Push back button dans le lobbymenu
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@ -32,6 +32,7 @@ public:
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Vector3f GetVelocity() const;
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Vector3f GetPOV() const;
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std::string GetUsername() const;
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void SetUsername(std::string username);
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float GetSensitivity() const;
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void SetSensitivity(float sensitivity);
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float GetHP() const;
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@ -753,6 +753,15 @@ void Engine::DisplayLobbyMenu(float elapsedTime) {
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SetServerAddress(elapsedTime);
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}
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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m_textureOptBack.Bind();
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0); glVertex2i(Width() * 0.675, Height() * 0.15);
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glTexCoord2f(1, 0); glVertex2i(Width() * 0.9, Height() * 0.15);
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glTexCoord2f(1, 1); glVertex2i(Width() * 0.9, Height() * 0.225);
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glTexCoord2f(0, 1); glVertex2i(Width() * 0.675, Height() * 0.225);
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glEnd();
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glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
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glEnable(GL_DEPTH_TEST);
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@ -2380,6 +2389,16 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
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m_audio.ToggleMusicState(m_gamestate);
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}
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}
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else if (m_gamestate == GameState::LOBBY) {
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float leftBack = centerX + Width() * 0.178f;
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float rightBack = centerX + Width() * 0.397f;
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float topBack = centerY + Height() * 0.346f;
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float bottomBack = centerY + Height() * 0.275f;
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if (leftBack && x < rightBack && y > bottomBack && y < topBack) {
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m_gamestate = GameState::MAIN_MENU;
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}
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}
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}
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void Engine::MouseReleaseEvent(const MOUSE_BUTTON& button, int x, int y) {
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@ -208,6 +208,7 @@ private:
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std::string m_currentInputString;
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std::string m_username;
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std::string m_serverAddr;
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char m_inputChar = 0;
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bool m_invalidChar = false;
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bool m_charChanged = false;
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