degats dans bullet

This commit is contained in:
Jonathan Trottier 2023-10-30 14:36:44 -04:00
parent ada9330588
commit 6e75bec25c
5 changed files with 42 additions and 11 deletions

View File

@ -7,11 +7,29 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur
Bullet::~Bullet() {}
bool Bullet::Update(World* world, float elapsedtime, int perframe) {
bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> mapPlayer) {
int max = 100 / perframe;
float damage = 0.57f;
for (int x = 0; x < max; ++x) {
m_currentpos += m_velocity * elapsedtime;
std::map<uint64_t, Player*>::iterator it = mapPlayer.begin();
while (it != mapPlayer.end())
{
Player* player = it->second;
Vector3f playerPos = player->GetPosition();
if (playerPos == m_currentpos)
{
player->InflictDamage(damage);
return true;
}
it++;
}
if (!world->ChunkAt(m_currentpos))
return true;
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {

View File

@ -3,8 +3,11 @@
#include "define.h"
#include "vector3.h"
#include <map>
#include "player.h"
class World;
class Player;
class Bullet {
public:
@ -12,7 +15,7 @@ public:
Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
~Bullet();
bool Update(World* world, float elapsedtime, int perframe);
bool Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> m_mapPlayer);
void Transpose(int& x, int& z);
Vector3f getPos() const;
Vector3f getVel() const;
@ -23,6 +26,8 @@ private:
m_currentpos,
m_velocity;
uint64_t m_tid = 0;
};
#endif // BULLET_H__

View File

@ -206,15 +206,20 @@ void Player::Teleport(int& x, int& z) {
m_position.x -= x * CHUNK_SIZE_X;
m_position.z -= z * CHUNK_SIZE_Z;
}
bool Player::AmIDead()
{
return m_hp <= 0;
}
void Player::InflictDamage(Player playerHit, float hitPoints)
void Player::InflictDamage(float hitPoints)
{
playerHit.m_hp -= hitPoints;
m_hp -= hitPoints;
if (playerHit.GetHP() <= 0)
{ // Quand l'autre joueur est mort.
if (AmIDead())
{ // Quand le joueur est mort.

View File

@ -26,8 +26,8 @@ public:
float GetHP() const;
void Teleport(int& x, int& z);
void InflictDamage(Player playerHit, float hitPoints);
bool AmIDead();
void InflictDamage(float hitPoints);
private:
Vector3f m_position;

View File

@ -391,7 +391,7 @@ void Engine::UnloadResource() {}
void Engine::InstantDamage()
{
m_player.InflictDamage(m_player, 0.10f);
m_player.InflictDamage(0.10f);
m_damage = false;
}
@ -991,7 +991,10 @@ void Engine::Render(float elapsedTime) {
DrawHud(elapsedTime, bloc);
DisplayPovGun();
ProcessNotificationQueue();
if (m_damage)
{
InstantDamage();
}
static bool fell = false;
if (m_player.GetPosition().y < 1.7f && !fell) {
m_audio.Create3DAudioObj(m_scream, AUDIO_PATH "scream.wav", m_player.GetPOV(), m_player.GetVelocity(), false,1.f);