diff --git a/SQCSim2021/world.cpp b/SQCSim2021/world.cpp index 61c5d51..7919249 100644 --- a/SQCSim2021/world.cpp +++ b/SQCSim2021/world.cpp @@ -41,10 +41,10 @@ BlockType World::BlockAt(const Vector3f& pos, BlockType defaultBlockType) const void World::TransposeWorld(Player& player, Bullet* bullets[MAX_BULLETS]) { int x = 0, y = 0; - if (player.GetPosition().x > (WORLD_SIZE_X * CHUNK_SIZE_X) * .66f) ++x; - else if (player.GetPosition().x < (WORLD_SIZE_X * CHUNK_SIZE_X) * .33f) --x; - if (player.GetPosition().z > (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .66f) ++y; - else if (player.GetPosition().z < (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .33f) --y; + if (player.GetPosition().x > (WORLD_SIZE_X * CHUNK_SIZE_X) * .6f) ++x; + else if (player.GetPosition().x < (WORLD_SIZE_X * CHUNK_SIZE_X) * .4f) --x; + if (player.GetPosition().z > (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .6f) ++y; + else if (player.GetPosition().z < (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .4f) --y; if (!x && !y) return;