;
}
if (boosttype == HEAL)
if (boosttype == BTYPE_HEAL)
{
m_hp = 100;
m_hp = 1.0f;
}
if (boosttype == DAMAGE)
if (boosttype == BTYPE_DAMAGE)
{
boostdamage = true;
timeboostdamage = 0;
}
if (boosttype == INVINCIBLE)
if (boosttype == BTYPE_INVINCIBLE)
{
boostinvincible = true;
boostinvincible = 0;
@ -255,19 +243,17 @@ void Player::RemoveBooster(float elapsedtime)
if (boostspeed)
{
timeboostspeed += elapsedtime;
if (timeboostspeed >= TIME_SPEED_BOOST)
if (timeboostspeed >= TIME_SPEED_BOOST && boostspeed == true)
boostspeed = false;
}
if (boostdamage)
{
timeboostdamage += elapsedtime;
if (timeboostdamage >= TIME_DAMAGE_BOOST)
if (timeboostdamage >= TIME_DAMAGE_BOOST && boostdamage == true)
boostdamage = false;
}
if (boostinvincible)
{
timeboostinvincible += elapsedtime;
if (timeboostinvincible >= TIME_INVINCIBLE_BOOST)
if (timeboostinvincible >= TIME_INVINCIBLE_BOOST && boostinvincible == true)
boostinvincible = false;
}
}

View File

@ -2,8 +2,11 @@
#define PLAYER_H__
#include <cmath>
#include <unordered_map>
#include "transformation.h"
#include "vector3.h"
#include "booster.h"
#include "define.h"
class World;
@ -11,7 +14,7 @@ class World;
class Player {
public:
enum Sound { NOSOUND, STEP, FALL };
enum Booster { SPEED, HEAL, DAMAGE, INVINCIBLE };
//enum BoosterType { SPEED, HEAL, DAMAGE, INVINCIBLE };
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
~Player();
@ -20,7 +23,8 @@ public:
void TurnTopBottom(float value, float sensitivity);
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
void GetBooster(Booster boosttype);
uint64_t TakeBooster(std::unordered_map<uint64_t, Booster*> booster_table, float elapsedTime);
void GetBooster(BOOST_TYPE boosttype, float elapsedTime);
void RemoveBooster(float elapsedtime);
void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
@ -50,6 +54,12 @@ public:
bool Eulogy = false;
bool boostspeed = false;
bool boostdamage = false;
bool boostinvincible = false;
void Put(Vector3f pos);
private:
uint64_t getId() const;
@ -72,9 +82,6 @@ protected:
float m_hp;
bool m_airborne;
bool boostspeed;
bool boostdamage;
bool boostinvincible;
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
};

View File

@ -132,7 +132,7 @@ void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*
}
}
Timestamp Connection::Run(World* world) {
Timestamp Connection::Run(World* world, std::unordered_map<uint64_t, Booster*> boosters) {
Input in, last;
Output out;
Timestamp tstamp = 0;
@ -169,7 +169,10 @@ Timestamp Connection::Run(World* world) {
in.keys.backward,
in.keys.left,
in.keys.right,
in.keys.jump, false, el), world, el);
in.keys.jump, false, el),
world, el);
player->TakeBooster(boosters, el);
if (player->GetPosition().y < -20.) {
player->InflictDamage(9000.);

View File

@ -36,7 +36,7 @@ public:
void getPacks(SOCKET sock);
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
Timestamp Run(World* world);
Timestamp Run(World* world, std::unordered_map<uint64_t, Booster*> boosters);
void CleanInputManifest(Timestamp time);

View File

@ -21,6 +21,7 @@ const std::vector<std::string> DEATHMESSAGES = { "@ has gone to meet their maker
"So long, @, and thanks for all the lols!",
"@ has a bad case of being dead.",
"@ has finally seen the light!",
"$ sees dead people; in this case they see a dead @.",
"Thought @ was hot; guess what? He's not. He is dead, dead, dead.",
"@ did not want to live forever.",
"$ made @ die for their country.",

