diff --git a/.gitignore b/.gitignore index 0ac45a7..f4c6cf2 100644 --- a/.gitignore +++ b/.gitignore @@ -367,3 +367,4 @@ FodyWeavers.xsd /SQCSim2021/Release /SQCSim2021/media/chunks /x64/Release/SQCSim2021.exe +/SQCSim2021/x64/Release/SQCSim2021.tlog diff --git a/SQCSim2021/chunk.cpp b/SQCSim2021/chunk.cpp index e63e1e7..97a12a6 100644 --- a/SQCSim2021/chunk.cpp +++ b/SQCSim2021/chunk.cpp @@ -1,13 +1,73 @@ #include "chunk.h" #include "world.h" -Chunk::Chunk(int x, int y) : m_posX(x), m_posY(y) { m_blocks.Reset(BTYPE_AIR); } +Chunk::Chunk(int x, int y) : m_posX(x), m_posY(y) { + std::ostringstream pos; // Vérifie l'existence d'un fichier .chunk avec sa position. + pos << CHUNK_PATH << x << '_' << y << ".chunk"; + std::ifstream input(pos.str(), std::fstream::binary); -Chunk::Chunk(int x, int y, char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]) : m_posX(x), m_posY(y) { - for (int x = 0; x < CHUNK_SIZE_X; ++x) - for (int z = 0; z < CHUNK_SIZE_Z; ++z) - for (int y = 0; y < CHUNK_SIZE_Y; ++y) - m_blocks.Set(x, y, z, data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)]); + if (input.fail()) { + Perlin perlin = Perlin(8, 45.f, 7.f, PERLIN_SEED); + m_blocks.Reset(BTYPE_AIR); + + for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes + for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { + float xnoiz, ynoiz; + xnoiz = (double)(ix + x * CHUNK_SIZE_X) / (double)INT16_MAX; + ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / (double)INT16_MAX; + float height = (perlin.Get(xnoiz, ynoiz)) * 20.f + 5.f; + for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) + SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); + } + for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines + for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { + float xnoiz, ynoiz; + xnoiz = (double)(ix + x * CHUNK_SIZE_X) / (double)INT16_MAX; + ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / (double)INT16_MAX; + float height = perlin.Get(xnoiz, ynoiz) * 5.f + 24.f; + for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { + if (GetBlock(ix, iy, iz) == BTYPE_AIR) + SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); + } + } + for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs" + for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { + for (int iy = 0; iy < 13; ++iy) { + if (GetBlock(ix, iy, iz) == BTYPE_AIR) + SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); + } + } + for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres" + for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { + float xnoiz, ynoiz; + xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / (double)INT16_MAX; + ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / (double)INT16_MAX; + bool tree = (int)(abs(perlin.Get(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false; + + for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy) + if (GetBlock(ix, iy, iz) == BTYPE_AIR) + if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS) + if (tree) { + for (int i = 0; i < (int)(abs(perlin.Get(xnoiz, ynoiz))) % 3 + 1; ++i) + SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr); + break; + } + } + } + else { + input.seekg(0, std::ios_base::end); + int size = input.tellg(); + input.seekg(0, std::ios_base::beg); + + char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; + input.read(data, size); + input.close(); + + for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) + for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) + for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy) + m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]); + } } Chunk::~Chunk() { @@ -36,7 +96,7 @@ void Chunk::RemoveBlock(int x, int y, int z, World* world) { void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) { m_blocks.Set(x, y, z, type); - CheckNeighbors(x, z, world); + if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas vérifier les chunks voisines. m_isDirty = true; } @@ -99,7 +159,6 @@ void Chunk::Update(BlockInfo* blockinfo[BTYPE_LAST], World* world) { void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s, World* world) { - static Perlin perlin = Perlin(2, 4.f, 1.f, 362436); int cex, cey; world->GetScope(cex, cey); diff --git a/SQCSim2021/chunk.h b/SQCSim2021/chunk.h index e4d21b4..e1863d3 100644 --- a/SQCSim2021/chunk.h +++ b/SQCSim2021/chunk.h @@ -22,7 +22,6 @@ class Chunk { public: Chunk(int x, int y); - Chunk(int x, int y, char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]); ~Chunk(); void RemoveBlock(int x, int y, int z, World* world); diff --git a/SQCSim2021/define.h b/SQCSim2021/define.h index f1de251..0bfdde7 100644 --- a/SQCSim2021/define.h +++ b/SQCSim2021/define.h @@ -16,6 +16,7 @@ #define CHUNK_SIZE_Y 128 #define CHUNK_SIZE_Z 16 #define MAX_SELECTION_DISTANCE 5 +#define PERLIN_SEED 12345 #ifdef _DEBUG #define WORLD_SIZE_X 64 @@ -25,6 +26,9 @@ #define FRAMES_UPDATE_CHUNKS 4 #define FRAMES_DELETE_CHUNKS 4 +#define THREADS_GENERATE_CHUNKS 1 +#define THREADS_UPDATE_CHUNKS 1 + #define VIEW_DISTANCE 256 #define TEXTURE_SIZE 128 #define MAX_BULLETS 64 @@ -38,6 +42,9 @@ #define FRAMES_UPDATE_CHUNKS 1 #define FRAMES_DELETE_CHUNKS 1 +#define THREADS_GENERATE_CHUNKS 10 +#define THREADS_UPDATE_CHUNKS 10 + #define VIEW_DISTANCE 1024 #define TEXTURE_SIZE 512 #define MAX_BULLETS 512 diff --git a/SQCSim2021/vertexbuffer.cpp b/SQCSim2021/vertexbuffer.cpp index e527c9e..4bfb6aa 100644 --- a/SQCSim2021/vertexbuffer.cpp +++ b/SQCSim2021/vertexbuffer.cpp @@ -16,11 +16,14 @@ bool VertexBuffer::IsValid() const { return m_isValid; } +std::mutex VertexBuffer::m_opgl; + void VertexBuffer::SetMeshData(VertexData* vd, int vertexCount) { + const std::lock_guard prout(VertexBuffer::m_opgl); assert(vertexCount <= USHRT_MAX); if(vertexCount == 0) return; - + if(!m_isValid) { glGenBuffers(1, &m_vertexVboId); glGenBuffers(1, &m_indexVboId); diff --git a/SQCSim2021/vertexbuffer.h b/SQCSim2021/vertexbuffer.h index 36e968e..b835f00 100644 --- a/SQCSim2021/vertexbuffer.h +++ b/SQCSim2021/vertexbuffer.h @@ -2,6 +2,7 @@ #define VERTEXBUFFER_H__ #include "define.h" +#include class VertexBuffer { @@ -33,6 +34,7 @@ class VertexBuffer private: + static std::mutex m_opgl; bool m_isValid; int m_vertexCount; GLuint m_vertexVboId; diff --git a/SQCSim2021/world.cpp b/SQCSim2021/world.cpp index 49a3cfb..bd5a337 100644 --- a/SQCSim2021/world.cpp +++ b/SQCSim2021/world.cpp @@ -113,109 +113,19 @@ void World::Update(int& rendercount, Bullet* bullets[MAX_BULLETS], Player& playe glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); atlas.Bind(); RenderWorld(rendercount, player, world, shader); - TransposeWorld(player, bullets); UpdateWorld(player, perlin, blockinfo); + TransposeWorld(player, bullets); shader.Disable(); glStencilFunc(GL_GREATER, 1, 0xFF); } -bool World::GenerateChunk(int chx, int