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This commit is contained in:
MarcEricMartel 2023-12-09 12:02:04 -05:00
parent 63d70be488
commit 9aaad6426c
11 changed files with 130 additions and 74 deletions

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@ -38,11 +38,10 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) { else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
if (chunkmod) { if (chunkmod) {
using namespace netprot; using namespace netprot;
ChunkMod* cmod = *chunkmod; *chunkmod = new ChunkMod();
cmod = new ChunkMod(); (*chunkmod)->old_b_type = world->BlockAt(m_currentpos);
cmod->old_b_type = world->BlockAt(m_currentpos); (*chunkmod)->b_type = BTYPE_AIR;
cmod->b_type = BTYPE_AIR; (*chunkmod)->pos = m_currentpos;
cmod->pos = m_currentpos;
} }
world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos); world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);

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@ -198,7 +198,7 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
(uint8_t)((vec[2] >> 8) & 0xFF), (uint8_t)((vec[2] >> 8) & 0xFF),
(uint8_t)(vec[2] & 0xFF) }; (uint8_t)(vec[2] & 0xFF) };
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 2, vec8, sizeof(uint32_t) * 3); memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 1, vec8, sizeof(uint32_t) * 3);
uint32_t hp; uint32_t hp;
@ -210,6 +210,8 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
(uint8_t)((hp >> 8) & 0xFF), (uint8_t)((hp >> 8) & 0xFF),
(uint8_t)(hp & 0xFF) }; (uint8_t)(hp & 0xFF) };
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 1, hp8, sizeof(float));
*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float) + 1; *buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float) + 1;
} }
@ -218,7 +220,8 @@ void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
size_t namesize = std::strlen(tinfo->name) + 1; size_t namesize = std::strlen(tinfo->name) + 1;
memcpy(*buf + 1, &tinfo->name, namesize); strcpy(*buf + 1, namesize, tinfo->name);
uint64_t tid = tinfo->id; uint64_t tid = tinfo->id;
uint8_t tid8[sizeof(uint64_t)] = { uint8_t tid8[sizeof(uint64_t)] = {
(uint8_t)((tid >> 56) & 0xFF), (uint8_t)((tid >> 56) & 0xFF),
@ -241,7 +244,8 @@ void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
size_t namesize = std::strlen(linfo->name) + 1; size_t namesize = std::strlen(linfo->name) + 1;
memcpy(*buf + 1, &linfo->name, namesize); strcpy(*buf + 1, namesize, linfo->name);
uint64_t sid = linfo->sid; uint64_t sid = linfo->sid;
uint8_t sid8[sizeof(uint64_t)] = { uint8_t sid8[sizeof(uint64_t)] = {
(uint8_t)((sid >> 56) & 0xFF), (uint8_t)((sid >> 56) & 0xFF),
@ -278,7 +282,8 @@ void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
size_t namesize = std::strlen(pinfo->name) + 1; size_t namesize = std::strlen(pinfo->name) + 1;
memcpy(*buf + 1, &pinfo->name, namesize); strcpy(*buf + 1, namesize, pinfo->name);
uint64_t id = pinfo->id; uint64_t id = pinfo->id;
uint8_t id8[sizeof(uint64_t)] = { uint8_t id8[sizeof(uint64_t)] = {
(uint8_t)((id >> 56) & 0xFF), (uint8_t)((id >> 56) & 0xFF),
@ -703,7 +708,7 @@ bool netprot::Deserialize(Sync* sync, char* buf, uint32_t* buflen) {
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 }; uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12); memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12);
uint32_t vec[3] = { uint32_t vec[3] = {
(uint32_t)subvec[0] << 24 | (uint32_t)subvec[0] << 24 |
(uint32_t)subvec[1] << 16 | (uint32_t)subvec[1] << 16 |
@ -722,7 +727,7 @@ bool netprot::Deserialize(Sync* sync, char* buf, uint32_t* buflen) {
uint8_t hp8[4]; uint8_t hp8[4];
memcpy(&hp8, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t)], sizeof(uint32_t)); memcpy(&hp8, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t)], sizeof(uint32_t));
uint32_t hp = (uint32_t)hp8[0] << 24 | uint32_t hp = (uint32_t)hp8[0] << 24 |
(uint32_t)hp8[1] << 16 | (uint32_t)hp8[1] << 16 |
@ -731,7 +736,7 @@ bool netprot::Deserialize(Sync* sync, char* buf, uint32_t* buflen) {
memcpy(&sync->hp, &hp, sizeof(float)); memcpy(&sync->hp, &hp, sizeof(float));
*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float); *buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float);
return true; return true;
} }
@ -745,7 +750,7 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen) {
if (namesize > 32) if (namesize > 32)
return false; return false;
memcpy(&tinfo->name, &buf[1], namesize); strcpy(tinfo->name, namesize, &buf[1]);
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t)); memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
@ -773,7 +778,7 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen) {
if (namesize > 32) if (namesize > 32)
return false; return false;
memcpy(&linfo->name, &buf[1], namesize); strcpy(linfo->name, namesize, &buf[1]);
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t)); memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
@ -812,7 +817,7 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen) {
if (namesize > 32) if (namesize > 32)
return false; return false;
memcpy(&pinfo->name, &buf[1], namesize); strcpy(pinfo->name, namesize, &buf[1]);
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t)); memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));