View File

@ -83,18 +83,18 @@ int Server::Ready() {
m_game.countdown = 0;
}
} while (m_game.countdown < 1);
m_game.seed = 9370707;
/*do {
// m_game.seed = 9370707;
do {
Log("Entrez le seed de la partie: ", false, false);
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try {
std::stoi(m_buf.ptr);
m_game.seed = std::stoi(m_buf.ptr);
}
catch (const std::exception& e) {
Log(e.what(), true, false);
m_game.seed = 0;
}
} while (m_game.seed < 1);*/
} while (m_game.seed < 1);
do {
Log("Entrez le nombre de joueurs: ", false, false);
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
@ -108,7 +108,17 @@ int Server::Ready() {
if (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS)
Log("Nombre de joueurs invalide.", true, false);
} while (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS);
do {
Log("Entrez le nombre de boosters: ", false, false);
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try {
m_boostcount = std::stoi(m_buf.ptr);
}
catch (const std::exception& e) {
Log(e.what(), true, false);
m_boostcount = -1;
}
} while (m_boostcount < 0);
m_game.gameType = 1;
if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
@ -202,8 +212,8 @@ void Server::Run() {
m_conns.erase(key);
continue;
}
int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 16,
y = (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Y * WORLD_SIZE_Y / 2)) / 16;
int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 4,
y = (rand() % (CHUNK_SIZE_Z * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Z * WORLD_SIZE_Y / 2)) / 4;
conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
conn->player->m_username = conn->GetName();
m_players[key] = conn->player;
@ -225,8 +235,21 @@ void Server::Run() {
std::vector<Bullet*> bullets;
std::vector<std::vector<Bullet*>::iterator> bullit;
std::vector<BulletAdd*> netbull;
std::vector<PickupMod*> netboosters;
std::vector<char*> lsPck;
int max = 0;
for (int64_t x = 0; x < m_boostcount; ++x) {
Vector3f pos = Vector3f(rand() % (WORLD_SIZE_X * CHUNK_SIZE_X) + .5f, rand() % CHUNK_SIZE_Y + .5f, rand() % (WORLD_SIZE_Y * CHUNK_SIZE_Z) + .5f);
if (m_world->BlockAt(pos) == BTYPE_AIR && m_world->BlockAt(Vector3f(pos.x, pos.y - 2, pos.z)) != BTYPE_AIR) {
Booster* boost = new Booster(pos, (BOOST_TYPE)(rand() % BTYPE_BOOST_LAST), getUniqueId());
m_boosters[boost->GetId()] = boost;
}
else --x;
if (++max > 100000)
break;
}
Chat* startchat = new Chat();
startchat->src_id = 0;
char startmess[] = "How would -YOU- like to die today, motherf-words?";
@ -282,8 +305,7 @@ void Server::Run() {
/* Process */
if (conn->m_nsync) {
Timestamp tstamp = conn->Run(m_world);
Timestamp tstamp = conn->Run(m_world, m_boosters);
if (conn->player->AmIDead() && !conn->player->Eulogy) {
Chat* chat = new Chat();
@ -367,6 +389,37 @@ void Server::Run() {
}
}
int max = 0;
for (auto& [key, booster] : m_boosters) {
if (booster->modified) {
PickupMod pmod;
pmod.available = booster->GetAvailability();
pmod.id = booster->GetId();
pmod.pos = booster->GetPosition();
Boosts boost;
switch (booster->GetType()) {
case BTYPE_DAMAGE:
boost.damage = true;
break;
case BTYPE_HEAL:
boost.hp = true;
break;
case BTYPE_INVINCIBLE:
boost.invincible = true;
break;
default: continue;
}
pmod.boost = boost;
booster->modified = false;
for (auto& [key, conn] : m_conns)
sendPackTo<PickupMod>(m_sock_udp, &pmod, &m_buf, conn->getAddr());
max++;
if (max > 5)
break;
}
}
for (auto& bull : netbull) {
for (auto& [key, conn] : m_conns)
if (bull->id != conn->GetHash(false)) // Pour pas repitcher au joueur sa propre balle.

