Merge branch 'master' into SQC-18_Mecanique_de_combat
5
.gitignore
vendored
@ -373,3 +373,8 @@ FodyWeavers.xsd
|
|||||||
/x64/Release/SQCSim2023.exe
|
/x64/Release/SQCSim2023.exe
|
||||||
/x64/Debug/SQCSim2023.exe
|
/x64/Debug/SQCSim2023.exe
|
||||||
/x64/Debug/SQCSim2021.pdb
|
/x64/Debug/SQCSim2021.pdb
|
||||||
|
/SQCSim-srv/cmake/*
|
||||||
|
!/SQCSim-srv/cmake/CMakeLists.txt
|
||||||
|
/SQCSim2021/cmake/*
|
||||||
|
!/SQCSim2021/cmake/CMakeLists.txt
|
||||||
|
/SQCSim2021/SQCSim-client
|
||||||
|
@ -7,8 +7,9 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur
|
|||||||
|
|
||||||
Bullet::~Bullet() {}
|
Bullet::~Bullet() {}
|
||||||
|
|
||||||
bool Bullet::Update(World* world, float elapsedtime) {
|
bool Bullet::Update(World* world, float elapsedtime, int perframe) {
|
||||||
for (int x = 0; x < 1000; ++x) {
|
int max = 100 / perframe;
|
||||||
|
for (int x = 0; x < max; ++x) {
|
||||||
m_currentpos += m_velocity * elapsedtime;
|
m_currentpos += m_velocity * elapsedtime;
|
||||||
|
|
||||||
if (!world->ChunkAt(m_currentpos))
|
if (!world->ChunkAt(m_currentpos))
|
||||||
@ -30,10 +31,14 @@ void Bullet::Transpose(int& x, int& z) {
|
|||||||
m_startpos.z -= z * CHUNK_SIZE_Z;
|
m_startpos.z -= z * CHUNK_SIZE_Z;
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector3f Bullet::getPos() {
|
Vector3f Bullet::getPos() const {
|
||||||
return m_currentpos;
|
return m_currentpos;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Vector3f Bullet::getVel() const {
|
||||||
|
return m_velocity;
|
||||||
|
}
|
||||||
|
|
||||||
uint64_t Bullet::getTeamID(){
|
uint64_t Bullet::getTeamID(){
|
||||||
return m_tid;
|
return m_tid;
|
||||||
}
|
}
|
||||||
|
@ -12,9 +12,10 @@ public:
|
|||||||
Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
|
Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
|
||||||
~Bullet();
|
~Bullet();
|
||||||
|
|
||||||
bool Update(World* world, float elapsedtime);
|
bool Update(World* world, float elapsedtime, int perframe);
|
||||||
void Transpose(int& x, int& z);
|
void Transpose(int& x, int& z);
|
||||||
Vector3f getPos();
|
Vector3f getPos() const;
|
||||||
|
Vector3f getVel() const;
|
||||||
uint64_t getTeamID();
|
uint64_t getTeamID();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -53,6 +53,7 @@ typedef uint64_t Timestamp;
|
|||||||
#include <sys/socket.h>
|
#include <sys/socket.h>
|
||||||
#include <arpa/inet.h>
|
#include <arpa/inet.h>
|
||||||
#include <netinet/in.h>
|
#include <netinet/in.h>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
#define SOCKET int
|
#define SOCKET int
|
||||||
#define INVALID_SOCKET -1
|
#define INVALID_SOCKET -1
|
||||||
|
@ -130,7 +130,7 @@ void World::GetScope(unsigned int& x, unsigned int& y) {
|
|||||||
y = m_center[1];
|
y = m_center[1];
|
||||||
}
|
}
|
||||||
|
|
||||||
void World::Update(Bullet* bullets[MAX_BULLETS], Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
|
void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||||
UpdateWorld(player_pos, blockinfo);
|
UpdateWorld(player_pos, blockinfo);
|
||||||
//TransposeWorld(player_pos, bullets);
|
//TransposeWorld(player_pos, bullets);
|
||||||
}
|
}
|
||||||
@ -407,4 +407,4 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]
|
|||||||
}*/
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
int World::GettbDeleted() const { return m_tbDeleted.size(); }
|
int World::GettbDeleted() const { return m_tbDeleted.size(); }
|
||||||
|
@ -30,7 +30,7 @@ public:
|
|||||||
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
|
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||||
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
|