chy, Perlin& perlin) { - if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z && - chx >= 0 && chy >= 0) - if (!ChunkAt(chx, 1, chy)) { - - for (int index = 0; index < m_tbDeleted.size(); ++index) { // Vérifie l'existence d'un chunk dans le buffer de suppression avec sa position. - int x, y; - - if (m_tbDeleted.at(index)) { - m_tbDeleted.at(index)->GetPosition(x, y); - if (chx / CHUNK_SIZE_X + m_center[0] == x && - chy / CHUNK_SIZE_Z + m_center[1] == y) { - GetChunks().Set(chx / CHUNK_SIZE_X, chy / CHUNK_SIZE_Z, std::move(m_tbDeleted.at(index))); - return true; - } - } - } - - std::ostringstream pos; // Vérifie l'existence d'un fichier .chunk avec sa position. - pos << CHUNK_PATH << chx / CHUNK_SIZE_X + m_center[0] << '_' << chy / CHUNK_SIZE_Z + m_center[1] << ".chunk"; - std::ifstream input(pos.str(), std::fstream::binary); - - if (input.fail()) { - GetChunks().Set(chx / CHUNK_SIZE_X, chy / CHUNK_SIZE_Z, new Chunk(chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1])); - Chunk* chunk = GetChunks().Get(chx / CHUNK_SIZE_X, chy / CHUNK_SIZE_Z); - - for (int x = 0; x < CHUNK_SIZE_X; ++x) // Montagnes - for (int z = 0; z < CHUNK_SIZE_Z; ++z) { - float xnoiz, ynoiz; - xnoiz = (double)(x + (chx / CHUNK_SIZE_X + m_center[0]) * CHUNK_SIZE_X) / (double)INT16_MAX; - ynoiz = (double)(z + (chy / CHUNK_SIZE_Z + m_center[1]) * CHUNK_SIZE_Z) / (double)INT16_MAX; - float height = (perlin.Get(xnoiz, ynoiz)) * 20.f + 5.f; - for (int y = 0; y <= (int)height % CHUNK_SIZE_Y; ++y) - chunk->SetBlock(x, y, z, BTYPE_METAL, this); - } - - for (int x = 0; x < CHUNK_SIZE_X; ++x) // Collines - for (int z = 0; z < CHUNK_SIZE_Z; ++z) { - float xnoiz, ynoiz; - xnoiz = (double)(x + (chx / CHUNK_SIZE_X + m_center[0]) * CHUNK_SIZE_X) / (double)INT16_MAX; - ynoiz = (double)(z + (chy / CHUNK_SIZE_Z + m_center[1]) * CHUNK_SIZE_Z) / (double)INT16_MAX; - float height = perlin.Get(xnoiz, ynoiz) * 5.f + 24.f; - for (int y = 0; y <= (int)height % CHUNK_SIZE_Y; ++y) { - if (chunk->GetBlock(x, y, z) == BTYPE_AIR) - chunk->SetBlock(x, y, z, BTYPE_GRASS, this); - } - } - - for (int x = 0; x < CHUNK_SIZE_X; ++x) // "Lacs" - for (int z = 0; z < CHUNK_SIZE_Z; ++z) { - for (int y = 0; y < 13; ++y) { - if (chunk->GetBlock(x, y, z) == BTYPE_AIR) - chunk->SetBlock(x, y, z, BTYPE_ICE, this); - } - } - - for (int x = 0; x < CHUNK_SIZE_X; ++x) // "Arbres" - for (int z = 0; z < CHUNK_SIZE_Z; ++z) { - float xnoiz, ynoiz; - xnoiz = (double)(z * CHUNK_SIZE_Y + (chx / CHUNK_SIZE_X + m_center[0]) * CHUNK_SIZE_X) / (double)INT16_MAX; - ynoiz = (double)(x * CHUNK_SIZE_Y + (chy / CHUNK_SIZE_Z + m_center[1]) * CHUNK_SIZE_Z) / (double)INT16_MAX; - bool tree = (int)(abs(perlin.Get(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true: false; - - for (int y = 0; y < CHUNK_SIZE_Y - 10; ++y) - if (chunk->GetBlock(x, y, z) == BTYPE_AIR) - if (chunk->GetBlock(x, y - 1, z) == BTYPE_GRASS) - if (tree) { - for (int i = 0; i < (int)(abs(perlin.Get(xnoiz, ynoiz))) % 3 + 1; ++i) - chunk->SetBlock(x, y + i, z, BTYPE_DIRT, this); - break; - } - } - } - else { - input.seekg(0, std::ios_base::end); - int size = input.tellg(); - input.seekg(0, std::ios_base::beg); - - char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; - input.read(data, size); - input.close(); - - GetChunks().Set(chx / CHUNK_SIZE_X, chy / CHUNK_SIZE_Z, new Chunk(chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1], data)); - - } - return