View File

@ -43,12 +43,15 @@ private:
std::unordered_map<uint64_t, Player*> m_players;
std::unordered_map<uint64_t, Connection*> m_conns;
std::unordered_map<Timestamp, Chat> m_chatlog;
std::unordered_map<uint64_t, Booster*> m_boosters;
std::vector<uint64_t> m_ids;
GameInfo m_game;
World* m_world = nullptr;
bool m_exit = true;
int64_t m_boostcount = -1;
std::string LogTimestamp();
void Log(std::string str, bool is_error, bool is_fatal);
void buildIdList(size_t size);

View File

@ -20,7 +20,6 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="audio.h" />
<ClInclude Include="booster.h" />
<ClInclude Include="connector.h" />
<ClInclude Include="define.h" />
<ClInclude Include="engine.h" />
@ -38,7 +37,6 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="audio.cpp" />
<ClCompile Include="booster.cpp" />
<ClCompile Include="connector.cpp" />
<ClCompile Include="engine.cpp" />
<ClCompile Include="main.cpp" />

View File

@ -53,9 +53,6 @@
<ClInclude Include="remoteplayer.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="booster.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="settings.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
@ -103,9 +100,6 @@
<ClCompile Include="remoteplayer.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="booster.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="settings.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>

View File

@ -1,46 +0,0 @@
#include "booster.h"
void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran)
{
//
//Vector3f playerToQuad = m_player.GetPosition() - m_position;
//playerToQuad.Normalize();
//Vector3f targetPosition = m_player.GetPosition() + playerToQuad * 10.0f;
//Matrix4f rotationMatrix;
//rotationMatrix.SetLookAt(m_position, targetPosition, Vector3f(0, 1, 0));
//glMultMatrixf(rotationMatrix.GetInternalValues());
float x = pos.x;
float y = pos.y;
float z = pos.z;
float width = 1.0f;
float height = 1.0f;
//Pt override les collisions.. a ce point la je sais pas quoi faire
//Matrix4 mat4 = tran.GetMatrix();
//mat4 VP = pMatrix * vMatrix;
//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31());
//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32());
//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width);
//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width);
//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width);
//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width);
//tran.ApplyTranslation(m_position);
float u, v, w, h;
//glDisable(GL_DEPTH_TEST);
shader.Use();
textureAtlas.Bind();
textureAtlas.TextureIndexToCoord(8, u, v, w, h);
//glLoadIdentity();
glLoadMatrixf(tran.GetMatrix().GetInternalValues());
glBegin(GL_QUADS);
glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0);
glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0);
glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0);
glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0);
glEnd();
shader.Disable();
//tran.ApplyTranslation(-m_position);
//glEnable(GL_DEPTH_TEST);
}

View File

@ -1,14 +0,0 @@
#ifndef BOOSTER_H__
#define BOOSTER_H__
#include "define.h"
#include "textureatlas.h"
#include "shader.h"
#include "../SQCSim-common/vector3.h"
#include "../SQCSim-common/transformation.h"
class Booster {
public:
void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran);
};
#endif

