Push options resolution fonctionnels.
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@ -25,8 +25,8 @@
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#define BULLET_UPDATES_PER_FRAME 20
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#define BASE_WIDTH 640
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#define BASE_HEIGHT 480
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#define BASE_WIDTH 1280
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#define BASE_HEIGHT 720
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#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
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@ -58,7 +58,7 @@ enum Resolution {
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HD = 0, // 1280x720 (High Definition)
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FHD, // 1920x1080 (Full HD)
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QHD, // 2560x1440 (Quad HD)
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UHD // 3840x2160 (Ultra HD)
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UHD, // 3840x2160 (Ultra HD)
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};
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#endif // DEFINE_H__
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@ -2351,21 +2351,23 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
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float topChkUHD = centerY + Height() * 0.025f;
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float bottomChkUHD = centerY;
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if (m_selectedOption == 1 && x > leftChk && x < rightChk && y > bottomChkHD && y < topChkHD) {
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if (m_selectedOption == 1) {
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if (x > leftChk && x < rightChk && y > bottomChkHD && y < topChkHD) {
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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m_resolution = HD;
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ChangeResolution(HD);
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}
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else if (m_selectedOption == 1 && x > leftChk && x < rightChk && y > bottomChkFHD && y < topChkFHD) {
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else if (x > leftChk && x < rightChk && y > bottomChkFHD && y < topChkFHD) {
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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m_resolution = FHD;
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ChangeResolution(FHD);
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}
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else if (m_selectedOption == 1 && x > leftChk && x < rightChk && y > bottomChkQHD && y < topChkQHD) {
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else if (x > leftChk && x < rightChk && y > bottomChkQHD && y < topChkQHD) {
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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m_resolution = QHD;
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ChangeResolution(QHD);
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}
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else if (m_selectedOption == 1 && x > leftChk && x < rightChk && y > bottomChkUHD && y < topChkUHD) {
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else if (x > leftChk && x < rightChk && y > bottomChkUHD && y < topChkUHD) {
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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m_resolution = UHD;
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ChangeResolution(UHD);
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}
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}
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if (normalizedPosition < 0.1f) {
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@ -2503,4 +2505,29 @@ bool Engine::LoadTexture(Texture& texture, const std::string& filename, bool use
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return true;
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}
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void Engine::ChangeResolution(Resolution resolution) {
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DeInit();
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switch (resolution) {
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case HD:
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OpenglContext::InitWindow(1280, 720);
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m_resolution = HD;
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break;
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case FHD:
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OpenglContext::InitWindow(1920, 1080);
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m_resolution = FHD;
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break;
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case QHD:
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OpenglContext::InitWindow(2560, 1440);
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m_resolution = QHD;
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break;
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case UHD:
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OpenglContext::InitWindow(3840, 2160);
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m_resolution = UHD;
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break;
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}
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Init();
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}
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@ -49,6 +49,7 @@ private:
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bool StartMultiplayerGame();
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bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
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void ChangeResolution(Resolution resolution);
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void InstantDamage();
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void SystemNotification(std::string systemLog);
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@ -53,9 +53,9 @@ protected:
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void ShowCrossCursor() const;
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bool m_istarted = false;
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void InitWindow(int width, int height);
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private:
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void InitWindow(int width, int height);
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MOUSE_BUTTON ConvertMouseButton(sf::Mouse::Button button) const;
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private:
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