Push premiere esquisse des parametres de sauvegarde

This commit is contained in:
mduval76 2023-11-16 23:39:44 -05:00
parent 6bb3ee9667
commit 8e041a314d
5 changed files with 163 additions and 74 deletions

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@ -37,10 +37,18 @@ typedef uint8_t BlockType;
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
typedef uint64_t Timestamp;
enum Resolution {
HD = 0, // 1280x720 (High Definition)
FHD, // 1920x1080 (Full HD)
QHD, // 2560x1440 (Quad HD)
UHD // 3840x2160 (Ultra HD)
};
#ifdef _WIN32
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
#pragma comment(lib,"ws2_32.lib")
#include <ws2tcpip.h>
#include <Windows.h>
#include <cstdio>

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@ -1,67 +1,145 @@
#include "parameters.h"
Parameters::Parameters() {}
Parameters::~Parameters() {}
void Parameters::SaveAudioParameters() {
Parameters::Parameters()
: m_mainVolume(0.5f),
m_musicVolume(0.5f),
m_sfxVolume(0.5f),
m_resolution(FHD),
m_fullscreen(false),
m_brightness(0.5f),
m_contrast(0.5f),
m_mouseSensitivity(0.5f) {
ApplyResolution(m_resolution);
}
void Parameters::SaveGraphicParameters() {
void Parameters::SaveFile(const std::string& filename) {
std::ofstream file(filename);
if (!file.is_open()) {
std::cerr << "Failed to open file for saving parameters" << std::endl;
return;
}
file << m_mainVolume << '\n';
file << m_musicVolume << '\n';
file << m_sfxVolume << '\n';
file << static_cast<int>(m_resolution) << '\n';
file << m_fullscreen << '\n';
file << m_brightness << '\n';
file << m_contrast << '\n';
file << m_mouseSensitivity << '\n';
file.close();
}
void Parameters::SaveGameParameters() {
void Parameters::LoadFile(const std::string& filename) {
std::ifstream file(filename);
if (!file.is_open()) {
std::cerr << "Failed to open file for loading parameters" << std::endl;
return;
}
file >> m_mainVolume;
file >> m_musicVolume;
file >> m_sfxVolume;
int resolutionValue;
file >> resolutionValue;
m_resolution = static_cast<Resolution>(resolutionValue);
file >> m_fullscreen;
file >> m_brightness;
file >> m_contrast;
file >> m_mouseSensitivity;
file.close();
}
void Parameters::LoadAudioParameters() {
float Parameters::GetMainVolume() const {
return m_mainVolume;
}
void Parameters::LoadGraphicParameters() {
void Parameters::SetMainVolume(float volume) {
m_mainVolume = volume;
}
void Parameters::LoadGameParameters() {
float Parameters::GetMusicVolume() const {
return m_musicVolume;
}
void Parameters::SetAudioParameter(const std::string& key, const ParameterValue& value) {
m_audioSettings[key] = value;
void Parameters::SetMusicVolume(float volume) {
m_musicVolume = volume;
}
void Parameters::SetGraphicParameter(const std::string& key, const ParameterValue& value) {
m_graphicSettings[key] = value;
float Parameters::GetSfxVolume() const {
return m_sfxVolume;
}
void Parameters::SetGameParameter(const std::string& key, const ParameterValue& value) {
m_gameplaySettings[key] = value;
void Parameters::SetSfxVolume(float volume) {
m_sfxVolume = volume;
}
std::optional<ParameterValue> Parameters::GetAudioParameter(const std::string& key) const {
auto it = m_audioSettings.find(key);
if (it != m_audioSettings.end()) {
return it->second;
float Parameters::GetBrightness() const {
return m_brightness;
}
void Parameters::SetBrightness(float brightness) {
m_brightness = brightness;
}
float Parameters::GetContrast() const {
return m_contrast;
}
void Parameters::SetContrast(float contrast) {
m_contrast = contrast;
}
bool Parameters::GetFullscreen() const {
return m_fullscreen;
}
void Parameters::SetFullscreen(bool fullscreen) {
m_fullscreen = fullscreen;
}
const Resolution& Parameters::GetResolution() const {
return m_resolution;
}
void Parameters::SetResolution(const Resolution& resolution) {
m_resolution = resolution;
}
float Parameters::GetMouseSensitivity() const {
return m_mouseSensitivity;
}
void Parameters::SetMouseSensitivity(float sensitivity) {
m_mouseSensitivity = sensitivity;
}
void Parameters::ApplyResolution(Resolution resolution) {
switch (resolution) {
case HD:
m_rezWidth = 1280;
m_rezHeight = 720;
break;
case FHD:
m_rezWidth = 1920;
m_rezHeight = 1080;
break;
case QHD:
m_rezWidth = 2560;
m_rezHeight = 1440;
break;
case UHD:
m_rezWidth = 3840;
m_rezHeight = 2160;
break;
default:
break;
}
return std::nullopt;
}
std::optional<ParameterValue> Parameters::GetGraphicParameter(const std::string& key) const {
auto it = m_graphicSettings.find(key);
if (it != m_graphicSettings.end()) {
return it->second;
}
return std::nullopt;
}
std::optional<ParameterValue> Parameters::GetGameParameter(const std::string& key) const {
auto it = m_gameplaySettings.find(key);
if (it != m_gameplaySettings.end()) {
return it->second;
}
return std::nullopt;
}

