diff --git a/SQCSim2021/remoteplayer.cpp b/SQCSim2021/remoteplayer.cpp index 5ca6ba9..4e4b324 100644 --- a/SQCSim2021/remoteplayer.cpp +++ b/SQCSim2021/remoteplayer.cpp @@ -125,13 +125,15 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr bool isLeft = side.y > 0; time += elapsedTime; - if (time >= 500) + if (time >= 250) { - time -= 500; - if (!current.states.shooting) + time -= 250; + + Shooting = !Shooting; + /*if (!current.states.shooting) Shooting = false; else - Shooting = true; + Shooting = true;*/ } std::cout << "shooting : " << current.states.shooting << " jumping : " << current.states.jumping << " jumpshot : " << current.states.jumpshot << " running : " << current.states.running << " still : " << current.states.still << " dead : " << current.states.dead << " hit : " << current.states.hit << std::endl;