I hurt myself today ... because of the serveur.
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@ -1406,7 +1406,7 @@ void Engine::Render(float elapsedTime) {
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if (m_syncs.count(sync.timestamp)) {
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Sync comp = m_syncs[sync.timestamp];
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m_player.InflictDamage(sync.hp - comp.hp);
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//m_player.InflictDamage(sync.hp - comp.hp);
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Vector3f diff = sync.position - comp.position;
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