:>
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1762043757
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c47b36726b
@ -284,6 +284,9 @@ bool Player::AmIDead()
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void Player::InflictDamage(float hitPoints) {
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m_hp -= hitPoints;
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if (m_hp < 0)
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m_hp == 0;
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//if (AmIDead())
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//{ // Quand le joueur est mort.
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//}
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@ -218,7 +218,7 @@ void Server::Run() {
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int timer = m_game.countdown, sync_acc = 0, deadplayers = 0;
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std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
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Timestamp last = 0;
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std::vector<Chat> chatlog;
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std::vector<Chat*> chatlog;
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std::vector<ChunkMod*> chunkdiffs;
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std::vector<Bullet*> bullets, outbox_bullets;
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std::vector<BulletAdd*> netbull;
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@ -237,6 +237,7 @@ void Server::Run() {
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std::string str = "Timer: ";
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Log(str.append(std::to_string(timer).append(" SyncAcc: ").append(std::to_string(sync_acc))), false, false);
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}
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last = tstamp;
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for (auto& [key, conn] : m_conns) {
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@ -258,8 +259,8 @@ void Server::Run() {
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if (Deserialize(&sync, pck, &bsize)) {}
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break;
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case CHAT:
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if (Deserialize(&chat, pck, &bsize))
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chatlog.push_back(chat);
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//if (Deserialize(&chat, pck, &bsize))
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//chatlog.push_back(chat);
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break;
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default: break;
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}
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@ -272,17 +273,17 @@ void Server::Run() {
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Timestamp tstamp = conn->Run(m_world);
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if (conn->player->AmIDead() && tstamp) {
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Chat chat;
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chat.dest_id = chat.dest_team_id = chat.src_id = 0;
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Chat* chat = new Chat();
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chat->dest_id = chat->dest_team_id = chat->src_id = 0;
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std::string killer = m_conns.at(key)->player->GetUsername();
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std::string mess = getDeathMessage(conn->player->GetUsername(), killer);
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strcpy(chat.mess, 140, mess.c_str());
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Log("You is dead", false, false);
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strcpy(chat->mess, 140, mess.c_str());
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Log(mess, false, false);
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m_chatlog[tstamp] = chat;
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chatlog.emplace_back(chat);
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++deadplayers;
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conn->m_nsync == false;
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}
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@ -329,9 +330,10 @@ void Server::Run() {
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}
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for (auto& chat : chatlog) {
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Log(chat.mess, false, false);
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Log(chat->mess, false, false);
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for (auto& [key, conn] : m_conns)
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sendPackTo<Chat>(m_sock_udp, &chat, &m_buf, conn->getAddr());
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sendPackTo<Chat>(m_sock_udp, chat, &m_buf, conn->getAddr());
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delete chat;
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}
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for (auto& chmo : chunkdiffs) {
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@ -1422,6 +1422,7 @@ void Engine::Render(float elapsedTime) {
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Sync comp = m_syncs[sync.timestamp];
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m_player.InflictDamage(sync.hp - comp.hp);
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Vector3f diff = sync.position - comp.position;
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if (diff.y < 1.)
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