Push de quoi
This commit is contained in:
parent
63d8a62429
commit
c66e49ab0c
@ -714,50 +714,67 @@ void Engine::DisplaySplashScreen() {
|
||||
void Engine::DisplayLobbyMenu() {
|
||||
GLint viewport[4];
|
||||
glGetIntegerv(GL_VIEWPORT, viewport);
|
||||
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
|
||||
glLoadIdentity();
|
||||
glOrtho(0, Width(), 0, Height(), -1, 1);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
m_textureLobbyMenu.Bind();
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glVertex2i(0, 0);
|
||||
glTexCoord2f(1, 0); glVertex2i(Width(), 0);
|
||||
glTexCoord2f(1, 1); glVertex2i(Width(), Height());
|
||||
glTexCoord2f(0, 0); glVertex2i(0, 0);
|
||||
glTexCoord2f(1, 0); glVertex2i(Width(), 0);
|
||||
glTexCoord2f(1, 1); glVertex2i(Width(), Height());
|
||||
glTexCoord2f(0, 1); glVertex2i(0, Height());
|
||||
glEnd();
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
m_textureFont.Bind();
|
||||
std::ostringstream ss;
|
||||
ss.str("");
|
||||
ss << "Identify yourself!";
|
||||
PrintText(Width() * 0.625f, Height() * 0.825f, ss.str(), 2.5f);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glVertex2i(Width() * 0.6, Height() * 0.47);
|
||||
glTexCoord2f(1, 0); glVertex2i(Width() * 0.95, Height() * 0.47);
|
||||
glTexCoord2f(1, 1); glVertex2i(Width() * 0.95, Height() * 0.475);
|
||||
glTexCoord2f(0, 1); glVertex2i(Width() * 0.6, Height() * 0.475);
|
||||
glEnd();
|
||||
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glVertex2i(Width() * 0.6, Height() * 0.415);
|
||||
glTexCoord2f(1, 0); glVertex2i(Width() * 0.95, Height() * 0.415);
|
||||
glTexCoord2f(1, 1); glVertex2i(Width() * 0.95, Height() * 0.42);
|
||||
glTexCoord2f(0, 1); glVertex2i(Width() * 0.6, Height() * 0.42);
|
||||
glEnd();
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
|
||||
|
||||
m_textureFont.Bind();
|
||||
glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
ss.str("");
|
||||
ss << "_________";
|
||||
PrintText(Width() * 0.627f, Height() * 0.435f, ss.str(), 2.5f);
|
||||
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glVertex2i(Width() * 0.6, Height() * 0.425);
|
||||
glTexCoord2f(1, 0); glVertex2i(Width() * 0.95, Height() * 0.425);
|
||||
glTexCoord2f(1, 1); glVertex2i(Width() * 0.95, Height() * 0.475);
|
||||
glTexCoord2f(0, 1); glVertex2i(Width() * 0.6, Height() * 0.475);
|
||||
glEnd();
|
||||
|
||||
glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
|
||||
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user