This commit is contained in:
Claudel-D-Roy 2023-12-13 13:46:57 -05:00
parent 0e45b2b81e
commit 83fc600ce2

View File

@ -153,7 +153,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
}
else if (current.states.jumping)
index = 25;
else if (current.states.running && current.states.still)
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
index = 0;
}
@ -175,7 +175,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
}
else if (current.states.jumping )
index = 26;
else if (current.states.running && current.states.still)
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
index = 1;
}
@ -198,7 +198,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
}
else if (current.states.jumping )
index = 28;
else if (current.states.running && current.states.still)
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
index = 3;
}
@ -220,7 +220,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
}
else if (current.states.jumping)
index = 30;
else if (current.states.running && current.states.still)
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
index = 5;
}
else if (angle < -0.75) //Dos - side négatif
@ -241,7 +241,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
}
else if (current.states.jumping )
index = 32;
else if (current.states.running && current.states.still)
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
index = 7;
}
@ -263,7 +263,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
}
else if (current.states.jumping)
index = 27;
else if (current.states.running && current.states.still)
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
index = 2;
}
@ -285,7 +285,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
}
else if (current.states.jumping)
index = 29;
else if (current.states.running && current.states.still)
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
index = 4;
}
@ -309,7 +309,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
}
else if (current.states.jumping)
index = 31;
else if (current.states.running && current.states.still)
else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot)
index = 6;
}