View File

@ -78,7 +78,6 @@ void Engine::LoadResource() {
std::cerr << " ERREUR GLEW : " << glewGetErrorString(glewErr) << std::endl;
abort();
}
LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true);
LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true);
LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp", true);
@ -124,15 +123,15 @@ void Engine::LoadResource() {
LoadTexture(m_textureMenuQuit, TEXTURE_PATH "menus/buttons/main/mainQuit.png", false);
LoadTexture(m_textureMenuSingle, TEXTURE_PATH "menus/buttons/main/mainSingle.png", false);
TextureAtlas::TextureIndex texDirtIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal2.png");
TextureAtlas::TextureIndex texIceIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal3.png");
TextureAtlas::TextureIndex texGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "grass.png");
TextureAtlas::TextureIndex texMetalIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "dirt.png");
TextureAtlas::TextureIndex texGreenGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "greengrass.png");
TextureAtlas::TextureIndex texBoostHeal = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterVert.png");
TextureAtlas::TextureIndex texBoostDmg = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterRouge.png");
TextureAtlas::TextureIndex texBoostSpd = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterBleu.png");
TextureAtlas::TextureIndex texBoostInv = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterJaune.png");
TextureAtlas::TextureIndex texDirtIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal2.png"); //0
TextureAtlas::TextureIndex texIceIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal3.png"); //1
TextureAtlas::TextureIndex texGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "grass.png"); //2
TextureAtlas::TextureIndex texMetalIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "dirt.png"); //3
TextureAtlas::TextureIndex texGreenGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "greengrass.png"); //4
TextureAtlas::TextureIndex texBoostHeal = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterVert.png"); //5
TextureAtlas::TextureIndex texBoostDmg = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterRouge.png"); //6
TextureAtlas::TextureIndex texBoostSpd = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterBleu.png"); //7
TextureAtlas::TextureIndex texBoostInv = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterJaune.png"); //8
//AJOUTER LES TEXTURES DANS L'ORDRE DE L'ÉNUM
@ -620,8 +619,8 @@ bool Engine::StartMultiplayerGame() {
for (auto& [key, player] : m_conn.m_players)
m_players[key] = new RemotePlayer(&player);
//m_world.SetSeed(m_conn.getSeed());
m_world.SetSeed(9370707);
m_world.SetSeed(m_conn.getSeed());
//m_world.SetSeed(9370707);
m_networkgame = true;
m_player.m_username = m_username;
}
@ -685,11 +684,6 @@ void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
ss.str("");
fPosY -= charSize;
//ss << " Block : ";
//if (bloc == BTYPE_LAST)
// ss << "Weapon";
//else
// ss << (int)bloc;
PrintText(fPosX, fPosYJump, ss.str());
}
@ -1367,6 +1361,9 @@ void Engine::Render(float elapsedTime) {
// son vecteur de velocite (pour l'effet Doppler)
pollTime = 0;
}
uint64_t boostid = m_player.TakeBooster(m_boosters, elapsedTime);
m_boost_manifest.insert(boostid);