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||||
|
|
||||||
void Update(Bullet* bullets[MAX_BULLETS], Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]);
|
void Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||||
|
|
||||||
void GetScope(unsigned int& x, unsigned int& y);
|
void GetScope(unsigned int& x, unsigned int& y);
|
||||||
|
|
||||||
|
30
SQCSim-srv/cmake/CMakeLists.txt
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.18.4)
|
||||||
|
|
||||||
|
project(SQCSim-Server VERSION 0.1)
|
||||||
|
|
||||||
|
add_compile_options("-Wno-narrowing")
|
||||||
|
set(CMAKE_CXX_STANDARD 17)
|
||||||
|
set(CMAKE_STANDARD_REQUIRED True)
|
||||||
|
|
||||||
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../out")
|
||||||
|
|
||||||
|
set(SQCSIM_COMMON_DIR "../../SQCSim-common/")
|
||||||
|
|
||||||
|
add_library(SQCSim-common
|
||||||
|
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}netprotocol.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}opensimplex.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}player.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}transformation.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}world.cpp"
|
||||||
|
)
|
||||||
|
|
||||||
|
add_executable(SQCSim-server
|
||||||
|
"../connection.cpp"
|
||||||
|
"../server.cpp"
|
||||||
|
"../main.cpp"
|
||||||
|
)
|
||||||
|
|
||||||
|
target_link_libraries(SQCSim-server PUBLIC SQCSim-common)
|
@ -14,4 +14,4 @@
|
|||||||
typedef unsigned char LogDest;
|
typedef unsigned char LogDest;
|
||||||
enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST };
|
enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST };
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -85,7 +85,7 @@ int Server::Ready() {
|
|||||||
|
|
||||||
while (!readystart) {
|
while (!readystart) {
|
||||||
sockaddr_in sockad;
|
sockaddr_in sockad;
|
||||||
int addrlen = sizeof(sockad);
|
unsigned int addrlen = sizeof(sockad);
|
||||||
SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
|
SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
|
||||||
|
|
||||||
if (sock < 0)
|
if (sock < 0)
|
||||||
@ -140,7 +140,7 @@ void Server::Run() {
|
|||||||
Log("Partie en cours...", false, false);
|
Log("Partie en cours...", false, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline std::string Server::Timestamp() {
|
inline std::string Server::LogTimestamp() {
|
||||||
time_t rawtime;
|
time_t rawtime;
|
||||||
struct tm timeinfo;
|
struct tm timeinfo;
|
||||||
char buffer[80];
|
char buffer[80];
|
||||||
@ -162,11 +162,11 @@ inline std::string Server::Timestamp() {
|
|||||||
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
|
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
|
||||||
switch (m_log) {
|
switch (m_log) {
|
||||||
case LOG_DEST::LOGFILE:
|
case LOG_DEST::LOGFILE:
|
||||||
m_logfile << Timestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||||
break;
|
break;
|
||||||
case LOG_DEST::CONSOLE:
|
case LOG_DEST::CONSOLE:
|
||||||
default:
|
default:
|
||||||
std::cout << Timestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -35,7 +35,7 @@ private:
|
|||||||
|
|
||||||
World* m_world = nullptr;
|
World* m_world = nullptr;
|
||||||
|
|
||||||
std::string Timestamp();
|
std::string LogTimestamp();
|
||||||
void Log(std::string str, bool is_error, bool is_fatal);
|
void Log(std::string str, bool is_error, bool is_fatal);
|
||||||
void buildIdList(size_t size);
|
void buildIdList(size_t size);
|
||||||
|
|
||||||
|
@ -2,17 +2,17 @@
|
|||||||
|
|
||||||
Audio::Audio() {
|
Audio::Audio() {
|
||||||
m_engine = irrklang::createIrrKlangDevice();
|
m_engine = irrklang::createIrrKlangDevice();
|
||||||
