Push initial pour sauvegarde des paramètres
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parent
fedd150461
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@ -25,6 +25,7 @@
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<ClInclude Include="engine.h" />
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<ClInclude Include="engine.h" />
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<ClInclude Include="mesh.h" />
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<ClInclude Include="mesh.h" />
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<ClInclude Include="openglcontext.h" />
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<ClInclude Include="openglcontext.h" />
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<ClInclude Include="parameters.h" />
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<ClInclude Include="remoteplayer.h" />
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<ClInclude Include="remoteplayer.h" />
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<ClInclude Include="shader.h" />
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<ClInclude Include="shader.h" />
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<ClInclude Include="skybox.h" />
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<ClInclude Include="skybox.h" />
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@ -41,6 +42,7 @@
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<ClCompile Include="main.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="mesh.cpp" />
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<ClCompile Include="mesh.cpp" />
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<ClCompile Include="openglcontext.cpp" />
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<ClCompile Include="openglcontext.cpp" />
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<ClCompile Include="parameters.cpp" />
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<ClCompile Include="remoteplayer.cpp" />
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<ClCompile Include="remoteplayer.cpp" />
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<ClCompile Include="shader.cpp" />
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<ClCompile Include="shader.cpp" />
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<ClCompile Include="skybox.cpp" />
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<ClCompile Include="skybox.cpp" />
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@ -53,6 +53,9 @@
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<ClInclude Include="remoteplayer.h">
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<ClInclude Include="remoteplayer.h">
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<Filter>Fichiers d%27en-tête</Filter>
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="parameters.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="engine.cpp">
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<ClCompile Include="engine.cpp">
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@ -97,5 +100,8 @@
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<ClCompile Include="remoteplayer.cpp">
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<ClCompile Include="remoteplayer.cpp">
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<Filter>Fichiers sources</Filter>
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="parameters.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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1
SQCSim2021/parameters.cpp
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1
SQCSim2021/parameters.cpp
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#include "parameters.h"
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8
SQCSim2021/parameters.h
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8
SQCSim2021/parameters.h
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#ifndef PARAMETERS_H
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#define PARAMETERS_H
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class Parameters {
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};
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#endif // PARAMETERS_H
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