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@ -87,30 +87,30 @@ namespace netprot {
}; };
struct TeamInfo { // cli <-> srv TCP once struct TeamInfo { // cli <-> srv TCP once
char name[32]; char *name = new char[32];
uint64_t id = 0; uint64_t id = 0;
TeamInfo() {} TeamInfo() {}
TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(tem->name, name); } TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(name, 32, tem->name); }
~TeamInfo() { delete[] name; }
}; };
struct LoginInfo { // cli <-> srv TCP once struct LoginInfo { // cli <-> srv TCP once
char name[32]; char *name = new char[32];
uint64_t sid = 0, uint64_t sid = 0,
tid = 0; tid = 0;
LoginInfo() {} LoginInfo() {}
LoginInfo(LoginInfo* ply): sid(ply->sid), tid(ply->tid) { strcpy(ply->name, name); } LoginInfo(LoginInfo* log): sid(log->sid), tid(log->tid) { strcpy(name, 32, log->name); }
~LoginInfo() { delete[] name; }
}; };
struct PlayerInfo { // cli <-> srv TCP once struct PlayerInfo { // cli <-> srv TCP once
char name[32]; char *name = new char[32];
uint64_t id = 0, uint64_t id = 0,
tid = 0; tid = 0;
PlayerInfo() {} PlayerInfo() {}
PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { PlayerInfo(PlayerInfo* ply) : id(ply->id), tid(ply->tid) { strcpy(name, 32, ply->name); };
strcpy(log->name, name); PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { strcpy(name, 32, strname.c_str()); }
}; ~PlayerInfo() { delete[] name; }
PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { memcpy((void*)strname.c_str(), name, strname.length());
}
}; };
struct GameInfo { // cli <-> srv TCP event (before game start)/ once struct GameInfo { // cli <-> srv TCP event (before game start)/ once
@ -127,8 +127,7 @@ namespace netprot {
dest_team_id = 0; dest_team_id = 0;
char *mess = new char[140]; // Good 'nough for twitr, good 'nough for me. char *mess = new char[140]; // Good 'nough for twitr, good 'nough for me.
Chat() {} Chat() {}
Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(mess, 140, cha->mess); }
strcpy(mess, 140, cha->mess); }
~Chat() { delete[] mess; } ~Chat() { delete[] mess; }
}; };
@ -144,10 +143,11 @@ namespace netprot {
}; };
struct ErrorLog { // srv -> cli TCP event struct ErrorLog { // srv -> cli TCP event
char mess[140]; char *mess = new char[140];
bool is_fatal; bool is_fatal = false;
ErrorLog() {}; ErrorLog() {};
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); } ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(mess, 140, err->mess); }
~ErrorLog() { delete[] mess; }
}; };
/* Fonctions */ /* Fonctions */

