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@ -125,13 +125,15 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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bool isLeft = side.y > 0;
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bool isLeft = side.y > 0;
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time += elapsedTime;
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time += elapsedTime;
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if (time >= 500)
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if (time >= 250)
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{
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{
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time -= 500;
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time -= 250;
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if (!current.states.shooting)
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Shooting = !Shooting;
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/*if (!current.states.shooting)
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Shooting = false;
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Shooting = false;
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else
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else
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Shooting = true;
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Shooting = true;*/
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}
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}
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std::cout << "shooting : " << current.states.shooting << " jumping : " << current.states.jumping << " jumpshot : " << current.states.jumpshot << " running : " << current.states.running << " still : " << current.states.still << " dead : " << current.states.dead << " hit : " << current.states.hit << std::endl;
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std::cout << "shooting : " << current.states.shooting << " jumping : " << current.states.jumping << " jumpshot : " << current.states.jumpshot << " running : " << current.states.running << " still : " << current.states.still << " dead : " << current.states.dead << " hit : " << current.states.hit << std::endl;
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