Merge branch 'MenusMenusMenus' into SQC-15_paquets
@ -9,6 +9,10 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
|
|||||||
//if (input.fail()) {
|
//if (input.fail()) {
|
||||||
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
|
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
|
||||||
m_blocks.Reset(BTYPE_AIR);
|
m_blocks.Reset(BTYPE_AIR);
|
||||||
|
int ratio = 0;
|
||||||
|
|
||||||
|
ratio = x * y % 7;
|
||||||
|
|
||||||
|
|
||||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
|
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
|
||||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||||
@ -47,8 +51,8 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int rnd = rand() % 15;
|
//int rnd = rand() % 15;
|
||||||
if (rnd == 4)
|
if (ratio == 1)
|
||||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
|
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
|
||||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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||||||
for (int iy = 0; iy < 14; ++iy) {
|
for (int iy = 0; iy < 14; ++iy) {
|
||||||
@ -57,16 +61,16 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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|||||||
Structure(ix, iy, iz, 2);
|
Structure(ix, iy, iz, 2);
|
||||||
}
|
}
|
||||||
}
|
}
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||||||
if (rnd == 3)
|
if (ratio == 3)
|
||||||
for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
|
for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
|
||||||
for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
|
for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
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||||||
for (int iy = 0; iy < 14; ++iy) {
|
for (int iy = 0; iy < 14; ++iy) {
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||||||
if (iz == 4)
|
if (iz == 4)
|
||||||
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||||
Structure(ix, iy, iz, 2);
|
Structure(ix, iy, iz, 1);
|
||||||
}
|
}
|
||||||
}
|
}
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||||||
if (rnd == 6)
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if (ratio == 5)
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||||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
|
||||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||||
for (int iy = 0; iy < 14; ++iy) {
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for (int iy = 0; iy < 14; ++iy) {
|
||||||
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@ -52,6 +52,7 @@ typedef uint64_t Timestamp;
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|||||||
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|
||||||
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
|
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
|
||||||
#pragma comment(lib,"ws2_32.lib")
|
#pragma comment(lib,"ws2_32.lib")
|
||||||
|
|
||||||
#include <ws2tcpip.h>
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#include <ws2tcpip.h>
|
||||||
#include <Windows.h>
|
#include <Windows.h>
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
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@ -27,6 +27,7 @@
|
|||||||
<ClInclude Include="mesh.h" />
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<ClInclude Include="mesh.h" />
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||||||
<ClInclude Include="openglcontext.h" />
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<ClInclude Include="openglcontext.h" />
|
||||||
<ClInclude Include="remoteplayer.h" />
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<ClInclude Include="remoteplayer.h" />
|
||||||
|
<ClInclude Include="settings.h" />
|
||||||
<ClInclude Include="shader.h" />
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<ClInclude Include="shader.h" />
