Oh wow
This commit is contained in:
parent
37ea09aaf3
commit
c44d1453ae
@ -17,9 +17,9 @@ Server::~Server() {
|
||||
if (m_sock_udp)
|
||||
closesocket(m_sock_udp);
|
||||
if (m_sock_tcp)
|
||||
closesocket(m_sock_tcp);
|
||||
closesocket(m_sock_tcp);
|
||||
for (const auto& [key, player] : m_players)
|
||||
closesocket(player->getSock());
|
||||
closesocket(player->getSock());
|
||||
m_players.clear();
|
||||
delete m_world;
|
||||
#ifdef _WIN32
|
||||
@ -69,15 +69,16 @@ int Server::Init() {
|
||||
}
|
||||
|
||||
int Server::Ready() {
|
||||
int nbrjoueurs = 0,
|
||||
int nbrjoueurs = 0,
|
||||
nbrconn = 0;
|
||||
bool readystart = false;
|
||||
do {
|
||||
Log("Entrez la duree de la partie: ", false, false);
|
||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||
try {
|
||||
try {
|
||||
m_game.countdown = std::stoi(m_buf.ptr);
|
||||
} catch(const std::exception& e) {
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
Log(e.what(), true, false);
|
||||
m_game.countdown = 0;
|
||||
}
|
||||
@ -85,9 +86,10 @@ int Server::Ready() {
|
||||
do {
|
||||
Log("Entrez le seed de la partie: ", false, false);
|
||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||
try {
|
||||
try {
|
||||
m_game.seed = 9370707;//std::stoi(m_buf.ptr);
|
||||
} catch(const std::exception& e) {
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
Log(e.what(), true, false);
|
||||
m_game.seed = 0;
|
||||
}
|
||||
@ -95,9 +97,10 @@ int Server::Ready() {
|
||||
do {
|
||||
Log("Entrez le nombre de joueurs: ", false, false);
|
||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||
try {
|
||||
try {
|
||||
nbrjoueurs = std::stoi(m_buf.ptr);
|
||||
} catch(const std::exception& e) {
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
Log(e.what(), true, false);
|
||||
nbrjoueurs = 0;
|
||||
}
|
||||
@ -113,9 +116,9 @@ int Server::Ready() {
|
||||
}
|
||||
|
||||
buildIdList(ID_LIST_SIZE);
|
||||
|
||||
|
||||
Log("A l'ecoute sur le port: " + std::to_string(SRV_PORT), false, false);
|
||||
|
||||
|
||||
while (!readystart) {
|
||||
sockaddr_in sockad;
|
||||
addrlen_t addrlen = sizeof(sockad);
|
||||
@ -135,7 +138,7 @@ int Server::Ready() {
|
||||
if (pck.type != PACKET_TYPE::LOGINF) {
|
||||
Log("Paquet invalide.", true, false);
|
||||
if (pck.type != PACKET_TYPE::ERR)
|
||||
netprot::emptyPack(pck);
|
||||
netprot::emptyPack(pck);
|
||||
continue; // Passer au prochain appel si c'est pas un LoginInfo ou un LoginInfo invalide qui rentre.
|
||||
}
|
||||
LoginInfo* log = (LoginInfo*)pck.ptr;
|
||||
@ -145,17 +148,17 @@ int Server::Ready() {
|
||||
|
||||
Log(str.append(" Nom: ").append(log->name), false, false);
|
||||
str.clear();
|
||||
|
||||
|
||||
|
||||
sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
|
||||
|
||||
|
||||
play.id = getUniqueId();
|
||||
play.tid = log->tid;
|
||||
strcpy(play.name, log->name);
|
||||
|
||||
Log(str.append(play.name).append(" SID: [").append(std::to_string(log->sid)).append("]")
|
||||
.append(" ID: [").append(std::to_string(play.id)).append("]")
|
||||
.append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false);
|
||||
.append(" ID: [").append(std::to_string(play.id)).append("]")
|
||||
.append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false);
|
||||
play.tid = log->tid;
|
||||
|
||||
sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
|
||||
@ -174,7 +177,7 @@ int Server::Ready() {
|
||||
for (auto& [keyin, playin] : m_players) // Not pretty, but it works.