m_engine->setDopplerEffectParameters(1);
|
m_engine->setDopplerEffectParameters(10);
|
||||||
m_engine->setRolloffFactor(1);
|
m_engine->setRolloffFactor(2);
|
||||||
m_engine->setDefault3DSoundMinDistance(1);
|
m_engine->setDefault3DSoundMinDistance(.1);
|
||||||
m_engine->setDefault3DSoundMaxDistance(1000);
|
m_engine->setDefault3DSoundMaxDistance(1000);
|
||||||
}
|
}
|
||||||
|
|
||||||
Audio::Audio(const char * music) {
|
Audio::Audio(const char * music) {
|
||||||
m_engine = irrklang::createIrrKlangDevice();
|
m_engine = irrklang::createIrrKlangDevice();
|
||||||
m_engine->setDopplerEffectParameters(1);
|
m_engine->setDopplerEffectParameters(1);
|
||||||
m_engine->setRolloffFactor(1);
|
m_engine->setRolloffFactor(2);
|
||||||
m_engine->setDefault3DSoundMinDistance(1);
|
m_engine->setDefault3DSoundMinDistance(.1);
|
||||||
m_engine->setDefault3DSoundMaxDistance(1000);
|
m_engine->setDefault3DSoundMaxDistance(1000);
|
||||||
m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
|
m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
|
||||||
}
|
}
|
||||||
@ -28,10 +28,11 @@ void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
|
|||||||
irrklang::vec3df(vel.x, vel.y, vel.z));
|
irrklang::vec3df(vel.x, vel.y, vel.z));
|
||||||
}
|
}
|
||||||
|
|
||||||
void Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume = 1) {
|
irrklang::ISound* Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped = false, float volume = 1) {
|
||||||
sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), false, false, true, irrklang::ESM_NO_STREAMING, true);
|
sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, false, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true);
|
||||||
sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z));
|
sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z));
|
||||||
sound->setVolume(volume);
|
sound->setVolume(volume);
|
||||||
|
return sound;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume = 1) {
|
void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume = 1) {
|
||||||
|
@ -1,24 +1,30 @@
|
|||||||
#ifndef AUDIO_H__
|
#ifndef AUDIO_H__
|
||||||
#define AUDIO_H__
|
#define AUDIO_H__
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
#include <irrKlang.h>
|
#include <irrKlang.h>
|
||||||
#include <ik_ISoundSource.h>
|
#include <ik_ISoundSource.h>
|
||||||
|
#else
|
||||||
|
#include "./external/irrKlang-64bit-1.6.0/include/irrKlang.h"
|
||||||
|
#include "./external/irrKlang-64bit-1.6.0/include/ik_ISoundSource.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
#include "../SQCSim-common/vector3.h"
|
#include "../SQCSim-common/vector3.h"
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
|
|
||||||
class Audio {
|
class Audio {
|
||||||
private:
|
private:
|
||||||
irrklang::ISoundEngine* m_engine;
|
|
||||||
irrklang::ISound* m_music;
|
irrklang::ISound* m_music;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Audio();
|
Audio();
|
||||||
Audio(const char* music);
|
Audio(const char* music);
|
||||||
~Audio();
|
~Audio();
|
||||||
|
irrklang::ISoundEngine* m_engine;
|
||||||
|
|
||||||
void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed);
|
void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed);
|
||||||
|
|
||||||
void Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume);
|
irrklang::ISound* Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped, float volume);
|
||||||
|
|
||||||
void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);
|
void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);
|
||||||
|
|
||||||
@ -29,4 +35,4 @@ public:
|
|||||||
void PauseEngine();
|
void PauseEngine();
