This commit is contained in:
MarcEricMartel 2023-12-06 14:49:36 -05:00
parent 242250f251
commit a60156bf2c

View File

@ -15,9 +15,12 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere
for (auto& [key, player] : mapPlayer) {
bool hit = false;
if ((m_currentpos - player->GetPosition()).Length() < .6f)
if ((m_currentpos - player->GetPosition()).Length() < .6f) {
std::cout << "hit" << std::endl;
hit = true;
}
if ((m_currentpos - player->GetPOV()).Length() < .2f) {
std::cout << "headshot" << std::endl;
damage *= 2; // HEADSHOT!
hit = true;
}