Ajout de la page Option
Pas de bouton encore
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@ -292,7 +292,7 @@ void Engine::DrawOption()
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glPushMatrix();
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MenuOptionsTexture.Bind();
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MenuBGTexture.Bind();
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glLoadIdentity();
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glLoadIdentity();
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glBegin(GL_QUADS);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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glTexCoord2f(0, 0);
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@ -434,6 +434,7 @@ void Engine::LoadResource() {
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LoadTexture(MenuTitleTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png");
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LoadTexture(MenuTitleTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png");
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LoadTexture(MenuBGTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png");
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LoadTexture(MenuBGTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png");
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LoadTexture(MenuBGOptionTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png");
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LoadTexture(SplachScreenTexture, TEXTURE_PATH "sc2.png");
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LoadTexture(SplachScreenTexture, TEXTURE_PATH "sc2.png");
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LoadTexture(MenuQuitTexture, MENU_ITEM_PATH "BasicQuit.png");
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LoadTexture(MenuQuitTexture, MENU_ITEM_PATH "BasicQuit.png");
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LoadTexture(MenuOptionsTexture, MENU_ITEM_PATH "test.png");
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LoadTexture(MenuOptionsTexture, MENU_ITEM_PATH "test.png");
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@ -1173,7 +1174,7 @@ void Engine::Render(float elapsedTime) {
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}
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}
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else if (m_gamestate == GameState::SINGLEMULTI)
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else if (m_gamestate == GameState::SINGLEMULTI)
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DisplaySingleOrMultiplayerMenu();
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DisplaySingleOrMultiplayerMenu();
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else if (m_gamestate == GameState::MAIN_MENU)
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else if (m_gamestate == GameState::OPTIONS)
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{
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{
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DrawOption();
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DrawOption();
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}
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}
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@ -95,6 +95,7 @@ private:
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GameState m_gamestate = GameState::MAIN_MENU;
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GameState m_gamestate = GameState::MAIN_MENU;
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Texture MenuTitleTexture;
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Texture MenuTitleTexture;
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Texture MenuBGTexture;
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Texture MenuBGTexture;
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Texture MenuBGOptionTexture;
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Texture MenuStartTexture;
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Texture MenuStartTexture;
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Texture MenuQuitTexture;
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Texture MenuQuitTexture;
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Texture MenuOptionsTexture;
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Texture MenuOptionsTexture;
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