diff --git a/SQCSim-common/bullet.cpp b/SQCSim-common/bullet.cpp index b5a38e4..9b26861 100644 --- a/SQCSim-common/bullet.cpp +++ b/SQCSim-common/bullet.cpp @@ -7,7 +7,7 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur Bullet::~Bullet() {} -bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map mapPlayer, netprot::ChunkMod** chunkmod) { +bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map mapPlayer) { int max = 100 / perframe; float damage = 0.057f; for (int x = 0; x < max; ++x) { @@ -23,15 +23,6 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere if (!world->ChunkAt(m_currentpos)) return true; else if (world->BlockAt(m_currentpos) != BTYPE_AIR) { - if (chunkmod) { - using namespace netprot; - ChunkMod* cmod = *chunkmod; - cmod = new ChunkMod(); - cmod->old_b_type = world->BlockAt(m_currentpos); - cmod->b_type = BTYPE_AIR; - cmod->pos = m_currentpos; - } - world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos); return true; } diff --git a/SQCSim-common/bullet.h b/SQCSim-common/bullet.h index 34b21bf..04bbfad 100644 --- a/SQCSim-common/bullet.h +++ b/SQCSim-common/bullet.h @@ -5,7 +5,7 @@ #include "define.h" #include "vector3.h" #include "player.h" -#include "netprotocol.h" + class World; class Player; @@ -16,7 +16,7 @@ public: Bullet(Vector3f pos, Vector3f dir, uint64_t tid); ~Bullet(); - bool Update(World* world, float elapsedtime, int perframe, std::unordered_map m_mapPlayer, netprot::ChunkMod** chunkmod); + bool Update(World* world, float elapsedtime, int perframe, std::unordered_map m_mapPlayer); void Transpose(int& x, int& z); Vector3f getPos() const; Vector3f getVel() const; diff --git a/SQCSim-common/define.h b/SQCSim-common/define.h index 685bf5d..4e7b0b0 100644 --- a/SQCSim-common/define.h +++ b/SQCSim-common/define.h @@ -41,11 +41,8 @@ typedef uint8_t BlockType; enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST }; typedef uint8_t BoostType; enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST }; - -//anim enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40}; enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST}; - typedef uint64_t Timestamp; #ifdef _WIN32 @@ -77,7 +74,6 @@ typedef uint64_t Timestamp; #include #include #include -#include #define flag_t unsigned int #define addrlen_t unsigned int diff --git a/SQCSim-common/netprotocol.cpp b/SQCSim-common/netprotocol.cpp index 2ba7889..ad1a24b 100644 --- a/SQCSim-common/netprotocol.cpp +++ b/SQCSim-common/netprotocol.cpp @@ -29,13 +29,13 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) { Keys keys = in->keys; uint8_t keys8 = // Reste un bit. - (keys.forward? 0b10000000: 0) | - (keys.backward? 0b01000000: 0) | - (keys.left? 0b00100000: 0) | - (keys.right? 0b00010000: 0) | - (keys.jump? 0b00001000: 0) | - (keys.shoot? 0b00000100: 0) | - (keys.block? 0b00000010: 0); + keys.forward & 0b10000000 | + keys.backward & 0b01000000 | + keys.left & 0b00100000 | + keys.right & 0b00010000 | + keys.jump & 0b00001000 | + keys.shoot & 0b00000100 | + keys.block & 0b00000010; memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t)); @@ -90,14 +90,14 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) { States states = out->states; uint8_t states8 = - (states.jumping? 0b10000000: 0) | - (states.shooting? 0b01000000: 0) | - (states.hit? 0b00100000: 0) | - (states.powerup? 0b00010000: 0) | - (states.dead? 0b00001000: 0) | - (states.still? 0b00000100: 0) | - (states.jumpshot? 0b00000010: 0) | - (states.running? 0b00000001: 0); + states.jumping & 0b10000000 | + states.shooting & 0b01000000 | + states.hit & 0b00100000 | + states.powerup & 0b00010000 | + states.dead & 0b00001000 | + states.still & 0b00000100 | + states.jumpshot & 0b00000010 | + states.running & 0b00000001; memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t)); @@ -402,34 +402,6 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) { *buflen = messize + sizeof(uint64_t) * 3 + 2; } -void netprot::Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen) { - *buf[0] = (char)netprot::PACKET_TYPE::CHUNKMOD; - - uint32_t vec[3]; - memcpy(vec, &chmod->pos, sizeof(Vector3f)); // Pour d�naturer les floats. - - uint8_t vec8[3 * sizeof(uint32_t)] = { - (uint8_t)((vec[0] >> 24) & 0xFF), - (uint8_t)((vec[0] >> 16) & 0xFF), - (uint8_t)((vec[0] >> 8) & 0xFF), - (uint8_t)(vec[0] & 0xFF), - (uint8_t)((vec[1] >> 24) & 0xFF), - (uint8_t)((vec[1] >> 16) & 0xFF), - (uint8_t)((vec[1] >> 8) & 0xFF), - (uint8_t)(vec[1] & 0xFF), - (uint8_t)((vec[2] >> 24) & 0xFF), - (uint8_t)((vec[2] >> 16) & 0xFF), - (uint8_t)((vec[2] >> 8) & 0xFF), - (uint8_t)(vec[2] & 0xFF) }; - - memcpy(*buf + 1, vec8, sizeof(uint32_t) * 3); - - memcpy(*buf + sizeof(uint32_t) * 3 + 1, &chmod->b_type, sizeof(BlockType)); - memcpy(*buf + sizeof(uint32_t) * 3 + 2, &chmod->old_b_type, sizeof(BlockType)); - - *buflen = sizeof(uint32_t) * 3 + 3; -} - void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) { *buf[0] = (char)netprot::PACKET_TYPE::ERRLOG; @@ -459,7 +431,7 @@ bool netprot::Deserialize(Input* in, char* buf, uint32_t *buflen) { (uint64_t)diff[5] << 16 | (uint64_t)diff[6] << 8 | (uint64_t)diff[7]; - + memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t)); in->sid = (uint64_t)diff[0] << 56 | @@ -846,36 +818,6 @@ bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) { return true; } -bool netprot::Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen) { - if (*buflen <= sizeof(ChunkMod)) - return false; - - uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 }; - memcpy(subvec, &buf[1], sizeof(uint8_t) * 12); - uint32_t vec[3] = { - (uint32_t)subvec[0] << 24 | - (uint32_t)subvec[1] << 16 | - (uint32_t)subvec[2] << 8 | - (uint32_t)subvec[3], - (uint32_t)subvec[4] << 24 | - (uint32_t)subvec[5] << 16 | - (uint32_t)subvec[6] << 8 | - (uint32_t)subvec[7], - (uint32_t)subvec[8] << 24 | - (uint32_t)subvec[9] << 16 | - (uint32_t)subvec[10] << 8 | - (uint32_t)subvec[11] }; - - memcpy(&chmod->pos, vec, sizeof(uint32_t) * 3); - - memcpy(&chmod->b_type, &buf[1 + sizeof(uint8_t) * 12], sizeof(BlockType)); - memcpy(&chmod->old_b_type, &buf[2 + sizeof(uint8_t) * 12], sizeof(BlockType)); - - *buflen = sizeof(uint32_t) * 3 + 