|
||||||
<ClInclude Include="skybox.h" />
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<ClInclude Include="skybox.h" />
|
||||||
<ClInclude Include="texture.h" />
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<ClInclude Include="texture.h" />
|
||||||
@ -44,6 +45,7 @@
|
|||||||
<ClCompile Include="mesh.cpp" />
|
<ClCompile Include="mesh.cpp" />
|
||||||
<ClCompile Include="openglcontext.cpp" />
|
<ClCompile Include="openglcontext.cpp" />
|
||||||
<ClCompile Include="remoteplayer.cpp" />
|
<ClCompile Include="remoteplayer.cpp" />
|
||||||
|
<ClCompile Include="settings.cpp" />
|
||||||
<ClCompile Include="shader.cpp" />
|
<ClCompile Include="shader.cpp" />
|
||||||
<ClCompile Include="skybox.cpp" />
|
<ClCompile Include="skybox.cpp" />
|
||||||
<ClCompile Include="texture.cpp" />
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<ClCompile Include="texture.cpp" />
|
||||||
|
@ -56,6 +56,9 @@
|
|||||||
<ClInclude Include="booster.h">
|
<ClInclude Include="booster.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="settings.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="engine.cpp">
|
<ClCompile Include="engine.cpp">
|
||||||
@ -103,5 +106,8 @@
|
|||||||
<ClCompile Include="booster.cpp">
|
<ClCompile Include="booster.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="settings.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
@ -48,3 +48,7 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
|
|||||||
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
|
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
|
||||||
|
|
||||||
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
|
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
|
||||||
|
|
||||||
|
float Audio::GetMusicVolume() const {
|
||||||
|
return m_music->getVolume();
|
||||||
|
}
|
||||||
|
@ -33,6 +33,8 @@ public:
|
|||||||
void ToggleMusicState();
|
void ToggleMusicState();
|
||||||
|
|
||||||
void PauseEngine();
|
void PauseEngine();
|
||||||
|
|
||||||
|
float GetMusicVolume() const;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // AUDIO_H__
|
#endif // AUDIO_H__
|
||||||
|
@ -43,7 +43,22 @@
|
|||||||
#define SHADER_PATH "./media/shaders/"
|
#define SHADER_PATH "./media/shaders/"
|
||||||
#define AUDIO_PATH "./media/audio/"
|
#define AUDIO_PATH "./media/audio/"
|
||||||
#define CHUNK_PATH "./media/chunks/"
|
#define CHUNK_PATH "./media/chunks/"
|
||||||
#define MENU_ITEM_PATH "./media/menu_items/"
|
|
||||||
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
|
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
|
||||||
|
|
||||||
|
enum GameState {
|
||||||
|
MAIN_MENU,
|
||||||
|
SPLASH,
|
||||||
|
OPTIONS,
|
||||||
|
QUIT,
|
||||||
|
PLAY,
|
||||||
|
PAUSE
|
||||||
|
};
|
||||||
|
|
||||||
|
enum Resolution {
|
||||||
|
HD = 0, // 1280x720 (High Definition)
|
||||||
|
FHD, // 1920x1080 (Full HD)
|
||||||
|
QHD, // 2560x1440 (Quad HD)
|
||||||
|
UHD // 3840x2160 (Ultra HD)
|
||||||
|
};
|
||||||
|
|
||||||
#endif // DEFINE_H__
|
#endif // DEFINE_H__
|
||||||
|
@ -24,15 +24,12 @@
|
|||||||
#include "renderer.h"
|
#include "renderer.h"
|
||||||
#include "remoteplayer.h"
|
#include "remoteplayer.h"
|
||||||
#include "booster.h"
|
#include "booster.h"
|
||||||
|
#include "settings.h"
|
||||||
|
|
||||||
class Engine : public OpenglContext {
|
class Engine : public OpenglContext {
|
||||||
public:
|
public:
|
||||||
Engine();
|
Engine();
|
||||||
virtual ~Engine();
|
virtual ~Engine();
|
||||||
virtual void DrawMenu();
|
|
||||||
virtual void DrawOption();
|
|
||||||
virtual void DrawSplachScreen();
|
|
||||||
virtual void Init();
|
virtual void Init();
|
||||||
virtual void DeInit();
|
virtual void DeInit();
|
||||||
virtual void LoadResource();
|
virtual void LoadResource();
