diff --git a/SQCSim2021/remoteplayer.cpp b/SQCSim2021/remoteplayer.cpp index 70112ce..6de6160 100644 --- a/SQCSim2021/remoteplayer.cpp +++ b/SQCSim2021/remoteplayer.cpp @@ -146,7 +146,6 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr index = 17; else index = 9; - } else if (current.states.jumpshot) { if (Shooting) @@ -159,8 +158,6 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr else if (!current.states.jumping && !current.states.shooting && !current.states.jumpshot) index = 0; - - } else if (angle >= 0.25 && isLeft) //Frontleft { @@ -250,7 +247,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr } - else if (angle >= 0.25 && !isLeft) //FrontRight + else if (angle >= 0.25 && !isLeft) //FrontRight //REVOIR L'ANIME DE SHOOTING EST PAS DRETTE { if (current.states.shooting) { if (Shooting)