PUSHING STUFF INTO THE VOID

This commit is contained in:
Claudel-D-Roy 2023-12-13 15:18:17 -05:00
parent a11c52cf77
commit 53e0af3f94

View File

@ -125,9 +125,9 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
bool isLeft = side.y > 0;
time += elapsedTime;
if (time >= 0.5)
if (time >= 0.05)
{
time -= 0.5;
time -= 0.05;
Shooting = !Shooting;
/*if (!current.states.shooting)