m_player.ApplyTransformation(all);
@ -1412,25 +1409,16 @@ void Engine::Render(float elapsedTime) {
m_chunkmod = nullptr;
}
m_bullets[x] = nullptr;
/*if (m_whoosh[x]){
m_whoosh[x]->drop();
m_whoosh[x] = nullptr;
}*/
break;
}
/*else if (!m_whoosh[x]) {
m_whoosh[x] = m_audio.Create3DAudioObj(m_whoosh[x], AUDIO_PATH "noise.wav", m_bullets[x]->getPos(), m_bullets[x]->getVel(), true, (m_bullets[x]->getPos() - m_player.GetPosition()).Length());
}
else {
Vector3f pos = m_bullets[x]->getPos(), vel = m_bullets[x]->getVel();
m_audio.Render3DAudioObj(m_whoosh[x], pos, vel, m_sfxvolume);
}*/
}
}
}
m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo);
if (m_isSkybox) m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
glDisable(GL_BLEND);
m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
glEnable(GL_BLEND);
@ -1450,10 +1438,6 @@ void Engine::Render(float elapsedTime) {
m_player.m_username = user;
m_player.InflictDamage(-m_player.GetHP());
}
/*if (m_player.GetPosition().y < -21.f || died) {
died = false;
}*/
m_time += elapsedTime;
@ -1520,13 +1504,48 @@ void Engine::Render(float elapsedTime) {
char* prevptr = nullptr;
Chat chat;
for (auto& pck : lsPck) { // We could make a few threads out of this.
Sync sync; Output out; ChunkMod cmod; BulletAdd bull;
Sync sync; Output out; ChunkMod cmod; BulletAdd bull; PickupMod pmod;
if (!prevptr)
prevptr = m_buf.ptr;
uint32_t bsize = m_buf.len - (pck - prevptr);
prevptr = pck;
switch (getType(pck, 1)) {
using enum PACKET_TYPE;
case PICKUPMOD:
if (Deserialize(&pmod, pck, &bsize)) {
if (m_boosters.count(pmod.id)) {
Booster* boost = m_boosters.at(pmod.id);
if (m_boost_manifest.count(boost->GetId())) {
std::string str = "Picked up ";
if (pmod.boost.damage)
str.append("Damage Booster");
else if (pmod.boost.hp)
str.append("Healing");
else if (pmod.boost.invincible)
str.append("Invincibility");
else break;
SystemNotification(str);
}
boost->SetAvailability(pmod.available);
}
else {
BOOST_TYPE btype;
if (pmod.boost.damage)
btype = BOOST_TYPE::BTYPE_DAMAGE;
else if (pmod.boost.hp)
btype = BOOST_TYPE::BTYPE_HEAL;
else if (pmod.boost.invincible)
btype = BOOST_TYPE::BTYPE_INVINCIBLE;
else break;
Booster* boost = new Booster(pmod.pos, btype, pmod.id);
boost->SetAvailability(pmod.available);
m_boosters[pmod.id] = boost;
}
}
break;
case SYNC:
if (Deserialize(&sync, pck, &bsize)) {
if (sync.sid != m_conn.getId()) {
@ -1547,6 +1566,15 @@ void Engine::Render(float elapsedTime) {
if (diff.y < 1.)
diff.y = 0;
Boosts boost = sync.boost;
m_player.boostdamage = boost.damage;
m_player.boostinvincible = boost.invincible;
if (diff.Length() > 10.) {
m_player.Move(-diff);
}
if (diff.Length() > 1.5) {
diff.Normalize();
m_player.Move(-diff);
@ -1620,6 +1648,12 @@ void Engine::Render(float elapsedTime) {
glClear(GL_STENCIL_BUFFER_BIT);
rt->Render(m_animeAtlas, m_shader01, all, elapsedTime, m_player);
}
for (auto& [key, booster] : m_boosters) {
if (booster->GetAvailability()) {
glClear(GL_STENCIL_BUFFER_BIT);
m_renderer.RenderBooster(m_textureAtlas, m_shader01, all, m_player, booster);
}
}
glEnable(GL_CULL_FACE);
}
else {
@ -1880,8 +1914,7 @@ void Engine::KeyReleaseEvent(unsigned char key) {
m_keyS = false;
break;
case 19: // T -Reset countdown
m_resetcountdown = true;
std::cout << "RESET COUNTDOWN" << std::endl;
m_player.Put(m_otherplayerpos);
break;
case 22: // W - Stop avancer
m_keyW = false;

