modif des degats
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@ -9,7 +9,7 @@ Bullet::~Bullet() {}
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bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> mapPlayer) {
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int max = 100 / perframe;
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float damage = 0.57f;
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float damage = 0.057f;
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for (int x = 0; x < max; ++x) {
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m_currentpos += m_velocity * elapsedtime;
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