Push menu Lobby pour single player (entree du username seulement)
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e5b0c742dd
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@ -271,6 +271,10 @@ Vector3f Player::GetDirection() const { return m_direction; }
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std::string Player::GetUsername() const { return m_username; }
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void Player::SetUsername(std::string username) {
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m_username = username;
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}
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float Player::GetSensitivity() const {
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return m_sensitivity;
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}
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@ -725,6 +725,7 @@ void Engine::DisplayLobbyMenu(float elapsedTime) {
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GLint viewport[4];
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glGetIntegerv(GL_VIEWPORT, viewport);
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_DEPTH_TEST);
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glEnable(GL_BLEND);
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@ -736,6 +737,7 @@ void Engine::DisplayLobbyMenu(float elapsedTime) {
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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m_textureLobbyMenu.Bind();
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0); glVertex2i(0, 0);
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@ -744,7 +746,6 @@ void Engine::DisplayLobbyMenu(float elapsedTime) {
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glTexCoord2f(0, 1); glVertex2i(0, Height());
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glEnd();
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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if (m_settingUsername) {
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SetPlayerUsername(elapsedTime);
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@ -764,7 +765,9 @@ void Engine::DisplayLobbyMenu(float elapsedTime) {
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glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
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glEnable(GL_STENCIL_TEST);
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glEnable(GL_DEPTH_TEST);
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glDisable(GL_BLEND);
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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@ -773,6 +776,7 @@ void Engine::DisplayLobbyMenu(float elapsedTime) {
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}
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void Engine::SetPlayerUsername(float elapsedTime) {
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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m_textureLobbyIdentify.Bind();
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0); glVertex2i(Width() * 0.6, Height() * 0.75);
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@ -784,11 +788,10 @@ void Engine::SetPlayerUsername(float elapsedTime) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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HandlePlayerInput(elapsedTime);
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glDisable(GL_BLEND);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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}
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void Engine::SetServerAddress(float elapsedTime) {
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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m_textureLobbyServer.Bind();
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0); glVertex2i(Width() * 0.6, Height() * 0.75);
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@ -801,7 +804,6 @@ void Engine::SetServerAddress(float elapsedTime) {
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HandlePlayerInput(elapsedTime);
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glDisable(GL_BLEND);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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}
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void Engine::DisplayPauseMenu(float elapsedTime) {
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@ -1295,6 +1297,11 @@ void Engine::Render(float elapsedTime) {
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m_gamestate = GameState::MAIN_MENU;
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}
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}
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else if (m_singleReady) {
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m_gamestate = GameState::PLAY;
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m_audio.ToggleMusicState(m_gamestate);
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m_startTime = std::chrono::high_resolution_clock::now();
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}
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return;
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}
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@ -2102,10 +2109,17 @@ void Engine::HandlePlayerInput(float elapsedTime) {
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m_currentInputString.size() > 1 &&
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m_currentInputString.size() < 26) {
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m_username = m_currentInputString;
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m_player.SetUsername(m_username);
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m_currentInputString = "";
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m_settingUsername = false;
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if (m_selectedMultiPlayer) {
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m_settingServer = true;
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}
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else if (m_selectedSinglePlayer) {
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m_singleReady = true;
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}
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}
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}
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else if (m_settingServer) {
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if (!m_currentInputString.empty()) {
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@ -2218,8 +2232,12 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
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if (x > leftButton && x < rightButton && y > bottomFirst && y < topFirst) {
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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if (m_selectedPlayOptions) {
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m_gamestate = GameState::PLAY;
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m_audio.ToggleMusicState(m_gamestate);
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m_gamestate = GameState::LOBBY;
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m_selectedSinglePlayer = true;
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m_selectedMultiPlayer = false;
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m_settingUsername = true;
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//m_gamestate = GameState::PLAY;
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//m_audio.ToggleMusicState(m_gamestate);
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}
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else {
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m_selectedPlayOptions = true;
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@ -2229,6 +2247,8 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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if (m_selectedPlayOptions) {
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m_gamestate = GameState::LOBBY;
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m_selectedMultiPlayer = true;
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m_selectedSinglePlayer = false;
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m_settingUsername = true;
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}
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else {
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@ -2386,6 +2406,10 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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m_gamestate = GameState::MAIN_MENU;
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m_selectedPlayOptions = false;
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m_selectedSinglePlayer = false;
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m_selectedMultiPlayer = false;
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m_singleReady = false;
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m_multiReady = false;
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m_audio.ToggleMusicState(m_gamestate);
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}
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}
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@ -2396,6 +2420,7 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
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float bottomBack = centerY + Height() * 0.275f;
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if (leftBack && x < rightBack && y > bottomBack && y < topBack) {
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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m_gamestate = GameState::MAIN_MENU;
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}
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}
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@ -214,8 +214,12 @@ private:
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bool m_charChanged = false;
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bool m_settingUsername = false;
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bool m_settingServer = false;
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bool m_selectedSinglePlayer = false;
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bool m_selectedMultiPlayer = false;
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bool m_singleReady = false;
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bool m_multiReady = false;
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bool m_key1 = false;
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bool m_key2 = false;
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bool m_keyK = false;
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