Suppression du plancher, plaçage des chunks, et remixage de la trame
This commit is contained in:
parent
96ea7614f9
commit
eee251dabf
@ -10,10 +10,9 @@
|
||||
#include <GL/glew.h>
|
||||
#include <gl/GL.h>
|
||||
#include <gl/GLU.h>
|
||||
|
||||
#endif
|
||||
|
||||
#define VIEW_DISTANCE 32
|
||||
#define VIEW_DISTANCE 64
|
||||
#define CHUNK_SIZE_X 16
|
||||
#define CHUNK_SIZE_Y 128
|
||||
#define CHUNK_SIZE_Z 16
|
||||
@ -21,7 +20,6 @@
|
||||
typedef uint8_t BlockType;
|
||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
|
||||
|
||||
|
||||
#define TEXTURE_PATH "../SQCSim2021/media/textures/"
|
||||
#define SHADER_PATH "../SQCSim2021/media/shaders/"
|
||||
#define AUDIO_PATH "../SQCSim2021/media/audio/"
|
||||
|
@ -203,35 +203,21 @@ void Engine::Render(float elapsedTime) {
|
||||
glDisable(GL_LIGHT0);
|
||||
m_skybox.Render(skybox);
|
||||
|
||||
// Plancher
|
||||
// Les vertex doivent etre affiches dans le sens anti-horaire (CCW)
|
||||
|
||||
|
||||
// Chunks
|
||||
all.Use();
|
||||
glEnable(GL_LIGHT0);
|
||||
m_shader01.Use();
|
||||
m_textureFloor.Bind();
|
||||
float nbRep = 10.f;
|
||||
glBegin(GL_QUADS);
|
||||
glNormal3f(0, 1, 0); // Normal vector
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex3f(-100.f, -2.f, 100.f);
|
||||
glTexCoord2f(nbRep, 0);
|
||||
glVertex3f(100.f, -2.f, 100.f);
|
||||
glTexCoord2f(nbRep, nbRep);
|
||||
glVertex3f(100.f, -2.f, -100.f);
|
||||
glTexCoord2f(0, nbRep);
|
||||
glVertex3f(-100.f, -2.f, -100.f);
|
||||
glEnd();
|
||||
|
||||
// Chunks
|
||||
m_textureAtlas.Bind();
|
||||
for (int chx = 0; chx < VIEW_DISTANCE; chx++)
|
||||
for (int chy = 0; chy < VIEW_DISTANCE; chy++) {
|
||||
all.ApplyTranslation(chx * CHUNK_SIZE_X, 0, chy * CHUNK_SIZE_Z);
|
||||
all.ApplyTranslation(chx * CHUNK_SIZE_X - (VIEW_DISTANCE * CHUNK_SIZE_X / 2), -(CHUNK_SIZE_Y / 2), chy * CHUNK_SIZE_Z - (VIEW_DISTANCE * CHUNK_SIZE_Z / 2));
|
||||
all.Use();
|
||||
if (m_chunks.Get(chx, chy)->IsDirty())
|
||||
m_chunks.Get(chx, chy)->Update(m_blockinfo);
|
||||
m_chunks.Get(chx, chy)->Render();
|
||||
all.ApplyTranslation(-(chx * CHUNK_SIZE_X), 0, -(chy * CHUNK_SIZE_Z));
|
||||
all.ApplyTranslation(-(chx * CHUNK_SIZE_X - (VIEW_DISTANCE * CHUNK_SIZE_X / 2)), CHUNK_SIZE_Y / 2, -(chy * CHUNK_SIZE_Z - (VIEW_DISTANCE * CHUNK_SIZE_Z / 2)));
|
||||
}
|
||||
|
||||
m_shader01.Disable();
|
||||
|
Binary file not shown.
Loading…
Reference in New Issue
Block a user