|
||||||
@ -47,98 +44,137 @@ public:
|
|||||||
private:
|
private:
|
||||||
int GetFps(float elapsedTime) const;
|
int GetFps(float elapsedTime) const;
|
||||||
int GetCountdown(float elapsedTime);
|
int GetCountdown(float elapsedTime);
|
||||||
|
int GetOptionsChoice();
|
||||||
|
|
||||||
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
||||||
|
|
||||||
void InstantDamage();
|
void InstantDamage();
|
||||||
void SystemNotification(std::string systemLog);
|
void SystemNotification(std::string systemLog);
|
||||||
void KillNotification(Player killer, Player killed);
|
void KillNotification(Player killer, Player killed);
|
||||||
|
|
||||||
void DisplayNotification(std::string message);
|
void DisplayNotification(std::string message);
|
||||||
void ProcessNotificationQueue();
|
|
||||||
void DisplayCrosshair();
|
void DisplayCrosshair();
|
||||||
void DisplayPovGun();
|
void DisplayPovGun();
|
||||||
void DisplayCurrentItem();
|
void DisplayCurrentItem();
|
||||||
void DisplayHud(int timer);
|
void DisplayHud(int timer);
|
||||||
void DisplayInfo(float elapsedTime, BlockType bloc);
|
|
||||||
void DisplaySingleOrMultiplayerMenu();
|
|
||||||
void DrawHud(float elapsedTime, BlockType bloc);
|
void DrawHud(float elapsedTime, BlockType bloc);
|
||||||
|
void DisplayInfo(float elapsedTime, BlockType bloc);
|
||||||
|
|
||||||
|
void DisplaySplashScreen();
|
||||||
|
void DisplayPauseMenu();
|
||||||
|
|
||||||
|
void DisplayMainMenu();
|
||||||
|
void DrawButtonBackgrounds(float centerX, float centerY, int iterations);
|
||||||
|
void DrawMainMenuButtons(float centerX, float centerY);
|
||||||
|
void DrawSingleMultiButtons(float centerX, float centerY);
|
||||||
|
|
||||||
|
void DisplayOptionsMenu();
|
||||||
|
void DisplayAudioMenu(float centerX, float centerY);
|
||||||
|
void DisplayGraphicsMenu(float centerX, float centerY);
|
||||||
|
void DisplayGameplayMenu(float centerX, float centerY);
|
||||||
|
void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue);
|
||||||
|
void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value);
|
||||||
|
void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue);
|
||||||
|
|
||||||
|
|
||||||
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
||||||
|
void ProcessNotificationQueue();
|
||||||
|
|
||||||
|
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
||||||
|
irrklang::ISound* m_powpow, * m_scream;
|
||||||
|
irrklang::ISound* m_whoosh[MAX_BULLETS];
|
||||||
|
|
||||||
|
Bullet* m_bullets[MAX_BULLETS];
|
||||||
|
|
||||||
|
//Menu
|
||||||
|
enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE, SINGLEMULTI };
|
||||||
|
|
||||||
|
Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
|
||||||
|
|
||||||
Connector m_conn;
|
World m_world = World();
|
||||||
Shader m_shader01;
|
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
||||||
|
|
||||||
|
Renderer m_renderer = Renderer();
|
||||||
|
|
||||||
|
Booster m_booster = Booster();
|
||||||
BlockInfo* m_blockinfo[BTYPE_LAST];
|
BlockInfo* m_blockinfo[BTYPE_LAST];
|
||||||
BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
|
BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
|
||||||
|
|
||||||
|
GameState m_gamestate = GameState::SPLASH;
|
||||||
|
|
||||||
|
Shader m_shader01;
|
||||||
|
|
||||||
|
Skybox m_skybox;
|
||||||
|
|
||||||
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
||||||
TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
|
TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
|
||||||
|
|
||||||
World m_world = World();
|
TextureAtlas::TextureIndex texBoostHeal;
|
||||||
Renderer m_renderer = Renderer();
|
|
||||||
Booster m_booster = Booster();
|
|
||||||
|
|
||||||
Texture m_textureCrosshair;
|
Texture m_textureCrosshair;
|
||||||
