pleurer en animation
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@ -125,9 +125,9 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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bool isLeft = side.y > 0;
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bool isLeft = side.y > 0;
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time += elapsedTime;
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time += elapsedTime;
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if (time >= 250)
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if (time >= 100)
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{
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{
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time -= 250;
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time -= 100;
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Shooting = !Shooting;
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Shooting = !Shooting;
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/*if (!current.states.shooting)
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/*if (!current.states.shooting)
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