Oh là là.
This commit is contained in:
parent
18f08feb68
commit
76256115d1
@ -48,7 +48,7 @@
|
|||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
<PlatformToolset>v143</PlatformToolset>
|
<PlatformToolset>ClangCL</PlatformToolset>
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
@ -48,7 +48,7 @@
|
|||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
<PlatformToolset>v143</PlatformToolset>
|
<PlatformToolset>ClangCL</PlatformToolset>
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
@ -91,7 +91,7 @@
|
|||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
<PlatformToolset>v143</PlatformToolset>
|
<PlatformToolset>ClangCL</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
<ImportGroup Label="ExtensionSettings">
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
@ -238,7 +238,7 @@ void Engine::LoadResource() {
|
|||||||
TextureAtlas::TextureIndex JumpQuarterBackLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueBackLeftJumpLeftShootingLeft.png"); ////38
|
TextureAtlas::TextureIndex JumpQuarterBackLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueBackLeftJumpLeftShootingLeft.png"); ////38
|
||||||
TextureAtlas::TextureIndex JumpQuarterBackRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueBackRightJumpRightShootingRight.png"); ////39
|
TextureAtlas::TextureIndex JumpQuarterBackRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueBackRightJumpRightShootingRight.png"); ////39
|
||||||
TextureAtlas::TextureIndex JumpBackShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueBackJumpRightShootingRight.png"); ////40
|
TextureAtlas::TextureIndex JumpBackShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueBackJumpRightShootingRight.png"); ////40
|
||||||
|
|
||||||
|
|
||||||
//SHOOTINGJUMP TIRER
|
//SHOOTINGJUMP TIRER
|
||||||
TextureAtlas::TextureIndex JumpFrontShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueFrontJumpRightShootingRightShoot1.png"); ////41
|
TextureAtlas::TextureIndex JumpFrontShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueFrontJumpRightShootingRightShoot1.png"); ////41
|
||||||
@ -249,9 +249,9 @@ void Engine::LoadResource() {
|
|||||||
TextureAtlas::TextureIndex JumpQuarterBackLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueBackLeftJumpLeftShootingLeftShoot1.png"); ////46
|
TextureAtlas::TextureIndex JumpQuarterBackLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueBackLeftJumpLeftShootingLeftShoot1.png"); ////46
|
||||||
TextureAtlas::TextureIndex JumpQuarterBackRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueBackRightJumpRightShootingRightShoot1.png"); ////47
|
TextureAtlas::TextureIndex JumpQuarterBackRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueBackRightJumpRightShootingRightShoot1.png"); ////47
|
||||||
TextureAtlas::TextureIndex JumpBackShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueBackJumpRightShootingRightShoot1.png"); ////48
|
TextureAtlas::TextureIndex JumpBackShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueBackJumpRightShootingRightShoot1.png"); ////48
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (!m_animeAtlas.Generate(TEXTURE_SIZE, false)) {
|
if (!m_animeAtlas.Generate(TEXTURE_SIZE, false)) {
|
||||||
std::cout << " Unable to generate texture atlas ..." << std::endl;
|
std::cout << " Unable to generate texture atlas ..." << std::endl;
|
||||||
abort();
|
abort();
|
||||||
@ -659,17 +659,7 @@ void Engine::PrintText(float x, float y, const std::string& t, float charSizeMul
|
|||||||
int Engine::GetFps(float elapsedTime) const { return 1 / elapsedTime; }
|
int Engine::GetFps(float elapsedTime) const { return 1 / elapsedTime; }
|
||||||
|
|
||||||
int Engine::GetCountdown(float elapsedTime) {
|
int Engine::GetCountdown(float elapsedTime) {
|
||||||
//if (m_resetcountdown) {
|
return m_countdown;
|
||||||
// m_nbReductionChunk = 4;
|
|
||||||
// m_timerReductionChunk = 30;
|
|
||||||
// m_countdown = m_time + COUNTDOWN;
|
|
||||||
// m_resetcountdown = false;
|
|
||||||
// }
|
|
||||||
// if (m_countdown < m_time) {}
|
|
||||||
// Stop();
|
|
||||||
//if (!m_stopcountdown)
|
|
||||||
m_time += elapsedTime;
|
|
||||||
return m_countdown;// -(int)m_time;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int Engine::GetOptionsChoice() {
|
int Engine::GetOptionsChoice() {
|
||||||
@ -1216,16 +1206,13 @@ void Engine::Render(float elapsedTime) {
|
|||||||
HideCursor();
|
HideCursor();
|
||||||
CenterMouse(); //D<>placement de centermouse dans l'action de jouer
|
CenterMouse(); //D<>placement de centermouse dans l'action de jouer
|
||||||
|
|
||||||
//static float gameTime = elapsedTime;
|
|
||||||
static irrklang::ISound* step; // Pour les sons de pas.
|
static irrklang::ISound* step; // Pour les sons de pas.
|
||||||
static float pollTime = 0;
|
static float pollTime = 0;
|
||||||
static float bulletTime = 0;
|
static float bulletTime = 0;
|
||||||
static float gameTime = 0;
|
|
||||||
static BlockType bloc = 1;
|
static BlockType bloc = 1;
|
||||||
|
|
||||||
if (elapsedTime > 0.1f) return;
|
if (elapsedTime > 0.1f) return;
|
||||||
|
|
||||||
//gameTime += elapsedTime;
|
|
||||||
pollTime += elapsedTime;
|
pollTime += elapsedTime;
|
||||||
|
|
||||||
Transformation all;
|
Transformation all;
|
||||||
@ -1269,13 +1256,6 @@ void Engine::Render(float elapsedTime) {
|
|||||||
|
|
||||||
m_player.ApplyTransformation(remotePlayer, true, false);
|
m_player.ApplyTransformation(remotePlayer, true, false);
|
||||||
|
|
||||||
//if (m_key1) bloc++;
|
|
||||||
//else if (m_key2) bloc--;
|
|
||||||
|
|
||||||
//if (m_mouseWU) bloc++;
|
|
||||||
//else if (m_mouseWD) bloc--;
|
|
||||||
//if (bloc == BTYPE_LAST + 1) bloc = BTYPE_AIR + 1;
|
|
||||||
//else if (bloc == BTYPE_AIR) bloc = BTYPE_LAST; // La selection de BTYPE_LAST <20>quipe l'arme.
