Les arbres avec le seed.

This commit is contained in:
Louis-CharlesG 2023-11-27 16:47:10 -05:00
parent 732f74de91
commit e3b59e37eb
2 changed files with 60 additions and 51 deletions

View File

@ -33,51 +33,45 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
if (iy < 20) if (iy < 20)
{ {
//std::cout << "" << ynoiz << std::endl; //std::cout << "" << ynoiz << std::endl;
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Blocs de montagnes SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
} }
else if (iy == 20 || iy == 21) { else if (iy == 20 || iy == 21) {
// Utilisez la partie décimale de la valeur de ynoiz pour déterminer le type de bloc
double fractionalPart = ynoiz - static_cast<int>(ynoiz); double fractionalPart = ynoiz - static_cast<int>(ynoiz);
// Variation pour iy égal à 24
if (iy == 20) { if (iy == 20) {
if (fractionalPart < 0.3) { if (fractionalPart < 0.3) {
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Blocs de montagnes - Grass SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
} }
else { else {
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Blocs de montagnes - Metal SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
} }
} }
// Variation pour iy égal à 25
else if (iy == 21) { else if (iy == 21) {
if (fractionalPart < 0.6) { if (fractionalPart < 0.6) {
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Blocs de montagnes - Grass SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
} }
else { else {
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Blocs de montagnes - Metal SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
} }
} }
} }
else else
{ {
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Grass des montagnes SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
} }
} }
} }
#pragma endregion #pragma endregion
#pragma region Lacs #pragma region Lacs
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
for (int iy = 0; iy < 13; ++iy) { for (int iy = 0; iy < 13; ++iy) {
if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) { if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); // Partie inférieure du lac SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
} }
else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) { else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); // Partie supérieure du lac (simulée avec de l'eau) SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
} }
} }
} }
@ -86,16 +80,19 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
#pragma region Arbre #pragma region Arbre
double valeurRnd = 0;
int treeheight = 10;
int lastTreeX = -1;
int lastTreeZ = -1;
int minDistanceBetweenTrees = 10; // Définir la distance minimale entre les arbres
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) { for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) {
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
// Vérifiez d'abord que le bloc n'est pas un lac
if (GetBlock(ix, 0, iz) != BTYPE_ICE) { if (GetBlock(ix, 0, iz) != BTYPE_ICE) {
// Recalculez la hauteur en fonction de la topographie du terrain float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 5096.; float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 5096.;
double height = 0; double height = 0;
for (int i = 0; i < 39; ++i) { for (int i = 0; i < 39; ++i) {
height += simplex.eval(xnoiz, ynoiz); height += simplex.eval(xnoiz, ynoiz);
@ -107,40 +104,48 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
height /= (CHUNK_SIZE_Y / 1.9); height /= (CHUNK_SIZE_Y / 1.9);
height += 15.; height += 15.;
if (GetBlock(ix, (int)height, iz) == BTYPE_GRASS || (GetBlock(ix, (int)height, iz) == BTYPE_METAL)) {
valeurRnd = simplex.eval(xnoiz, ynoiz);
