Remove the dead code.
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4df53a5f9b
commit
678776d6e6
@ -17,6 +17,9 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere
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m_currentpos += m_velocity * elapsedtime;
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for (auto& [key, player] : mapPlayer) {
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if (key == m_shooter_id)
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continue;
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bool hit = false;
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if ((m_currentpos - player->GetPosition()).Length() < 1.5f) {
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hit = true;
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@ -205,11 +205,7 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
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void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
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transformation.ApplyRotation(-m_rotX, 1, 0, 0);
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transformation.ApplyRotation(-m_rotY, 0, 1, 0);
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if (rel) transformation.ApplyTranslation(-GetPOV());
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}
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void Player::GetBooster(Booster boosttype)
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@ -302,9 +298,6 @@ void Player::InflictDamage(float hitPoints) {
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if (m_hp < 0)
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m_hp == 0;
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//if (AmIDead())
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//{ // Quand le joueur est mort.
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//}
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}
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int Player::getScore() const { return m_score; }
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@ -49,8 +49,6 @@ void World::RemoveChunk(int nbReduit)
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if (x > WORLD_SIZE_X - nbReduit)
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chk = m_chunks.Remove(x, y);
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// TODO: MakeDirty() les voisins pour qu'ils se redessinent.
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if (!chk)
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continue;
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@ -167,7 +165,6 @@ void World::GetScope(unsigned int& x, unsigned int& y) {
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void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
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UpdateWorld(player_pos, blockinfo);
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//TransposeWorld(player_pos, bullets);
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}
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netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) {
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@ -258,7 +255,6 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]
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int side = 0;
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int threads = 0;
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std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
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//std::future<void> delThList[THREADS_DELETE_CHUNKS];
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if (frameGenerate > 0) --frameGenerate;
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if (frameUpdate > 0) --frameUpdate;
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@ -349,101 +345,6 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]
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side = 0;
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threads = 0;
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//if (!frameUpdate)
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// while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2) {
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// int tx = -side, ty = -side;
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// for (; tx <= side; ++tx) {
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// if (frameUpdate)
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// break;
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// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
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// if (ChunkAt(chx, 1, chy) &&
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// ChunkAt(chx, 1, chy)->IsDirty()) {
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// updateThList[threads++] =
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// std::async(std::launch::async,
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// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
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// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
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// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
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// }
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// }
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// for (; ty <= side; ++ty) {
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// if (frameUpdate)
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// break;
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// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
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// if (ChunkAt(chx, 1, chy) &&
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// ChunkAt(chx, 1, chy)->IsDirty()) {
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// updateThList[threads++] =
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// std::async(std::launch::async,
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// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
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// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
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// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
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// }
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// }
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// for (; tx >= -side; --tx) {
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// if (frameUpdate)
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// break;
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// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
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// if (ChunkAt(chx, 1, chy) &&
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// ChunkAt(chx, 1, chy)->IsDirty()) {
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// updateThList[threads++] =
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// std::async(std::launch::async,
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// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
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// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
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// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
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// }
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// }
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// for (; ty >= -side; --ty) {
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// if (frameUpdate)
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// break;
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// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
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// if (ChunkAt(chx, 1, chy) &&
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// ChunkAt(chx, 1, chy)->IsDirty()) {
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// updateThList[threads++] =
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// std::async(std::launch::async,
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// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
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// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
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// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
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// }
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// }
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// if (frameUpdate)
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// break;
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// ++side;
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// }
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//if (threads > 0) {
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// for (int i = 0; i < threads; ++i) {
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// updateThList[i].wait();
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// Chunk* chunk = updateThList[i].get();
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// chunk->FlushMeshToVBO();
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// }
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//}
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threads = 0;
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//int del = THREADS_DELETE_CHUNKS;
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//while (!m_tbDeleted.empty() && del--) { // Moins rapide que le bout en dessous, mais -beaucoup- plus stable.
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// m_tbDeleted.back()->FlushVBO();
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// m_tbDeleted.back()->~Chunk();
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// m_tbDeleted.pop_back();
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//}
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/*while (!m_tbDeleted.empty() && !frameDelete) {
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if (m_tbDeleted.back()) {
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m_tbDeleted.back()->FlushVBO();
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delThList[threads] =
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std::async(std::launch::async,
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[](Chunk* chunk) { delete chunk; }, m_tbDeleted.back());
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m_tbDeleted.pop_back();
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if (++threads > THREADS_DELETE_CHUNKS) frameDelete = FRAMES_DELETE_CHUNKS;
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}
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else m_tbDeleted.pop_back();
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}*/
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/*for (int x = 0; x < threads; ++x) {
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delThList[x].wait();
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delThList[x].get();
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}*/
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}
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int World::GettbDeleted() const { return m_tbDeleted.size(); }
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@ -282,11 +282,6 @@ void Server::Run() {
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/* Process */
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if (conn->m_nsync) {
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/*if (conn->player->m_hit) {
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std::string str = conn->player->GetUsername();
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str = str.append(" has been hit: ").append(std::to_string(conn->player->GetHP()));
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Log(str, false, false);
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}*/
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Timestamp tstamp = conn->Run(m_world);
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@ -308,6 +303,7 @@ void Server::Run() {
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++deadplayers;
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conn->player->Eulogy = true;
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conn->m_nsync = false;
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}
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else {
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for (auto& chmo : conn->ChunkDiffs)
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@ -383,7 +379,7 @@ void Server::Run() {
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for (auto bull = bullets.begin(); bull != bullets.end(); ++bull) {
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ChunkMod* cmod = nullptr;
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Bullet* bullet = *bull;
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if (bullet->Update(m_world, (1. / 60.), 1, m_players, &cmod)) {
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if (bullet->Update(m_world, (1. / 60.), 50, m_players, &cmod)) {
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if (cmod)
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chunkdiffs.emplace_back(cmod);
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bullit.push_back(bull);
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