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@ -4,16 +4,18 @@
Connection::Connection(SOCKET sock, Connection::Connection(SOCKET sock,
sockaddr_in sockaddr, sockaddr_in sockaddr,
LoginInfo log, LoginInfo *log,
PlayerInfo play) : PlayerInfo *play) :
m_sock(sock), m_sock(sock),
m_addr(sockaddr), m_addr(sockaddr),
m_loginfo(log), m_loginfo(*log),
m_playinfo(play) { m_playinfo(*play) {
} }
Connection::~Connection() { closesocket(m_sock); } Connection::~Connection() {
delete player;
closesocket(m_sock); }
uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; } uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; }
@ -144,7 +146,7 @@ Timestamp Connection::Run(World* world) {
player->Killer = GetHash(true); player->Killer = GetHash(true);
} }
out.states.jumping = player->GetIsAirborne(); //abs(player->GetVelocity().y) > .2f; out.states.jumping = player->GetIsAirborne();
out.states.running = player->GetVelocity().Length() > .5f; out.states.running = player->GetVelocity().Length() > .5f;
out.states.still = !out.states.running && !out.states.jumping; out.states.still = !out.states.running && !out.states.jumping;
out.states.hit = player->m_hit; out.states.hit = player->m_hit;
@ -166,7 +168,7 @@ Timestamp Connection::Run(World* world) {
player->GetDirection(), player->GetDirection(),
block, true); block, true);
if (cmod) if (cmod)
ChunkDiffs.emplace_back(cmod); ChunkDiffs.push_back(std::move(cmod));
} }
} }
else toggle = false; else toggle = false;
@ -178,7 +180,7 @@ Timestamp Connection::Run(World* world) {
else out.states.jumpshot = false; else out.states.jumpshot = false;
if (in.keys.shoot && m_shoot_acc <= 0.) { if (in.keys.shoot && m_shoot_acc <= 0.) {
Bullets.emplace_back(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true))); Bullets.push_back(std::move(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true))));
m_shoot_acc = BULLET_TIME; m_shoot_acc = BULLET_TIME;
} }

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@ -16,8 +16,8 @@ public:
Connection( Connection(
SOCKET sock, SOCKET sock,
sockaddr_in sockaddr, sockaddr_in sockaddr,
LoginInfo log, LoginInfo *log,
PlayerInfo play); PlayerInfo *play);
~Connection(); ~Connection();
Player* player = nullptr; Player* player = nullptr;

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@ -3,6 +3,11 @@
int main() { int main() {
std::unique_ptr<Server> server = std::make_unique<Server>(); std::unique_ptr<Server> server = std::make_unique<Server>();
if (server->Init() == 0) if (server->Init() == 0)
if (server->Ready() == 0) while (server->Ready() == 0) {
server->Run(); server->Run();
if (!server->NewGameRequested())
break;
server->Cleanup();
}
server->DeInit();
} }