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // AUDIO_H__
|
#endif // AUDIO_H__
|
||||||
|
68
SQCSim2021/cmake/CMakeLists.txt
Normal file
@ -0,0 +1,68 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.18.4)
|
||||||
|
|
||||||
|
project(SQCSim-Client VERSION 0.8)
|
||||||
|
|
||||||
|
set(CMAKE_CXX_STANDARD 17)
|
||||||
|
set(CMAKE_STANDARD_REQUIRED True)
|
||||||
|
|
||||||
|
set(CMAKE_BUILD_DIRECTORY "./build")
|
||||||
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../")
|
||||||
|
|
||||||
|
set(SQCSIM_COMMON_DIR "../../SQCSim-common/")
|
||||||
|
set(SQCSIM_EXTERN_DIR "../external/")
|
||||||
|
|
||||||
|
find_package(SFML COMPONENTS system window graphics REQUIRED)
|
||||||
|
find_package(DevIL REQUIRED)
|
||||||
|
find_package(OpenGL REQUIRED)
|
||||||
|
find_package(GLEW REQUIRED)
|
||||||
|
|
||||||
|
find_library(IRRKLANG_LIBRARY
|
||||||
|
NAMES libIrrKlang.so
|
||||||
|
PATHS "${SQCSIM_EXTERN_DIR}/irrKlang-64bit-1.6.0/lib/linux-gcc-64/")
|
||||||
|
|
||||||
|
include_directories(
|
||||||
|
${SQCSIM_EXTERN_DIR}/irrKlang-64bit-1.6.0/include/
|
||||||
|
${SFML_INCLUDE_DIRS}
|
||||||
|
${IL_INCLUDE_DIR}
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
add_library(SQCSim-common
|
||||||
|
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}netprotocol.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}opensimplex.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}player.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}transformation.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}world.cpp"
|
||||||
|
)
|
||||||
|
|
||||||
|
add_executable(SQCSim-client
|
||||||
|
"../audio.cpp"
|
||||||
|
"../connector.cpp"
|
||||||
|
"../engine.cpp"
|
||||||
|
"../mesh.cpp"
|
||||||
|
"../openglcontext.cpp"
|
||||||
|
"../shader.cpp"
|
||||||
|
"../skybox.cpp"
|
||||||
|
"../texture.cpp"
|
||||||
|
"../textureatlas.cpp"
|
||||||
|
"../tool.cpp"
|
||||||
|
"../vertexbuffer.cpp"
|
||||||
|
"../worldrenderer.cpp"
|
||||||
|
"../main.cpp"
|
||||||
|
)
|
||||||
|
|
||||||
|
target_link_libraries(SQCSim-client PUBLIC SQCSim-common
|
||||||
|
${IRRKLANG_LIBRARY}
|
||||||
|
sfml-system
|
||||||
|
sfml-window
|
||||||
|
sfml-graphics
|
||||||
|
GL
|
||||||
|
GLU
|
||||||
|
GLEW
|
||||||
|
${IL_LIBRARIES}
|
||||||
|
${ILU_LIBRARIES}
|
||||||
|
)
|
||||||
|
|
@ -6,26 +6,34 @@
|
|||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <iomanip>
|
#include <iomanip>
|
||||||
|
#include <GL/glew.h>
|
||||||
#include <SFML/Window.hpp>
|
#include <SFML/Window.hpp>
|
||||||
#include <SFML/Graphics.hpp>
|
#include <SFML/Graphics.hpp>
|
||||||
#include "../SQCSim-common/define.h"
|
#include "../SQCSim-common/define.h"
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
#include <GL/glew.h>
|
|
||||||
#include <gl/GL.h>
|
#include <gl/GL.h>
|
||||||
#include <gl/GLU.h>
|
#include <gl/GLU.h>
|
||||||
|
#else
|
||||||
|
#include <GL/gl.h>
|
||||||
|
#include <GL/glu.h>
|
||||||
|
#include <climits>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define NETWORK_TEST false
|
#define NETWORK_TEST false
|
||||||
#define SRV_ADDR "127.0.0.1"
|
#define SRV_ADDR "127.0.0.1"
|
||||||
#define COUNTDOWN 300
|
#define COUNTDOWN 300
|
||||||
|
|
||||||
#define BASE_WIDTH 1920
|
#define BULLET_UPDATES_PER_FRAME 20
|
||||||
#define BASE_HEIGHT 1080
|
|
||||||
|
#define BASE_WIDTH 640
|
||||||
|
#define BASE_HEIGHT 480
|
||||||
|
|
||||||
|
|
||||||
#define TEXTURE_PATH "./media/textures/"
|
#define TEXTURE_PATH "./media/textures/"
|
||||||
#define SHADER_PATH "./media/shaders/"
|
#define SHADER_PATH "./media/shaders/"
|
||||||
#define AUDIO_PATH "./media/audio/"
|
#define AUDIO_PATH "./media/audio/"
|
