Push Optimisation mesh. Generation des Chunks à revoir.
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@ -110,28 +110,49 @@ void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
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BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); }
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void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
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NEIGHBOR_CHUNK_POSITION Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
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unsigned int cx, cy;
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world->GetScope(cx, cy);
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if (x == 0 && m_posX - cx >= 0 &&
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world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
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if (x == 0 && m_posX - cx >= 0 && world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) {
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world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
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else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X &&
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world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
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return X_MINUS;
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}
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else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X && world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) {
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world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
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return X_PLUS;
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}
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if (z == 0 && m_posY - cy >= 0 &&
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world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z))
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if (z == 0 && m_posY - cy >= 0 && world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)) {
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world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty();
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else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y &&
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world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z))
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return Z_MINUS;
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}
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else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y && world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)) {
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world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty();
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return Z_PLUS;
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}
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return NONE;
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}
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void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
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void Chunk::AddAllVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int cx, int cy, int x, int y, int z, float u, float v, float s, World* world) {
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if (world->BlockAt(cx + 1, y, cy) == BTYPE_AIR) {
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AddXPlusVertices(vd, count, bt, x, y, z, u, v, s);
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}
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if (world->BlockAt(cx - 1, y, cy) == BTYPE_AIR) {
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AddXMinusVertices(vd, count, bt, x, y, z, u, v, s);
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}
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if (world->BlockAt(cx, y, cy + 1) == BTYPE_AIR) {
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AddZPlusVertices(vd, count, bt, x, y, z, u, v, s);
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}
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if (world->BlockAt(cx, y, cy - 1) == BTYPE_AIR) {
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AddZMinusVertices(vd, count, bt, x, y, z, u, v, s);
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}
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}
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void Chunk::FlushMeshToVBO() {
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m_vertexBuffer.SetMeshData(m_vd, m_vcount);
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m_vcount = 0;
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@ -181,47 +202,66 @@ void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType b
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int cx = x + (m_posX - cex) * CHUNK_SIZE_X, cy = z + (m_posY - cey) * CHUNK_SIZE_Z;
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if (y == CHUNK_SIZE_Y - 1 || GetBlock(x, y + 1, z) == BTYPE_AIR) { // y
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bool isOnBorder = (x == 0 || x == CHUNK_SIZE_X - 1 ||
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z == 0 || z == CHUNK_SIZE_Z - 1 ||
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y == 0 || y == CHUNK_SIZE_Y - 1);
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NEIGHBOR_CHUNK_POSITION ncp = CheckNeighbors(x, z, world);
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if (y == CHUNK_SIZE_Y - 1 || GetBlock(x, y + 1, z) == BTYPE_AIR) { // Y+
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vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .8f, .8f, .8f, u, v);
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vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .8f, .8f, .8f, u, v + s);
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vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .8f, .8f, .8f, u + s, v + s);
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vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .8f, .8f, .8f, u + s, v);
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}
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if (y == 0 || GetBlock(x, y - 1, z) == BTYPE_AIR) { // -y
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if (y == 0 || GetBlock(x, y - 1, z) == BTYPE_AIR) { // Y-
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vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .2f, .2f, .2f, u, v);
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vd[count++] = VertexBuffer::VertexData(x, y, z, .2f, .2f, .2f, u, v + s);
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vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .2f, .2f, .2f, u + s, v + s);
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vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .2f, .2f, .2f, u + s, v);
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}
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if (world->BlockAt(cx + 1, y, cy) == BTYPE_AIR) { // x
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vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .9f, .9f, .9f, u, v);
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vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .9f, .9f, .9f, u, v + s);
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vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .9f, .9f, .9f, u + s, v + s);
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vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .9f, .9f, .9f, u + s, v);
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if (!isOnBorder || (x == CHUNK_SIZE_X - 1 && ncp == X_PLUS) || (x == CHUNK_SIZE_X - 1 && ncp == NONE)) { // X+
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AddAllVertices(vd, count, bt, cx, cy, x, y, z, u, v, s, world);
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}
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else if (!isOnBorder || (x == 0 && ncp == X_MINUS) || (x == 0 && ncp == NONE)) { // X-
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AddAllVertices(vd, count, bt, cx, cy, x, y, z, u, v, s, world);
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}
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else if (!isOnBorder || (z == CHUNK_SIZE_Z - 1 && ncp == Z_PLUS) || (z == CHUNK_SIZE_Z - 1 && ncp == NONE)) { // Z+
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AddAllVertices(vd, count, bt, cx, cy, x, y, z, u, v, s, world);
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}
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else if (!isOnBorder || (z == 0 && ncp == Z_MINUS) || (z == 0 && ncp == NONE)) { // Z-