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@ -132,7 +132,7 @@ int Server::Ready() {
str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port)); str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) { if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
PlayerInfo play; PlayerInfo* play = new PlayerInfo();
m_buf.len = BUFFER_LENGTH; m_buf.len = BUFFER_LENGTH;
Packet pck = getPack(&m_buf); Packet pck = getPack(&m_buf);
@ -153,22 +153,20 @@ int Server::Ready() {
sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad); sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
play.id = getUniqueId(); play->id = getUniqueId();
play.tid = log->tid; play->tid = log->tid;
strcpy(play.name, log->name); strcpy(play->name, 32, log->name);
Log(str.append(play.name).append(" SID: [").append(std::to_string(log->sid)).append("]") Log(str.append(play->name).append(" SID: [").append(std::to_string(log->sid)).append("]")
.append(" ID: [").append(std::to_string(play.id)).append("]") .append(" ID: [").append(std::to_string(play->id)).append("]")
.append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false); .append(" TID: [").append(std::to_string(play->tid)).append("]"), false, false);
play.tid = log->tid; play->tid = log->tid;
sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad); sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
Connection* conn = new Connection(sock, sockad, *log, play); Connection* conn = new Connection(sock, sockad, log, play);
m_conns[log->sid] = conn; m_conns[log->sid] = conn;
delete log;
if (++nbrconn >= nbrjoueurs) if (++nbrconn >= nbrjoueurs)
readystart = true; readystart = true;
} }
@ -377,9 +375,44 @@ void Server::Run() {
sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr()); sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr());
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game. // TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
system("pause");
char* ch = new char[2];
std::cout << "Nouvelle partie? [o/N] ";
std::cin.getline(ch, 2);
std::cout << std::endl;
m_exit = true;
if (ch[0] == 'o' || ch[0] == 'O')
m_exit = false;
delete[] ch;
} }
void Server::Cleanup() {
for (auto& [key, conn] : m_conns)
delete conn;
m_conns.clear();
m_players.clear();
delete m_world;
m_world = nullptr;
}
void Server::DeInit() {
if (m_logfile.is_open())
m_logfile.close();
if (m_sock_udp)
closesocket(m_sock_udp);
if (m_sock_tcp)
closesocket(m_sock_tcp);
#ifdef _WIN32
WSACleanup();
#endif
}
bool Server::NewGameRequested() const { return !m_exit; }
inline std::string Server::LogTimestamp() { inline std::string Server::LogTimestamp() {
time_t rawtime; time_t rawtime;
tm timeinfo; tm timeinfo;
@ -460,7 +493,7 @@ std::string Server::getDeathMessage(std::string username, std::string killer) co
mess.append(temp.substr(0, ind)); mess.append(temp.substr(0, ind));
mess.append(username); mess.append(username);
if (!bypass) { if (!bypass) {
mess.append(temp.substr(ind + 1, indk)); mess.append(temp.substr(ind + 1, indk - 1));
mess.append(killer); mess.append(killer);
mess.append(temp.substr(indk + 1)); mess.append(temp.substr(indk + 1));
} }
@ -469,7 +502,7 @@ std::string Server::getDeathMessage(std::string username, std::string killer) co
else { else {
mess.append(temp.substr(0, indk)); mess.append(temp.substr(0, indk));
mess.append(killer); mess.append(killer);
mess.append(temp.substr(indk + 1, ind)); mess.append(temp.substr(indk + 1, ind - 1));
mess.append(username); mess.append(username);
mess.append(temp.substr(ind + 1)); mess.append(temp.substr(ind + 1));
} }

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@ -24,6 +24,9 @@ public:
int Init(); int Init();
int Ready(); int Ready();
void Run(); void Run();
void Cleanup();
void DeInit();
bool NewGameRequested() const;
private: private:
@ -44,7 +47,7 @@ private:
GameInfo m_game; GameInfo m_game;
World* m_world = nullptr; World* m_world = nullptr;
const bool m_manual_setup = SRV_MANUAL_SETUP; bool m_exit = true;
std::string LogTimestamp(); std::string LogTimestamp();
void Log(std::string str, bool is_error, bool is_fatal); void Log(std::string str, bool is_error, bool is_fatal);

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@ -65,7 +65,7 @@ int Connector::Connect(const char* srv_addr, std::string name) {
netprot::Buffer bf; netprot::Buffer bf;
netprot::LoginInfo log; netprot::LoginInfo log;
strcpy(log.name, name.c_str()); strcpy(log.name, 32, name.c_str());
netprot::sendPack(m_sock_tcp, &log, &bf); netprot::sendPack(m_sock_tcp, &log, &bf);

