woups
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@ -84,7 +84,7 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
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return delta;
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}
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Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, std::unordered_map<uint64_t, Booster*> booster_table) {
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Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime) {
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Player::Sound snd = Player::Sound::NOSOUND;
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static float timing = 0.f;
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/* Gestion de collisions */
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@ -184,7 +184,7 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
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else isStep = false;
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m_POV = m_position.y;
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m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
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TakeBooster(booster_table, elapsedTime);
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// TakeBooster(booster_table, elapsedTime);
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RemoveBooster(elapsedTime);
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return snd;
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}
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@ -22,7 +22,7 @@ public:
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void TurnLeftRight(float value, float sensitivity);
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void TurnTopBottom(float value, float sensitivity);
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Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
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Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime, std::unordered_map<uint64_t, Booster*> booster_table);
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Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
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uint64_t TakeBooster(std::unordered_map<uint64_t, Booster*> booster_table, float elapsedTime);
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void GetBooster(BOOST_TYPE boosttype, float elapsedTime);
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void RemoveBooster(float elapsedtime);
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@ -170,7 +170,9 @@ Timestamp Connection::Run(World* world, std::unordered_map<uint64_t, Booster*> b
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in.keys.left,
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in.keys.right,
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in.keys.jump, false, el),
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world, el, boosters);
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world, el);
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player->TakeBooster(boosters, el);
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if (player->GetPosition().y < -20.) {
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player->InflictDamage(9000.);
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