badaboum
This commit is contained in:
parent
242250f251
commit
a60156bf2c
@ -15,9 +15,12 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere
|
|||||||
|
|
||||||
for (auto& [key, player] : mapPlayer) {
|
for (auto& [key, player] : mapPlayer) {
|
||||||
bool hit = false;
|
bool hit = false;
|
||||||
if ((m_currentpos - player->GetPosition()).Length() < .6f)
|
if ((m_currentpos - player->GetPosition()).Length() < .6f) {
|
||||||
|
std::cout << "hit" << std::endl;
|
||||||
hit = true;
|
hit = true;
|
||||||
|
}
|
||||||
if ((m_currentpos - player->GetPOV()).Length() < .2f) {
|
if ((m_currentpos - player->GetPOV()).Length() < .2f) {
|
||||||
|
std::cout << "headshot" << std::endl;
|
||||||
damage *= 2; // HEADSHOT!
|
damage *= 2; // HEADSHOT!
|
||||||
hit = true;
|
hit = true;
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user