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@ -18,7 +18,7 @@ struct Notification {
// Use a vector to manage notifications // Use a vector to manage notifications
std::vector<Notification> notifications; std::vector<Notification> notifications;
Engine::Engine() : m_remotePlayer(&m_pinfo), m_pinfo() {} Engine::Engine() {}
Engine::~Engine() { Engine::~Engine() {
m_world.CleanUpWorld(m_renderCount, true); m_world.CleanUpWorld(m_renderCount, true);
@ -103,7 +103,7 @@ void Engine::Init() {
m_world.SetSeed(seed); m_world.SetSeed(seed);
m_startTime = std::chrono::high_resolution_clock::now(); m_startTime = std::chrono::high_resolution_clock::now();
m_remotePlayer.SetPosition(Vector3f(.5, CHUNK_SIZE_Y + 10., .5));
// Gestion de souris. // Gestion de souris.
CenterMouse(); CenterMouse();
HideCursor(); HideCursor();
@ -1258,7 +1258,7 @@ void Engine::Render(float elapsedTime) {
m_mouseWU = m_mouseWD = m_key1 = m_key2 = false; m_mouseWU = m_mouseWD = m_key1 = m_key2 = false;
netprot::ChunkMod* cmod = nullptr; netprot::ChunkMod* cmod = nullptr;
if (m_mouseL) { if (!m_player.AmIDead() && m_mouseL) {
if (bulletTime <= 0.f) { if (bulletTime <= 0.f) {
for (int x = 0; x < MAX_BULLETS; ++x) // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow"). for (int x = 0; x < MAX_BULLETS; ++x) // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow").
if (!m_bullets[x]) { if (!m_bullets[x]) {
@ -1282,14 +1282,20 @@ void Engine::Render(float elapsedTime) {
else if (m_mouseR) else if (m_mouseR)
cmod = m_world.ChangeBlockAtCursor(BTYPE_METAL, m_player.GetPosition(), m_player.GetDirection(), m_block, m_networkgame); cmod = m_world.ChangeBlockAtCursor(BTYPE_METAL, m_player.GetPosition(), m_player.GetDirection(), m_block, m_networkgame);
static netprot::ChunkMod** wat = &m_chunkmod;
for (int x = 0; x < MAX_BULLETS; ++x) { // Array de bullets en jeu. for (int x = 0; x < MAX_BULLETS; ++x) { // Array de bullets en jeu.
if (m_bullets[x]) { if (m_bullets[x]) {
for (int b = 0; b < BULLET_UPDATES_PER_FRAME; ++b) { for (int b = 0; b < BULLET_UPDATES_PER_FRAME; ++b) {
if (m_bullets[x]->Update(&m_world, elapsedTime, BULLET_UPDATES_PER_FRAME, m_players, m_networkgame ? &m_chunkmod : nullptr)) { if (m_bullets[x]->Update(&m_world, elapsedTime, BULLET_UPDATES_PER_FRAME, m_players, m_networkgame ? wat : nullptr)) {
m_bullets[x]->~Bullet(); m_bullets[x]->~Bullet();
if (m_chunkmod) {
m_chunkmod_manifest.push_back(std::move(m_chunkmod));
m_chunkmod = nullptr;
}
m_bullets[x] = nullptr;
//if (m_whoosh[x]) //if (m_whoosh[x])
// m_whoosh[x]->drop(); // m_whoosh[x]->drop();
//m_bullets[x] = nullptr;
//m_whoosh[x] = nullptr; //m_whoosh[x] = nullptr;
break; break;
} }
@ -1324,7 +1330,7 @@ void Engine::Render(float elapsedTime) {
std::string user = m_player.m_username.append(" (Dead)"); std::string user = m_player.m_username.append(" (Dead)");
m_player = Player(Vector3f(.5, CHUNK_SIZE_Y + 1.7f, .5), 0, 0); m_player = Player(Vector3f(.5, CHUNK_SIZE_Y + 1.7f, .5), 0, 0);
