GG EN ROTATION

This commit is contained in:
Claudel-D-Roy 2023-12-04 17:02:15 -05:00
parent e6e93ef6d0
commit e98bd03192

View File

@ -93,18 +93,18 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
Matrix4 mat4 = tran.GetMatrix(); Matrix4 mat4 = tran.GetMatrix();
Vector3f DiffCam = GetPosition() - camera.GetPosition(); Vector3f DiffCam = GetPosition() - camera.GetPosition();
Vector3f UpCam = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32()); Vector3f UpCam = Vector3f(0.f, 1.f, 0.f);
Vector3f CrossA = DiffCam.Cross(UpCam); Vector3f CrossA = DiffCam.Cross(UpCam);
Vector3f CrossB = DiffCam.Cross(CrossA); Vector3f CrossB = DiffCam.Cross(CrossA);
CrossA.Normalize(); CrossA.Normalize();
CrossB.Normalize(); CrossB.Normalize();
Vector3f playerPosition = GetPosition() + Vector3f(0.f, 0.f, 0.f); Vector3f playerPosition = GetPosition() + Vector3f(0.f, -.75f, 0.f);
Vector3f v1 = (playerPosition + CrossA * 0.5 * width + CrossB * 0.5 * height); Vector3f v2 = (playerPosition + CrossA * 0.5 * width + CrossB * 0.5 * height);
Vector3f v2 = (playerPosition - CrossA * 0.5 * width + CrossB * 0.5 * height); Vector3f v1 = (playerPosition - CrossA * 0.5 * width + CrossB * 0.5 * height);
Vector3f v3 = (playerPosition + CrossA * 0.5 * width - CrossB * 0.5 * height); Vector3f v3 = (playerPosition + CrossA * 0.5 * width - CrossB * 0.5 * height);
Vector3f v4 = (playerPosition - CrossA * 0.5 * width - CrossB * 0.5 * height); Vector3f v4 = (playerPosition - CrossA * 0.5 * width - CrossB * 0.5 * height);