Merge branch 'master' into SQC-35_nouvelles_structures

This commit is contained in:
Jonathan Trottier 2023-11-27 15:58:34 -05:00
commit e330f5dd67
3 changed files with 11 additions and 9 deletions

View File

@ -1,6 +1,6 @@
#include "booster.h";
void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, TextureAtlas::TextureIndex idx, Shader& shader, Transformation tran)
void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran)
{
//
//Vector3f playerToQuad = m_player.GetPosition() - m_position;
@ -31,7 +31,7 @@ void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Te
//glDisable(GL_DEPTH_TEST);
shader.Use();
textureAtlas.Bind();
textureAtlas.TextureIndexToCoord(idx, u, v, w, h);
textureAtlas.TextureIndexToCoord(8, u, v, w, h);
//glLoadIdentity();
glLoadMatrixf(tran.GetMatrix().GetInternalValues());
glBegin(GL_QUADS);

View File

@ -9,6 +9,6 @@
class Booster {
public:
void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, TextureAtlas::TextureIndex idx, Shader& shader, Transformation tran);
void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran);
};
#endif

View File

@ -1091,6 +1091,7 @@ void Engine::Render(float elapsedTime) {
static irrklang::ISound* step; // Pour les sons de pas.
static float pollTime = 0;
static float bulletTime = 0;
static float gameTime = 0;
static BlockType bloc = 1;
if (elapsedTime > 0.1f) return;
@ -1196,24 +1197,25 @@ void Engine::Render(float elapsedTime) {
}
}
gameTime += elapsedTime * 10;
m_remotePlayer.ApplyPhysics(Vector3f(0,0,0), &m_world, elapsedTime);
//m_remotePlayer.ApplyTransformation(remotePlayer, false);
Vector3f dance = Vector3f(sin(gameTime), 0, cos(-gameTime));
dance.Normalize();
m_remotePlayer.ApplyPhysics(dance, &m_world, elapsedTime);
m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo);
m_remotePlayer.Render(m_textureAtlas, m_shader01, all, elapsedTime);
m_booster.RenderBillboard({ 120,20,120 }, m_textureAtlas, texBoostHeal, m_shader01, all);
m_remotePlayer.Render(m_animeAtlas, m_shader01, all, elapsedTime);
m_booster.RenderBillboard({ 195,16,195 }, m_textureAtlas, m_shader01, all);
if (m_isSkybox) m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
//glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
//m_remotePlayer.Render(m_textureAtlas, m_shader01, all, elapsedTime);
m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
if (m_isSkybox) m_skybox.Render(skybox);
DrawHud(elapsedTime, bloc);
DisplayPovGun();
ProcessNotificationQueue();