add boostinfo
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@ -131,6 +131,7 @@
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<ClInclude Include="array2d.h" />
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<ClInclude Include="array3d.h" />
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<ClInclude Include="blockinfo.h" />
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<ClInclude Include="boostinfo.h" />
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<ClInclude Include="bullet.h" />
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<ClInclude Include="chunk.h" />
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<ClInclude Include="define.h" />
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@ -144,6 +145,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="blockinfo.cpp" />
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<ClCompile Include="boostinfo.cpp" />
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<ClCompile Include="bullet.cpp" />
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<ClCompile Include="chunk.cpp" />
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<ClCompile Include="netprotocol.cpp" />
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@ -54,6 +54,9 @@
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<ClInclude Include="transformation.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="boostinfo.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="world.cpp">
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@ -80,5 +83,8 @@
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<ClCompile Include="transformation.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="boostinfo.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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32
SQCSim-common/boostinfo.cpp
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32
SQCSim-common/boostinfo.cpp
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@ -0,0 +1,32 @@
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#include "boostinfo.h"
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#include <iostream>
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BoostInfo::BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur)
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{
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}
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BoostInfo::~BoostInfo()
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{
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}
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BoostType BoostInfo::GetType() const
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{
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return m_type;
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}
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void BoostInfo::GetTexture(float& u, float& v, float& s)
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{
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u = m_u;
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v = m_v;
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s = m_s;
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}
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void BoostInfo::Show() const
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{
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std::cout << "Type: " << m_type << std::endl;
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std::cout << "Nom: " << m_name << std::endl;
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std::cout << "Durabilite: " << m_durability << std::endl;
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std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl;
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}
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29
SQCSim-common/boostinfo.h
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29
SQCSim-common/boostinfo.h
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@ -0,0 +1,29 @@
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#ifndef BOOSTINFO_H__
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#define BOOSTINFO_H__
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#include <string>
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#include "define.h"
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class BoostInfo
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{
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public:
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BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur);
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~BoostInfo();
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BoostType GetType() const;
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void GetTexture(float& u, float& v, float& s);
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void Show() const;
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private:
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BoostType m_type;
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float m_u;
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float m_v;
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float m_s;
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std::string m_name;
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int m_durability;
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};
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#endif // BOOSTINFO_H__
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@ -29,8 +29,15 @@
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#define TEXTURE_SIZE 512
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#define MAX_BULLETS 512
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#define TIME_SPEED_BOOST 10 //secondes
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#define TIME_DAMAGE_BOOST 10 //secondes
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#define TIME_INVINCIBLE_BOOST 4 //secondes
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#define STRENGTH_SPEED_BOOST 10 //Pourcentage
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typedef uint8_t BlockType;
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typedef uint8_t BoostType;
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enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
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enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE };
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typedef uint64_t Timestamp;
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#ifdef _WIN32
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@ -59,6 +59,11 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
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delta.y += jump? .32f: shoot? .1f : 0.f;
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m_airborne = true;
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}
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if (boostspeed)
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{
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delta.x += STRENGTH_SPEED_BOOST / 100 * delta.x;
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delta.z += STRENGTH_SPEED_BOOST / 100 * delta.z;
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}
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if (shoot) // Recoil!
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TurnTopBottom(-1);
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@ -180,7 +185,7 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
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else isStep = false;
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m_POV = m_position.y;
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m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
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RemoveBooster(elapsedTime);
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return snd;
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}
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@ -190,6 +195,50 @@ void Player::ApplyTransformation(Transformation& transformation, bool rel) const
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if (rel) transformation.ApplyTranslation(-GetPOV());
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}
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void Player::GetBooster(Booster boosttype)
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{
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if (boosttype == SPEED)
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{
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boostspeed = true;
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timeboostspeed = 0;
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}
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if (boosttype == HEAL)
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{
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m_hp = 100;
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}
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if (boosttype == DAMAGE)
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{
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boostdamage = true;
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timeboostdamage = 0;
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}
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if (boosttype == INVINCIBLE)
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{
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boostinvincible = true;
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boostinvincible = 0;
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}
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}
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void Player::RemoveBooster(float elapsedtime)
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{
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if (boostspeed)
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{
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timeboostspeed += elapsedtime;
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if (timeboostspeed >= TIME_SPEED_BOOST)
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boostspeed = false;
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}
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if (boostdamage)
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{
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timeboostdamage += elapsedtime;
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if (timeboostdamage >= TIME_DAMAGE_BOOST)
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boostdamage = false;
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}
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if (boostinvincible)
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{
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timeboostinvincible += elapsedtime;
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if (timeboostinvincible >= TIME_INVINCIBLE_BOOST)
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boostinvincible = false;
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}
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}
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Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
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Vector3f Player::GetVelocity() const { return m_velocity; }
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@ -10,6 +10,7 @@ class World;
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class Player {
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public:
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enum Sound { NOSOUND, STEP, FALL };
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enum Booster { SPEED, HEAL, DAMAGE, INVINCIBLE };
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Player(const Vector3f& position, float rotX = 0, float rotY = 0);
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void TurnLeftRight(float value);
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@ -17,7 +18,8 @@ public:
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Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
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Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
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void ApplyTransformation(Transformation& transformation, bool rel = true) const;
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void GetBooster(Booster boosttype);
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void RemoveBooster(float elapsedtime);
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Vector3f GetPosition() const;
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Vector3f GetDirection() const;
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Vector3f GetVelocity() const;
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@ -36,10 +38,16 @@ private:
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float m_rotX = 0;
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float m_rotY = 0;
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float m_POV;
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float timeboostspeed;
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float timeboostdamage;
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float timeboostinvincible;
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float m_hp;
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bool m_airborne;
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bool boostspeed;
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bool boostdamage;
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bool boostinvincible;
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};
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#endif //_PLAYER_H__
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@ -35,5 +35,6 @@
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#define AUDIO_PATH "./media/audio/"
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#define CHUNK_PATH "./media/chunks/"
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#define MENU_ITEM_PATH "./media/menu_items/"
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#define BOOSTER_TEXTURE_PATH "./media/textures/Booster"
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#endif // DEFINE_H__
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@ -305,6 +305,10 @@ void Engine::LoadResource() {
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TextureAtlas::TextureIndex texIceIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal2.png");
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TextureAtlas::TextureIndex texGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "grass.png");
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TextureAtlas::TextureIndex texMetalIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "dirt.png");
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TextureAtlas::TextureIndex texBoostHeal = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterMauve.png");
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TextureAtlas::TextureIndex texBoostDmg = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterRouge.png");
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TextureAtlas::TextureIndex texBoostSpd = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterBleu.png");
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TextureAtlas::TextureIndex texBoostInv = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterJaune.png");
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if (!m_textureAtlas.Generate(TEXTURE_SIZE, false)) {
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std::cout << " Unable to generate texture atlas ..." << std::endl;
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