m_player.m_username = user; m_player.m_username = user;
m_player.InflictDamage(-m_player.GetHP());
} }
m_time += elapsedTime; m_time += elapsedTime;
@ -1349,6 +1355,7 @@ void Engine::Render(float elapsedTime) {
sync_acc += tstamp - last; sync_acc += tstamp - last;
cmod_acc += tstamp - last; cmod_acc += tstamp - last;
last = tstamp;
if (sync_acc >= 1000) { if (sync_acc >= 1000) {
sync_acc -= 1000; sync_acc -= 1000;
@ -1363,9 +1370,9 @@ void Engine::Render(float elapsedTime) {
m_syncs[sync.timestamp] = sync; m_syncs[sync.timestamp] = sync;
} }
if (cmod_acc >= 1000) { if (cmod_acc >= 3000) {
while (cmod_acc >= 1000) while (cmod_acc >= 3000)
cmod_acc -= 1000; cmod_acc -= 3000;
if (!m_chunkmod_manifest.empty()) { if (!m_chunkmod_manifest.empty()) {
ChunkMod* cmod = m_chunkmod_manifest.front(); ChunkMod* cmod = m_chunkmod_manifest.front();
m_chunkmod_manifest.pop_front(); m_chunkmod_manifest.pop_front();
@ -1389,8 +1396,9 @@ void Engine::Render(float elapsedTime) {
recvPacks(m_conn.m_sock_udp, &m_buf, &lsPck); recvPacks(m_conn.m_sock_udp, &m_buf, &lsPck);
char* prevptr = nullptr; char* prevptr = nullptr;
Chat chat;
for (auto& pck : lsPck) { // We could make a few threads out of this. for (auto& pck : lsPck) { // We could make a few threads out of this.
Sync sync; Output out; ChunkMod cmod; BulletAdd bull; Chat chat; Sync sync; Output out; ChunkMod cmod; BulletAdd bull;
if (!prevptr) if (!prevptr)
prevptr = m_buf.ptr; prevptr = m_buf.ptr;
uint32_t bsize = m_buf.len - (pck - prevptr); uint32_t bsize = m_buf.len - (pck - prevptr);
@ -1406,7 +1414,9 @@ void Engine::Render(float elapsedTime) {
if (m_syncs.count(sync.timestamp)) { if (m_syncs.count(sync.timestamp)) {
Sync comp = m_syncs[sync.timestamp]; Sync comp = m_syncs[sync.timestamp];
//m_player.InflictDamage(sync.hp - comp.hp); std::cout << sync.hp << std::endl;
m_player.InflictDamage(sync.hp - comp.hp);
Vector3f diff = sync.position - comp.position; Vector3f diff = sync.position - comp.position;
@ -1463,7 +1473,7 @@ void Engine::Render(float elapsedTime) {
m_bullets[0] = bult; m_bullets[0] = bult;
break; break;
} }
m_audio.Create3DAudioObj(m_powpow, AUDIO_PATH "pow.wav", bull.pos, bull.dir * 10, false, .5f); m_audio.Create3DAudioObj(m_powpow, AUDIO_PATH "pow.wav", bull.pos, bull.dir, false, 1.f);
} }
else SystemNotification("Bullet is kraput."); else SystemNotification("Bullet is kraput.");
break; break;

View File

@ -218,9 +218,8 @@ private:
std::unordered_map<uint64_t, Player*> m_players; std::unordered_map<uint64_t, Player*> m_players;
netprot::Buffer m_buf, m_bufout; netprot::Buffer m_buf, m_bufout;
netprot::ChunkMod* m_chunkmod = nullptr; netprot::ChunkMod* m_chunkmod = nullptr;
netprot::PlayerInfo m_pinfo;
std::unordered_map<uint64_t, netprot::Sync> m_syncs; std::unordered_map<uint64_t, netprot::Sync> m_syncs;
RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
std::string m_messageNotification = ""; std::string m_messageNotification = "";
}; };