||||||
#define CHUNK_PATH "./media/chunks/"
|
#define CHUNK_PATH "./media/chunks/"
|
||||||
|
#define MENU_ITEM_PATH "./media/menu_items/"
|
||||||
|
|
||||||
#endif // DEFINE_H__
|
#endif // DEFINE_H__
|
||||||
|
0
SQCSim2021/docs/analyse_preliminaire.md
Normal file
1
SQCSim2021/docs/analyse_serveur.md
Normal file
@ -0,0 +1 @@
|
|||||||
|
|
@ -24,6 +24,8 @@ class Engine : public OpenglContext {
|
|||||||
public:
|
public:
|
||||||
Engine();
|
Engine();
|
||||||
virtual ~Engine();
|
virtual ~Engine();
|
||||||
|
virtual void DrawMenu();
|
||||||
|
virtual void DrawSplachScreen();
|
||||||
virtual void Init();
|
virtual void Init();
|
||||||
virtual void DeInit();
|
virtual void DeInit();
|
||||||
virtual void LoadResource();
|
virtual void LoadResource();
|
||||||
@ -36,7 +38,7 @@ public:
|
|||||||
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
|
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
float GetScale() const;
|
std::pair<float, float> GetScale() const;
|
||||||
|
|
||||||
int GetFps(float elapsedTime) const;
|
int GetFps(float elapsedTime) const;
|
||||||
int GetCountdown(float elapsedTime);
|
int GetCountdown(float elapsedTime);
|
||||||
@ -49,11 +51,13 @@ private:
|
|||||||
void DisplayNotification(std::string message);
|
void DisplayNotification(std::string message);
|
||||||
void ProcessNotificationQueue();
|
void ProcessNotificationQueue();
|
||||||
void DisplayCrosshair();
|
void DisplayCrosshair();
|
||||||
|
void DisplayPovGun();
|
||||||
void DisplayCurrentItem();
|
void DisplayCurrentItem();
|
||||||
void DisplayHud(int timer);
|
void DisplayHud(int timer);
|
||||||
void DisplayInfo(float elapsedTime, BlockType bloc);
|
void DisplayInfo(float elapsedTime, BlockType bloc);
|
||||||
|
void DisplaySingleOrMultiplayerMenu();
|
||||||
void DrawHud(float elapsedTime, BlockType bloc);
|
void DrawHud(float elapsedTime, BlockType bloc);
|
||||||
void PrintText(float x, float y, float scale, const std::string& t);
|
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
||||||
|
|
||||||
Connector m_conn;
|
Connector m_conn;
|
||||||
Shader m_shader01;
|
Shader m_shader01;
|
||||||
@ -63,23 +67,40 @@ private:
|
|||||||
World m_world = World();
|
World m_world = World();
|
||||||
WorldRenderer m_wrenderer = WorldRenderer();
|
WorldRenderer m_wrenderer = WorldRenderer();
|
||||||
|
|
||||||
Texture m_textureSkybox;
|
|
||||||
Texture m_textureFont;
|
|
||||||
Texture m_textureCrosshair;
|
Texture m_textureCrosshair;
|
||||||
|
Texture m_textureFont;
|
||||||
Texture m_textureGun;
|
Texture m_textureGun;
|
||||||
|
Texture m_texturePovGun;
|
||||||
|
Texture m_textureSkybox;
|
||||||
|
Texture m_textureSoloMultiMenu;
|
||||||
|
Texture m_textureTitle;
|
||||||
|
|
||||||
Skybox m_skybox;
|
Skybox m_skybox;
|
||||||
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
||||||
|
|
||||||
irrklang::ISound* m_powpow;
|
irrklang::ISound* m_powpow,
|
||||||
irrklang::ISound* m_scream;
|
* m_scream;
|
||||||
|
irrklang::ISound *m_whoosh[MAX_BULLETS];
|
||||||
|
|
||||||
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
||||||
|
|
||||||
Bullet* m_bullets[MAX_BULLETS];
|
Bullet* m_bullets[MAX_BULLETS];
|
||||||
|
|
||||||
|
//Menu
|
||||||
|
enum class GameState { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
|
||||||
|
GameState m_gamestate = GameState::MAIN_MENU;
|
||||||
|
Texture MenuTitleTexture;
|
||||||
|
Texture MenuBGTexture;
|
||||||
|
Texture MenuStartTexture;
|
||||||
|
Texture MenuQuitTexture;
|
||||||
|
Texture MenuOptionsTexture;
|
||||||
|
Texture SplachScreenTexture;
|
||||||
|
|
||||||
float m_scale;
|
float m_scale;
|
||||||
float m_time = 0;
|
float m_time = 0;