Texture m_textureFont;
|
Texture m_textureFont;
|
||||||
Texture m_textureGun;
|
Texture m_textureGun;
|
||||||
Texture m_texturePovGun;
|
Texture m_texturePovGun;
|
||||||
Texture m_textureSkybox;
|
Texture m_textureSkybox;
|
||||||
Texture m_textureSoloMultiMenu;
|
|
||||||
Texture m_textureSoloText;
|
|
||||||
Texture m_textureMultiText;
|
|
||||||
Texture m_textureTitle;
|
|
||||||
|
|
||||||
TextureAtlas::TextureIndex texBoostHeal;
|
Texture m_textureMainMenu;
|
||||||
|
Texture m_textureOptionsMenu;
|
||||||
|
Texture m_texturePauseMenu;
|
||||||
|
Texture m_textureSplashScreen;
|
||||||
|
|
||||||
Skybox m_skybox;
|
Texture m_textureHd;
|
||||||
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
Texture m_textureFhd;
|
||||||
|
Texture m_textureQhd;
|
||||||
|
Texture m_textureUhd;
|
||||||
|
Texture m_textureCheck;
|
||||||
|
Texture m_textureChecked;
|
||||||
|
|
||||||
irrklang::ISound* m_powpow,
|
Texture m_textureOptAudio;
|
||||||
* m_scream;
|
Texture m_textureOptBack;
|
||||||
irrklang::ISound *m_whoosh[MAX_BULLETS];
|
Texture m_textureOptGameplay;
|
||||||
|
Texture m_textureOptGraphics;
|
||||||
|
Texture m_textureOptMain;
|
||||||
|
Texture m_textureOptMusic;
|
||||||
|
Texture m_textureOptOptions;
|
||||||
|
Texture m_textureOptResolution;
|
||||||
|
Texture m_textureOptSensitivity;
|
||||||
|
Texture m_textureOptSfx;
|
||||||
|
|
||||||
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
Texture m_textureMenuBack;
|
||||||
|
Texture m_textureMenuMulti;
|
||||||
|
Texture m_textureMenuOptions;
|
||||||
|
Texture m_textureMenuPlay;
|
||||||
|
Texture m_textureMenuQuit;
|
||||||
|
Texture m_textureMenuSingle;
|
||||||
|
Texture m_textureMenuTitle;
|
||||||
|
|
||||||
Bullet* m_bullets[MAX_BULLETS];
|
Settings m_options = Settings(m_audio);
|
||||||
std::vector<netprot::ChunkMod*> m_chunkmod_manifest;
|
|
||||||
|
|
||||||
std::unordered_map<uint64_t, Player*> m_players;
|
Resolution m_resolution = HD;
|
||||||
netprot::Buffer m_buf, m_bufout;
|
|
||||||
std::chrono::high_resolution_clock::time_point m_startTime;
|
|
||||||
netprot::ChunkMod* m_chunkmod = nullptr;
|
|
||||||
|
|
||||||
//Menu
|
|
||||||
enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE, SINGLEMULTI };
|
|
||||||
GameState m_gamestate = GameState::PLAY;
|
|
||||||
|
|
||||||
Texture MenuTitleTexture;
|
|
||||||
Texture MenuBGTexture;
|
|
||||||
Texture MenuBGOptionTexture;
|
|
||||||
Texture MenuStartTexture;
|
|
||||||
Texture MenuQuitTexture;
|
|
||||||
Texture MenuOptionsTexture;
|
|
||||||
Texture PauseBGTexture;
|
|
||||||
Texture SplachScreenTexture;
|
|
||||||
Texture MusicTexture; //TODO
|
|
||||||
Texture OnOffBtnTexture;//TODO
|
|
||||||
Texture BackBtnTexture;//TODO
|
|
||||||
|
|
||||||
Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
|
|
||||||
|
|
||||||
|
float m_splashTime = 2.0f;
|
||||||
float m_scale;
|
float m_scale;
|
||||||
float m_time = 0;
|
float m_time = 0;
|
||||||
float m_time_SplashScreen = 0;
|
|
||||||
float m_titleX = 0;
|
float m_titleX = 0;
|
||||||
float m_titleY = 0;
|
float m_titleY = 0;
|
||||||
float m_Width = 0;
|
|
||||||
float m_Height = 0;
|
|
||||||
|
|
||||||
int m_renderCount = 0;
|
int m_renderCount = 0;
|
||||||
int m_countdown = COUNTDOWN;
|
int m_countdown = COUNTDOWN;
|
||||||
int m_nbReductionChunk = 4;
|
int m_nbReductionChunk = 4;
|
||||||
int m_timerReductionChunk = 30;
|
int m_timerReductionChunk = 30;
|
||||||
|
|
||||||
|
float m_volPrincipal = 0.0f;
|
||||||
|
float m_volMusique = 0.0f;
|
||||||
|
float m_volEffets = 0.0f;
|
||||||
|
float m_volSensible = 0.0f;
|
||||||
|
|
||||||
|
int m_selectedOption = 0;
|
||||||
|
|
||||||
|
bool m_selectedOptAudioMainBar = false;
|
||||||
|
bool m_selectedOptAudioMusicBar = false;
|
||||||
|
bool m_selectedOptAudioSfxBar = false;
