Oh wow
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@ -19,7 +19,7 @@ Server::~Server() {
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if (m_sock_tcp)
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closesocket(m_sock_tcp);
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for (const auto& [key, player] : m_players)
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closesocket(player->getSock());
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closesocket(player->getSock());
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m_players.clear();
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delete m_world;
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#ifdef _WIN32
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@ -77,7 +77,8 @@ int Server::Ready() {
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std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
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try {
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m_game.countdown = std::stoi(m_buf.ptr);
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} catch(const std::exception& e) {
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}
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catch (const std::exception& e) {
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Log(e.what(), true, false);
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m_game.countdown = 0;
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}
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@ -87,7 +88,8 @@ int Server::Ready() {
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std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
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try {
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m_game.seed = 9370707;//std::stoi(m_buf.ptr);
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} catch(const std::exception& e) {
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}
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catch (const std::exception& e) {
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Log(e.what(), true, false);
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m_game.seed = 0;
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}
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@ -97,7 +99,8 @@ int Server::Ready() {
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std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
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try {
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nbrjoueurs = std::stoi(m_buf.ptr);
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} catch(const std::exception& e) {
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}
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catch (const std::exception& e) {
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Log(e.what(), true, false);
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nbrjoueurs = 0;
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}
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@ -154,8 +157,8 @@ int Server::Ready() {
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strcpy(play.name, log->name);
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Log(str.append(play.name).append(" SID: [").append(std::to_string(log->sid)).append("]")
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.append(" ID: [").append(std::to_string(play.id)).append("]")
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.append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false);
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.append(" ID: [").append(std::to_string(play.id)).append("]")
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.append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false);
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play.tid = log->tid;
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sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
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@ -207,66 +210,72 @@ void Server::Run() {
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sync.timestamp = 0;
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sync.timer = m_game.countdown;
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sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
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}
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int timer = m_game.countdown, sync_acc = 0;
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std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
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Timestamp last = 0;
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int timer = m_game.countdown, sync_acc = 0;
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std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
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Timestamp last = 0;
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std::vector<Chat> chatlog;
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while (!endgame) {
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using namespace std::chrono;
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Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
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while (!endgame) {
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using namespace std::chrono;
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Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
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if (last == 0)
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last = tstamp;
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sync_acc += tstamp - last;
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if (sync_acc >= 1000) {
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sync_acc -= 1000;
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--timer;
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}
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for (auto& [key, conn] : m_players) {
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int deadplayers = 0;
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std::vector<char*> lsPck;
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Input in;
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Sync sync;
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lsPck = recvPacks(m_sock_udp, &m_buf);
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for (auto& pck : lsPck) {
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uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
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switch (netprot::getType(pck, 1)) {
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using enum netprot::PACKET_TYPE;
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case INPUT:
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if (Deserialize(&in, pck, &bsize)) {
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m_players[in.sid]->AddInput(in);
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}
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break;
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case SYNC:
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if (Deserialize(&sync, pck, &bsize)) {}
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break;
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case CHAT:
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// TODO: Pitcher les chats à tous le monde.
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break;
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default: break;
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}
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}
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lsPck.clear();
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if (conn->m_nsync) {
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if (conn->player->AmIDead()) {
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++deadplayers;
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continue;
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}
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conn->Run(m_world);
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conn->sendPacks(m_sock_udp, m_players, timer);
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}
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if (deadplayers == players - 1 || timer <= 0)
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endgame = true;
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}
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if (last == 0)
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last = tstamp;
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sync_acc += tstamp - last;
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if (sync_acc >= 1000) {
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sync_acc -= 1000;
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--timer;
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}
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// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
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for (auto& [key, conn] : m_players) {
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int deadplayers = 0;
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std::vector<char*> lsPck;
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Input in; Chat chat; Sync sync;
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lsPck = recvPacks(m_sock_udp, &m_buf);
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for (auto& pck : lsPck) {
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uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
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switch (netprot::getType(pck, 1)) {
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using enum netprot::PACKET_TYPE;
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case INPUT:
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if (Deserialize(&in, pck, &bsize))
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m_players[in.sid]->AddInput(in);
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break;
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case SYNC:
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if (Deserialize(&sync, pck, &bsize)) {}
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break;
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case CHAT:
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if (Deserialize(&chat, pck, &bsize))
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chatlog.push_back(chat);
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break;
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default: break;
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}
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}
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lsPck.clear();
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if (conn->m_nsync) {
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if (conn->player->AmIDead()) {
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++deadplayers;
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conn->m_nsync == false;
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continue;
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}
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conn->Run(m_world);
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conn->sendPacks(m_sock_udp, m_players, timer);
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}
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if (deadplayers == players - 1 || timer <= 0)
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endgame = true;
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}
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for (auto& chat : chatlog)
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for (auto& [key, conn] : m_players)
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sendPackTo<Chat>(m_sock_udp, &chat, &m_buf, conn->getAddr());
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chatlog.clear();
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}
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// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
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}
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inline std::string Server::LogTimestamp() {
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@ -291,13 +300,13 @@ inline std::string Server::LogTimestamp() {
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void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
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switch (m_log) {
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using enum LOG_DEST; // C++20!
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case LOGFILE:
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m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
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break;
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case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!)
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default:
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std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
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break;
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case LOGFILE:
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m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
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break;
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case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!)
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default:
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std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
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break;
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}
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if (is_fatal) {
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@ -1339,8 +1339,6 @@ void Engine::Render(float elapsedTime) {
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if (diff.y < 1.)
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diff.y = 0;
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//std::cout << sync.timestamp << " ms: " << comp.position << " - " << sync.position << " Diff: " << diff.Length() << std::endl;
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if (diff.Length() > 1.5) {
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diff.Normalize();
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m_player.Move(-diff);
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