|
||||||
|
float m_time_SplashScreen = 0;
|
||||||
|
float m_Width = 0;
|
||||||
|
float m_Height = 0;
|
||||||
|
|
||||||
int m_renderCount = 0;
|
int m_renderCount = 0;
|
||||||
int m_countdown = COUNTDOWN;
|
int m_countdown = COUNTDOWN;
|
||||||
@ -94,6 +115,7 @@ private:
|
|||||||
bool m_displayHud = true;
|
bool m_displayHud = true;
|
||||||
bool m_displayInfo = false;
|
bool m_displayInfo = false;
|
||||||
bool m_resetcountdown = false;
|
bool m_resetcountdown = false;
|
||||||
|
bool m_soloMultiChoiceMade = true;
|
||||||
bool m_stopcountdown = false;
|
bool m_stopcountdown = false;
|
||||||
|
|
||||||
bool m_keyK = false;
|
bool m_keyK = false;
|
||||||
@ -108,6 +130,9 @@ private:
|
|||||||
bool m_mouseC = false;
|
bool m_mouseC = false;
|
||||||
bool m_mouseWU = false;
|
bool m_mouseWU = false;
|
||||||
bool m_mouseWD = false;
|
bool m_mouseWD = false;
|
||||||
|
//Pour trouver ou est la souris
|
||||||
|
float m_mousemx = 0;
|
||||||
|
float m_mousemy = 0;
|
||||||
|
|
||||||
std::string m_messageNotification = "";
|
std::string m_messageNotification = "";
|
||||||
};
|
};
|
||||||
|
BIN
SQCSim2021/media/audio/noise.wav
Normal file
BIN
SQCSim2021/media/menu_items/BasicPlay.png
Normal file
After Width: | Height: | Size: 7.9 KiB |
BIN
SQCSim2021/media/menu_items/BasicQuit.png
Normal file
After Width: | Height: | Size: 8.6 KiB |
BIN
SQCSim2021/media/menu_items/test.png
Normal file
After Width: | Height: | Size: 289 KiB |
@ -7,7 +7,7 @@ void main()
|
|||||||
texel = texture2D(tex,gl_TexCoord[0].st);
|
texel = texture2D(tex,gl_TexCoord[0].st);
|
||||||
|
|
||||||
texel *= light;
|
texel *= light;
|
||||||
texel.a = 255;
|
texel.a = 255.;
|
||||||
gl_FragColor = texel;
|
gl_FragColor = texel;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
BIN
SQCSim2021/media/textures/BrouillonbackgroundMenu.png
Normal file
After Width: | Height: | Size: 6.5 MiB |
BIN
SQCSim2021/media/textures/sc2.png
Normal file
After Width: | Height: | Size: 195 KiB |
BIN
SQCSim2021/media/textures/single_multi.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
SQCSim2021/media/textures/skybox2.png
Normal file
After Width: | Height: | Size: 4.3 MiB |
BIN
SQCSim2021/media/textures/title.png
Normal file
After Width: | Height: | Size: 30 KiB |
@ -9,6 +9,7 @@ OpenglContext::~OpenglContext()
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool OpenglContext::Start(const std::string& title, int width, int height, bool fullscreen)
|
bool OpenglContext::Start(const std::string& title, int width, int height, bool fullscreen)
|
||||||
{
|
{
|
||||||
m_title = title;
|
m_title = title;
|
||||||
@ -22,13 +23,14 @@ bool OpenglContext::Start(const std::string& title, int width, int height, bool
|
|||||||
|
|
||||||
while (m_app.isOpen())
|
while (m_app.isOpen())
|
||||||
{
|
{
|
||||||
clock.restart();
|
|
||||||
|
|
||||||
sf::Event Event;
|
clock.restart();
|
||||||
while (m_app.pollEvent(Event))
|
|
||||||
{
|
sf::Event Event;
|
||||||
switch(Event.type)
|
while (m_app.pollEvent(Event))
|
||||||
{
|
{
|
||||||
|
switch (Event.type)
|
||||||
|
{
|
||||||
case sf::Event::Closed:
|
case sf::Event::Closed:
|
||||||
m_app.close();
|
m_app.close();
|
||||||
break;
|
break;
|
||||||
@ -51,29 +53,29 @@ bool OpenglContext::Start(const std::string& title, int width, int height, bool
|
|||||||
MouseReleaseEvent(ConvertMouseButton(Event.mouseButton.button), Event.mouseButton.x, Event.mouseButton.y);
|
MouseReleaseEvent(ConvertMouseButton(Event.mouseButton.button), Event.mouseButton.x, Event.mouseButton.y);
|
||||||
break;
|
break;
|
||||||
case sf::Event::MouseWheelMoved:
|
case sf::Event::MouseWheelMoved:
|
||||||