3; - - return true; -} - bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) { if (*buflen <= sizeof(ErrorLog)) return false; diff --git a/SQCSim-common/netprotocol.h b/SQCSim-common/netprotocol.h index 27e7f56..b6f78c9 100644 --- a/SQCSim-common/netprotocol.h +++ b/SQCSim-common/netprotocol.h @@ -130,11 +130,6 @@ namespace netprot { Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); } }; - struct ChunkMod { - Vector3f pos; - BlockType b_type, old_b_type; - }; - struct ErrorLog { // srv -> cli TCP event char mess[140]; bool is_fatal; @@ -152,7 +147,6 @@ namespace netprot { void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv - void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv @@ -163,7 +157,6 @@ namespace netprot { bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli - bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv PACKET_TYPE getType(char* buf, uint32_t buflen); diff --git a/SQCSim-common/player.cpp b/SQCSim-common/player.cpp index 6e18197..b88ba18 100644 --- a/SQCSim-common/player.cpp +++ b/SQCSim-common/player.cpp @@ -14,53 +14,43 @@ void Player::TurnLeftRight(float value) { m_rotY += value; if (m_rotY > 360) m_rotY = 0; else if (m_rotY < -360) m_rotY = 0; - - float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... - float xrotrad = (m_rotX / 57.2957795056f); - - m_direction = Vector3f(cos(xrotrad) * sin(yrotrad), - -sin(xrotrad), - cos(xrotrad) * -cos(yrotrad)); - - m_direction.Normalize(); } void Player::TurnTopBottom(float value) { m_rotX += value; if (m_rotX > 80) m_rotX = 80; else if (m_rotX < -80) m_rotX = -80; +} + +Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) { + + Vector3f delta = Vector3f(0, 0, 0); float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... float xrotrad = (m_rotX / 57.2957795056f); m_direction = Vector3f(cos(xrotrad) * sin(yrotrad), - -sin(xrotrad), - cos(xrotrad) * -cos(yrotrad)); + -sin(xrotrad), + cos(xrotrad) * -cos(yrotrad)); m_direction.Normalize(); -} - -Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) { - Vector3f delta = Vector3f(0, 0, 0); - - Vector3f dir = m_direction; - - dir.y = 0; if (front) { - delta += dir; + delta.x += float(sin(yrotrad)) * elapsedTime * 10.f; + delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f; } else if (back) { - delta -= dir; + delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f; + delta.z += float(cos(yrotrad)) * elapsedTime * 10.f; } if (left) { - delta.x += dir.z; - delta.z += -dir.x; + delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f; + delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f; } else if (right) { - delta.x -= dir.z; - delta.z -= -dir.x; + delta.x += float(cos(yrotrad)) * elapsedTime * 10.f; + delta.z += float(sin(yrotrad)) * elapsedTime * 10.f; } delta.Normalize(); @@ -256,12 +246,8 @@ void Player::RemoveBooster(float elapsedtime) } void Player::SetDirection(Vector3f dir) { m_direction = dir; } -void Player::Move(Vector3f diff) { m_position -= diff; } - Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); } -Vector3f Player::GetPositionAbs() const { return m_position; } - Vector3f Player::GetVelocity() const { return m_velocity; } Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); } diff --git a/SQCSim-common/player.h b/SQCSim-common/player.h index b7f02db..4792d4a 100644 --- a/SQCSim-common/player.h +++ b/SQCSim-common/player.h @@ -25,9 +25,7 @@ public: void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const; void SetDirection(Vector3f dir); - void Move(Vector3f diff); Vector3f GetPosition() const; - Vector3f GetPositionAbs() const; Vector3f GetDirection() const; Vector3f GetVelocity() const; Vector3f GetPOV() const; diff --git a/SQCSim-common/world.cpp b/SQCSim-common/world.cpp index 2791ca1..70d6eb6 100644 --- a/SQCSim-common/world.cpp +++ b/SQCSim-common/world.cpp @@ -169,26 +169,31 @@ void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, Blo UpdateWorld(player_pos, blockinfo); //TransposeWorld(player_pos, bullets); } +// +//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) { +// if (updates == 0 && ChunkAt(chx, 1, chy) && +// ChunkAt(chx, 1, chy)->IsDirty()) { +// ChunkAt(chx, 1, chy)->Update(blockinfo, this); +// updates = FRAMES_UPDATE_CHUNKS; +// } +// +//} -netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) { +void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) { Vector3f currentPos = player_pos; Vector3f currentBlock = currentPos; Vector3f ray = player_dir; - BlockType oldbtype; - netprot::ChunkMod* cmod = nullptr; bool found = false; - if (block) return cmod; + if (block) return; while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) { currentBlock += ray / 10.f; BlockType bt = BlockAt(currentBlock); - if (bt != BTYPE_AIR) { + if (bt != BTYPE_AIR) found = true; - oldbtype = bt; - } } if (found) @@ -214,30 +219,21 @@ netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3 (By == PyA || By == PyB || By == PyC) && - Bz == Pz)) { + Bz == Pz)) found = true; - oldbtype = bt; - } } } } if (found && (int)currentBlock.y < CHUNK_SIZE_Y) { - if (net) { - cmod = new netprot::ChunkMod(); - cmod->old_b_type = oldbtype; - cmod->b_type = blockType; - cmod->pos = currentBlock; - } int bx = (int)currentBlock.x % CHUNK_SIZE_X; int by = (int)currentBlock.y % CHUNK_SIZE_Y; int bz = (int)currentBlock.z % CHUNK_SIZE_Z; + ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this); ChunkAt(currentBlock)->MakeModified(); block = true; } - - return cmod; } void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) { diff --git a/SQCSim-common/world.h b/SQCSim-common/world.h index 06c513b..e9b4840 100644 --- a/SQCSim-common/world.h +++ b/SQCSim-common/world.h @@ -11,7 +11,6 @@ #include "array2d.h" #include "bullet.h" #include "chunk.h" -#include "netprotocol.h" class Chunk; class Bullet; @@ -38,7 +37,7 @@ public: void GetScope(unsigned int& x, unsigned int& y); - netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net); + void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block); void ChangeBlockAtPosition(BlockType blockType, Vector3f pos); void CleanUpWorld(int& deleteframes, bool clear); int GettbDeleted() const; diff --git