On l'a eu!

This commit is contained in:
MarcEricMartel 2023-10-16 17:36:04 -04:00
parent b712c950c6
commit a054a7bff1
3 changed files with 93 additions and 81 deletions

View File

@ -20,8 +20,8 @@
#define SRV_ADDR "127.0.0.1"
#define COUNTDOWN 300
#define BASE_WIDTH 1920
#define BASE_HEIGHT 1080
#define BASE_WIDTH 640
#define BASE_HEIGHT 480
#define TEXTURE_PATH "./media/textures/"
#define SHADER_PATH "./media/shaders/"

View File

@ -34,10 +34,10 @@ void Engine::DrawMenu()
static const int sButton = 225;
glDisable(GL_LIGHTING);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glEnable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glDisable(GL_STENCIL_TEST);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
@ -58,6 +58,9 @@ void Engine::DrawMenu()
glVertex2i(0, 600);
glEnd();
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendEquation(GL_FUNC_ADD);
glEnable(GL_BLEND);
if (m_gamestate != GameState::OPTIONS)
{
@ -209,7 +212,7 @@ void Engine::DrawMenu()
glEnd();*/
}
glEnable(GL_LIGHTING);
//glEnable(GL_LIGHTING);
glDisable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
@ -220,7 +223,6 @@ void Engine::DrawMenu()
}
void Engine::Init() {
m_gamestate = GameState::MAIN_MENU;
GLenum glewErr = glewInit();
if (glewErr != GLEW_OK) {
std::cerr << " ERREUR GLEW : " << glewGetErrorString(glewErr) << std::endl;
@ -245,6 +247,7 @@ void Engine::Init() {
glDisable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendEquation(GL_FUNC_SUBTRACT);
//
// Objet de skybox avec sa propre texture et son propre shader!
m_skybox.Init(0.2f);
@ -287,7 +290,7 @@ void Engine::LoadResource() {
LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true);
LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true);
LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp", true);
LoadTexture(m_textureGun, TEXTURE_PATH "gun01.png", false);
LoadTexture(m_textureGun, TEXTURE_PATH "gun01.png", true);
LoadTexture(MenuTitleTexture, MENU_ITEM_PATH "test.png");
LoadTexture(MenuBGTexture, MENU_ITEM_PATH "test.png");
@ -385,8 +388,6 @@ void Engine::ProcessNotificationQueue() {
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
PrintText(xOffset, y, scale, it->message);
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR);
@ -433,6 +434,7 @@ void Engine::DisplayCrosshair() {
void Engine::DisplayCurrentItem() {
}
void Engine::DisplayHud(int timer) {
glBindTexture(GL_TEXTURE_2D, 0);
glLoadIdentity();
@ -487,7 +489,7 @@ void Engine::DisplayHud(int timer) {
glTexCoord2f(1, 1); glVertex2i(0, itemHeight);
glEnd();
glDisable(GL_BLEND);
//glDisable(GL_BLEND);
// Username
glEnable(GL_BLEND);
@ -549,6 +551,7 @@ void Engine::DrawHud(float elapsedTime, BlockType bloc) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glBlendEquation(GL_FUNC_ADD);
glEnable(GL_BLEND);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
@ -644,6 +647,7 @@ void Engine::Render(float elapsedTime) {
if (m_gamestate == GameState::PLAY)
{
HideCursor();
CenterMouse(); //D<>placement de centermouse dans l'action de jouer
//static float gameTime = elapsedTime;
@ -751,6 +755,13 @@ void Engine::Render(float elapsedTime) {
m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); // Respawn si le bonho- joueur tombe en bas du monde.
fell = false;
}
}
else if (m_gamestate == GameState::MAIN_MENU || m_gamestate == GameState::OPTIONS)
{
DrawMenu();
}
else if (m_gamestate == GameState::QUIT)
Stop();
}
void Engine::KeyPressEvent(unsigned char key) {
@ -776,7 +787,8 @@ void Engine::KeyPressEvent(unsigned char key) {
}
break;
case 36: // ESC - Quitter
Stop();
m_gamestate = GameState::MAIN_MENU;
//Stop();
break;
case 57: // Space - Sauter
if (!m_keySpace) {

View File

@ -80,7 +80,7 @@ private:
//Menu
enum class GameState { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
GameState m_gamestate;
GameState m_gamestate = GameState::MAIN_MENU;
Texture MenuTitleTexture;
Texture MenuBGTexture;
Texture MenuStartTexture;