From 8f387d2f343cb32184e2c9fe7b5a48a050376b73 Mon Sep 17 00:00:00 2001 From: Marc-Eric Martel <1205697@etu.cegepsth.qc.ca> Date: Mon, 27 Sep 2021 13:40:22 -0400 Subject: [PATCH] Autres corrections. --- SQCSim2021/engine.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/SQCSim2021/engine.cpp b/SQCSim2021/engine.cpp index 08f45d9..766129f 100644 --- a/SQCSim2021/engine.cpp +++ b/SQCSim2021/engine.cpp @@ -65,7 +65,6 @@ void Engine::Render(float elapsedTime) glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - m_player.Move(m_keyW, m_keyS, m_keyA, m_keyD, elapsedTime); m_player.ApplyTransformation(all); all.Use(); @@ -135,12 +134,12 @@ void Engine::Render(float elapsedTime) all.ApplyTranslation(0.f, 0.f, -10.f); all.ApplyRotation(gameTime * 100.f, 0.f, 1.f, 0.f); all.ApplyRotation(gameTime * 100.f, 0.f, 0.f, 1.f); - //all.ApplyRotation(gameTime * 100.f, 1.f, 0.f, 0.f); + all.ApplyRotation(gameTime * 100.f, 1.f, 0.f, 0.f); all.Use(); m_textureCube.Bind(); glBegin(GL_QUADS); - glNormal3f(0, 0, 1); + glNormal3f(0, 0, -1); glTexCoord2f(1, 0); glVertex3f(-0.5f, -0.5f, -0.5f); glTexCoord2f(0, 0); @@ -150,7 +149,7 @@ void Engine::Render(float elapsedTime) glTexCoord2f(1, 1); glVertex3f(-0.5f, 0.5f, -0.5f); - glNormal3f(0, 0, -1); + glNormal3f(0, 0, 1); glTexCoord2f(0, 0); glVertex3f(-0.5f, -0.5f, 0.5f); glTexCoord2f(1, 0);