a/SQCSim-srv/connection.cpp b/SQCSim-srv/connection.cpp index 39fed03..4ac9968 100644 --- a/SQCSim-srv/connection.cpp +++ b/SQCSim-srv/connection.cpp @@ -21,7 +21,7 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; } std::string Connection::GetName() const { return m_loginfo.name; } -void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); } +void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); } Output* Connection::getOutput(Timestamp time) { auto out = m_output_manifest.find(time); @@ -50,62 +50,33 @@ sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; } void Connection::getPacks(SOCKET sock) { std::vector lsPck; Input in; - Sync sync; + while (true) { lsPck = recvPacksFrom(sock, &m_buf, m_addr); + for (auto& pck : lsPck) { uint32_t bsize = m_buf.len - (pck - m_buf.ptr); switch (netprot::getType(pck, 1)) { using enum netprot::PACKET_TYPE; case INPUT: - if (Deserialize(&in, pck, &bsize)) { + if (Deserialize(&in, pck, &bsize)) m_input_manifest[in.timestamp] = in; - m_input_vector.push_back(in); - } - break; - case SYNC: - if (Deserialize(&sync, pck, &bsize)) - m_nsync = true; break; default: break; } } lsPck.clear(); + } } -void Connection::sendPacks(SOCKET sock, std::unordered_map conns, const uint32_t timer) { - static int outs = 0; - static Timestamp last = 0; - while (!m_output_vector.empty()) { - Output out = m_output_vector.front(); - for (auto& [key, conn] : conns) { - if (m_playinfo.id == conn->GetHash(false)) - continue; - //std::cout << m_playinfo.id << ": " << m_playinfo.name << ": " << conn->GetName() << std::endl; - //std::cout << out.id << ": " << out.position << std::endl; +void Connection::sendPacks(SOCKET sock, std::unordered_map conns) { + while (m_last_out < m_output_manifest.size()) { + Output out = m_output_manifest.at(m_last_out++); + for (auto& [key, conn] : conns) { + if (m_playinfo.id == conn->GetHash(true)) + continue; sendPackTo(sock, &out, &m_bufout, conn->getAddr()); } - ++outs; - - [[unlikely]] if (last == 0) // ! - last = out.timestamp; - - outs += out.timestamp + last; - - if (outs >= 1000) { - outs -= 1000; - Sync sync; - sync.hp = player.get()->GetHP(); - sync.timestamp = out.timestamp; - sync.position = out.position; - sync.sid = m_loginfo.sid; - sync.timer = timer; - sync.timestamp = out.timestamp; - sync.ammo = -1; - sendPackTo(sock, &sync, &m_bufout, &m_addr); - } - - m_output_vector.pop_front(); } } @@ -117,18 +88,11 @@ void Connection::Run(World* world) { if (m_input_manifest.size() < 2) return; - while (m_last_in < m_input_vector.size() - 1) { - in = m_input_vector.at(m_last_in + 1); - last = m_input_vector.at(m_last_in); - - el = (double)(in.timestamp - last.timestamp) / 1000.; - - if (m_shoot_acc > 0.) { - m_shoot_acc -= el; - if (m_shoot_acc < 0.) - m_shoot_acc = 0; - } + while (m_last_in < m_input_manifest.size()) { + in = m_input_manifest.at(m_last_in + 1); + last = m_input_manifest.at(m_last_in); + el = (float)(in.timestamp - last.timestamp) / 1000.; player.get()->SetDirection(in.direction); player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward, in.keys.backward, @@ -136,28 +100,20 @@ void Connection::Run(World* world) { in.keys.right, in.keys.jump, false, el), world, el); - //if (in.keys.block) - // ChunkDiffs.push_back() - - if (in.keys.shoot && m_shoot_acc <= 0.) - Bullets.push_back(Bullet(player.get()->GetPOV() + player.get()->GetDirection(), player.get()->GetDirection())); - - - out.position = player.get()->GetPositionAbs(); + out.position = player.get()->GetPosition(); out.direction = in.direction; out.timestamp = in.timestamp; out.id = m_playinfo.id; m_output_manifest[out.timestamp] = out; - m_output_vector.push_back(out); - + ++m_last_in; } } void Connection::CleanInputManifest(Timestamp time) { -// auto wat = m_input_manifest.find(time); + auto wat = m_input_manifest.find(time); -// while (wat != m_input_manifest.begin()) -// m_input_manifest.erase(wat--); + while (wat != m_input_manifest.begin()) + m_input_manifest.erase(wat--); } diff --git a/SQCSim-srv/connection.h b/SQCSim-srv/connection.h index 7554f5a..af9c2df 100644 --- a/SQCSim-srv/connection.h +++ b/SQCSim-srv/connection.h @@ -34,26 +34,16 @@ public: sockaddr_in* getAddr() const; void getPacks(SOCKET sock); - void sendPacks(SOCKET sock, std::unordered_map conns, const uint32_t timer); + void sendPacks(SOCKET sock, std::unordered_map conns); void Run(World* world); void CleanInputManifest(Timestamp time); - - bool m_nsync = true; - - std::vector Bullets; - std::vector ChunkDiffs; - private: std::unordered_map m_input_manifest; - std::vector m_input_vector; std::unordered_map m_output_manifest; - std::deque m_output_vector; std::unordered_map m_chatlog; - float m_shoot_acc = 0; - SOCKET m_sock; sockaddr_in m_addr; LoginInfo m_loginfo; diff --git a/SQCSim-srv/server.cpp b/SQCSim-srv/server.cpp index c4af364..e724269 100644 --- a/SQCSim-srv/server.cpp +++ b/SQCSim-srv/server.cpp @@ -17,11 +17,10 @@ Server::~Server() { if (m_sock_udp) closesocket(m_sock_udp); if (m_sock_tcp) - closesocket(m_sock_tcp); + closesocket(m_sock_tcp); for (const auto& [key, player] : m_players) - closesocket(player->getSock()); - m_players.clear(); - delete m_world; + closesocket(player->getSock()); + m_players.clear(); #ifdef _WIN32 WSACleanup(); #endif @@ -69,16 +68,15 @@ int Server::Init() { } int Server::Ready() { - int nbrjoueurs = 0, + int nbrjoueurs = 0, nbrconn = 0; bool readystart = false; do { Log("Entrez la duree de la partie: ", false, false); std::cin.getline(m_buf.ptr, BUFFER_LENGTH); - try { + try { m_game.countdown = std::stoi(m_buf.ptr); - } - catch (const std::exception& e) { + } catch(const std::exception& e) { Log(e.what(), true, false); m_game.countdown = 0; } @@ -86,10 +84,9 @@ int Server::Ready() { do { Log("Entrez le seed de la partie: ", false, false); std::cin.getline(m_buf.ptr, BUFFER_LENGTH); - try { - m_game.seed = 9370707;//std::stoi(m_buf.ptr); - } - catch (const std::exception& e) { + try { + m_game.seed = std::stoi(m_buf.ptr); + } catch(const std::exception& e) { Log(e.what(), true, false); m_game.seed = 0; } @@ -97,10 +94,9 @@ int Server::Ready() { do { Log("Entrez le nombre de joueurs: ", false, false); std::cin.getline(m_buf.ptr, BUFFER_LENGTH); - try { + try { nbrjoueurs = std::stoi(m_buf.ptr); - } - catch (const std::exception& e) { + } catch(const std::exception& e) { Log(e.what(), true, false); nbrjoueurs = 0; } @@ -116,9 +112,9 @@ int Server::Ready() { } buildIdList(ID_LIST_SIZE); - + Log("A l'ecoute sur le port: " + std::to_string(SRV_PORT), false, false); - + while (!readystart) { sockaddr_in sockad; addrlen_t addrlen = sizeof(sockad); @@ -138,7 +134,7 @@ int Server::Ready() { if (pck.type != PACKET_TYPE::LOGINF) { Log("Paquet invalide.", true, false); if (pck.type != PACKET_TYPE::ERR) - netprot::emptyPack(pck); + netprot::emptyPack(pck); continue; // Passer au prochain appel si c'est pas un LoginInfo ou un LoginInfo invalide qui rentre. } LoginInfo* log = (LoginInfo*)pck.ptr; @@ -148,24 +144,25 @@ int Server::Ready() { Log(str.append(" Nom: ").append(log->name), false, false); str.clear(); + + Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false); - - sendPackTo(m_sock_udp, log, &m_buf, &sockad); - + sendPack(sock, log, &m_buf); + play.id = getUniqueId(); - play.tid = log->tid; strcpy(play.name, log->name); - - Log(str.append(play.name).append(" SID: [").append(std::to_string(log->sid)).append("]") - .append(" ID: [").append(std::to_string(play.id)).append("]") - .append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false); + play.tid = log->tid; - sendPackTo(m_sock_udp, &m_game, &m_buf, &sockad); - std::cout << m_game.seed << std::endl; + sendPack(sock, &m_game, &m_buf); Connection* conn = new Connection(sock, sockad, *log, play); - m_players[log->sid] = conn; + for (auto& [key, player] : m_players) { + sendPack(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d�j� connect�s + sendPack(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur. + } + + m_players[log->sid] = std::move(conn); delete log; @@ -174,13 +171,6 @@ int Server::Ready() { } } } - for (auto& [keyin, playin] : m_players) // Not pretty, but it works. - for (auto& [keyout, playout] : m_players) { - if (keyin == keyout) - continue; - sendPackTo(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur. - } - return 0; } @@ -189,7 +179,7 @@ void Server::Run() { Input in; sockaddr_in sockad; addrlen_t socklen = sizeof(sockad); - + Log("Debut de la partie...", false, false); int players = m_players.size(); @@ -198,92 +188,53 @@ void Server::Run() { m_world->SetSeed(m_game.seed); m_world->GetChunks().Reset(nullptr); m_world->BuildWorld(); - + for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync. - int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1)) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2), - y = (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1)) - (CHUNK_SIZE_Y * WORLD_SIZE_Y / 2); - conn->player = std::make_unique(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f)); + conn->player = std::make_unique(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f)); Sync sync; - sync.position = conn->player->GetPositionAbs(); + sync.position = conn->player->GetPosition(); sync.hp = conn->player->GetHP(); sync.sid = key; sync.ammo = 0; sync.timestamp = 0; sync.timer = m_game.countdown; - sendPackTo(m_sock_udp, &sync, &m_buf, conn->getAddr()); + sendPack(conn->getSock(), &sync, &m_buf); } - int timer = m_game.countdown, sync_acc = 0; - std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now(); - Timestamp last = 0; - std::vector chatlog; - while (!endgame) { - using namespace std::chrono; - Timestamp tstamp = duration_cast(high_resolution_clock::now() - start).count(); - - if (last == 0) - last = tstamp; - sync_acc += tstamp - last; - if (sync_acc >= 1000) { - sync_acc -= 1000; - --timer; - } - for (auto& [key, conn] : m_players) { - - /* In */ - - int deadplayers = 0; - std::vector lsPck; - Input in; Chat chat; Sync sync; - lsPck = recvPacks(m_sock_udp, &m_buf); - for (auto& pck : lsPck) { - uint32_t bsize = m_buf.len - (pck - m_buf.ptr); - switch (netprot::getType(pck, 1)) { - using enum netprot::PACKET_TYPE; - case INPUT: - if (Deserialize(&in, pck, &bsize)) - m_players[in.sid]->AddInput(in); - break; - case SYNC: - if (Deserialize(&sync, pck, &bsize)) {} - break; - case CHAT: - if (Deserialize(&chat, pck, &bsize)) - chatlog.push_back(chat); - break; - default: break; - } - } - lsPck.clear(); - - /* Process */ - - if (conn->m_nsync) { - if (conn->player->AmIDead()) { - ++deadplayers; - conn->m_nsync == false; - continue; - } - conn->Run(m_world); - - /* Out */ - - conn->sendPacks(m_sock_udp, m_players, timer); - } - - if (deadplayers == players - 1 || timer <= 0) - endgame = true; + conn->getPacks(m_sock_udp); + conn->Run(m_world); + conn->sendPacks(m_sock_udp, m_players); } - - for (auto& chat : chatlog) - for (auto& [key, conn] : m_players) - sendPackTo(m_sock_udp, &chat, &m_buf, conn->getAddr()); - chatlog.clear(); } - // TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game. + //while (true) { + // if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) { + // Packet pck = getPack(&m_buf); + // switch (pck.type) { + // using enum netprot::PACKET_TYPE; + // case ERR: std::puts("ERROR!"); break; + // case INPUT: std::puts("INPUT!"); break; + // case OUTPUT: std::puts("OUTPUT!"); break; + // case SYNC: std::puts("SYNC!"); break; + // case TEAMINF: std::puts("TEAMINF!"); break; + // case SELFINF: std::puts("SELFINF!"); break; + // case PLAYINF: std::puts("PLAYINF!"); break; + // case LOGINF: std::puts("LOGINF!"); break; + // case CHUNKMOD: std::puts("CHUNKMOD!"); break; + // case PLAYERMOD: std::puts("PLAYERMOD!"); break; + // case PICKUPMOD: std::puts("PICKUPMOD!"); break; + // case GAMEINFO: std::puts("GAMEINFO!"); break; + // case ENDINFO: std::puts("ENDINFO!"); break; + // case CHAT: std::puts("CHAT!"); break; + // case ERRLOG: std::puts("ERRLOG!"); break; + // case LAST_PACK: [[falltrough]]; + // default: std::puts("wtf?!"); break; + // } + // netprot::emptyPack(pck); + // } + //} } @@ -309,13 +260,13 @@ inline std::string Server::LogTimestamp() { void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) { switch (m_log) { using enum LOG_DEST; // C++20! - case LOGFILE: - m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; - break; - case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!) - default: - std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; - break; + case LOGFILE: + m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; + break; + case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!) + default: + std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; + break; } if (is_fatal) { @@ -328,7 +279,6 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) for (const auto& [key, player] : m_players) { closesocket(player->getSock()); } - delete m_world; m_players.clear(); #ifdef _WIN32 WSACleanup(); @@ -343,7 +293,7 @@ void Server::buildIdList(size_t size) { srand(time(NULL)); do lst.insert(((uint64_t)rand() << 32 | rand())); while (lst.size() < size); - + m_ids = std::vector(lst.begin(), lst.end()); } diff --git a/SQCSim2021/booster.cpp b/SQCSim2021/booster.cpp index 4e7417f..593e16e 100644 --- a/SQCSim2021/booster.cpp +++ b/SQCSim2021/booster.cpp @@ -1,4 +1,4 @@ -#include "booster.h" +#include "booster.h"; void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran) { @@ -43,4 +43,4 @@ void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, S shader.Disable(); //tran.ApplyTranslation(-m_position); //glEnable(GL_DEPTH_TEST); -} +} \ No newline at end of file diff --git a/SQCSim2021/cmake/CMakeLists.txt b/SQCSim2021/cmake/CMakeLists.txt index d9ccd33..4da3eb4 100644 --- a/SQCSim2021/cmake/CMakeLists.txt +++ b/SQCSim2021/cmake/CMakeLists.txt @@ -28,7 +28,6 @@ include_directories( add_library(SQCSim-common - "${SQCSIM_COMMON_DIR}boostinfo.cpp" "${SQCSIM_COMMON_DIR}blockinfo.cpp" "${SQCSIM_COMMON_DIR}bullet.cpp" "${SQCSIM_COMMON_DIR}chunk.cpp" @@ -41,7 +40,6 @@ add_library(SQCSim-common add_executable(SQCSim-client "../audio.cpp" - "../booster.cpp" "../connector.cpp" "../engine.cpp" "../mesh.cpp" diff --git a/SQCSim2021/connector.cpp b/SQCSim2021/connector.cpp index a35c790..867e36e 100644 --- a/SQCSim2021/connector.cpp +++ b/SQCSim2021/connector.cpp @@ -72,13 +72,13 @@ int Connector::Connect(const char* srv_addr, std::string name) { //using namespace std::chrono_literals; //std::this_thread::sleep_for(100ms); - //memset(bf.ptr, '\0', BUFFER_LENGTH); + memset(bf.ptr, '\0', BUFFER_LENGTH); bool ready = false; int errors = 0; std::vector lsPck; while (!ready) { - lsPck = netprot::recvPacks(m_sock_udp, &bf); + lsPck = netprot::recvPacks(m_sock_tcp, &bf); for (auto& pck : lsPck) { uint32_t bsize = bf.len - (pck - bf.ptr); @@ -97,9 +97,7 @@ int Connector::Connect(const char* srv_addr, std::string name) { pl = new netprot::PlayerInfo(); if (!netprot::Deserialize(pl, pck, &bsize)) ++errors; - else { - m_players[pl->id] = pl; - } + else m_players[pl->id] = pl; break; case TEAMINF: // TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams. diff --git a/SQCSim2021/define.h b/SQCSim2021/define.h index cc5a3d1..e8b9e47 100644 --- a/SQCSim2021/define.h +++ b/SQCSim2021/define.h @@ -28,17 +28,8 @@ #define BASE_WIDTH 640 #define BASE_HEIGHT 480 - #define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/" #define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/" - -//1 = jump shoot sans anim, 2 = jump shoot avec anim -#define ANIM_PATH_JSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/" -#define ANIM_PATH_JSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/" -//1 = shoot sans anim, 2 = shoot avec anim -#define ANIM_PATH_SSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGShooting/" -#define ANIM_PATH_SSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/" - #define TEXTURE_PATH "./media/textures/" #define SHADER_PATH "./media/shaders/" #define AUDIO_PATH "./media/audio/" diff --git a/SQCSim2021/engine.cpp b/SQCSim2021/engine.cpp index 1a5bbd6..d7b675a 100644 --- a/SQCSim2021/engine.cpp +++ b/SQCSim2021/engine.cpp @@ -29,9 +29,32 @@ Engine::~Engine() { } void Engine::Init() { + GLenum glewErr = glewInit(); + if (glewErr != GLEW_OK) { + std::cerr << " ERREUR GLEW : " << glewGetErrorString(glewErr) << std::endl; + abort(); + } uint64_t seed = SEED; + glDisable(GL_FRAMEBUFFER_SRGB); + glEnable(GL_DEPTH_TEST); + glEnable(GL_STENCIL_TEST); + glEnable(GL_POINT_SMOOTH); + glEnable(GL_BLEND); + glEnable(GL_TEXTURE_2D); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + gluPerspective(45.0f, (float)Width() / (float)Height(), 0.1f, VIEW_DISTANCE); + glShadeModel(GL_SMOOTH); + + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); + glDisable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBlendEquation(GL_FUNC_SUBTRACT); + if (m_istarted) return; else m_istarted = true; @@ -47,9 +70,6 @@ void Engine::Init() { m_whoosh[x] = nullptr; } - // Init Chunks - m_world.GetChunks().Reset(nullptr); - char* ch = new char[2]; std::cout << "Jouer en ligne? [o/N] "; @@ -82,16 +102,13 @@ void Engine::Init() { if (!m_conn.Connect(srvname.c_str(), playname)) { // setup jeu en reseau. std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl; - //std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl; + std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl; m_player = Player(m_conn.getOrigin().position); - for (auto& [key, player] : m_conn.m_players) { + for (auto& [key, player] : m_conn.m_players) m_players[key] = new RemotePlayer(player); - RemotePlayer* rt = (RemotePlayer*)m_players[key]; - rt->SetPosition(Vector3f(555, 555, 555)); - } - seed = 9370707;//m_conn.getSeed(); + seed = m_conn.getSeed(); m_networkgame = true; } else std::cout << "Erreur de connexion." << std::endl; @@ -102,41 +119,17 @@ void Engine::Init() { m_world.SetSeed(seed); + // Init Chunks + m_world.GetChunks().Reset(nullptr); + m_startTime = std::chrono::high_resolution_clock::now(); - // Gestion de souris. - CenterMouse(); - HideCursor(); + m_remotePlayer.SetPosition(Vector3f(.5, CHUNK_SIZE_Y + 10., .5)); } void Engine::DeInit() {} void Engine::LoadResource() { - GLenum glewErr = glewInit(); - if (glewErr != GLEW_OK) { - std::cerr << " ERREUR GLEW : " << glewGetErrorString(glewErr) << std::endl; - abort(); - } - - glDisable(GL_FRAMEBUFFER_SRGB); - glEnable(GL_DEPTH_TEST); - glEnable(GL_STENCIL_TEST); - glEnable(GL_POINT_SMOOTH); - glEnable(GL_BLEND); - glEnable(GL_CULL_FACE); - glEnable(GL_TEXTURE_2D); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - - gluPerspective(45.0f, (float)Width() / (float)Height(), 