|
||||
for (auto& [keyout, playout] : m_players) {
|
||||
if (keyin == keyout)
|
||||
continue;
|
||||
continue;
|
||||
sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
|
||||
}
|
||||
|
||||
@ -207,66 +210,72 @@ void Server::Run() {
|
||||
sync.timestamp = 0;
|
||||
sync.timer = m_game.countdown;
|
||||
sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
|
||||
}
|
||||
|
||||
int timer = m_game.countdown, sync_acc = 0;
|
||||
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
|
||||
Timestamp last = 0;
|
||||
int timer = m_game.countdown, sync_acc = 0;
|
||||
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
|
||||
Timestamp last = 0;
|
||||
std::vector<Chat> chatlog;
|
||||
|
||||
while (!endgame) {
|
||||
using namespace std::chrono;
|
||||
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
|
||||
while (!endgame) {
|
||||
using namespace std::chrono;
|
||||
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
|
||||
|
||||
if (last == 0)
|
||||
last = tstamp;
|
||||
sync_acc += tstamp - last;
|
||||
if (sync_acc >= 1000) {
|
||||
sync_acc -= 1000;
|
||||
--timer;
|
||||
}
|
||||
|
||||
for (auto& [key, conn] : m_players) {
|
||||
int deadplayers = 0;
|
||||
std::vector<char*> lsPck;
|
||||
Input in;
|
||||
Sync sync;
|
||||
lsPck = recvPacks(m_sock_udp, &m_buf);
|
||||
for (auto& pck : lsPck) {
|
||||
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||
switch (netprot::getType(pck, 1)) {
|
||||
using enum netprot::PACKET_TYPE;
|
||||
case INPUT:
|
||||
if (Deserialize(&in, pck, &bsize)) {
|
||||
m_players[in.sid]->AddInput(in);
|
||||
}
|
||||
break;
|
||||
case SYNC:
|
||||
if (Deserialize(&sync, pck, &bsize)) {}
|
||||
break;
|
||||
case CHAT:
|
||||
// TODO: Pitcher les chats à tous le monde.
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
lsPck.clear();
|
||||
|
||||
if (conn->m_nsync) {
|
||||
if (conn->player->AmIDead()) {
|
||||
++deadplayers;
|
||||
continue;
|
||||
}
|
||||
conn->Run(m_world);
|
||||
conn->sendPacks(m_sock_udp, m_players, timer);
|
||||
}
|
||||
|
||||
if (deadplayers == players - 1 || timer <= 0)
|
||||
endgame = true;
|
||||
}
|
||||
if (last == 0)
|
||||
last = tstamp;
|
||||
sync_acc += tstamp - last;
|
||||
if (sync_acc >= 1000) {
|
||||
sync_acc -= 1000;
|
||||
--timer;
|
||||
}
|
||||
|
||||
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
|
||||
for (auto& [key, conn] : m_players) {
|
||||
int deadplayers = 0;
|
||||
std::vector<char*> lsPck;
|
||||
Input in; Chat chat; Sync sync;
|
||||
lsPck = recvPacks(m_sock_udp, &m_buf);
|
||||
for (auto& pck : lsPck) {
|
||||
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||
switch (netprot::getType(pck, 1)) {
|
||||
using enum netprot::PACKET_TYPE;
|
||||
case INPUT:
|
||||
if (Deserialize(&in, pck, &bsize))
|
||||
m_players[in.sid]->AddInput(in);
|
||||
break;
|
||||
case SYNC:
|
||||
if (Deserialize(&sync, pck, &bsize)) {}
|
||||
break;
|
||||
case CHAT:
|
||||
if (Deserialize(&chat, pck, &bsize))
|
||||
chatlog.push_back(chat);
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
lsPck.clear();
|
||||
|
||||
if (conn->m_nsync) {
|
||||
if (conn->player->AmIDead()) {
|
||||
++deadplayers;
|
||||
conn->m_nsync == false;
|
||||
continue;
|
||||
}
|
||||
conn->Run(m_world);
|
||||
conn->sendPacks(m_sock_udp, m_players, timer);
|
||||
}
|
||||
|
||||
if (deadplayers == players - 1 || timer <= 0)
|
||||
endgame = true;
|
||||
}
|
||||
|
||||
for (auto& chat : chatlog)
|
||||
for (auto& [key, conn] : m_players)
|
||||
sendPackTo<Chat>(m_sock_udp, &chat, &m_buf, conn->getAddr());
|
||||
chatlog.clear();
|
||||
}
|
||||
|
||||
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
|
||||
|
||||
}
|
||||
|
||||
inline std::string Server::LogTimestamp() {
|
||||
@ -291,13 +300,13 @@ inline std::string Server::LogTimestamp() {
|
||||
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
|
||||
switch (m_log) {
|
||||
using enum LOG_DEST; // C++20!
|
||||
case LOGFILE:
|
||||
m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||
break;
|
||||
case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!)
|
||||
default:
|
||||
std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||
break;
|
||||
case LOGFILE:
|
||||
m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||
break;
|
||||
case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!)
|
||||
default:
|
||||
std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
if (is_fatal) {
|
||||
@ -325,7 +334,7 @@ void Server::buildIdList(size_t size) {
|
||||
srand(time(NULL));
|
||||
do lst.insert(((uint64_t)rand() << 32 | rand()));
|
||||
while (lst.size() < size);
|
||||
|
||||
|
||||
m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
|
||||
}
|
||||
|
||||
|
@ -1339,8 +1339,6 @@ void Engine::Render(float elapsedTime) {
|
||||
if (diff.y < 1.)
|
||||
diff.y = 0;
|
||||
|
||||
//std::cout << sync.timestamp << " ms: " << comp.position << " - " << sync.position << " Diff: " << diff.Length() << std::endl;
|
||||
|
||||
if (diff.Length() > 1.5) {
|
||||
diff.Normalize();
|
||||
m_player.Move(-diff);
|
||||
|
Loading…
x
Reference in New Issue
Block a user