diff --git a/.gitignore b/.gitignore
index f0c1c5a..1e812db 100644
--- a/.gitignore
+++ b/.gitignore
@@ -373,3 +373,5 @@ FodyWeavers.xsd
/x64/Release/SQCSim2023.exe
/x64/Debug/SQCSim2023.exe
/x64/Debug/SQCSim2021.pdb
+SQCSim2021/SQCSim2021.vcxproj.filters
+SQCSim2021/SQCSim2021.vcxproj
diff --git a/SQCSim-common/netprotocol.h b/SQCSim-common/netprotocol.h
index d7c7a93..f7692b4 100644
--- a/SQCSim-common/netprotocol.h
+++ b/SQCSim-common/netprotocol.h
@@ -33,7 +33,11 @@ namespace netprot {
bool jumping,
shooting,
hit,
- powerup;
+ powerup,
+ dead,
+ still,
+ jumpshot,
+ running;
};
struct Input { // cli -> srv UDP ~frame
diff --git a/SQCSim2021/SQCSim2021.vcxproj b/SQCSim2021/SQCSim2021.vcxproj
index eadb743..04701c8 100644
--- a/SQCSim2021/SQCSim2021.vcxproj
+++ b/SQCSim2021/SQCSim2021.vcxproj
@@ -41,6 +41,7 @@
+
diff --git a/SQCSim2021/SQCSim2021.vcxproj.filters b/SQCSim2021/SQCSim2021.vcxproj.filters
index b5d2499..5c8a864 100644
--- a/SQCSim2021/SQCSim2021.vcxproj.filters
+++ b/SQCSim2021/SQCSim2021.vcxproj.filters
@@ -94,5 +94,8 @@
Fichiers sources
+
+ Fichiers sources
+
\ No newline at end of file
diff --git a/SQCSim2021/remoteplayer.cpp b/SQCSim2021/remoteplayer.cpp
new file mode 100644
index 0000000..6dfb3a4
--- /dev/null
+++ b/SQCSim2021/remoteplayer.cpp
@@ -0,0 +1,65 @@
+#include "remoteplayer.h"
+#include
+#include
+
+
+RemotePlayer::RemotePlayer() : Player(Vector3f(0, 0, 0), 0, 0), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), next() {
+
+}
+
+void RemotePlayer::Init() {
+
+}
+
+void RemotePlayer::Feed(const netprot::Output out) {
+
+ next.position = out.position;
+ next.direction = out.direction;
+ next.states = out.states;
+ next.id = out.id;
+
+ //a revoir pour le jump et le shoot en meme temps lorsque les test seront possible
+
+ if (current.position != next.position)
+ {
+ Vector3f positionDelta = next.position - current.position;
+ m_position = next.position + positionDelta;
+ m_direction = next.direction;
+ m_team_id = next.id;
+
+ }
+
+ if(next.direction != current.direction)
+ {
+ m_direction = next.direction;
+ current.direction = next.direction;
+ }
+
+ if (next.states.shooting) {
+ m_animstate = Anim::SHOOTING;
+ }
+ else if (next.states.jumping) {
+ m_animstate = Anim::JUMPING;
+ }
+ else if (next.states.dead) {
+ m_animstate = Anim::DEAD;
+ }
+ else if(next.states.jumpshot){
+ m_animstate = Anim::JUMPSHOOT;
+ }
+ else if (next.states.still) {
+ m_animstate = Anim::STILL;
+ }
+ else if (next.states.running) {
+ m_animstate = Anim::RUNNING;
+ }
+
+
+ current.direction = next.direction;
+ current.position = next.position;
+ current.states = next.states;
+ current.id = next.id;
+
+
+
+}
\ No newline at end of file