double minInput = 3068.84; int distanceThreshold = 20;
double maxInput = 3074.7;
double minOutput = 0.0;
double maxOutput = 100.0;
double valeurRnd = ((ynoiz - minInput) * (maxOutput - minOutput)) / (maxInput - minInput);
//std::cout << valeurRnd << std::endl; // Vérifie si l'emplacement n'est pas à l'intérieur des lacs
bool isInsideLake = false;
for (int iy = 0; iy < 13; ++iy) {
if (GetBlock(ix, iy, iz) == BTYPE_ICE) {
isInsideLake = true;
break;
}
}
if (!isInsideLake && ((valeurRnd > -0.4 && valeurRnd < -0.38) || (valeurRnd > -0.35 && valeurRnd < -0.31)
|| (valeurRnd > 0.3 && valeurRnd < 0.32) || (valeurRnd > 0.37 && valeurRnd < 0.39))
) {
if (lastTreeX == -1 || abs(ix - lastTreeX) > minDistanceBetweenTrees || abs(iz - lastTreeZ) > minDistanceBetweenTrees) {
if (valeurRnd < 0.1)
treeheight = 10;
else {
treeheight = valeurRnd * 20;
if (treeheight < 5)
treeheight = 5;
}
// Ajout des arbres uniquement sur des blocs de type BTYPE_GRASS et avec une probabilité réduite PlaceTree(ix, height, iz, treeheight);
if (GetBlock(ix, 0, iz) != BTYPE_ICE && GetBlock(ix, (int)height, iz) == BTYPE_GRASS) {
// Vérifiez si vous souhaitez placer un arbre en fonction de votre logique de génération
if (valeurRnd < 20) {
// Calculez la position et la hauteur de l'arbre
// Exemple : Place un arbre à la position calculée avec une hauteur donnée
//
//PlaceTree(ix, height, iz, 10, 5 <= 5);
lastTreeX = ix;
lastTreeZ = iz;
}
} }
} }
} }
} }
} }
#pragma endregion #pragma endregion
//else { //else {
// input.seekg(0, std::ios_base::end); // input.seekg(0, std::ios_base::end);
// int size = input.tellg(); // int size = input.tellg();
@ -177,19 +182,18 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
} }
void Chunk::PlaceTree(int x, int y, int z, int height, int valeurRnd) void Chunk::PlaceTree(int x, int y, int z, int height) {
{
// Place le tronc for (int iy = 0; iy < height + 1; ++iy) {
for (int iy = 0; iy < height; ++iy) {
SetBlock(x, y + iy, z, BTYPE_LAST, nullptr); SetBlock(x, y + iy, z, BTYPE_LAST, nullptr);
} }
// Place les feuilles autour du tronc int foliageHeight = height / 2;
int foliageHeight = height - 2;
for (int dy = 1; dy < foliageHeight; ++dy) { for (int dy = 1; dy < foliageHeight; ++dy) {
for (int dx = -2; dx <= 2; ++dx) { for (int dx = -3; dx <= 3; ++dx) {
for (int dz = -2; dz <= 2; ++dz) { for (int dz = -3; dz <= 3; ++dz) {
if (valeurRnd < 50) { if (dx * dx + dy * dy + dz * dz < 10) {
SetBlock(x + dx, y + height + dy, z + dz, BTYPE_DIRT, nullptr); SetBlock(x + dx, y + height + dy, z + dz, BTYPE_DIRT, nullptr);
} }
} }
@ -198,6 +202,9 @@ void Chunk::PlaceTree(int x, int y, int z, int height, int valeurRnd)
} }
Chunk::~Chunk() { Chunk::~Chunk() {
/*if (m_isModified) { /*if (m_isModified) {
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
@ -254,6 +261,8 @@ void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y
bool Chunk::IsDirty() const { return m_isDirty; } bool Chunk::IsDirty() const { return m_isDirty; }
void Chunk::MakeDirty() { m_isDirty = true; } void Chunk::MakeDirty() { m_isDirty = true; }

View File

@ -27,7 +27,7 @@ class Chunk {
BlockType GetBlock(int x, int y, int z); BlockType GetBlock(int x, int y, int z);
void CheckNeighbors(unsigned int x, unsigned int z, World* world); void CheckNeighbors(unsigned int x, unsigned int z, World* world);
void GetPosition(unsigned int& x, unsigned int& y) const; void GetPosition(unsigned int& x, unsigned int& y) const;
void PlaceTree(int x, int y, int z, int height,int valeurRnd); void PlaceTree(int x, int y, int z, int height);
bool IsDirty() const; bool IsDirty() const;
void MakeDirty(); void MakeDirty();
void MakeClean(); void MakeClean();