if(Event.mouseWheel.delta > 0)
|
if (Event.mouseWheel.delta > 0)
|
||||||
MousePressEvent(MOUSE_BUTTON_WHEEL_UP, Event.mouseButton.x, Event.mouseButton.y);
|
MousePressEvent(MOUSE_BUTTON_WHEEL_UP, Event.mouseButton.x, Event.mouseButton.y);
|
||||||
else
|
else
|
||||||
MousePressEvent(MOUSE_BUTTON_WHEEL_DOWN, Event.mouseButton.x, Event.mouseButton.y);
|
MousePressEvent(MOUSE_BUTTON_WHEEL_DOWN, Event.mouseButton.x, Event.mouseButton.y);
|
||||||
break;
|
break;
|
||||||
default: break;
|
default: break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
m_app.setActive();
|
m_app.setActive();
|
||||||
Render(m_lastFrameTime);
|
Render(m_lastFrameTime);
|
||||||
m_app.display();
|
m_app.display();
|
||||||
|
|
||||||
m_lastFrameTime = clock.getElapsedTime().asSeconds();
|
|
||||||
|
|
||||||
// Handle ourself frame rate limit, sf::Window::setFramerateLimit doesn't seems to work
|
|
||||||
float waitTime = (1.f / m_maxFps) - m_lastFrameTime;
|
|
||||||
if(waitTime > 0)
|
|
||||||
{
|
|
||||||
sf::sleep(sf::seconds(waitTime));
|
|
||||||
|
|
||||||
m_lastFrameTime = clock.getElapsedTime().asSeconds();
|
m_lastFrameTime = clock.getElapsedTime().asSeconds();
|
||||||
}
|
|
||||||
|
// Handle ourself frame rate limit, sf::Window::setFramerateLimit doesn't seems to work
|
||||||
|
float waitTime = (1.f / m_maxFps) - m_lastFrameTime;
|
||||||
|
if (waitTime > 0)
|
||||||
|
{
|
||||||
|
sf::sleep(sf::seconds(waitTime));
|
||||||
|
|
||||||
|
m_lastFrameTime = clock.getElapsedTime().asSeconds();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
UnloadResource();
|
UnloadResource();
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <SFML/Window.hpp>
|
#include <SFML/Window.hpp>
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
|
#include "texture.h"
|
||||||
|
|
||||||
// Documentation de SFML: http://www.sfml-dev.org/documentation/index-fr.php
|
// Documentation de SFML: http://www.sfml-dev.org/documentation/index-fr.php
|
||||||
class OpenglContext
|
class OpenglContext
|
||||||
@ -31,7 +32,6 @@ public:
|
|||||||
virtual void MousePressEvent(const MOUSE_BUTTON &button, int x, int y) = 0;
|
virtual void MousePressEvent(const MOUSE_BUTTON &button, int x, int y) = 0;
|
||||||
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y) = 0;
|
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y) = 0;
|
||||||
|
|
||||||
|
|
||||||
bool Start(const std::string& title, int width, int height, bool fullscreen);
|
bool Start(const std::string& title, int width, int height, bool fullscreen);
|
||||||
bool Stop();
|
bool Stop();
|
||||||
|
|
||||||
|
@ -8,30 +8,30 @@ void Skybox::Init(float size){
|
|||||||
int count = 0;
|
int count = 0;
|
||||||
VertexBuffer::VertexData* vd = new VertexBuffer::VertexData[24];
|
VertexBuffer::VertexData* vd = new VertexBuffer::VertexData[24];
|
||||||
|
|
||||||
vd[count++] = VertexBuffer::VertexData(size, -size, size, 1.f, 1.f, 1.f, 0.f, .5f);
|
vd[count++] = VertexBuffer::VertexData(-size, -size, size, 1.f, 1.f, 1.f, .25f, .5f);
|
||||||
vd[count++] = VertexBuffer::VertexData(-size, -size, size, 1.f, 1.f, 1.f, .25f, .5f);
|
vd[count++] = VertexBuffer::VertexData(-size, size, size, 1.f, 1.f, 1.f, .25f, .75f);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(size, size, size, 1.f, 1.f, 1.f, 0.f, .75f);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(size, -size, size, 1.f, 1.f, 1.f, 0.f, .5f);
|
||||||
|
|
||||||
|
vd[count++] = VertexBuffer::VertexData(-size, -size, -size, 1.f, 1.f, 1.f, .5f, .5f);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(-size, size, -size, 1.f, 1.f, 1.f, .5f, .75f);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(-size, size, size, 1.f, 1.f, 1.f, .25f, .75f);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(-size, -size, size, 1.f, 1.f, 1.f, .25f, .5f);