|
||||||
|
bool m_selectedGameplaySensitivityBar = false;
|
||||||
|
|
||||||
bool m_damage = false;
|
bool m_damage = false;
|
||||||
|
|
||||||
bool m_wireframe = false;
|
bool m_wireframe = false;
|
||||||
@ -152,9 +188,12 @@ private:
|
|||||||
bool m_soloMultiChoiceMade = false;
|
bool m_soloMultiChoiceMade = false;
|
||||||
bool m_stopcountdown = false;
|
bool m_stopcountdown = false;
|
||||||
|
|
||||||
|
bool m_selectedPlayOptions = false;
|
||||||
|
bool m_selectedOptions = false;
|
||||||
|
bool m_selectedQuit = false;
|
||||||
|
|
||||||
bool m_key1 = false;
|
bool m_key1 = false;
|
||||||
bool m_key2 = false;
|
bool m_key2 = false;
|
||||||
|
|
||||||
bool m_keyK = false;
|
bool m_keyK = false;
|
||||||
bool m_keyL = false;
|
bool m_keyL = false;
|
||||||
bool m_keyW = false;
|
bool m_keyW = false;
|
||||||
@ -162,16 +201,24 @@ private:
|
|||||||
bool m_keyS = false;
|
bool m_keyS = false;
|
||||||
bool m_keyD = false;
|
bool m_keyD = false;
|
||||||
bool m_keySpace = false;
|
bool m_keySpace = false;
|
||||||
|
|
||||||
bool m_mouseL = false;
|
bool m_mouseL = false;
|
||||||
bool m_mouseR = false;
|
bool m_mouseR = false;
|
||||||
bool m_mouseC = false;
|
bool m_mouseC = false;
|
||||||
bool m_mouseWU = false;
|
bool m_mouseWU = false;
|
||||||
bool m_mouseWD = false;
|
bool m_mouseWD = false;
|
||||||
//Pour trouver ou est la souris
|
|
||||||
float m_mousemx = 0;
|
float m_mousemx = 0;
|
||||||
float m_mousemy = 0;
|
float m_mousemy = 0;
|
||||||
|
|
||||||
bool m_networkgame = false;
|
bool m_networkgame = false;
|
||||||
|
|
||||||
|
Connector m_conn;
|
||||||
|
std::vector<netprot::ChunkMod*> m_chunkmod_manifest;
|
||||||
|
std::chrono::high_resolution_clock::time_point m_startTime;
|
||||||
|
std::unordered_map<uint64_t, Player*> m_players;
|
||||||
|
netprot::Buffer m_buf, m_bufout;
|
||||||
|
netprot::ChunkMod* m_chunkmod = nullptr;
|
||||||
netprot::PlayerInfo m_pinfo;
|
netprot::PlayerInfo m_pinfo;
|
||||||
std::unordered_map<uint64_t, netprot::Sync> m_syncs;
|
std::unordered_map<uint64_t, netprot::Sync> m_syncs;
|
||||||
RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
|
RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
|
||||||
|
Before Width: | Height: | Size: 7.8 KiB |
Before Width: | Height: | Size: 8.6 KiB |
Before Width: | Height: | Size: 6.5 MiB |
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.3 MiB |
BIN
SQCSim2021/media/textures/menus/backgrounds/bgOptions.png
Normal file
After Width: | Height: | Size: 674 KiB |
BIN
SQCSim2021/media/textures/menus/backgrounds/bgPause.png
Normal file
After Width: | Height: | Size: 562 KiB |
Before Width: | Height: | Size: 195 KiB After Width: | Height: | Size: 195 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/main/mainBack.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/main/mainMulti.png
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/main/mainOptions.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/main/mainPlay.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/main/mainQuit.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/main/mainSingle.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optAudio.png
Normal file
After Width: | Height: | Size: 5.2 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optBack.png
Normal file
After Width: | Height: | Size: 6.9 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optGameplay.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optGraphics.png
Normal file
After Width: | Height: | Size: 9.1 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optMain.png
Normal file
After Width: | Height: | Size: 5.5 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optMusic.png
Normal file
