pleurer en animation

This commit is contained in:
Claudel-D-Roy 2023-12-13 14:46:53 -05:00
parent 5e09305398
commit 4c3803c02e

View File

@ -125,9 +125,9 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
bool isLeft = side.y > 0; bool isLeft = side.y > 0;
time += elapsedTime; time += elapsedTime;
if (time >= 250) if (time >= 100)
{ {
time -= 250; time -= 100;
Shooting = !Shooting; Shooting = !Shooting;
/*if (!current.states.shooting) /*if (!current.states.shooting)