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AddAllVertices(vd, count, bt, cx, cy, x, y, z, u, v, s, world);
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}
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}
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if (world->BlockAt(cx - 1, y, cy) == BTYPE_AIR) { // -x
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vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .5f, .5f, .5f, u, v + s);
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vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .5f, .5f, .5f, u + s, v + s);
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vd[count++] = VertexBuffer::VertexData(x, y, z, .5f, .5f, .5f, u + s, v);
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vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .5f, .5f, .5f, u, v);
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}
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void Chunk::AddXPlusVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s) {
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vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .9f, .9f, .9f, u, v);
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vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .9f, .9f, .9f, u, v + s);
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vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .9f, .9f, .9f, u + s, v + s);
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vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .9f, .9f, .9f, u + s, v);
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}
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if (world->BlockAt(cx, y, cy + 1) == BTYPE_AIR) { // z
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vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .4f, .4f, .4f, u, v);
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vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .4f, .4f, .4f, u + s, v);
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vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .4f, .4f, .4f, u + s, v + s);
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vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .4f, .4f, .4f, u, v + s);
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}
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void Chunk::AddXMinusVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s) {
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vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .5f, .5f, .5f, u, v + s);
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vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .5f, .5f, .5f, u + s, v + s);
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vd[count++] = VertexBuffer::VertexData(x, y, z, .5f, .5f, .5f, u + s, v);
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vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .5f, .5f, .5f, u, v);
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}
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if (world->BlockAt(cx, y, cy - 1) == BTYPE_AIR) { // -z
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vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, 1.f, 1.f, 1.f, u, v + s);
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vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, 1.f, 1.f, 1.f, u + s, v + s);
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vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z , 1.f, 1.f, 1.f, u + s, v);
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vd[count++] = VertexBuffer::VertexData(x, y, z , 1.f, 1.f, 1.f, u, v);
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}
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void Chunk::AddZPlusVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s) {
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vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .4f, .4f, .4f, u, v);
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vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .4f, .4f, .4f, u + s, v);
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vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .4f, .4f, .4f, u + s, v + s);
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vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .4f, .4f, .4f, u, v + s);
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}
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void Chunk::AddZMinusVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s) {
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vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, 1.f, 1.f, 1.f, u, v + s);
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vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, 1.f, 1.f, 1.f, u + s, v + s);
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vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, 1.f, 1.f, 1.f, u + s, v);
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vd[count++] = VertexBuffer::VertexData(x, y, z, 1.f, 1.f, 1.f, u, v);
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}
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void Chunk::Render() const { m_vertexBuffer.Render(); }
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@ -31,9 +31,14 @@ class Chunk {
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void RemoveBlock(int x, int y, int z, World* world);
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void SetBlock(int x, int y, int z, BlockType type, World* world);
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BlockType GetBlock(int x, int y, int z);
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void CheckNeighbors(unsigned int x, unsigned int z, World* world);
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NEIGHBOR_CHUNK_POSITION CheckNeighbors(unsigned int x, unsigned int z, World* world);
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void GetPosition(unsigned int& x, unsigned int& y) const;
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void AddAllVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt,int cx, int cy, int x, int y, int z, float u, float v, float s, World* world);
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void AddXPlusVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s);
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void AddXMinusVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s);
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void AddZPlusVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s);
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void AddZMinusVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s);
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void Update(BlockInfo* blockinfo[BTYPE_LAST], World* world);
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void FlushMeshToVBO();
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@ -19,8 +19,8 @@
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#define SEED 12345
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#ifdef _DEBUG
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#define WORLD_SIZE_X 64
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#define WORLD_SIZE_Y 64
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#define WORLD_SIZE_X 2
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#define WORLD_SIZE_Y 2
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#define FRAMES_RENDER_CHUNKS 4
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#define FRAMES_UPDATE_CHUNKS 4
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@ -39,8 +39,8 @@
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#endif
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#ifdef NDEBUG
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#define WORLD_SIZE_X 16
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#define WORLD_SIZE_Y 16
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#define WORLD_SIZE_X 2
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#define WORLD_SIZE_Y 2
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#define FRAMES_RENDER_CHUNKS 1
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#define FRAMES_UPDATE_CHUNKS 1
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@ -58,6 +58,7 @@
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typedef uint8_t BlockType;
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enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
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enum NEIGHBOR_CHUNK_POSITION { NONE, X_MINUS, X_PLUS, Z_MINUS, Z_PLUS };
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//#define TEXTURE_PATH "../SQCSim2021/media/textures/"
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//#define SHADER_PATH "../SQCSim2021/media/shaders/"
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