View File

@ -14,6 +14,7 @@
#include "../SQCSim-common/world.h"
#include "../SQCSim-common/transformation.h"
#include "../SQCSim-common/player.h"
#include "../SQCSim-common/booster.h"
#include "define.h"
#include "openglcontext.h"
#include "texture.h"
@ -24,13 +25,15 @@
#include "connector.h"
#include "renderer.h"
#include "remoteplayer.h"
#include "booster.h"
#include "settings.h"
class Engine : public OpenglContext {
public:
Engine();
virtual ~Engine();
virtual void Init();
virtual void DeInit();
virtual void LoadResource();
@ -39,8 +42,8 @@ public:
virtual void KeyPressEvent(unsigned char key);
virtual void KeyReleaseEvent(unsigned char key);
virtual void MouseMoveEvent(int x, int y);
virtual void MousePressEvent(const MOUSE_BUTTON &button, int x, int y);
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
virtual void MousePressEvent(const MOUSE_BUTTON& button, int x, int y);
virtual void MouseReleaseEvent(const MOUSE_BUTTON& button, int x, int y);
private:
int GetFps(float elapsedTime) const;
@ -56,6 +59,7 @@ private:
void KillNotification(Player killer, Player killed);
void DisplayNotification(std::string message);
void DisplayCrosshair();
void DisplayPovGun();
void DisplayCurrentItem();
@ -103,10 +107,8 @@ private:
Renderer m_renderer = Renderer();
Booster m_booster = Booster();
BlockInfo* m_blockinfo[BTYPE_LAST];
BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
GameState m_gamestate = GameState::SPLASH;
Shader m_shader01;
@ -169,9 +171,12 @@ private:
float m_splashTime = 2.0f;
float m_scale;
float m_time = 0;
float m_titleX = 0;
float m_titleY = 0;
int m_renderCount = 0;
int m_countdown = COUNTDOWN;
int m_nbReductionChunk = 4;
@ -186,7 +191,7 @@ private:
bool m_selectedOptAudioMainBar = false;
bool m_selectedOptAudioMusicBar = false;
bool m_selectedOptAudioSfxBar = false;
bool m_selectedOptAudioSfxBar = false;
bool m_selectedGameplaySensitivityBar = false;
bool m_damage = false;
@ -220,9 +225,10 @@ private:
bool m_singleReady = false;
bool m_multiReady = false;
bool m_key1 = false;
bool m_key2 = false;
bool m_keyK = false;
bool m_keyL = false;
bool m_keyW = false;
@ -244,7 +250,7 @@ private:
float m_mousemy = 0;
bool m_networkgame = false;
Connector m_conn;
std::deque<netprot::ChunkMod*> m_chunkmod_manifest;
std::chrono::high_resolution_clock::time_point m_startTime;
@ -252,9 +258,11 @@ private:
std::set<uint64_t> m_deadplayers;
netprot::Buffer m_buf, m_bufout;
netprot::ChunkMod* m_chunkmod = nullptr;
std::unordered_map<uint64_t, Booster*> m_boosters;
std::set<uint64_t> m_boost_manifest;
std::unordered_map<uint64_t, netprot::Sync> m_syncs;
std::string m_messageNotification = "";
};
#endif // ENGINE_H__
#endif // ENGINE_H__