After Width: | Height: | Size: 5.9 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optOptions.png
Normal file
After Width: | Height: | Size: 6.0 KiB |
After Width: | Height: | Size: 6.8 KiB |
After Width: | Height: | Size: 12 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optSfx.png
Normal file
After Width: | Height: | Size: 5.9 KiB |
BIN
SQCSim2021/media/textures/menus/labels/labelFhd.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
SQCSim2021/media/textures/menus/labels/labelHd.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
SQCSim2021/media/textures/menus/labels/labelQhd.png
Normal file
After Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 30 KiB |
BIN
SQCSim2021/media/textures/menus/labels/labelUhd.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
SQCSim2021/media/textures/menus/others/check.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
SQCSim2021/media/textures/menus/others/checked.png
Normal file
After Width: | Height: | Size: 9.8 KiB |
Before Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 2.1 KiB |
146
SQCSim2021/settings.cpp
Normal file
@ -0,0 +1,146 @@
|
|||||||
|
#include "settings.h"
|
||||||
|
|
||||||
|
Settings::Settings(Audio& audio)
|
||||||
|
: m_audio(audio),
|
||||||
|
m_mainVolume(0.5f),
|
||||||
|
m_musicVolume(0.5f),
|
||||||
|
m_sfxVolume(0.5f),
|
||||||
|
m_resolution(FHD),
|
||||||
|
m_fullscreen(false),
|
||||||
|
m_brightness(0.5f),
|
||||||
|
m_contrast(0.5f),
|
||||||
|
m_mouseSensitivity(0.5f) {
|
||||||
|
ApplyResolution(m_resolution);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Settings::SaveFile(const std::string& filename) {
|
||||||
|
std::ofstream file(filename);
|
||||||
|
if (!file.is_open()) {
|
||||||
|
std::cerr << "Failed to open file for saving parameters" << std::endl;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
file << m_mainVolume << '\n';
|
||||||
|
file << m_musicVolume << '\n';
|
||||||
|
file << m_sfxVolume << '\n';
|
||||||
|
|
||||||
|
file << static_cast<int>(m_resolution) << '\n';
|
||||||
|
file << m_fullscreen << '\n';
|
||||||
|
file << m_brightness << '\n';
|
||||||
|
file << m_contrast << '\n';
|
||||||
|
|
||||||
|
file << m_mouseSensitivity << '\n';
|
||||||
|
|
||||||
|
file.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Settings::LoadFile(const std::string& filename) {
|
||||||
|
std::ifstream file(filename);
|
||||||
|
if (!file.is_open()) {
|
||||||
|
std::cerr << "Failed to open file for loading parameters" << std::endl;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
file >> m_mainVolume;
|
||||||
|
file >> m_musicVolume;
|
||||||
|
file >> m_sfxVolume;
|
||||||
|
|
||||||
|
int resolutionValue;
|
||||||
|
file >> resolutionValue;
|
||||||
|
m_resolution = static_cast<Resolution>(resolutionValue);
|
||||||
|
|
||||||
|
file >> m_fullscreen;
|
||||||
|
file >> m_brightness;
|
||||||
|
file >> m_contrast;
|
||||||
|
|
||||||
|
file >> m_mouseSensitivity;
|
||||||
|
|
||||||
|
file.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
float Settings::GetMainVolume() const {
|
||||||
|
return m_mainVolume;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Settings::SetMainVolume(float volume) {
|
||||||
|
m_mainVolume = volume;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Settings::GetMusicVolume() {
|
||||||
|
m_musicVolume = m_audio.GetMusicVolume();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Settings::SetMusicVolume(float volume) {
|
||||||
|
m_musicVolume = volume;
|
||||||
|
}
|
||||||
|
|
||||||
|
float Settings::GetSfxVolume() const {
|
||||||
|
return m_sfxVolume;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Settings::SetSfxVolume(float volume) {
|
||||||
|
m_sfxVolume = volume;
|
||||||
|
}
|
||||||
|
|
||||||
|
float Settings::GetBrightness() const {
|
||||||
|
