UDP to the rescue
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5e57a13820
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@ -146,7 +146,7 @@ int Server::Ready() {
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str.clear();
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sendPack<LoginInfo>(sock, log, &m_buf);
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sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
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play.id = getUniqueId();
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play.tid = log->tid;
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@ -157,12 +157,12 @@ int Server::Ready() {
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.append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false);
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play.tid = log->tid;
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sendPack<GameInfo>(sock, &m_game, &m_buf);
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sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
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Connection* conn = new Connection(sock, sockad, *log, play);
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for (auto& [key, player] : m_players) {
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sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s
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sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur.
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sendPackTo<PlayerInfo>(m_sock_udp, &play, &m_buf, &sockad); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s
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sendPackTo<PlayerInfo>(m_sock_udp, player->getInfo(), &m_buf, player->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
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}
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m_players[log->sid] = conn;
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@ -78,7 +78,7 @@ int Connector::Connect(const char* srv_addr, std::string name) {
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int errors = 0;
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std::vector<char*> lsPck;
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while (!ready) {
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lsPck = netprot::recvPacks(m_sock_tcp, &bf);
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lsPck = netprot::recvPacks(m_sock_udp, &bf);
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for (auto& pck : lsPck) {
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uint32_t bsize = bf.len - (pck - bf.ptr);
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