View File

@ -120,7 +120,7 @@ void Renderer::RenderWorld(World* origin, int& rendercount, const Vector3f& play
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
unsigned int sx, sy, cx, cy;
origin->GetScope(sx,sy);
origin->GetScope(sx, sy);
for (int index = 0; index < rendercount; ++index) {
int chx = (renderManifest[index].x - sx) * CHUNK_SIZE_X, chy = (renderManifest[index].z - sy) * CHUNK_SIZE_Z;
@ -129,9 +129,9 @@ void Renderer::RenderWorld(World* origin, int& rendercount, const Vector3f& play
glLoadMatrixf(world.GetMatrix().GetInternalValues());
float blcolor = renderManifest[index].y / (VIEW_DISTANCE / 50.f);
glBlendColor(blcolor, blcolor, blcolor, 1.f);
origin->ChunkAt(chx, 1, chy)->GetPosition(cx,cy);
origin->ChunkAt(chx, 1, chy)->GetPosition(cx, cy);
if (m_meshes.Get(cx - sx, cy - sy))
m_meshes.Get(cx - sx, cy -sy)->Render();
m_meshes.Get(cx - sx, cy - sy)->Render();
world.ApplyTranslation(-chx, 0, -chy);
}
shader.Disable();
@ -147,7 +147,7 @@ void Renderer::UpdateMesh(World* origin, const Vector3f& player, BlockInfo* bloc
int threads = 0;
std::future<Mesh*> updateThList[THREADS_UPDATE_CHUNKS];
unsigned int mx = 0 , my = 0, sx, sy;
unsigned int mx = 0, my = 0, sx, sy;
origin->GetScope(sx, sy);
@ -244,31 +244,73 @@ void Renderer::UpdateMesh(World* origin, const Vector3f& player, BlockInfo* bloc
}
}
void Renderer::RenderBillboard(const Vector3f pos, TextureAtlas textureAtlas, TextureAtlas::TextureIndex idx, Shader& shader, Transformation tran)
{
//float x = pos.x;
//float y = pos.y;
//float z = pos.z;
//float width = 1.0f;
//float height = 1.0f;
void Renderer::RenderBooster(TextureAtlas& textureAtlas, Shader& shader, Transformation tran, Player player, Booster* booster) {
float width = 1.f;
float height = 1.f;
//float u, v, w, h;
//shader.Use();
//textureAtlas.Bind();
//textureAtlas.TextureIndexToCoord(idx, u, v, w, h);
Vector3f DiffCam = booster->GetPosition() - player.GetPosition();
Vector3f UpCam = Vector3f(0.f, 1.f, 0.f);
//glLoadMatrixf(tran.GetMatrix().GetInternalValues());
//glBegin(GL_QUADS);
//glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0);
//glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0);
//glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0);
//glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0);
//glEnd();
//shader.Disable();
Vector3f CrossA = DiffCam.Cross(UpCam);
Vector3f CrossB = DiffCam.Cross(CrossA);
CrossA.Normalize();
CrossB.Normalize();
Vector3f playerPosition = booster->GetPosition() + Vector3f(0.f, -.75f, 0.f);
Vector3f v2 = (playerPosition + CrossA * 0.5 * width + CrossB * 0.5 * height);
Vector3f v1 = (playerPosition - CrossA * 0.5 * width + CrossB * 0.5 * height);
Vector3f v3 = (playerPosition + CrossA * 0.5 * width - CrossB * 0.5 * height);
Vector3f v4 = (playerPosition - CrossA * 0.5 * width - CrossB * 0.5 * height);
int index;
BOOST_TYPE type = booster->GetType();
switch (type)
{
case BTYPE_HEAL:
index = 5;
break;
case BTYPE_DAMAGE:
index = 6;
break;
case BTYPE_SPEED:
index = 7;
break;
case BTYPE_INVINCIBLE:
index = 8;
break;
default:
index = 1;
break;
}
float u, v, w, h;
shader.Use();
textureAtlas.Bind();
textureAtlas.TextureIndexToCoord(index, u, v, w, h);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendEquation(GL_FUNC_ADD);
glLoadMatrixf(tran.GetMatrix().GetInternalValues());
glBegin(GL_QUADS);
glTexCoord2f(u, v); glVertex3f(v1.x, v1.y, v1.z);
glTexCoord2f(u + w, v); glVertex3f(v2.x, v2.y, v2.z);
glTexCoord2f(u + w, v + h); glVertex3f(v3.x, v3.y, v3.z);
glTexCoord2f(u, v + h); glVertex3f(v4.x, v4.y, v4.z);
glEnd();
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR);
glBlendEquation(GL_FUNC_SUBTRACT);
glDisable(GL_BLEND);
shader.Disable();
}
void Renderer::RenderPlayer(Player* player, Transformation tran) const {
}

View File

@ -29,7 +29,7 @@ public:
void UpdateMesh(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
void RenderBillboard(const Vector3f pos, TextureAtlas textureAtlas, TextureAtlas::TextureIndex idx, Shader& shader, Transformation tran);
void RenderBooster(TextureAtlas& textureAtlas, Shader& shader, Transformation tran, Player player, Booster* booster);
void RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation world, Shader& shader, TextureAtlas& atlas) const;
void RenderPlayer(Player* player, Transformation tran) const;