OOPS I DID IT AGAIN. I PLAYED WITH THE CODE, GOT LOST IN THE MORT.
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@ -1315,11 +1315,11 @@ void Engine::Render(float elapsedTime) {
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InstantDamage();
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InstantDamage();
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}
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}
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static bool died = false;
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static bool died = false;
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if ((m_player.GetPosition().y < 1.7f || m_player.AmIDead()) && !died) {
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if ((m_player.GetPosition().y < -1.7f || m_player.AmIDead()) && !died) {
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m_audio.Create3DAudioObj(m_scream, AUDIO_PATH "scream.wav", m_player.GetPOV(), m_player.GetVelocity(), false, 1.f);
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m_audio.Create3DAudioObj(m_scream, AUDIO_PATH "scream.wav", m_player.GetPOV(), m_player.GetVelocity(), false, 1.f);
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died = true;
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died = true;
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}
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}
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if (m_player.GetPosition().y < 15.f || died) {
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if (m_player.GetPosition().y < -15.f || died) {
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died = false;
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died = false;
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std::string user = m_player.m_username.append(" (Dead)");
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std::string user = m_player.m_username.append(" (Dead)");
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m_player = Player(Vector3f(.5, CHUNK_SIZE_Y + 1.7f, .5), 0, 0);
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m_player = Player(Vector3f(.5, CHUNK_SIZE_Y + 1.7f, .5), 0, 0);
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