|
||||||
|
|
||||||
|
vd[count++] = VertexBuffer::VertexData(size, -size, -size, 1.f, 1.f, 1.f, .75f, .5f);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(size, size, -size, 1.f, 1.f, 1.f, .75f, .75f);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(-size, size, -size, 1.f, 1.f, 1.f, .5f, .75f);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(-size, -size, -size, 1.f, 1.f, 1.f, .5f, .5f);
|
||||||
|
|
||||||
|
vd[count++] = VertexBuffer::VertexData(size, -size, size, 1.f, 1.f, 1.f, 1.f, .5f);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(size, size, size, 1.f, 1.f, 1.f, 1.f, .75f);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(size, size, -size, 1.f, 1.f, 1.f, .75f, .75f);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(size, -size, -size, 1.f, 1.f, 1.f, .75f, .5f);
|
||||||
|
|
||||||
|
vd[count++] = VertexBuffer::VertexData(size, size, size, 1.f, 1.f, 1.f, .25f, 1.f);
|
||||||
vd[count++] = VertexBuffer::VertexData(-size, size, size, 1.f, 1.f, 1.f, .25f, .75f);
|
vd[count++] = VertexBuffer::VertexData(-size, size, size, 1.f, 1.f, 1.f, .25f, .75f);
|
||||||
vd[count++] = VertexBuffer::VertexData(size, size, size, 1.f, 1.f, 1.f, 0.f, .75f);
|
|
||||||
|
|
||||||
vd[count++] = VertexBuffer::VertexData(-size, -size, size, 1.f, 1.f, 1.f, .25f, .5f);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(-size, -size, -size, 1.f, 1.f, 1.f, .5f, .5f);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(-size, size, -size, 1.f, 1.f, 1.f, .5f, .75f);
|
vd[count++] = VertexBuffer::VertexData(-size, size, -size, 1.f, 1.f, 1.f, .5f, .75f);
|
||||||
vd[count++] = VertexBuffer::VertexData(-size, size, size, 1.f, 1.f, 1.f, .25f, .75f);
|
vd[count++] = VertexBuffer::VertexData(size, size, -size, 1.f, 1.f, 1.f, .5f, 1.f);
|
||||||
|
|
||||||
vd[count++] = VertexBuffer::VertexData(-size, -size, -size, 1.f, 1.f, 1.f, .5f, .5f);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(size, -size, -size, 1.f, 1.f, 1.f, .75f, .5f);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(size, size, -size, 1.f, 1.f, 1.f, .75f, .75f);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(-size, size, -size, 1.f, 1.f, 1.f, .5f, .75f);
|
|
||||||
|
|
||||||
vd[count++] = VertexBuffer::VertexData(size, -size, -size, 1.f, 1.f, 1.f, .75f, .5f);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(size, -size, size, 1.f, 1.f, 1.f, 1.f, .5f);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(size, size, size, 1.f, 1.f, 1.f, 1.f, .75f);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(size, size, -size, 1.f, 1.f, 1.f, .75f, .75f);
|
|
||||||
|
|
||||||
vd[count++] = VertexBuffer::VertexData(size, size, -size, 1.f, 1.f, 1.f, .25f, 1.f);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(size, size, size, 1.f, 1.f, 1.f, .5f, 1.f);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(-size, size, size, 1.f, 1.f, 1.f, .5f, .75f);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(-size, size, -size, 1.f, 1.f, 1.f, .25f, .75f);
|
|
||||||
|
|
||||||
vd[count++] = VertexBuffer::VertexData(-size, -size, size, 1.f, 1.f, 1.f, .5f, .25f);
|
vd[count++] = VertexBuffer::VertexData(-size, -size, size, 1.f, 1.f, 1.f, .5f, .25f);
|
||||||
vd[count++] = VertexBuffer::VertexData(size, -size, size, 1.f, 1.f, 1.f, .75f, .25f);
|
vd[count++] = VertexBuffer::VertexData(size, -size, size, 1.f, 1.f, 1.f, .75f, .25f);
|
||||||
|
@ -211,3 +211,4 @@ void WorldRenderer::UpdateWorld(World* origin, const Vector3f& player, BlockInfo
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|