diff --git a/SQCSim2021/engine.cpp b/SQCSim2021/engine.cpp index de7b994..c90147c 100644 --- a/SQCSim2021/engine.cpp +++ b/SQCSim2021/engine.cpp @@ -582,6 +582,9 @@ void Engine::DrawOption() else if (m_selectedOption == 1) { DisplayGraphicsMenu(centerX, centerY); } + else if (m_selectedOption == 2) { + DisplayGameplayMenu(centerX, centerY); + } glViewport(viewport[0], viewport[1], viewport[2], viewport[3]); @@ -723,6 +726,28 @@ void Engine::DisplayGraphicsMenu(float centerX, float centerY) { glColor4f(1.0f, 1.0f, 1.0f, 1.0f); } +void Engine::DisplayGameplayMenu(float centerX, float centerY) { + glColor4f(1.0f, 0.5f, 0.0f, 1.0f); + m_textureSensibilite.Bind(); + glBegin(GL_QUADS); + glTexCoord2f(0, 0); glVertex2i(centerX - Width() * 0.15, centerY + Height() * 0.215); + glTexCoord2f(1, 0); glVertex2i(centerX, centerY + Height() * 0.215); + glTexCoord2f(1, 1); glVertex2i(centerX, centerY + Height() * 0.25); + glTexCoord2f(0, 1); glVertex2i(centerX - Width() * 0.15, centerY + Height() * 0.25); + glEnd(); + + glColor4f(0.0f, 0.0f, 0.0f, 1.0f); + glBindTexture(GL_TEXTURE_2D, 0); + glBegin(GL_QUADS); + glTexCoord2f(0, 0); glVertex2i(centerX - Width() * 0.15, centerY + Height() * 0.165); + glTexCoord2f(1, 0); glVertex2i(centerX + Width() * 0.3, centerY + Height() * 0.165); + glTexCoord2f(1, 1); glVertex2i(centerX + Width() * 0.3, centerY + Height() * 0.2); + glTexCoord2f(0, 1); glVertex2i(centerX - Width() * 0.15, centerY + Height() * 0.2); + glEnd(); + + glColor4f(1.0f, 1.0f, 1.0f, 1.0f); +} + void Engine::InstantDamage() { m_player.InflictDamage(0.10f); @@ -1740,6 +1765,30 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) { m_selectedOption = 2; // Gameplay } + // Volume + float leftBar = centerX - Width() * 0.15f; + float rightBar = centerX + Width() * 0.3f; + + float topBarPrincipal = centerY - Height() * 0.165f; + float bottomBarPrincipal = centerY - Height() * 0.2f; + + float topBarMusique = centerY - Height() * 0.0415f; + float bottomBarMusique = centerY - Height() * 0.075f; + + float topBarEffets = centerY + Height() * 0.085f; + float bottomBarEffets = centerY + Height() * 0.05f; + + if (m_selectedOption == 0 && x > leftBar && x < rightBar && y > bottomBarPrincipal && y < topBarPrincipal) { + std::cout << "Hit PRINCIPAL BAR" << std::endl; + } + else if (m_selectedOption == 0 && x > leftBar && x < rightBar && y > bottomBarMusique && y < topBarMusique) { + std::cout << "Hit MUSIQUE BAR" << std::endl; + } + else if (m_selectedOption == 0 && x > leftBar && x < rightBar && y > bottomBarEffets && y < topBarEffets) { + std::cout << "Hit EFFETS BAR" << std::endl; + } + + // Resolution float leftChk = centerX + Width() * 0.075f; float rightChk = centerX + Width() * 0.09f; @@ -1755,18 +1804,27 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) { float topChkUHD = centerY + Height() * 0.025f; float bottomChkUHD = centerY; - if (leftChk && x < rightChk && y > bottomChkHD && y < topChkHD) { + if (m_selectedOption == 1 && leftChk && x < rightChk && y > bottomChkHD && y < topChkHD) { + std::cout << "HD" << std::endl; m_resolution = HD; } - if (x > leftChk && x < rightChk && y > bottomChkFHD && y < topChkFHD) { + else if (m_selectedOption == 1 && x > leftChk && x < rightChk && y > bottomChkFHD && y < topChkFHD) { + std::cout << "FHD" << std::endl; m_resolution = FHD; } - if (x > leftChk && x < rightChk && y > bottomChkQHD && y < topChkQHD) { + else if (m_selectedOption == 1 && x > leftChk && x < rightChk && y > bottomChkQHD && y < topChkQHD) { + std::cout << "QHD" << std::endl; m_resolution = QHD; } - if (x > leftChk && x < rightChk && y > bottomChkUHD && y < topChkUHD) { + else if (m_selectedOption == 1 && x > leftChk && x < rightChk && y > bottomChkUHD && y < topChkUHD) { + std::cout << "UHD" << std::endl; m_resolution = UHD; } + + // Gameplay + if (m_selectedOption == 2 && x > leftBar && x < rightBar && y > bottomBarPrincipal && y < topBarPrincipal) { + std::cout << "Hit SENSIBILITE BAR" << std::endl; + } } else if (m_gamestate == GameState::SINGLEMULTI) { diff --git a/SQCSim2021/engine.h b/SQCSim2021/engine.h index bd82167..4d8af4a 100644 --- a/SQCSim2021/engine.h +++ b/SQCSim2021/engine.h @@ -63,6 +63,7 @@ private: void DisplaySingleOrMultiplayerMenu(); void DisplayAudioMenu(float centerX, float centerY); void DisplayGraphicsMenu(float centerX, float centerY); + void DisplayGameplayMenu(float centerX, float centerY); void DrawHud(float elapsedTime, BlockType bloc); void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); void ProcessNotificationQueue();