true; - } - return false; -} - -void World::UpdateChunk(int& generates, int& updates, int chx, int chy, Perlin& perlin, BlockInfo* blockinfo[BTYPE_LAST]) { +void World::UpdateChunk(int& updates, int chx, int chy, BlockInfo* blockinfo[BTYPE_LAST]) { if (updates == 0 && ChunkAt(chx, 1, chy) && ChunkAt(chx, 1, chy)->IsDirty()) { ChunkAt(chx, 1, chy)->Update(blockinfo, this); updates = FRAMES_UPDATE_CHUNKS; } - if (generates == 0 && GenerateChunk(chx, chy, perlin)) generates = FRAMES_RENDER_CHUNKS; + } void World::ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block) { @@ -377,26 +287,152 @@ void World::UpdateWorld(Player& player, Perlin& perlin, BlockInfo* blockinfo[BTY static int frameUpdate = 0; static int frameDelete = 0; int side = 0; + int threads = 0; + std::future genThList[THREADS_GENERATE_CHUNKS]; + //std::future updateThList[THREADS_UPDATE_CHUNKS]; if (frameGenerate > 0) --frameGenerate; if (frameUpdate > 0) --frameUpdate; if (frameDelete > 0) --frameDelete; - if (!frameGenerate || !frameUpdate) + if (!frameGenerate) while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2) { int tx = -side, ty = -side; + int chx = 0; + int chy = 0; - for (; tx <= side; ++tx) - UpdateChunk(frameGenerate, frameUpdate, cx + tx * CHUNK_SIZE_X, cy + ty * CHUNK_SIZE_Z, perlin, blockinfo); - for (; ty <= side; ++ty) - UpdateChunk(frameGenerate, frameUpdate, cx + tx * CHUNK_SIZE_X, cy + ty * CHUNK_SIZE_Z, perlin, blockinfo); - for (; tx >= -side; --tx) - UpdateChunk(frameGenerate, frameUpdate, cx + tx * CHUNK_SIZE_X, cy + ty * CHUNK_SIZE_Z, perlin, blockinfo); - for (; ty >= -side; --ty) - UpdateChunk(frameGenerate, frameUpdate, cx + tx * CHUNK_SIZE_X, cy + ty * CHUNK_SIZE_Z, perlin, blockinfo); - + for (; tx <= side; ++tx) { + if (frameGenerate) + break; + chx = cx + tx * CHUNK_SIZE_X; + chy = cy + ty * CHUNK_SIZE_Z; + if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z && + chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy)) + genThList[threads++] = std::async(std::launch::async, [](int x, int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]); + if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS; + } + for (; ty <= side; ++ty) { + if (frameGenerate) + break; + chx = cx + tx * CHUNK_SIZE_X; + chy = cy + ty * CHUNK_SIZE_Z; + if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z && + chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy)) + genThList[threads++] = std::async(std::launch::async, [](int x, int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]); + if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS; + } + for (; tx >= -side; --tx) { + if (frameGenerate) + break; + chx = cx + tx * CHUNK_SIZE_X; + chy = cy + ty * CHUNK_SIZE_Z; + if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z && + chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy)) + genThList[threads++] = std::async(std::launch::async, [](int x, int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]); + if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS; + } + for (; ty >= -side; --ty) { + if (frameGenerate) + break; + chx = cx + tx * CHUNK_SIZE_X; + chy = cy + ty * CHUNK_SIZE_Z; + if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z && + chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy)) + genThList[threads++] = std::async(std::launch::async, [](int x, int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]); + if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS; + } + if (frameGenerate) + break; ++side; } + if (threads > 0) { + for (int i = 0; i < threads; ++i) + genThList[i].wait(); + + for (int i = 0; i < threads; ++i) { + int x, y; + Chunk* chunk = genThList[i].get(); + chunk->GetPosition(x,y); + m_chunks.Set(x - m_center[0], y - m_center[1], chunk); + } + } + + side = 0; + threads = 0; + + if (!frameUpdate) + while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2) { + int tx = -side, ty = -side; + + for (; tx <= side; ++tx) { + if (frameUpdate) + break; + int chx = cx + tx * CHUNK_SIZE_X; + int chy = cy + ty * CHUNK_SIZE_Z; + if (ChunkAt(chx, 1, chy) && + ChunkAt(chx, 1, chy)->IsDirty()) { + ChunkAt(chx, 1, chy)->Update(blockinfo, this); + if (threads++ == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS; + } + } + for (; ty <= side; ++ty) { + if (frameUpdate) + break; + int chx = cx + tx * CHUNK_SIZE_X; + int chy = cy + ty * CHUNK_SIZE_Z; + if (ChunkAt(chx, 1, chy) && + ChunkAt(chx, 1, chy)->IsDirty()) { + ChunkAt(chx, 1, chy)->Update(blockinfo, this); + if (threads++ == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS; + } + } + for (; tx >= -side; --tx) { + if (frameUpdate) + break; + int chx = cx + tx * CHUNK_SIZE_X; + int chy = cy + ty * CHUNK_SIZE_Z; + if (ChunkAt(chx, 1, chy) && + ChunkAt(chx, 1, chy)->IsDirty()) { + ChunkAt(chx, 1, chy)->Update(blockinfo, this); + if (threads++ == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS; + } + } + for (; ty >= -side; --ty) { + if (frameUpdate) + break; + int chx = cx + tx * CHUNK_SIZE_X; + int chy = cy + ty * CHUNK_SIZE_Z; + if (ChunkAt(chx, 1, chy) && + ChunkAt(chx, 1, chy)->IsDirty()) { + ChunkAt(chx, 1, chy)->Update(blockinfo, this); + if (threads++ == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS; + } + /*if (ChunkAt(chx, 1, chy) && // Version multithread d'UpdateChunks qui ne fonctionne pas. + ChunkAt(chx, 1, chy)->IsDirty()) { + updateThList[threads++] = + std::async(std::launch::async, + [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) { + chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this); + if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS; + }*/ + } + if (frameUpdate) + break; + ++side; + } + + /*if (threads > 0) { + for (int i = 0; i < threads; ++i) + updateThList[i].wait(); + + for (int i = 0; i < threads; ++i) { + int x, y; + Chunk* chunk = updateThList[i].get(); + chunk->GetPosition(x, y); + m_chunks.Set(x - m_center[0], y - m_center[1], chunk); + } + }*/ + CleanUpWorld(frameDelete); } \ No newline at end of file diff --git a/SQCSim2021/world.h b/SQCSim2021/world.h index f181865..9d87348 100644 --- a/SQCSim2021/world.h +++ b/SQCSim2021/world.h @@ -13,6 +13,8 @@ #include #include #include +#include +#include class Chunk; class Player; @@ -44,8 +46,7 @@ private: int m_center[2] = { INT16_MAX / 2 - WORLD_SIZE_X / 2, INT16_MAX / 2 - WORLD_SIZE_Y / 2 }; - bool GenerateChunk(int x, int y, Perlin& perlin); - void UpdateChunk(int& generates, int& updates, int chx, int chy, Perlin& perlin, BlockInfo* blockinfo[BTYPE_LAST]); + void UpdateChunk(int& updates, int chx, int chy, BlockInfo* blockinfo[BTYPE_LAST]); void RenderWorld(int& rendercount, Player& player, Transformation& world, Shader& shader); void UpdateWorld(Player& player, Perlin& perlin, BlockInfo* blockinfo[BTYPE_LAST]); void TransposeWorld(Player& player, Bullet* bullets[MAX_BULLETS]);