Update player.cpp
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@ -136,7 +136,6 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
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m_velocity.x *= .5f;
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}
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//bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z);
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//bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
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//bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
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