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@ -1,55 +1,66 @@
#ifndef PARAMETERS_H
#define PARAMETERS_H
#include <optional>
#include <iostream>
#include <fstream>
#include <sstream>
#include <variant>
#include <string>
#include <map>
using ParameterValue = std::variant<float, int, bool, std::string>;
#include "define.h"
class Parameters {
public:
Parameters();
~Parameters();
void SaveAudioParameters();
void SaveGraphicParameters();
void SaveGameParameters();
void SaveFile(const std::string& filename);
void LoadFile(const std::string& filename);
void LoadAudioParameters();
void LoadGraphicParameters();
void LoadGameParameters();
// Audio
float GetMainVolume() const;
void SetMainVolume(float volume);
void SetAudioParameter(const std::string& key, const ParameterValue& value);
void SetGraphicParameter(const std::string& key, const ParameterValue& value);
void SetGameParameter(const std::string& key, const ParameterValue& value);
float GetMusicVolume() const;
void SetMusicVolume(float volume);
std::optional<ParameterValue> GetAudioParameter(const std::string& key) const;
std::optional<ParameterValue> GetGraphicParameter(const std::string& key) const;
std::optional<ParameterValue> GetGameParameter(const std::string& key) const;
float GetSfxVolume() const;
void SetSfxVolume(float volume);
// Graphic
float GetBrightness() const;
void SetBrightness(float brightness);
float GetContrast() const;
void SetContrast(float contrast);
bool GetFullscreen() const;
void SetFullscreen(bool fullscreen);
const Resolution& GetResolution() const;
void SetResolution(const Resolution& resolution);
// Gameplay
float GetMouseSensitivity() const;
void SetMouseSensitivity(float sensitivity);
void ApplyResolution(Resolution resolution);
private:
std::map<std::string, ParameterValue> m_audioSettings;
std::map<std::string, ParameterValue> m_graphicSettings;
std::map<std::string, ParameterValue> m_gameplaySettings;
// Audio
float m_mainVolume;
float m_musicVolume;
float m_sfxVolume;
// Graphic
float m_resolutionX;
float m_resolutionY;
Resolution m_resolution;
bool m_fullscreen;
int m_rezWidth;
int m_rezHeight;
float m_brightness;
float m_contrast;
// Gameplay
float m_mouseSensitivity;
};
#endif // PARAMETERS_H

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@ -25,7 +25,6 @@
<ClInclude Include="engine.h" />
<ClInclude Include="mesh.h" />
<ClInclude Include="openglcontext.h" />
<ClInclude Include="parameters.h" />
<ClInclude Include="remoteplayer.h" />
<ClInclude Include="shader.h" />
<ClInclude Include="skybox.h" />
@ -42,7 +41,6 @@
<ClCompile Include="main.cpp" />
<ClCompile Include="mesh.cpp" />
<ClCompile Include="openglcontext.cpp" />
<ClCompile Include="parameters.cpp" />
<ClCompile Include="remoteplayer.cpp" />
<ClCompile Include="shader.cpp" />
<ClCompile Include="skybox.cpp" />

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@ -53,9 +53,6 @@
<ClInclude Include="remoteplayer.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="parameters.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="engine.cpp">
@ -100,8 +97,5 @@
<ClCompile Include="remoteplayer.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="parameters.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup>
</Project>