Jump and Shoot! 🎶
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@ -276,11 +276,9 @@ void Player::Teleport(int& x, int& z) {
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m_position.x -= x * CHUNK_SIZE_X;
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m_position.x -= x * CHUNK_SIZE_X;
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m_position.z -= z * CHUNK_SIZE_Z;
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m_position.z -= z * CHUNK_SIZE_Z;
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}
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}
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bool Player::AmIDead()
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bool Player::GetIsAirborne() const { return m_airborne; }
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{
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return m_hp <= 0;
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}
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bool Player::AmIDead() { return m_hp <= 0; }
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void Player::InflictDamage(float hitPoints) {
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void Player::InflictDamage(float hitPoints) {
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m_hp -= hitPoints;
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m_hp -= hitPoints;
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@ -35,6 +35,7 @@ public:
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float GetHP() const;
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float GetHP() const;
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void Teleport(int& x, int& z);
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void Teleport(int& x, int& z);
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bool GetIsAirborne() const;
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bool AmIDead();
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bool AmIDead();
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void InflictDamage(float hitPoints);
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void InflictDamage(float hitPoints);
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int getScore() const;
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int getScore() const;
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@ -144,8 +144,8 @@ Timestamp Connection::Run(World* world) {
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player->Killer = GetHash(true);
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player->Killer = GetHash(true);
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}
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}
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out.states.jumping = abs(player->GetVelocity().y) > .2f;
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out.states.jumping = player->GetIsAirborne(); //abs(player->GetVelocity().y) > .2f;
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out.states.running = player->GetVelocity().Length() > .3f;
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out.states.running = player->GetVelocity().Length() > .5f;
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out.states.still = !out.states.running;
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out.states.still = !out.states.running;
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out.states.hit = player->m_hit;
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out.states.hit = player->m_hit;
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player->m_hit = false;
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player->m_hit = false;
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@ -1319,7 +1319,7 @@ void Engine::Render(float elapsedTime) {
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m_audio.Create3DAudioObj(m_scream, AUDIO_PATH "scream.wav", m_player.GetPOV(), m_player.GetVelocity(), false, 1.f);
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m_audio.Create3DAudioObj(m_scream, AUDIO_PATH "scream.wav", m_player.GetPOV(), m_player.GetVelocity(), false, 1.f);
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died = true;
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died = true;
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}
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}
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if (m_player.GetPosition().y < -15.f || died) {
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if (m_player.GetPosition().y < -21.f || died) {
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died = false;
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died = false;
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std::string user = m_player.m_username.append(" (Dead)");
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std::string user = m_player.m_username.append(" (Dead)");
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m_player = Player(Vector3f(.5, CHUNK_SIZE_Y + 1.7f, .5), 0, 0);
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m_player = Player(Vector3f(.5, CHUNK_SIZE_Y + 1.7f, .5), 0, 0);
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@ -1432,6 +1432,9 @@ void Engine::Render(float elapsedTime) {
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}
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}
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RemotePlayer* rt = static_cast<RemotePlayer*>(m_players[out.id]);
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RemotePlayer* rt = static_cast<RemotePlayer*>(m_players[out.id]);
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rt->Feed(out);
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rt->Feed(out);
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if (rt->AmIDead()) {
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m_audio.Create3DAudioObj(m_scream, AUDIO_PATH "scream.wav", m_player.GetPOV(), m_player.GetVelocity(), false, 1.f);
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}
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}
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}
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break;
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break;
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case CHUNKMOD:
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case CHUNKMOD:
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