|
|
||||||
m_mouseWU = m_mouseWD = m_key1 = m_key2 = false;
|
m_mouseWU = m_mouseWD = m_key1 = m_key2 = false;
|
||||||
netprot::ChunkMod* cmod = nullptr;
|
netprot::ChunkMod* cmod = nullptr;
|
||||||
if (m_mouseL) {
|
if (m_mouseL) {
|
||||||
@ -1324,8 +1304,6 @@ void Engine::Render(float elapsedTime) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
gameTime += elapsedTime * 10;
|
|
||||||
|
|
||||||
m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
|
m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
|
||||||
m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo);
|
m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo);
|
||||||
m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
|
m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
|
||||||
@ -1336,11 +1314,20 @@ void Engine::Render(float elapsedTime) {
|
|||||||
if (m_damage) {
|
if (m_damage) {
|
||||||
InstantDamage();
|
InstantDamage();
|
||||||
}
|
}
|
||||||
static bool fell = false;
|
static bool died = false;
|
||||||
if (m_player.GetPosition().y < 1.7f && !fell) {
|
if ((m_player.GetPosition().y < 1.7f || m_player.AmIDead()) && !died) {
|
||||||
m_audio.Create3DAudioObj(m_scream, AUDIO_PATH "scream.wav", m_player.GetPOV(), m_player.GetVelocity(), false, 1.f);
|
m_audio.Create3DAudioObj(m_scream, AUDIO_PATH "scream.wav", m_player.GetPOV(), m_player.GetVelocity(), false, 1.f);
|
||||||
fell = true;
|
died = true;
|
||||||
}
|
}
|
||||||
|
if (m_player.GetPosition().y < 15.f || died) {
|
||||||
|
died = false;
|
||||||
|
std::string user = m_player.m_username.append(" (Dead)");
|
||||||
|
m_player = Player(Vector3f(.5, CHUNK_SIZE_Y + 1.7f, .5), 0, 0);
|
||||||
|
m_player.m_username = user;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
m_time += elapsedTime;
|
||||||
|
|
||||||
if (m_networkgame) { // Pour se gerer le paquet.
|
if (m_networkgame) { // Pour se gerer le paquet.
|
||||||
static bool has_synced = false;
|
static bool has_synced = false;
|
||||||
@ -1419,8 +1406,7 @@ void Engine::Render(float elapsedTime) {
|
|||||||
if (m_syncs.count(sync.timestamp)) {
|
if (m_syncs.count(sync.timestamp)) {
|
||||||
Sync comp = m_syncs[sync.timestamp];
|
Sync comp = m_syncs[sync.timestamp];
|
||||||
|
|
||||||
//std::cout << "HP: " << sync.hp << std::endl;
|
m_player.InflictDamage(sync.hp - comp.hp);
|
||||||
//m_player.InflictDamage(sync.hp - comp.hp);
|
|
||||||
|
|
||||||
Vector3f diff = sync.position - comp.position;
|
Vector3f diff = sync.position - comp.position;
|
||||||
|
|
||||||
@ -1436,7 +1422,6 @@ void Engine::Render(float elapsedTime) {
|
|||||||
|
|
||||||
m_syncs.erase(sync.timestamp);
|
m_syncs.erase(sync.timestamp);
|
||||||
}
|
}
|
||||||
//else SystemNotification("sync be no good.");
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case OUTPUT:
|
case OUTPUT:
|
||||||
@ -1497,10 +1482,19 @@ void Engine::Render(float elapsedTime) {
|
|||||||
RemotePlayer* rt = static_cast<RemotePlayer*>(player);
|
RemotePlayer* rt = static_cast<RemotePlayer*>(player);
|
||||||
glClear(GL_STENCIL_BUFFER_BIT);
|
glClear(GL_STENCIL_BUFFER_BIT);
|
||||||
rt->Render(m_animeAtlas, m_shader01, all, elapsedTime, m_player);
|
rt->Render(m_animeAtlas, m_shader01, all, elapsedTime, m_player);
|
||||||
m_otherplayerpos = player->GetPosition(); // Aller chercher GetPosition des deux façon, voir si ça chie.
|
|
||||||
}
|
}
|
||||||
glEnable(GL_CULL_FACE);
|
glEnable(GL_CULL_FACE);
|
||||||
}
|
}
|
||||||
|
else {
|
||||||
|
if (m_resetcountdown) {
|
||||||
|
m_nbReductionChunk = 4;
|
||||||
|
m_timerReductionChunk = 30;
|
||||||
|
m_countdown = m_time + COUNTDOWN;
|
||||||
|
m_resetcountdown = false;
|
||||||
|
}
|
||||||
|
if (!m_stopcountdown)
|
||||||
|
m_countdown -= (int)m_time;
|
||||||
|
}
|
||||||
|
|
||||||
DrawHud(elapsedTime, bloc);
|
DrawHud(elapsedTime, bloc);
|
||||||
DisplayPovGun();
|
DisplayPovGun();
|
||||||
|
Loading…
x
Reference in New Issue
Block a user