return m_brightness;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Settings::SetBrightness(float brightness) {
|
||||||
|
m_brightness = brightness;
|
||||||
|
}
|
||||||
|
|
||||||
|
float Settings::GetContrast() const {
|
||||||
|
return m_contrast;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Settings::SetContrast(float contrast) {
|
||||||
|
m_contrast = contrast;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Settings::GetFullscreen() const {
|
||||||
|
return m_fullscreen;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Settings::SetFullscreen(bool fullscreen) {
|
||||||
|
m_fullscreen = fullscreen;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Resolution& Settings::GetResolution() const {
|
||||||
|
return m_resolution;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Settings::SetResolution(const Resolution& resolution) {
|
||||||
|
m_resolution = resolution;
|
||||||
|
}
|
||||||
|
|
||||||
|
float Settings::GetMouseSensitivity() const {
|
||||||
|
return m_mouseSensitivity;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Settings::SetMouseSensitivity(float sensitivity) {
|
||||||
|
m_mouseSensitivity = sensitivity;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Settings::ApplyResolution(Resolution resolution) {
|
||||||
|
switch (resolution) {
|
||||||
|
case HD:
|
||||||
|
m_rezWidth = 1280;
|
||||||
|
m_rezHeight = 720;
|
||||||
|
break;
|
||||||
|
case FHD:
|
||||||
|
m_rezWidth = 1920;
|
||||||
|
m_rezHeight = 1080;
|
||||||
|
break;
|
||||||
|
case QHD:
|
||||||
|
m_rezWidth = 2560;
|
||||||
|
m_rezHeight = 1440;
|
||||||
|
break;
|
||||||
|
case UHD:
|
||||||
|
m_rezWidth = 3840;
|
||||||
|
m_rezHeight = 2160;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
70
SQCSim2021/settings.h
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
#ifndef SETTINGS_H__
|
||||||
|
#define SETTINGS_H__
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
#include <fstream>
|
||||||
|
#include <sstream>
|
||||||
|
#include <string>
|
||||||
|
#include <map>
|
||||||
|
|
||||||
|
#include "define.h"
|
||||||
|
#include "audio.h"
|
||||||
|
|
||||||
|
class Settings {
|
||||||
|
public:
|
||||||
|
Settings(Audio& audio);
|
||||||
|
|
||||||
|
void SaveFile(const std::string& filename);
|
||||||
|
void LoadFile(const std::string& filename);
|
||||||
|
|
||||||
|
// Audio
|
||||||
|
float GetMainVolume() const;
|
||||||
|
void SetMainVolume(float volume);
|
||||||
|
|
||||||
|
void GetMusicVolume();
|
||||||
|
void SetMusicVolume(float volume);
|
||||||
|
|
||||||
|
float GetSfxVolume() const;
|
||||||
|
void SetSfxVolume(float volume);
|
||||||
|
|
||||||
|
// Graphic
|
||||||
|
float GetBrightness() const;
|
||||||
|
void SetBrightness(float brightness);
|
||||||
|
|
||||||
|
float GetContrast() const;
|
||||||
|
void SetContrast(float contrast);
|
||||||
|
|
||||||
|
bool GetFullscreen() const;
|
||||||
|
void SetFullscreen(bool fullscreen);
|
||||||
|
|
||||||
|
const Resolution& GetResolution() const;
|
||||||
|
void SetResolution(const Resolution& resolution);
|
||||||
|
|
||||||
|
// Gameplay
|
||||||
|
float GetMouseSensitivity() const;
|
||||||
|
void SetMouseSensitivity(float sensitivity);
|
||||||
|
|
||||||
|
void ApplyResolution(Resolution resolution);
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
Audio& m_audio;
|
||||||
|
// Audio
|
||||||
|
float m_mainVolume;
|
||||||
|
float m_musicVolume;
|
||||||
|
float m_sfxVolume;
|
||||||
|
|
||||||
|
// Graphic
|
||||||
|
Resolution m_resolution;
|
||||||
|
bool m_fullscreen;
|
||||||
|
int m_rezWidth;
|
||||||
|
int m_rezHeight;
|
||||||
|
float m_brightness;
|
||||||
|
float m_contrast;
|
||||||
|
|
||||||
|
// Gameplay
|
||||||
|
float m_mouseSensitivity;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif // PARAMETERS_H
|