0.1f, VIEW_DISTANCE); - glShadeModel(GL_SMOOTH); - - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); - glDisable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glBlendEquation(GL_FUNC_SUBTRACT); - LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true); LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true); LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp", true); @@ -187,71 +180,29 @@ void Engine::LoadResource() { //AJOUTER LES TEXTURES DANS L'ORDRE DE L'ÉNUM - //STILL//STANDING - TextureAtlas::TextureIndex StillFront = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueFrontRight.png"); - //TextureAtlas::TextureIndex StillQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueLeft.png"); - //TextureAtlas::TextureIndex StillQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueRight.png"); - //TextureAtlas::TextureIndex StillProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueProfilLeft.png"); - //TextureAtlas::TextureIndex StillProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueProfilRight.png"); - //TextureAtlas::TextureIndex StillQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueLeftBack.png"); - //TextureAtlas::TextureIndex StillQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueRightBack.png"); - //TextureAtlas::TextureIndex StillBack = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueBackRight.png"); - - //SHOOTINGSTILL SANS TIRER - //TextureAtlas::TextureIndex StillFrontShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueFrontRightShootingRight.png"); - //TextureAtlas::TextureIndex StillQuarterFrontLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueFrontRightShootingRight.png"); - //TextureAtlas::TextureIndex StillQuarterFrontRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueRightShootingRight.png"); - //TextureAtlas::TextureIndex StillProfiltLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueProfilShootingLeft.png"); - //TextureAtlas::TextureIndex StillProfiltRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueProfilShootingRight.png"); - //TextureAtlas::TextureIndex StillQuarterBackLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueBackLeftShootingLeft.png"); - //TextureAtlas::TextureIndex StillQuarterBackRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueBackRightShootingRight.png"); - //TextureAtlas::TextureIndex StillBackShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueShootingBackRight.png"); - - //SHOOTINGSTILL TIRER - //TextureAtlas::TextureIndex StillFrontShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueFrontRightShootingRightShoot1.png"); - //TextureAtlas::TextureIndex StillQuarterFrontLeftFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueLeftShootingLeftShoot1.png"); - //TextureAtlas::TextureIndex StillQuarterFrontRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueRightShootingRightShoot1.png"); - //TextureAtlas::TextureIndex StillProfiltLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueProfilShootingLeftShoot1.png"); - //TextureAtlas::TextureIndex StillProfiltRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueProfilShootingRightShoot1.png"); - //TextureAtlas::TextureIndex StillQuarterBackLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueBackLeftShootingLeftShoot1.png"); - //TextureAtlas::TextureIndex StillQuarterBackRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueBackRightShootingRightShoot1.png"); - //TextureAtlas::TextureIndex StillBackShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueShootingBackRightShoot1.png"); - - //JUMP + //TextureAtlas::TextureIndex JumpBack = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueBackJumpRight.png"); //TextureAtlas::TextureIndex JumpFront = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueFrontJumpRight.png"); - //TextureAtlas::TextureIndex JumpQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftFrontJumpLeft.png"); - //TextureAtlas::TextureIndex JumpQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightFrontJumpRight.png"); - //TextureAtlas::TextureIndex JumpProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpLeft.png"); - //TextureAtlas::TextureIndex JumpProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpRight.png"); //TextureAtlas::TextureIndex JumpQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftBackJumpLeft.png"); //TextureAtlas::TextureIndex JumpQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightBackJumpRight.png"); - //TextureAtlas::TextureIndex JumpBack = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueBackJumpRight.png"); + //TextureAtlas::TextureIndex JumpProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpLeft.png"); + //TextureAtlas::TextureIndex JumpProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpRight.png"); + //TextureAtlas::TextureIndex JumpQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftFrontJumpLeft.png"); + //TextureAtlas::TextureIndex JumpQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightFrontJumpRight.png"); + //STILL + //TextureAtlas::TextureIndex StillBack = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueBackRight.png"); + TextureAtlas::TextureIndex StillFront = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueFrontRight.png"); + //TextureAtlas::TextureIndex StillQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftBack.png"); + //TextureAtlas::TextureIndex StillQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightBack.png"); + //TextureAtlas::TextureIndex StillProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilLeft.png"); + //TextureAtlas::TextureIndex StillProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilRight.png"); + //TextureAtlas::TextureIndex StillQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeft.png"); + //TextureAtlas::TextureIndex StillQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRight.png"); - //SHOOTINGJUMP SANS TIRER - //TextureAtlas::TextureIndex JumpFrontShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueFrontJumpRightShootingRight.png"); - //TextureAtlas::TextureIndex JumpQuarterFrontLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueFrontLeftJumpLeftShootingLeft.png"); - //TextureAtlas::TextureIndex JumpQuarterFrontRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueFrontRightJumpRightShootingRight.png"); - //TextureAtlas::TextureIndex JumpProfiltLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueProfilLeftJumpLeftShootingLeft.png"); - //TextureAtlas::TextureIndex JumpProfiltRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BluerProfilRightJumprightShootingRight.png"); - //TextureAtlas::TextureIndex JumpQuarterBackLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueBackLeftJumpLeftShootingLeft.png"); - //TextureAtlas::TextureIndex JumpQuarterBackRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueBackRightJumpRightShootingRight.png"); - //TextureAtlas::TextureIndex JumpBackShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueBackJumpRightShootingRight.png"); + //SHOOTINGSTILL + //SHOOTINGJUMP - - //SHOOTINGJUMP TIRER - //TextureAtlas::TextureIndex JumpFrontShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueFrontJumpRightShootingRightShoot1.png"); - //TextureAtlas::TextureIndex JumpQuarterFrontLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueFrontLeftJumpLeftShootingLeftShoot1.png"); - //TextureAtlas::TextureIndex JumpQuarterFrontRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueFrontRightJumpRightShootingRightShoot1.png"); - //TextureAtlas::TextureIndex JumpProfiltLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueProfilLeftJumpLeftShootingLeftShoot1.png"); - //TextureAtlas::TextureIndex JumpProfiltRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BluerProfilRightJumprightShootingRightShoot1.png"); - //TextureAtlas::TextureIndex JumpQuarterBackLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueBackLeftJumpLeftShootingLeftShoot1.png"); - //TextureAtlas::TextureIndex JumpQuarterBackRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueBackRightJumpRightShootingRightShoot1.png"); - //TextureAtlas::TextureIndex JumpBackShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueBackJumpRightShootingRightShoot1.png"); - - - if (!m_animeAtlas.Generate(TEXTURE_SIZE, false)) { std::cout << " Unable to generate texture atlas ..." << std::endl; abort(); @@ -409,7 +360,6 @@ void Engine::DisplayHud(int timer) { glBindTexture(GL_TEXTURE_2D, 0); glLoadIdentity(); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glClear(GL_STENCIL_BUFFER_BIT); float itemBackgroundWidthProportion = 0.25f; float itemBackgroundHeightProportion = 0.175f; @@ -705,7 +655,7 @@ void Engine::DisplayInfo(float elapsedTime, BlockType bloc) { fPosY = fPosYJump; fPosY -= charSize; - ss << " Velocity : " << m_player.GetVelocity(); + ss << " Velocity : " << m_remotePlayer.GetVelocity(); PrintText(fPosX, fPosY, ss.str()); ss.str(""); fPosY -= charSize; @@ -715,7 +665,7 @@ void Engine::DisplayInfo(float elapsedTime, BlockType bloc) { ss.str(""); fPosY -= charSize; - ss << " Remote Position : " << m_otherplayerpos; + ss << " Remote Position : " << m_remotePlayer.GetPosition();//m_player.GetPosition(); PrintText(fPosX, fPosY, ss.str()); ss.str(""); fPosY -= charSize; @@ -1275,11 +1225,10 @@ void Engine::Render(float elapsedTime) { if (bloc == BTYPE_LAST + 1) bloc = BTYPE_AIR + 1; else if (bloc == BTYPE_AIR) bloc = BTYPE_LAST; // La selection de BTYPE_LAST �quipe l'arme. m_mouseWU = m_mouseWD = m_key1 = m_key2 = false; - netprot::ChunkMod* cmod = nullptr; if (m_mouseL) { if (bloc != BTYPE_LAST) - cmod = m_world.ChangeBlockAtCursor(bloc, m_player.GetPosition(), m_player.GetDirection(), m_block, m_networkgame); + m_world.ChangeBlockAtCursor(bloc, m_player.GetPosition(), m_player.GetDirection(), m_block); else if (bulletTime <= 0.f) { for (int x = 0; x < MAX_BULLETS; ++x) // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow"). if (!m_bullets[x]) { @@ -1301,12 +1250,12 @@ void Engine::Render(float elapsedTime) { } } else if (m_mouseR) - cmod = m_world.ChangeBlockAtCursor(BTYPE_AIR, m_player.GetPosition(), m_player.GetDirection(), m_block, m_networkgame); + m_world.ChangeBlockAtCursor(BTYPE_AIR, m_player.GetPosition(), m_player.GetDirection(), m_block); for (int x = 0; x < MAX_BULLETS; ++x) { // Array de bullets en jeu. if (m_bullets[x]) { for (int b = 0; b < BULLET_UPDATES_PER_FRAME; ++b) { - if (m_bullets[x]->Update(&m_world, elapsedTime, BULLET_UPDATES_PER_FRAME, m_players, m_networkgame ? &m_chunkmod : nullptr)) { + if (m_bullets[x]->Update(&m_world, elapsedTime, BULLET_UPDATES_PER_FRAME, m_players)) { m_bullets[x]->~Bullet(); if (m_whoosh[x]) m_whoosh[x]->drop(); @@ -1327,10 +1276,18 @@ void Engine::Render(float elapsedTime) { gameTime += elapsedTime * 10; + Vector3f dance = Vector3f(sin(gameTime), 0, cos(-gameTime)); + dance.Normalize(); + m_remotePlayer.ApplyPhysics(dance, &m_world, elapsedTime); m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo); m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo); + m_remotePlayer.Render(m_animeAtlas, m_shader01, all, elapsedTime); + m_booster.RenderBillboard({ 195,16,195 }, m_textureAtlas, m_shader01, all); - //m_booster.RenderBillboard({ 195,16,195 }, m_textureAtlas, m_shader01, all); + if (m_isSkybox) m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas); + + //glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + //m_remotePlayer.Render(m_textureAtlas, m_shader01, all, elapsedTime); m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas); @@ -1353,36 +1310,20 @@ void Engine::Render(float elapsedTime) { } if (m_networkgame) { // Pour se gerer le paquet. - static bool has_synced = false; using namespace std::chrono; using namespace netprot; Timestamp tstamp = duration_cast(high_resolution_clock::now() - m_startTime).count(); - static Timestamp last = 0; Input input; Sync sync; uint64_t id = m_conn.getId(); static std::vector lsPck; - static int sync_acc = 0; - if (cmod) - m_chunkmod_manifest.emplace_back(cmod); - - if (last == 0) - last = tstamp; - - sync_acc += tstamp - last; - - if (sync_acc >= 1000) { - sync_acc -= 1000; + if (false) { // TODO: Faire un checkup pour chaque ~1000ms. sync.sid = id; sync.timestamp = tstamp; - sync.position = m_player.GetPositionAbs(); + sync.position = m_player.GetPosition(); sync.hp = m_player.GetHP(); - if (!has_synced) { - has_synced = true; - sendPackTo(m_conn.m_sock_udp, &sync, &m_bufout, &m_conn.m_srvsockaddr); - } - m_syncs[sync.timestamp] = sync; + // TODO: Garrocher ca quelque-part. } input.sid = id; @@ -1411,59 +1352,23 @@ void Engine::Render(float elapsedTime) { using enum PACKET_TYPE; case SYNC: if (Deserialize(&sync, pck, &bsize)) { - if (sync.sid != m_conn.getId()) { - std::cout << "syncsid be no good."; + if (sync.sid != m_conn.getId()) break; - } - if (m_syncs.count(sync.timestamp)) { - Sync comp = m_syncs[sync.timestamp]; - m_player.InflictDamage(sync.hp - comp.hp); - - Vector3f diff = sync.position - comp.position; - - if (diff.y < 1.) - diff.y = 0; - - if (diff.Length() > 1.5) { - diff.Normalize(); - m_player.Move(-diff); - } - - // TODO: Syncer sync.timer avec le timer - - m_syncs.erase(sync.timestamp); - } - else std::cout << "sync be no good."; + // TODO: Vérifier si les positions concordent au sync local. } break; case OUTPUT: if (Deserialize(&out, pck, &bsize)) { - if (!m_players.contains(out.id)) { - - std::cout << out.id << " is id no good." << std::endl; - break; - } - RemotePlayer* rt = static_cast(m_players[out.id]); - rt->Feed(out); + RemotePlayer* r = (RemotePlayer*)m_players[out.id]; + r->Feed(out); } break; default: - std::cout << "packet be no good."; break; } } lsPck.clear(); - - glDisable(GL_CULL_FACE); - for (auto& [key, player] : m_players) { - RemotePlayer* rt = static_cast(player); - glClear(GL_STENCIL_BUFFER_BIT); - rt->Render(m_animeAtlas, m_shader01, all, elapsedTime); - m_otherplayerpos = player->GetPosition(); // Aller chercher GetPosition des deux façon, voir si ça chie. - } - glEnable(GL_CULL_FACE); } - } } diff --git a/SQCSim2021/engine.h b/SQCSim2021/engine.h index 6f23719..aff6ebd 100644 --- a/SQCSim2021/engine.h +++ b/SQCSim2021/engine.h @@ -80,16 +80,21 @@ private: void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); void ProcessNotificationQueue(); + Connector m_conn; + Audio m_audio = Audio(AUDIO_PATH "start.wav"); irrklang::ISound* m_powpow, * m_scream; irrklang::ISound* m_whoosh[MAX_BULLETS]; Bullet* m_bullets[MAX_BULLETS]; - //Menu - enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE, SINGLEMULTI }; + std::chrono::high_resolution_clock::time_point m_startTime; + std::unordered_map m_players; + netprot::Buffer m_buf, m_bufout; - Vector3f m_otherplayerpos = Vector3f(999, 999, 999); + netprot::PlayerInfo m_pinfo; + RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(), Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f)); + std::string m_messageNotification = ""; World m_world = World(); Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); @@ -172,7 +177,7 @@ private: bool m_selectedOptAudioMainBar = false; bool m_selectedOptAudioMusicBar = false; - bool m_selectedOptAudioSfxBar = false; + bool m_selectedOptAudioSfxBar = false; bool m_selectedGameplaySensitivityBar = false; bool m_damage = false; @@ -212,17 +217,6 @@ private: float m_mousemy = 0; bool m_networkgame = false; - - Connector m_conn; - std::vector m_chunkmod_manifest; - std::chrono::high_resolution_clock::time_point m_startTime; - std::unordered_map m_players; - netprot::Buffer m_buf, m_bufout; - netprot::ChunkMod* m_chunkmod = nullptr; - netprot::PlayerInfo m_pinfo; - std::unordered_map m_syncs; - RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f)); - std::string m_messageNotification = ""; }; #endif // ENGINE_H__ diff --git a/SQCSim2021/main.cpp b/SQCSim2021/main.cpp index a0111fd..9fea7c8 100644 --- a/SQCSim2021/main.cpp +++ b/SQCSim2021/main.cpp @@ -5,5 +5,5 @@ int main() { Engine engine; engine.SetMaxFps(60); - engine.Start("Syndicat Quebecois de la Construction Simulator 2023", 800, 600, false); + engine.Start("Syndicat Quebecois de la Construction Simulator 2023", BASE_WIDTH, BASE_HEIGHT, false); } diff --git a/SQCSim2021/media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/BlueBackJumpLeftShootingLeft.png b/SQCSim2021/media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/BlueBackJumpLeftShootingLeft.png new file mode 100644 index 0000000..8c25fc0 Binary files /dev/null and b/SQCSim2021/media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/BlueBackJumpLeftShootingLeft.png differ 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a/SQCSim2021/media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/BlueShootingBackRightShoot3.png b/SQCSim2021/media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/BlueShootingBackRightShoot3.png new file mode 100644 index 0000000..bfd0541 Binary files /dev/null and b/SQCSim2021/media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/BlueShootingBackRightShoot3.png differ diff --git a/SQCSim2021/openglcontext.cpp b/SQCSim2021/openglcontext.cpp index f0263cd..6284446 100644 --- a/SQCSim2021/openglcontext.cpp +++ b/SQCSim2021/openglcontext.cpp @@ -16,8 +16,8 @@ bool OpenglContext::Start(const std::string& title, int width, int height, bool m_fullscreen = fullscreen; InitWindow(width, height); - LoadResource(); Init(); + LoadResource(); sf::Clock clock; diff --git a/SQCSim2021/remoteplayer.cpp b/SQCSim2021/remoteplayer.cpp index d203fb0..c2247ba 100644 --- a/SQCSim2021/remoteplayer.cpp +++ b/SQCSim2021/remoteplayer.cpp @@ -33,7 +33,6 @@ void RemotePlayer::Init() void RemotePlayer::Feed(const netprot::Output out) { - m_position = Vector3f(out.position); //current.position = out.position; //current.direction = out.direction; //current.states = out.states; @@ -76,18 +75,17 @@ void RemotePlayer::Feed(const netprot::Output out) { //previous.position = current.position; //previous.states = current.states; //previous.id = current.id; - - //m_direction = current.direction; - //m_position = current.position; } void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime) { + float x = GetPosition().x; float y = GetPosition().y; float z = GetPosition().z; float width = 1.f; float height = 1.7f; + //Matrix4 mat4 = tran.GetMatrix(); //mat4 VP = pMatrix * vMatrix;